## Summary
**Problem:** ensureCorrectLayoutScale scales up LG -> Vue. But doesn't
scale down from Vue -> LG.
**Solution:** Bi directional scaling.
**Bonus:** fix edge cases such as subgraphs, groups, and reroutes. Also,
set auto scale: true now that we 'preserve' LG scale.
**IMPORTANT:** useVueNodeResizeTracking.ts sets vue node height -
Litegraph.NODE_TITLE_HEIGHT on workflow load using a resize observer.
Reloading the page (loading a workflow) in Vue mode, will subtract
height each time. This can look like a problem caused by
ensureCorrectLayoutScale. It is not. Need to fix. Here was an attempt by
[removing the Litegraph.NODE_TITLE_HEIGHT
entirely](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6643).
## Review Focus
Full lifecycle of loading workflows and switching between vue and lg.
Race conditions could be present. For example switching the mode using
keybind very fast.
## Screenshots (if applicable)
https://github.com/user-attachments/assets/5576b760-13a8-45b9-b8f7-64e1caf443c1https://github.com/user-attachments/assets/46d6f870-df76-4084-968a-53cb629fc123
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request updates the design system color tokens and refactors
node and widget component styles throughout the codebase to use new,
more consistent CSS variables. The changes ensure that node and widget
components are styled using unified design tokens, improving
maintainability and theme support for both light and dark modes.
**Design System Token Updates**
* Added new component and node-related CSS variables for background,
border, foreground, and widget states in both light and dark themes in
`style.css`.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R246-R256)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R354-R364)
* Introduced `--color-graphite-400` and adjusted several existing color
assignments for better palette consistency.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R76)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0L304-R316)
* Updated semantic CSS variables to reference the new component/node
tokens for easier usage in components.
* Changed `--secondary-background-hover` to match
`--secondary-background` for improved hover consistency.
**Component Refactoring: Node and Widget Styles**
* Refactored Vue component classes and inline styles to use the new CSS
variables for node backgrounds, borders, and widget states, replacing
legacy variables like `bg-node-component-surface` and
`border-node-component-border` with `bg-component-node-background` and
`border-component-node-border`.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L11-R14)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L39-R39)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L384-R384)
[[4]](diffhunk://#diff-19537a67677431ecdc9aec43877d28814e37edf0e45b0b0b484ea08832cad299L5-R13)
* Updated widget dropdowns, select, and input components to use
`text-component-node-foreground-secondary` for icons and foregrounds,
and new background variables for buttons and inputs.
[[1]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L29-R29)
[[2]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L100-R100)
[[3]](diffhunk://#diff-661a09de2721335e118a693b25d09922ada0ccbd0a51284691ed784fbe18874eL13-R13)
[[4]](diffhunk://#diff-2856391d03b0d38db1ed922b5034a05bc32e978c51f8175057d84cf82399d986L13-R13)
[[5]](diffhunk://#diff-4ee47848821aff71b6da0a1bb7fb8976e7879d706f71ff2ab3c5b046f5ef528cL10-R10)
[[6]](diffhunk://#diff-8b7ed2ce6194a262fb1e950294699cb8722630920362143a765802b602ae5fc8L106-R113)
[[7]](diffhunk://#diff-8b7ed2ce6194a262fb1e950294699cb8722630920362143a765802b602ae5fc8L119-R123)
[[8]](diffhunk://#diff-597a77456bf4b0c2d390fc46a930f37156b2f26ca030259b6703e5d39ff6b20eL37-R53)
[[9]](diffhunk://#diff-29348fa2e5b8cec1301a99bdec241379aeefc1747cceeb0c39b7df452ca635ffL7-R7)
**Service Layer Updates**
* Updated the color palette service mapping to use the new CSS variable
names for node and widget colors, ensuring consistency across the
application.
*
https://github.com/user-attachments/assets/d9535f9a-b459-49bf-b2fe-ed872916fa4e
These changes collectively modernize the styling approach for node and
widget components, making it easier to maintain and extend theme
support.
---------
Co-authored-by: github-actions <github-actions@github.com>
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
### Problem:
The Vue nodes renderer/feature introduces new designs for each node i.e.
the equivalent Litegraph node design is smaller and the vue node design
is non uniformly larger.
### Example:
Litegraph Ksampler node: 200w x 220h
<img width="200" height="220" alt="image"
src="https://github.com/user-attachments/assets/eef0117b-7e02-407d-98ab-c610fd1ec54c"
/>
Vue Node Ksampler node: 445w x 430h
<img width="445" height="430" alt="image"
src="https://github.com/user-attachments/assets/e78d9d45-5b32-4e8d-bf1c-bce1c699037f"
/>
This means if users load a workflow in Litegraph and then switches to
Vue nodes renderer the nodes are using the same Litegraph positions
which would cause a visual overlap and overall look broken.
### Example:
<img width="1510" height="726" alt="image"
src="https://github.com/user-attachments/assets/3b7ae9d2-6057-49b2-968e-c531a969fac4"
/>
<img width="1475" height="850" alt="image"
src="https://github.com/user-attachments/assets/ea10f361-09bd-4daa-97f1-6b45b5dde389"
/>
### Solution:
Scale the positions of the nodes in lite graph radially from the center
of the bounds of all nodes. And then simply move the Vue nodes to those
new positions.
1. Get the `center of the bounds of all LG nodes`.
2. Get the `xy of each LG node`.
3. Get the vector from `center of the bounds of all LG nodes` `-` `xy of
each LG node`.
4. Scale it by a factor (e.g. 1.75x which is the average Vue node size
increase plus some visual padding.)
5. Move each Vue node to the scaled `xy of each LG node`.
Result: The nodes are spaced apart removing overlaps while keeping the
spatial layout intact.
<img width="2173" height="1096" alt="image"
src="https://github.com/user-attachments/assets/7817d866-4051-47bb-a589-69ca77a0bfd3"
/>
### Further concerns.
This vector scaling algorithm needs to run once per workflow when in vue
nodes. This means when in Litegraph and switching to Vue nodes, it needs
to run before the nodes render. And then now that the entire app is in
vue nodes, we need to run it each time we load a workflow. However, once
its run, we do not need to run it again. Therefore we must persist a
flag that it has run somewhere. This PR also adds that feature by
leveraging the `extra` field in the workflow schema.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: JakeSchroeder <jake@axiom.co>
This pull request refactors how context menu items are contributed by
extensions in the LiteGraph-based canvas. The legacy monkey-patching
approach for adding context menu options is replaced by a new, explicit
API (`getCanvasMenuItems` and `getNodeMenuItems`) for extensions. A
compatibility layer is added to support legacy extensions and warn
developers about deprecated usage. The changes improve maintainability,
extension interoperability, and migration to the new context menu
system.
### Context Menu System Refactor
* Introduced a new API for extensions to contribute context menu items
via `getCanvasMenuItems` and `getNodeMenuItems` methods, replacing
legacy monkey-patching of `LGraphCanvas.prototype.getCanvasMenuOptions`.
Major extension files (`groupNode.ts`, `groupOptions.ts`,
`nodeTemplates.ts`) now use this new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1779-R1771)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL232-R239)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL447-R458)
* Added a compatibility layer (`legacyMenuCompat` in
`contextMenuCompat.ts`) to detect and warn when legacy monkey-patching
is used, and to extract legacy-added menu items for backward
compatibility.
[[1]](diffhunk://#diff-2b724cb107c04e290369fb927e2ae9fad03be9e617a7d4de2487deab89d0d018R2-R45)
[[2]](diffhunk://#diff-d3a8284ec16ae3f9512e33abe44ae653ed1aa45c9926485ef6270cc8d2b94ae6R1-R115)
### Extension Migration
* Refactored core extensions (`groupNode`, `groupOptions`, and
`nodeTemplates`) to implement the new context menu API, moving menu item
logic out of monkey-patched methods and into explicit extension methods.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1633-L1683)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL19-R77)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL366-R373)
### Type and Import Cleanup
* Updated imports for context menu types (`IContextMenuValue`) across
affected files for consistency with the new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917R4-L7)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL1-R11)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL2-R6)
[[4]](diffhunk://#diff-bde0dce9fe2403685d27b0e94a938c3d72824d02d01d1fd6167a0dddc6e585ddR10)
### Backward Compatibility and Migration Guidance
* The compatibility layer logs a deprecation warning to the console when
legacy monkey-patching is detected, helping developers migrate to the
new API.
---
These changes collectively modernize the context menu extension
mechanism, improve code clarity, and provide a migration path for legacy
extensions.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5993-Contextmenu-extension-migration-2876d73d3650813fae07c1141679637a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Track template metadata in English for analytics regardless of user's
locale to enable consistent statistical analysis.
## Changes
- **What**: Load English [template
index](https://github.com/Comfy-Org/ComfyUI_frontend/tree/main/public/templates)
alongside localized version (cloud builds only)
- **What**: Added `getEnglishMetadata()` method to
`workflowTemplatesStore` that returns English versions of template tags,
category, useCase, models, and license
- **What**: Updated `MixpanelTelemetryProvider` to prefer English
metadata for analytics events, falling back to localized values
## Review Focus
English template fetch only triggers in cloud builds via `isCloud` flag.
Non-cloud builds see no bundle size impact. Method returns null when
English templates unavailable, with fallback to localized data ensuring
analytics continue working in edge cases.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6292-translate-all-analytics-to-English-for-template-metadata-2986d73d365081fdbc21f372aa9bb41e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Fixed the AUDIO_RECORD widget to display correctly in both rendering
modes:
- Removed conflicting AUDIO_RECORD registration from ComfyWidgets that
was blocking the custom widget implementation in uploadAudio.ts
extension
- Changed canvasOnly flags from true to false on both audioUIWidget and
recordWidget to enable Vue nodes rendering
- Added type override (recordWidget.type = 'audiorecord') after widget
creation to enable Vue component lookup while preserving LiteGraph
button rendering
- Removed unused IAudioRecordWidget type definition
The widget now works correctly:
- LiteGraph mode: Displays as a functional button
- Vue nodes mode: Displays full recording UI with waveform visualization
## Summary
<!-- One sentence describing what changed and why. -->
## Changes
- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
https://github.com/user-attachments/assets/cf6513d4-0a4b-4210-88e2-a948855b5206
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6094-fix-Enable-AUDIO_RECORD-widget-in-both-LiteGraph-and-Vue-nodes-modes-28e6d73d365081faa879f53e3e2dddad)
by [Unito](https://www.unito.io)
---------
Co-authored-by: bymyself <cbyrne@comfy.org>
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5980-Floating-Menus-UI-rework-2866d73d3650810aac60cc1afe979b60)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Implements Ctrl+Alt+click batch disconnect functionality for Vue node
output slots to match LiteGraph behavior.
## Changes
- **Feature**: Add Ctrl+Alt+click handler in `useSlotLinkInteraction.ts`
to disconnect all links from output slots
- **Test**: Add test case in `linkInteraction.spec.ts` to verify batch
disconnect behavior
- Follows existing pattern from input slot disconnect implementation
## Implementation Details
The implementation:
- Checks for Ctrl+Alt+click on output slots with existing links
- Calls `resolvedNode.disconnectOutput(index)` to batch disconnect all
links
- Marks canvas as dirty and prevents event propagation
- Matches LiteGraph canvas behavior (`LGraphCanvas.ts:2727-2731`)
- Follows same pattern as existing input slot disconnect (lines 591-611)
Note: Test currently uses `dispatchEvent` for pointerdown with modifiers
and is failing. The feature implementation is correct and matches the
existing codebase patterns, but the test interaction needs debugging.