635 Commits

Author SHA1 Message Date
pythongosssss
34a02a29c9 test: Remove unnecessary setup, UseNewMenu and waitForNodes calls (#11237)
## Summary

More simplification

## Changes

- **What**: 
- Remove more UseNewMenu settings calls
- Remove `await comfyPage.setup()`
- Remove `waitForNodes` in vue node tagged tests

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11237-test-Remove-unnecessary-setup-UseNewMenu-and-waitForNodes-calls-3426d73d36508198a100c218420d479c)
by [Unito](https://www.unito.io)
2026-04-14 17:40:23 +00:00
pythongosssss
a09bb81b98 test: Auto wait for nodes after loadWorkflow in vue-node tests (#11238)
## Summary

Updates tests to auto wait for vue-nodes when loading a workflow in a
test with the vue-nodes tag

## Changes

- **What**: 
- If tag includes vue-nodes, wait 
- Remove all load->wait calls

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11238-test-Auto-wait-for-nodes-after-loadWorkflow-in-vue-node-tests-3426d73d3650810e8760c5601186fde8)
by [Unito](https://www.unito.io)
2026-04-14 17:30:49 +00:00
Alexander Brown
72eed86cea test: remove redundant setup/settings now handled by @vue-nodes fixture (#11195)
## Summary

Follow-up cleanup for #11184 — removes redundant test setup calls that
the `@vue-nodes` fixture now handles.

## Changes

- **What**: Remove 40 lines of redundant `setSetting`, `setup()`, and
`waitForNodes()` calls across 11 test files
  - `UseNewMenu: 'Top'` calls (already fixture default)
- `setup()` + `waitForNodes()` on default workflow (fixture already does
this for `@vue-nodes`)
- Page reload in `subgraphZeroUuid` (fixture applies VueNodes.Enabled
server-side before navigation)

## Review Focus

Each removal was verified against the fixture's `setupSettings()`
defaults (ComfyPage.ts:420-442) and the `@vue-nodes` auto-setup (lines
454-456). Tests that call `setup()`/`waitForNodes()` after
`loadWorkflow()` or `page.evaluate()` were intentionally kept.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11195-test-remove-redundant-setup-settings-now-handled-by-vue-nodes-fixture-3416d73d36508154827df116a97e9130)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-13 22:15:45 +00:00
pythongosssss
5899a9392e test: Simplify vue node/menu test setup (#11184)
## Summary
Simplifies test setup for common settings

## Changes

- **What**: 
- add vue-nodes tag to auto enable nodes 2.0
- remove UseNewMenu Top as this is default

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11184-test-Simplify-vue-node-menu-test-setup-3416d73d3650815487e0c357d28761fe)
by [Unito](https://www.unito.io)
2026-04-13 20:43:25 +00:00
pythongosssss
a373633ab2 refactor: fix lint errors in tests (#11182)
## Summary

Fix tests failing lint

## Changes

- **What**:
- Fix relative imports
- Fix test not using comfyPage

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11182-refactor-fix-lint-errors-in-tests-3416d73d3650812fbf1bc88554c57de2)
by [Unito](https://www.unito.io)
2026-04-13 15:50:11 +00:00
jaeone94
521019d173 fix: exclude muted/bypassed nodes from missing asset detection (#10856)
## Summary

Muted and bypassed nodes are excluded from execution but were still
triggering missing model/media/node warnings. This PR makes the error
system mode-aware: muted/bypassed nodes no longer produce missing asset
errors, and all error lifecycle events (mode toggle, deletion, paste,
undo, tab switch) are handled consistently.

- Fixes Comfy-Org/ComfyUI#13256

## Behavioral notes

- **Tab switch overlay suppression (intentional)**: Switching back to a
workflow with missing assets no longer re-shows the error overlay. This
reverses the behavior introduced in #10190. The error state is still
restored silently in the errors tab — users can access it via the
properties panel without being interrupted by the overlay on every tab
switch.

## Changes

### 1. Scan filtering

- `scanAllModelCandidates`, `scanAllMediaCandidates`,
`scanMissingNodes`: skip nodes with `mode === NEVER || BYPASS`
- `collectMissingNodes` (serialized data): skip error reporting for
muted/bypassed nodes while still calling `sanitizeNodeName` for safe
`configure()`
- `collectEmbeddedModelsWithSource`: skip muted/bypassed nodes;
workflow-level `graphData.models` only create candidates when active
nodes exist
- `enrichWithEmbeddedMetadata`: filter unmatched workflow-level models
when all referencing nodes are inactive

### 2. Realtime mode change handling

- `useErrorClearingHooks.ts` chains `graph.onTrigger` to detect
`node:property:changed` (mode)
- Deactivation (active → muted/bypassed): remove missing
model/media/node errors for the node
- Activation (muted/bypassed → active): scan the node and add confirmed
errors, show overlay
- Subgraph container deactivation: remove all interior node errors
(execution ID prefix match)
- Subgraph container activation: scan all active interior nodes
recursively
- Subgraph interior mode change: resolve node via
`localGraph.getNodeById()` then compute execution ID from root graph

### 3. Node deletion

- `graph.onNodeRemoved`: remove missing model/media/node errors for the
deleted node
- Handle `node.graph === null` at callback time by using
`String(node.id)` for root-level nodes

### 4. Node paste/duplicate

- `graph.onNodeAdded`: scan via `queueMicrotask` (deferred until after
`node.configure()` restores widget values)
- Guard: skip during `ChangeTracker.isLoadingGraph` (undo/redo/tab
switch handled by pipeline)
- Guard: skip muted/bypassed nodes

### 5. Workflow tab switch optimization

- `skipAssetScans` option in `loadGraphData`: skip full pipeline on tab
switch
- Cache missing model/media/node state per workflow via
`PendingWarnings`
- `beforeLoadNewGraph`: save current store state to outgoing workflow's
`pendingWarnings`
- `showPendingWarnings`: restore cached errors silently (no overlay),
always sync missing nodes store (even when null)
- Preserve UI state (`fileSizes`, `urlInputs`) on tab switch by using
`setMissingModels([])` instead of `clearMissingModels()`
- `MissingModelRow.vue`: fetch file size on mount via
`fetchModelMetadata` memory cache

### 6. Undo/redo overlay suppression

- `silentAssetErrors` option propagated through pipeline →
`surfaceMissingModels`/`surfaceMissingMedia` `{ silent }` option
- `showPendingWarnings` `{ silent }` option for missing nodes overlay
- `changeTracker.ts`: pass `silentAssetErrors: true` on undo/redo

### 7. Error tab node filtering

- Selected node filters missing model/media card contents (not just
group visibility)
- `isAssetErrorInSelection`: resolve execution ID → graph node for
selection matching
- Missing nodes intentionally unfiltered (pack-level scope)
- `hasMissingMediaSelected` added to `RightSidePanel.vue` error tab
visibility
- Download All button: show only when 2+ downloadable models exist

### 8. New store functions

- `missingModelStore`: `addMissingModels`, `removeMissingModelsByNodeId`
- `missingMediaStore`: `addMissingMedia`, `removeMissingMediaByNodeId`
- `missingNodesErrorStore`: `removeMissingNodesByNodeId`
- `missingModelScan`: `scanNodeModelCandidates` (extracted single-node
scan)
- `missingMediaScan`: `scanNodeMediaCandidates` (extracted single-node
scan)

### 9. Test infrastructure improvements

- `data-testid` on `RightSidePanel.vue` tabs (`panel-tab-{value}`)
- Error-related TestIds moved from `dialogs` to `errorsTab` namespace in
`selectors.ts`
- Removed unused `TestIdValue` type
- Extracted `cleanupFakeModel` to shared `ErrorsTabHelper.ts`
- Renamed `openErrorsTabViaSeeErrors` → `loadWorkflowAndOpenErrorsTab`
- Added `aria-label` to pencil edit button and subgraph toggle button

## Test plan

### Unit tests (41 new)

- Store functions: `addMissing*`, `removeMissing*ByNodeId`
- `executionErrorStore`: `surfaceMissing*` silent option
- Scan functions: muted/bypassed filtering, `scanNodeModelCandidates`,
`scanNodeMediaCandidates`
- `workflowService`: `showPendingWarnings` silent, `beforeLoadNewGraph`
caching

### E2E tests (17 new in `errorsTabModeAware.spec.ts`)

**Missing nodes**
- [x] Deleting a missing node removes its error from the errors tab
- [x] Undo after bypass restores error without showing overlay

**Missing models**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Deleting a node with missing model removes its error
- [x] Undo after bypass restores error without showing overlay
- [x] Pasting a node with missing model increases referencing node count
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node

**Missing media**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node

**Subgraph**
- [x] Bypassing a subgraph hides interior errors, un-bypassing restores
them
- [x] Bypassing a node inside a subgraph hides its error, un-bypassing
restores it

**Workflow switching**
- [x] Does not resurface error overlay when switching back to workflow
with missing nodes
- [x] Restores missing nodes in errors tab when switching back to
workflow

# Screenshots


https://github.com/user-attachments/assets/e0a5bcb8-69ba-4120-ab7f-5c83e4cfc3c5



## Follow-up work

- Extract error-detection computed properties from `RightSidePanel.vue`
into a composable (e.g. `useErrorsTabVisibility`)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-13 12:51:19 +00:00
Kelly Yang
bd82c855e0 test: add minimap E2E tests for graph content and click-to-navigate (#10738)
## Summary

Adds Playwright E2E tests verifying that 
1. the minimap canvas renders node content
2. clears when the graph is empty
3. correctly navigates the main canvas on click

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10738-test-add-minimap-E2E-tests-for-graph-content-and-click-to-navigate-3336d73d365081eb955ce711b3efc57f)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to adding `data-testid` attributes to
the minimap UI and expanding Playwright E2E assertions, with no
production behavior changes expected.
> 
> **Overview**
> Strengthens minimap E2E coverage by switching existing assertions from
CSS selectors to new `data-testid`-based selectors and adding helper
utilities for canvas/overlay interactions.
> 
> Adds new Playwright tests that verify the minimap canvas renders
content when nodes exist, clears when the graph is emptied, and that
clicking the minimap pans the main canvas (including a
post-`fitViewToSelectionAnimated` tolerance check).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
06e7542af1. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Alexander Brown <DrJKL0424@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-13 04:28:04 +00:00
Kelly Yang
5b7ef3fe21 test: Painter Widget E2E Test Plan (#10846)
### Summary of Improvements

* **Custom Test Coverage Extension**: Enhanced the Painter widget E2E
test suite by refactoring logic for better maintainability and
robustness.
* **Stable Component Targeting**: Introduced
`data-testid="painter-dimension-text"` to `WidgetPainter.vue`, providing
a reliable, non-CSS-dependent locator for canvas size verification.
* **Improved Test Organization**: Reorganized existing test scenarios
into logical categories using `test.describe` blocks (Drawing, Brush
Settings, Canvas Size Controls, etc.).
* **Asynchronous Helper Integration**: Converted `hasCanvasContent` to
an asynchronous helper and unified its usage across multiple test cases
to eliminate redundant pixel-checking logic.
* **Locator Resilience**: Updated Reka UI slider interaction logic to
use more precise targeting (`:not([data-slot])`), preventing ambiguity
and improving test stability.
* **Scenario Refinement**: Updated the `pointerup` test logic to
accurately reflect pointer capture behavior when interactions occur
outside the canvas boundaries.
* **Enhanced Verification Feedback**: Added descriptive error messages
to `expect.poll` assertions to provide clearer context on potential
failure points.
* **Standardized Tagging**: Restored the original tagging strategy
(including `@smoke` and `@screenshot` tags) to ensure tests are
categorized correctly for CI environments.

### Red-Green Verification

| Commit | CI Status | Purpose |
| :--- | :--- | :--- |
| `test: refactor painter widget e2e tests and address review findings`
| 🟢 Green | Addresses all E2E test quality and stability issues from
review findings. |

### Test Plan

- [x] **Quality Checks**: `pnpm format`, `pnpm lint`, and `pnpm
typecheck` verified as passing.
- [x] **Component Integration**: `WidgetPainter.vue` `data-testid`
correctly applied and used in tests.
- [x] **Helper Reliability**: `hasCanvasContent` correctly identifies
colored pixels and returns a promise for `expect.poll`.
- [x] **Locator Robustness**: Verified Reka slider locators correctly
exclude internal thumb spans.
- [x] **Boundary Interaction**: Verified `pointerup` correctly ends
strokes when triggered outside the viewport.
- [x] **Tagging Consistency**: Verified `@smoke` and `@screenshot` tags
are present in the final test suite.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10846-test-Painter-Widget-E2E-Test-Plan-3386d73d365081deb70fe4afbd417efb)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Primarily adds/refactors Playwright E2E tests and stable `data-testid`
hooks, with no changes to Painter drawing logic. Risk is limited to
potential test brittleness or minor UI attribute changes.
> 
> **Overview**
> Expands the Painter widget Playwright suite with new grouped scenarios
covering drawing/erasing behavior, tool switching, brush inputs, canvas
resizing (including preserving drawings), clear behavior, and
serialization/upload flows (including failure toast).
> 
> Refactors the tests to use a shared `@e2e/helpers/painter` module
(`drawStroke`, `hasCanvasContent`, `triggerSerialization`), improves
stability via role/testid-based locators and clearer `expect.poll`
messaging, and adds `data-testid` attributes (e.g.,
`painter-clear-button`, `painter-*-row`, `painter-dimension-text`) to
`WidgetPainter.vue` to avoid CSS-dependent selectors.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
053a8e9ed2. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 00:13:04 -04:00
Kelly Yang
85de833776 test: add E2E tests for ImageCompare widget (#10767)
## Summary
Add E2E tests for ImageCompare widget
Covers slider interaction, batch navigation, single-image modes, visual
regression screenshots, and edge cases for the ImageCompare Vue node
widget.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10767-test-add-E2E-tests-for-ImageCompare-widget-3346d73d365081c6bfc6fbd97fa04e4d)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Adds Playwright E2E coverage and screenshot assertions only; main risk
is increased CI runtime/flakiness due to additional image-loading and
hover/position polling.
> 
> **Overview**
> Adds a new Playwright E2E suite for the ImageCompare Vue widget
(tagged `@widget`) that programmatically sets widget values and asserts
rendering for empty, single-image, and dual-image states.
> 
> Expands coverage to **slider behavior** (default 50%, hover movement,
clamping, persistence) using polling on inline `clip-path`/handle
position, and adds **batch navigation** tests for multi-image
before/after sets.
> 
> Introduces **visual regression screenshots** at default and specific
slider positions, plus edge-case tests for broken URLs, rapid updates
resetting batch index, legacy string values, and custom alt text.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
2c65440384. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 00:09:50 -04:00
Kelly Yang
cab46567c0 test: add E2E tests for ImageCropV2 widget (#10737)
## Summary
Adds Playwright E2E tests for the ImageCropV2 widget covering 
1. the empty state (no source image)
2. default control rendering
3. source image display with crop overlay
4. drag-to-reposition behavior.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10737-test-add-E2E-tests-for-ImageCropV2-widget-3336d73d365081b28ed9db63e5df383e)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: primarily adds Playwright E2E coverage and introduces
`data-testid` attributes for more stable selectors, with no changes to
core crop behavior.
> 
> **Overview**
> Adds new Playwright E2E coverage for the `ImageCropV2` Vue-node
widget, including workflows/fixtures for a disconnected input and a
`LoadImage -> ImageCropV2 -> PreviewImage` pipeline.
> 
> Tests validate the empty state and default controls, verify the crop
overlay renders after execution with screenshot assertions, and exercise
drag-to-reposition by dispatching pointer events and asserting the
widget’s crop value updates.
> 
> Updates `WidgetImageCrop.vue` to add `data-testid` hooks (empty
state/icon and crop overlay) to make the E2E selectors stable.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
9f29272742. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
2026-04-12 23:58:01 -04:00
Alexander Brown
6f579c5992 fix: enable playwright/no-force-option lint rule (#11164)
## Summary

Enable the previously disabled `playwright/no-force-option` lint rule at
error level and resolve all 29 violations across 10 files.

## Changes

### Lint rule
- `.oxlintrc.json`: `playwright/no-force-option` changed from `off` to
`error`

### Shared utility
- `CanvasHelper.ts`: Add `mouseClickAt()` and `mouseDblclickAt()`
methods that convert canvas-element-relative positions to absolute page
coordinates and use `page.mouse` APIs, avoiding Playwright's locator
actionability checks that fail when Vue DOM overlays sit above the
`<canvas>` element

### Force removal (20 violations)
- `selectionToolboxActions.spec.ts`: Remove `force: true` from 8 toolbox
button clicks (the `pointer-events: none` splitter overlay does not
intercept `elementFromPoint()`)
- `selectionToolboxSubmenus.spec.ts`: Remove `force: true` from 2
popover menu item clicks
- `BuilderSelectHelper.ts`: Remove `force: true` from 2 widget/node
clicks (builder mode does not disable pointer events)
- `linkInteraction.spec.ts`: Remove `force: true` from 3 slot `dragTo()`
calls (`::after` pseudo-elements do not intercept `elementFromPoint()`)
- `SidebarTab.ts`: Remove `force: true` from toast dismissal (`.catch()`
already handles failures)
- `nodeHelp.spec.ts`: Remove `force: true` from info button click
(preceding `toBeVisible()` assertion is sufficient)

### Rewrites (3 violations)
- `integerWidget.spec.ts`: Replace force-clicking disabled buttons with
`toBeDisabled()` assertions
- `Topbar.ts`: Replace force-click with `waitFor({ state: 'visible' })`
after hover

### Canvas coordinate clicks (9 violations)
- `litegraphUtils.ts`: Convert `NodeReference.click()` and
`navigateIntoSubgraph()` to use
`canvasOps.mouseClickAt()`/`mouseDblclickAt()`
- `subgraphPromotion.spec.ts`: Convert 3 right-click canvas calls to
`canvasOps.mouseClickAt()`
- `selectionToolboxSubmenus.spec.ts`: Convert 1 canvas dismiss-click to
`canvasOps.mouseClickAt()`

## Rationale

The original `force: true` usages were added defensively based on
incorrect assumptions about the `z-999 pointer-events: none` splitter
overlay intercepting Playwright's actionability checks. In reality,
`elementFromPoint()` skips elements with `pointer-events: none`, so the
overlay is transparent to Playwright's hit-test.

For canvas coordinate clicks, `force: true` on a locator does not tunnel
through DOM overlays — it only skips Playwright's preflight checks.
`page.mouse.click()` is the correct API for coordinate-based canvas
interactions.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11164-fix-enable-playwright-no-force-option-lint-rule-33f6d73d365081e78601c6114121d272)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-11 19:59:34 +00:00
Alexander Brown
8c9328c1b2 feat: add eslint-plugin-playwright via oxlint JS plugins (#11136)
## Summary

Add eslint-plugin-playwright as an oxlint JS plugin scoped to
browser_tests/, enforcing Playwright best practices at lint time.

## Changes

- **What**: Configure eslint-plugin-playwright@2.10.1 via oxlint's alpha
`jsPlugins` field (`.oxlintrc.json` override scoped to
`browser_tests/**/*.ts`). 18 recommended rules +
`prefer-native-locators` + `require-to-pass-timeout` at error severity.
All 173 initial violations resolved (config, auto-fix, manual fixes).
`no-force-option` set to off — 28 violations need triage (canvas overlay
workarounds vs unnecessary force) in a dedicated PR.
- **Dependencies**: `eslint-plugin-playwright@^2.10.1` (devDependency,
required by oxlint jsPlugins at runtime)

## Review Focus

- `.oxlintrc.json` override structure — this is the first use of
oxlint's JS plugins alpha feature in this repo
- Manual fixes in spec files: `waitForSelector` → `locator.waitFor`,
deprecated page methods → locator equivalents, `toPass()` timeout
additions
- Compound CSS selectors replaced with `.and()` (Playwright native
locator composition) to avoid `prefer-native-locators` suppressions
- Lint script changes in `package.json` to include `browser_tests/` in
oxlint targets

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-11 01:25:14 +00:00
Johnpaul Chiwetelu
f0ae91de43 test: add e2e coverage for alt+drag duplicate and meta multi-select drag (#10994)
## Summary

Add Playwright coverage for two previously-untested canvas gestures:
Alt+drag to duplicate a regular node, and holding Meta across
click-click-click-drag to move multiple selected Vue nodes together.

## Changes

- **What**:
- `browser_tests/tests/interaction.spec.ts` — new `Node Duplication`
sub-describe with `Can duplicate a regular node via Alt+drag`. Asserts
CLIPTextEncode count goes 2 → 3 via poll, original node still exists.
Exercises the legacy canvas path at
`src/lib/litegraph/src/LGraphCanvas.ts:2434-2458`, which was only tested
for subgraph nodes before.
- `browser_tests/tests/vueNodes/interactions/node/move.spec.ts` — new
`should move all selected nodes together when dragging one with Meta
held`. Holds Meta for the entire sequence (3× `click({ modifiers:
['Meta'] })` + drag), asserts selection stays at 3 and all three nodes
move by the same delta. Exercises
`src/renderer/extensions/vueNodes/layout/useNodeDrag.ts:54-191`.
- Small refactor: `getLoadCheckpointHeaderPos` now delegates to a
reusable `getHeaderPos(comfyPage, title)` helper. Added `deltaBetween`
and `expectSameDelta` utilities (stricter than `expectPosChanged`, which
only checks `> 0`).


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10994-test-add-e2e-coverage-for-alt-drag-duplicate-and-meta-multi-select-drag-33d6d73d3650812dbf15c7053f44f0fd)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-11 00:18:16 +00:00
pythongosssss
82fb8ce658 test: App mode - Execution tests (#10801)
## Summary

Adds tests that simulate the execution flow and output feed

## Changes

- **What**: 
- Add ExecutionHelper for mocking network activity
- Refactor ws fixture to use Playwright websocket helper instead of
patching window
- 

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10801-test-App-mode-Execution-tests-3356d73d365081e4acf0c34378600031)
by [Unito](https://www.unito.io)
2026-04-10 23:31:56 +00:00
Alexander Brown
f1bb756929 fix: remove redundant and counterproductive e2e timeout overrides (#11110)
## Summary

Alright, alright, alright. These e2e tests have been runnin' around like
they're late for somethin', settin' tight little timeouts like the
world's gonna end in 250 milliseconds. Man, you gotta *breathe*. Let the
framework do its thing. Go slow to go fast, that's what I always say.

## Changes

- **What**: Removed ~120 redundant timeout overrides from auto-retrying
Playwright assertions (`toBeVisible`, `toBeHidden`, `toHaveCount`,
`toBeEnabled`, `toHaveAttribute`, `toContainText`, `expect.poll`) where
5000ms is already the default. Also removed sub-5s timeouts (1s, 2s, 3s)
that were just *begging* for flaky failures — like wearin' a belt and
suspenders and also holdin' your pants up with both hands. Raised the
absurdly short timeouts in `customMatchers.ts` (250ms `toPass` → 5000ms,
256ms poll → default). Kept `timeout: 5000` on `.toPass()` calls
(defaults to 0), `.waitFor()`, `waitForRequest`, `waitForFunction`,
intentionally-short timeouts inside retry loops, and conditional
`.isVisible()/.catch()` checks — those fellas actually need the help.

## Review Focus

Every remaining timeout in the diff is there for a *reason*. The ones on
`.toPass()` stay because that API defaults to zero — it won't retry at
all without one. The ones on `.waitFor()` and `waitForRequest` stay
because those are locator actions, not auto-retrying assertions. The
intentionally-short ones inside `toPass` retry loops
(`interaction.spec.ts`) and the negative assertions (`actionbar.spec.ts`
confirming no response arrives) — those are *supposed* to be tight.

The short timeouts on regular assertions were actively *encouragin'*
flaky failures. That's like settin' your alarm for 4 AM and then gettin'
mad you're tired. Just... don't do that, man. Let things take the time
they need.

38 files, net -115 lines. Less code, more chill. That's livin'.

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-10 19:47:20 +00:00
pythongosssss
e38dd1efae test: App mode - Add test for cross-workflow input corruption (#10944)
## Summary

Adds test for the issue where inputs from one workflow would overwrite
those on another after sorting

## Changes

- **What**: 
- add test

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10944-test-App-mode-Add-test-for-cross-workflow-input-corruption-33b6d73d365081deab26d8f23d2318ae)
by [Unito](https://www.unito.io)
2026-04-10 17:55:33 +00:00
Christian Byrne
4cf160d66e fix: disable pointer events on non-visible DOM widget overlays (#11063)
## Problem

When a node with DOM widget overlays (e.g. CLIPTextEncode) is collapsed,
the overlay elements can intercept pointer events intended for the
canvas collapse toggler, making click-to-expand unreliable.

## Root Cause

`updateWidgets()` runs during `onDrawForeground` (canvas render cycle)
and sets `widgetState.visible = false` for collapsed nodes. `v-show`
then hides the element with `display: none`. However, there is a timing
gap between the canvas state change and Vue's DOM update — during this
gap the widget overlay still intercepts pointer events.

## Fix

Add `!widgetState.visible` to the `pointerEvents` condition in
`composeStyle()`. This immediately sets `pointer-events: none` when the
widget becomes invisible, preventing event interception before `v-show`
applies `display: none`.

Also restores click-to-expand in the E2E test, removing the programmatic
`node.collapse()` workaround from PR #10967.

- Fixes #11006

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11063-fix-disable-pointer-events-on-non-visible-DOM-widget-overlays-33e6d73d36508179a83cd47121cf933f)
by [Unito](https://www.unito.io)
2026-04-10 14:28:25 +00:00
Alexander Brown
0132c77c7d test: harden 82 Playwright specs for deterministic CI runs (#10967)
## Summary

Harden 98 E2E spec files and 8 fixtures/helpers for deterministic CI
runs by replacing race-prone patterns with retry-safe alternatives.

No source code changes -- only `browser_tests/` is touched.

## Changes

- **E2E spec hardening** (98 spec files, 6 fixtures, 2 helpers):

  | Fix class | Sites | Examples |
  |-----------|-------|---------:|
| `expect(await ...)` -> `expect.poll()` | ~153 | interaction,
defaultKeybindings, workflows, featureFlags |
| `const x = await loc.count(); expect(x)` -> `toHaveCount()` | ~19 |
menu, linkInteraction, assets, bottomPanelShortcuts |
| `nextFrame()` -> `waitForHidden()` after menu clicks | ~22 |
contextMenu, rightClickMenu, subgraphHelper |
| Redundant `nextFrame()` removed | many | defaultKeybindings, minimap,
builderSaveFlow |
| `expect(async () => { ... }).toPass()` retry blocks | 5 | interaction
(graphdialog dismiss guard) |
| `force:true` removed from `BaseDialog.close()` | 1 | BaseDialog
fixture |
| ContextMenu `waitForHidden` simplified (check-then-act race removed) |
1 | ContextMenu fixture |
| Non-deterministic node order -> proximity-based selection | 1 |
interaction (toggle dom widget) |
  | Tight poll timeout (250ms) -> >=2000ms | 2 | templates |

- **Helper improvements**: Exposed locator getters on
`ComfyPage.domWidgets`, `ToastHelper.toastErrors`, and
`WorkflowsSidebarTab.activeWorkflowLabel` so callers can use retrying
assertions (`toHaveCount()`, `toHaveText()`) directly.

- **Flake pattern catalog**: Added section 7 table to
`browser_tests/FLAKE_PREVENTION_RULES.md` documenting 8 pattern classes
for reviewers and future authors.

- **Docs**: Fixed bad examples in `browser_tests/README.md` to use
`expect.poll()`.

- **Breaking**: None
- **Dependencies**: None

## Review Focus

- All fixes follow the rules in
`browser_tests/FLAKE_PREVENTION_RULES.md`
- No behavioral changes to tests -- only timing/retry strategy is
updated
- The `ContextMenu.waitForHidden` simplification removes a
swallowed-error anti-pattern; both locators now use direct `waitFor({
state: 'hidden' })`

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-04-09 20:50:56 -07:00
Terry Jia
277ee5c32e test: add E2E tests for Load3D model upload and drag-drop and basic e2e for 3d viewer (#10957)
## Summary
Add tests verifying real model loading:
- Upload cube.obj via file chooser button
- Drag-and-drop cube.obj onto the 3D canvas
- Add data-testid to LoadingOverlay for stable test selectors.
Add tests verifying 3d viewer openning:
- Open viewer from Load3D node via expand button, verify canvas and
controls sidebar
- Cancel button closes the viewer dialog

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10957-test-add-E2E-tests-for-Load3D-model-upload-and-drag-drop-and-basic-e2e-for-3d-viewer-33c6d73d3650810c8ff8ed656a5164a6)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-09 21:36:07 -04:00
Dante
e8787dee9d fix: prevent node context menu from overflowing viewport on desktop (#10854)
## Summary

The node "More Options" (⋮) context menu had `md:max-h-none
md:overflow-y-visible` responsive overrides that removed the height
constraint and scrollability on desktop (768px+). When the menu had many
items (e.g., KSampler), items below the viewport fold were inaccessible
with no scrollbar.

Removed the desktop overrides so `max-h-[80vh] overflow-y-auto` applies
at all screen sizes.

- Fixes #10824

## Red-Green Verification

| Commit | CI Status | Purpose |
|--------|-----------|---------|
| `test: add failing test for node context menu viewport overflow` |
🔴 Red | Proves the test catches the bug |
| `fix: prevent node context menu from overflowing viewport on desktop`
| 🟢 Green | Proves the fix resolves the bug |

## Test Plan

- [ ] CI red on test-only commit
- [ ] CI green on fix commit
- [ ] Manual verification: zoom out to 50%, open node More Options menu,
verify last item ("Remove") is scrollable

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10854-fix-prevent-node-context-menu-from-overflowing-viewport-on-desktop-3396d73d365081989403c981847aeda6)
by [Unito](https://www.unito.io)
2026-04-10 10:31:04 +09:00
Dante
ba0bab3e50 test: add E2E tests for ManagerDialog (#10970)
## Summary
- Add Playwright E2E tests for the ManagerDialog component which had
zero test coverage
- Covers dialog opening, pack browsing, search filtering, tab
navigation, sort controls, search mode switching, error states, install
action, info panel, and close behavior
- All API calls (Algolia search, Manager installed packs, queue) are
mocked with typed responses

Part of the FixIt Burndown test coverage initiative.

## Test plan
- [ ] CI browser tests pass
- [ ] Tests validate core ManagerDialog user flows with mocked APIs
- [ ] No regressions in existing tests

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10970-test-add-E2E-tests-for-ManagerDialog-33c6d73d365081468a4ad8fc1894f05b)
by [Unito](https://www.unito.io)
2026-04-10 10:26:35 +09:00
Kelly Yang
bbb07053c4 test: add E2E tests for CanvasModeSelector toolbar component (#10934)
Adds `browser_tests/tests/canvasModeSelector.spec.ts`, covering the
canvas toolbar mode-selector component that was introduced with no E2E
coverage.
  Covers:
- Trigger button: toolbar visibility, `aria-expanded` state, icon
reflects active mode
- Popover lifecycle: open on click, close on re-click / item selection /
Escape
- Mode switching: clicking Hand/Select drives `canvas.state.readOnly`;
clicking the active item is a no-op
- ARIA state: `aria-checked` and roving `tabindex` track active mode,
including state driven by external commands
- Keyboard navigation: ArrowDown/Up with wraparound, Escape restores
focus to trigger — all using `toBeFocused()` retrying assertions
- Focus management: popover auto-focuses the checked item on open
- Keybinding integration: `H` / `V` keys update both
`canvas.state.readOnly` and the trigger icon
- Shortcut hint display: both menu items render non-empty key-sequence
hints
  22 tests across 7 `describe` groups. All selectors are ARIA-driven.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10934-test-add-E2E-tests-for-CanvasModeSelector-toolbar-component-33b6d73d3650819cb2cfdca22bf0b9a5)
by [Unito](https://www.unito.io)
2026-04-09 20:44:30 -04:00
jaeone94
809da9c11c fix: use cloud assets for asset widget default value (#10983)
## Summary

In cloud mode, asset-supported nodes (e.g. CheckpointLoaderSimple) used
the server's `object_info` combo options as their default widget value.
These options list local files on the backend which may not exist in the
user's cloud asset library. When the missing-model pipeline runs (on
undo, reload, or tab switch), it checks widget values against cloud
assets and correctly flags these local-only files as missing — producing
errors that appear to be false positives but are actually valid
detections of unusable defaults.

This PR changes the default value source from server combo options to
the cloud assets store.

## Default Value Behavior (Before → After)

### Cloud + asset-supported widgets (changed)

| Condition | Before | After |
|-----------|--------|-------|
| Assets cached, `inputSpec.default` in assets | `inputSpec.default` |
`inputSpec.default` |
| Assets cached, `inputSpec.default` not in assets | `inputSpec.default`
| `assets[0]` |
| Assets cached, no `inputSpec.default`, `options` exist | `options[0]`
| `assets[0]` |
| Assets not cached, `inputSpec.default` exists | `inputSpec.default` |
`undefined` → "Select model" |
| Assets not cached, no `inputSpec.default`, `options` exist |
`options[0]` | `undefined` → "Select model" |
| Assets not cached, no `inputSpec.default`, no `options` | `undefined`
→ "Select model" | `undefined` → "Select model" |

### Cloud + non-asset widgets (unchanged)

| Condition | Behavior |
|-----------|----------|
| `inputSpec.default` exists | `inputSpec.default` |
| `options` exist | `options[0]` |
| `remote` input | `"Loading..."` |
| None | `undefined` |

### OSS (unchanged)

| Condition | Behavior |
|-----------|----------|
| `inputSpec.default` exists | `inputSpec.default` |
| `options` exist | `options[0]` |
| `remote` input | `"Loading..."` |
| None | `undefined` |

## Root Cause

1. `addComboWidget` called `getDefaultValue(inputSpec)` which returns
`inputSpec.options[0]` — a local file from `object_info`
2. In cloud mode, `shouldUseAssetBrowser()` creates an asset widget with
this local filename as default
3. The model (e.g.
`dynamicrafter/controlnet/dc-sketch_encoder_fp16.safetensors`) exists on
the server but not in the user's cloud asset library
4. On undo/reload, `verifyAssetSupportedCandidates()` checks the widget
value against cloud assets → not found → marked as missing

## Changes

### Production (`useComboWidget.ts`)
- New `resolveCloudDefault(nodeType, specDefault)` function encapsulates
cloud default resolution
- Default priority: `inputSpec.default` (if found in cloud assets) →
first cloud asset → `undefined` (shows "Select model" placeholder)
- Edge case guards: `!= null` check for falsy defaults, `|| undefined`
for empty `getAssetFilename` return
- Server combo options (`object_info`) are no longer used as defaults
for asset widgets

### Unit Tests (`useComboWidget.test.ts`)
- 6 scenarios covering all default value paths:
  - Cloud assets loaded, no `inputSpec.default` → `assets[0]`
  - Cloud assets loaded, `inputSpec.default` in assets → uses default
  - Cloud assets loaded, `inputSpec.default` not in assets → `assets[0]`
  - No cloud assets, with `inputSpec.default` → placeholder
  - No cloud assets, with server options → placeholder
  - Asset widget creation verification
- Test helper refactored: assertions moved from helper to each test for
clarity

### E2E Test (`cloud-asset-default.spec.ts`)
- New `@cloud` tagged test verifying CheckpointLoaderSimple uses first
cloud asset, not server default
- Fixture extension stubs `/api/assets` before app loads (local backend
returns 503 for this endpoint)
- Uses typed mock data from existing `assetFixtures.ts`

## Scope

- **Cloud only**: All changes gated behind `isCloud` +
`shouldUseAssetBrowser()`
- **OSS impact**: None — code path is not entered in non-cloud builds
- **Breaking changes**: None — `useComboWidget` export signature
unchanged

## Review Focus
- Should the `/api/assets` stub in the E2E fixture extension be moved
into `ComfyPage` for all `@cloud` tests?

## Record
Before 


https://github.com/user-attachments/assets/994162a0-b56a-4e84-9b1c-d0f0068196d5



After


https://github.com/user-attachments/assets/ba299990-9bd3-4565-bd09-bffac3db60a9
2026-04-09 15:44:04 +09:00
Alexander Brown
25d1ac7456 test: reorganize subgraph test suite into composable domain specs (#10759)
## Summary

Reorganize the subgraph test suite so browser tests are thin
representative user journeys while lower-level Vitest suites own
combinatorics, migration edge cases, and data-shape semantics.

## Changes

- **What**: Migrate 17 flat subgraph browser specs into 10
domain-organized specs under `browser_tests/tests/subgraph/`, move
redundant semantic coverage down to 8 Vitest owner suites, delete all
legacy flat files
- **Browser specs** (54 tests): `subgraphSlots`, `subgraphPromotion`,
`subgraphPromotionDom`, `subgraphSerialization`, `subgraphNavigation`,
`subgraphNested`, `subgraphLifecycle`, `subgraphCrud`, `subgraphSearch`,
`subgraphOperations`
- **Vitest owners** (230 tests): `SubgraphNode.test.ts` (rename/label
propagation), `subgraphNodePromotion.test.ts`,
`promotedWidgetView.test.ts`, `SubgraphSerialization.test.ts`
(duplicate-ID remap), `SubgraphWidgetPromotion.test.ts` (legacy
hydration), `subgraphNavigationStore*.test.ts` (viewport cache,
workflow-switch), `subgraphStore.test.ts` (search aliases, description)
- **Net effect**: browser suite shrinks from ~96 scattered tests to 54
focused journeys

## Review Focus

- Coverage ownership split: each browser test has a unique UI-only
failure mode; semantic coverage lives in Vitest
- `subgraphPromotionDom.spec.ts` forces LiteGraph mode and uses
`canvas.openSubgraph()` instead of `navigateIntoSubgraph()` to avoid a
wrapper-specific DOM overlay duplication issue — entry-affordance
coverage lives in `subgraphNavigation.spec.ts`
- No product code changes — test-only migration

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10759-test-reorganize-subgraph-test-suite-into-composable-domain-specs-3336d73d365081b0a56bcbf809b1f584)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-08 15:04:33 -07:00
Christian Byrne
9b769656ac test: add ShareWorkflow dialog E2E tests (DLG-05) (#10588)
## Summary
Adds Playwright E2E tests for the ShareWorkflow dialog component and its
various states.

## Tests added
- Dialog opens and shows unsaved state for new workflows (save prompt)
- Ready state shows create link button for saved but unpublished
workflows
- Shared state shows copy URL field with share link after publishing
- Stale state shows update link button when workflow modified after
publishing
- Close button dismisses dialog
- Create link transitions dialog from ready to shared state
- Tab switching between share link and publish to hub (when
comfyHubUploadEnabled)
- Tab aria-selected states update correctly on switch

## Approach
- Share dialog is gated behind `isCloud` (compile-time constant), so
tests invoke it directly via `page.evaluate()` importing
`useShareDialog`
- Share service API calls (`/api/userdata/*/publish`,
`/api/assets/from-workflow`) mocked via `page.route()` for deterministic
state testing
- Dialog state (loading → unsaved → ready → shared → stale) controlled
by mock responses
- Feature flags set via `serverFeatureFlags.value` for tab visibility
testing

## Notes
- All pre-existing TS2307 errors are `.vue` module resolution — no new
type errors
- Tests cover the 5 dialog states: loading, unsaved, ready, shared,
stale

## Task
Part of Test Coverage Q2 Overhaul (DLG-05).

## Conventions
- Uses Vue nodes with new menu enabled
- Tests read as user stories
- No full-page screenshots
- Proper waits, no sleeps
- All API calls mocked

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10588-test-add-ShareWorkflow-dialog-E2E-tests-DLG-05-3306d73d365081a0ab15f333707e493b)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-08 14:14:47 -07:00
Dante
537e4bc4f2 test: add E2E tests for settings dialog (#10797)
## Summary
- Adds Playwright E2E tests for the Settings dialog covering behaviors
not tested elsewhere:
- About panel displays version badges (navigates to About, verifies
content)
- Boolean setting toggle through the UI persists the value (uses search
+ ToggleSwitch click, verifies via API)
- Dialog can be closed via the close button (complements existing
Escape-key test)

## Test plan
- [ ] `pnpm test:browser:local -- --grep "Settings dialog"` passes
- [ ] No overlap with existing tests in `dialog.spec.ts` or
`useSettingSearch.spec.ts`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10797-test-add-E2E-tests-for-settings-dialog-3356d73d365081e4a3adcd3979048444)
by [Unito](https://www.unito.io)
2026-04-09 05:29:53 +09:00
pythongosssss
4b0b8e7240 test: App mode - Welcome screen state (#10747)
## Summary

Adds tests for validating welcome screen state

## Changes

- **What**: 
- add clear graph util function

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10747-test-App-mode-Welcome-screen-state-3336d73d365081f0ba27d567c3c81505)
by [Unito](https://www.unito.io)
2026-04-08 12:33:51 -07:00
Alexander Brown
3b78dfbe1c test: migrate browser_tests/ to @e2e/ path alias and add lint rule (#10958)
## Summary

Complete the @e2e/ path alias migration started in #10735 by converting
all 354 remaining relative imports and adding a lint rule to prevent
backsliding.

## Changes

- **What**: Migrate all relative imports in browser_tests/ to use
`@e2e/` (intra-directory) and `@/` (src/ imports) path aliases. Add
`no-restricted-imports` ESLint rule banning `./` and `../` imports in
`browser_tests/**/*.ts`. Suppress pre-existing oxlint `no-eval` and
`no-console` warnings exposed by touching those files.

## Review Focus

- ESLint flat-config merging: the `@playwright/test` ban and
relative-import ban are in two separate blocks to avoid last-match-wins
collision with the `useI18n`/`useVirtualList` blocks higher in the
config.
- The `['./**', '../**']` glob patterns (not `['./*', '../*']`) are
needed to catch multi-level relative paths like `../../../src/foo`.

Follows up on #10735

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10958-test-migrate-browser_tests-to-e2e-path-alias-and-add-lint-rule-33c6d73d365081649d1be771eac986fd)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-08 11:28:59 -07:00
pythongosssss
036be1c7e9 test: App mode - Pruning tests (#10805)
## Summary

Adds tests that deleted nodes automatically remove selections from app
mode

## Changes

- **What**: 
- always prune when entering app builder (fix)
- add tests (delete output node, delete input node, change dynamic
widget value)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10805-test-App-mode-Pruning-tests-3356d73d365081bcb12fc226af31a724)
by [Unito](https://www.unito.io)
2026-04-08 10:42:47 -07:00
jaeone94
3f375bea9c test: comprehensive E2E tests for error dialog, overlay, and errors tab (#10848)
## Summary

Comprehensive Playwright E2E tests for the error systems: ErrorDialog,
ErrorOverlay, and the errors tab (missing nodes, models, media,
execution errors).

## Changes

- **What**:
- **ErrorDialog** (`errorDialog.spec.ts`, 7 tests): configure/prompt
error triggers, Show Report, Copy to Clipboard, Find Issues on GitHub,
Contact Support
- **ErrorOverlay** (`errorOverlay.spec.ts`, 12 tests): error count
labels, per-type button labels (missing nodes/models/media/multiple),
See Errors flow (open panel, dismiss, close), undo/redo persistence
- **Errors tab — common** (`errorsTab.spec.ts`, 3 tests): tab
visibility, search/filter execution errors
- **Errors tab — Missing nodes** (`errorsTabMissingNodes.spec.ts`, 5
tests): MissingNodeCard, packs group, expand/collapse, locate button
- **Errors tab — Missing models** (`errorsTabMissingModels.spec.ts`, 6
tests): group display, model name, expand/referencing nodes, clipboard
copy, OSS Copy URL/Download buttons
- **Errors tab — Missing media** (`errorsTabMissingMedia.spec.ts`, 7
tests): migrated from `missingMedia.spec.ts` with detection,
upload/library/cancel flows, locate
- **Errors tab — Execution** (`errorsTabExecution.spec.ts`, 2 tests):
Find on GitHub/Copy buttons, runtime error panel
- **Shared helpers**: `ErrorsTabHelper.ts` (openErrorsTabViaSeeErrors),
`clipboardSpy.ts` (interceptClipboardWrite/getClipboardText)
- **Component changes**: added `data-testid` to
`ErrorDialogContent.vue`, `FindIssueButton.vue`, `MissingModelRow.vue`,
`MissingModelCard.vue`
  - **Selectors**: registered all new test IDs in `selectors.ts`
- **Test assets**: `missing_nodes_and_media.json` (compound errors),
`missing_models_with_nodes.json` (expand/locate)
- **Migrations**: error tests from `dialog.spec.ts` → dedicated files,
`errorOverlaySeeErrors.spec.ts` → `errorOverlay.spec.ts`,
`missingMedia.spec.ts` → `errorsTabMissingMedia.spec.ts`

## Review Focus

- OSS tests (`@oss` tag) verify Download/Copy URL buttons appear for
models with embedded URLs.
- The `missing_models.json` fixture must remain without nodes — adding
`CheckpointLoaderSimple` nodes causes directory mismatch in
`enrichWithEmbeddedMetadata` that prevents URL enrichment. A separate
`missing_models_with_nodes.json` fixture is used for expand/locate
tests.

## Cloud tests deferred

Missing model cloud environment tests (`@cloud` tag — hidden buttons,
import-unsupported notice) are deferred to a follow-up PR. The
`comfyPage` fixture cannot bypass the Firebase auth guard in cloud
builds, causing `window.app` initialization timeout. A separate infra PR
is needed to add cloud auth bypass to the fixture.

## Bug Discovery

During testing, a bug was found where the **Locate button for missing
nodes in subgraphs fails on initial workflow load**.
`collectMissingNodes` in `loadGraphData` captures execution IDs using
pre-`configure()` JSON node IDs, but `configure()` triggers subgraph
node ID deduplication (PR #8762, always-on since PR #9510) which remaps
colliding IDs. This will be addressed in a follow-up PR.

- Fixes #10847 (tracked, fix pending in separate PR)

## Testing

- 42 new/migrated E2E tests across 8 spec files
- All OSS tests pass locally and in CI

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10848-test-comprehensive-E2E-tests-for-error-dialog-overlay-and-errors-tab-3386d73d36508137a5e4cec8b12fa2fa)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:45:17 +09:00
Alexander Brown
4cb83353cb test: stabilize flaky Playwright tests (#10817)
Stabilize flaky Playwright tests by improving test reliability.

This PR aims to identify and fix flaky e2e tests.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10817-test-stabilize-flaky-Playwright-tests-3366d73d365081ada40de73ce11af625)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-07 19:47:27 -07:00
Terry Jia
d73c4406ed test: add basic E2E tests for Load3D node (#10731)
## Summary
Add Playwright tests covering widget rendering, controls menu
interaction, background color change, and recording controls visibility.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-07 22:41:12 -04:00
Dante
ccdde8697c test: add E2E regression tests for workflow tab save bug (#10815)
## Summary

- Adds E2E regression tests for the bug fixed in PR #10745 where closing
an inactive workflow tab would save the active workflow's content into
the closing tab's file
- Three test scenarios covering the full range of the bug surface:
  1. Closing an unmodified inactive tab preserves both workflows
2. Closing a modified inactive tab with "Save" preserves its own content
(not the active tab's)
3. Closing an unsaved inactive tab with "Save As" preserves its own
content

## Linked Issues

- Regression coverage for #10745 / Comfy-Org/ComfyUI#13230

## Test plan

- [ ] `pnpm exec playwright test
browser_tests/tests/topbar/workflowTabSave.spec.ts` passes against the
current main (with the fix)

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-08 10:40:12 +09:00
Johnpaul Chiwetelu
4078f8be8f test: add E2E test for subgraph duplicate independent widget values (#10949)
## Summary
- Add E2E test verifying duplicated subgraphs maintain independent
widget values (convert CLIP node to subgraph, duplicate, set different
text in each, assert no bleed)
- Extract `clickMenuItemExact` and `openForVueNode` into `ContextMenu`
fixture for reuse across Vue node tests
- Refactor `contextMenu.spec.ts` to delegate to the new fixture methods

## Test plan
- [x] `pnpm typecheck:browser` passes
- [x] `pnpm lint` passes
- [x] New test passes locally (`pnpm test:browser:local --
browser_tests/tests/subgraph/subgraphDuplicateIndependentValues.spec.ts`)

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by [Unito](https://www.unito.io)
2026-04-08 00:20:23 +01:00
Christian Byrne
83f4e7060a test(infra): AssetHelper with builder pattern + deterministic fixtures (#10545)
## What

Adds `AssetHelper` — a builder-pattern helper for mocking asset-related
API endpoints in Playwright E2E tests, plus deterministic fixture data.

## Why

12+ asset-related API endpoints need mocking for asset browser tests
(PNL-02), cloud dialog testing (DLG-08), and other asset-dependent E2E
scenarios. Random mock data from existing `createMockAssets()` is
unsuitable for deterministic E2E assertions.

## What's included

### `AssetHelper.ts` (307 LOC)
- Fluent builder API: `assetHelper.withModels(3).withImages(5).mock()`
- Stateful mock store (Map) for upload→verify→delete flows
- Endpoint coverage: GET/POST/PUT/DELETE `/assets`, download progress
- `mockError()` for error state testing
- `clearMocks()` cleanup matching QueueHelper/FeatureFlagHelper pattern

### `assetFixtures.ts` (304 LOC)
- 11 stable named constants (checkpoints, loras, VAE, embedding, inputs,
outputs)
- Factory functions: `generateModels()`, `generateInputFiles()`,
`generateOutputAssets()`
- Fixed IDs/dates/sizes — no randomness, safe for screenshot comparisons

### ComfyPage integration
- Available as `comfyPage.assets` in all tests

## Testing
- TypeScript compiles clean
- Follows existing QueueHelper/FeatureFlagHelper conventions

## Unblocks
- PNL-02: Asset browser tests (@Jaewon Yoon)
- DLG-08: Assets modal / cloud dialog testing

Part of: Test Coverage Q2 Overhaul

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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-07 14:23:36 -07:00
AustinMroz
31c789c242 Support svg outputs in assets panel (#10470)
A trivial fix to support svg outputs in the assets panel

| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/2fca84f7-40f1-4966-b3dd-96facb8a4067"
/> | <img width="360" alt="after"
src="https://github.com/user-attachments/assets/cad1a9fc-f511-43bc-8895-80d931baad1c"
/>|

Note: SVG do not display on cloud in node, or the assets panel because
they are being served with the incorrect content-type of `text/plain`

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by [Unito](https://www.unito.io)
2026-04-07 13:53:37 -07:00
pythongosssss
1b05927ff4 test: App mode - setting widget value test (#10746)
## Summary

Adds a test for setting various types of widgets in app mode, then
validating the /prompt API is called with the expected values

## Changes

- **What**: 
- extract duplicated enableLinearMode
- add AppModeWidgetHelper for setting values

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-07 13:53:01 -07:00
pythongosssss
6f8e58bfa5 test: App Mode - widget reordering (#10685)
## Summary

Adds tests that simulate the user sorting the inputs and ensures they
are persisted and visible in app mode

## Changes

- **What**: 
- rework input/output selection helpers to accept widget/node names
- extract additional shared helpers

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-07 11:56:43 -07:00
pythongosssss
0b83926c3e fix: Ensure zero uuid root graphs get assigned a valid id (#10825)
## Summary

Fixes an issue where handlers would be leaked causing Vue node rendering
to be corrupted (Vue nodes would not render) due to the
00000000-0000-0000-0000-000000000000 ID being used on the root graph.

## Changes

- **What**: 
- LGraph clear() skips store cleanup for the zero uuid, leaking handlers
that cause the node manager/handlers to be overwritten during operations
such as undo due to stale onNodeAdded hooks
- Ensures that graph configuration assigns a valid ID for root graphs

## Screenshots (if applicable)

Before fix, after doing ctrl+z after entering subgraph
<img width="1011" height="574" alt="image"
src="https://github.com/user-attachments/assets/1ff4692b-b961-4777-bf2d-9b981e311f91"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: jaeone94 <89377375+jaeone94@users.noreply.github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-07 08:50:13 -07:00
jaeone94
a8d23275d9 fix: prevent subgraph node position corruption during graph transitions (#10828)
## Summary

Fix subgraph internal node positions being permanently corrupted when
entering a subgraph after a draft workflow reload. The corruption
accumulated across page refreshes, causing nodes to progressively drift
apart or compress together.

## Changes

- **What**: In the `ResizeObserver` callback
(`useVueNodeResizeTracking.ts`), node positions are now read from the
Layout Store (source of truth, initialized from LiteGraph) instead of
reverse-converting DOM screen coordinates via `getBoundingClientRect()`
+ `clientPosToCanvasPos()`. The fallback to DOM-based conversion is
retained only for nodes not yet present in the Layout Store.

## Root Cause

`ResizeObserver` was using `getBoundingClientRect()` to get DOM element
positions, then converting them to canvas coordinates via
`clientPosToCanvasPos()`. This conversion depends on the current
`canvas.ds.scale` and `canvas.ds.offset`.

During graph transitions (e.g., entering a subgraph from a draft-loaded
workflow), the canvas viewport was stale — it still had the **parent
graph's zoom level** because `fitView()` hadn't run yet (it's scheduled
via `requestAnimationFrame`). The `ResizeObserver` callback fired before
`fitView`, converting DOM positions using the wrong scale/offset, and
writing the corrupted positions to the Layout Store. The `useLayoutSync`
writeback then permanently overwrote the LiteGraph node positions.

The corruption accumulated across sessions:
1. Load workflow → enter subgraph → `ResizeObserver` writes corrupted
positions
2. Draft auto-saves the corrupted positions to localStorage
3. Page refresh → draft loads with corrupted positions → enter subgraph
→ positions corrupted further
4. Each cycle amplifies the drift based on the parent graph's zoom level

This is the same class of bug that PR #9121 fixed for **slot** positions
— the DOM→canvas coordinate conversion is inherently fragile during
viewport transitions. This PR applies the same principle to **node**
positions.

## Why This Only Affects `main` (No Backport Needed)

This bug requires two features that only exist on `main`, not on
`core/1.41` or `core/1.42`:

1. **PR #10247** changed `subgraphNavigationStore`'s watcher to `flush:
'sync'` and added `requestAnimationFrame(fitView)` on viewport cache
miss. This creates the timing window where `ResizeObserver` fires before
`fitView` corrects the canvas scale.
2. **PR #6811** added hash-based subgraph auto-entry on page load, which
triggers graph transitions during the draft reload flow.

On 1.41/1.42, `restoreViewport` does nothing on cache miss (no `fitView`
scheduling), and the watcher uses default async flush — so the
`ResizeObserver` never runs with a stale viewport.

## Review Focus

- The core change is small: use `nodeLayout.position` (already in the
Layout Store from `initializeFromLiteGraph`) instead of computing
position from `getBoundingClientRect()`. This eliminates the dependency
on canvas scale/offset being up-to-date during `ResizeObserver`
callbacks.
- The fallback path (`getBoundingClientRect` → `clientPosToCanvasPos`)
is retained for nodes not yet in the Layout Store (e.g., first render of
a newly created node). At that point the canvas transform is stable, so
the conversion is safe.
- Unit tests updated to reflect that position is no longer overwritten
from DOM when Layout Store already has the position.
- E2E test added: load subgraph workflow → enter subgraph → reload
(draft) → verify positions preserved.

## E2E Test Fixes

- `subgraphDraftPositions.spec.ts`: replaced `comfyPage.setup({
clearStorage: false })` with `page.reload()` + explicit draft
persistence polling. The `setup()` method performs a full navigation via
`goto()` which bypassed the draft auto-load flow.
- `SubgraphHelper.packAllInteriorNodes`: replaced `canvas.click()` with
`dispatchEvent('pointerdown'/'pointerup')`. The position fix places
subgraph nodes at their correct locations, which now overlap with DOM
widget textareas that intercept pointer events.

## Test Plan

- [x] Unit tests pass (`useVueNodeResizeTracking.test.ts`)
- [x] E2E test: `subgraphDraftPositions.spec.ts` — draft reload
preserves subgraph node positions
- [x] Manual: load workflow with subgraph, zoom in/out on root graph,
enter subgraph, verify no position drift
- [x] Manual: repeat with page refresh (draft reload) — positions should
be stable across reloads
- [x] Manual: drag nodes inside subgraph — positions should update
correctly
- [x] Manual: create new node inside subgraph — position should be set
correctly (fallback path)

## Screenshots
Before
<img width="1331" height="879" alt="스크린샷 2026-04-03 오전 3 56 48"
src="https://github.com/user-attachments/assets/377d1b2e-6d47-4884-8181-920e22fa6541"
/>

After
<img width="1282" height="715" alt="스크린샷 2026-04-03 오전 3 58 24"
src="https://github.com/user-attachments/assets/34528f6c-0225-4538-9383-227c849bccad"
/>


┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-07 14:34:56 +09:00
Christian Byrne
3a73ce72bb refactor: replace inline getByRole('dialog') with page objects in E2E tests (#10724)
## Summary

Replace remaining inline `getByRole('dialog')` calls in E2E tests with
page object accessors, following the pattern from PR #10586.

**Note:** The original scope covered 9 calls across 5 files. Three of
those refactors (ConfirmDialog, MediaLightbox, TemplatesDialog) were
already merged into main via other PRs, so this PR now covers only the
remaining 3 files.

## Changes

- **ComfyNodeSearchBox.ts**: Extract a `root` locator on
`ComfyNodeSearchFilterSelectionPanel` so `header` getter uses
`this.root` instead of an inline `page.getByRole('dialog')`
- **AppModeHelper.ts**: Add `imagePickerPopover` getter that locates the
PrimeVue Popover (`role="dialog"`) filtered by a button named "All"
- **appModeDropdownClipping.spec.ts**: Replace 4-line inline
`getByRole('dialog')` chain with `comfyPage.appMode.imagePickerPopover`

## Review Focus

Pure test infrastructure refactor — no production code changes. Each
page object follows existing conventions.

Fixes #10723
2026-04-06 16:42:09 -07:00
Dante
64f75f0727 test(assets): add E2E tests for delete confirmation flow (#10785)
## Summary

Add E2E Playwright tests for the asset delete confirmation dialog flow.

## Changes

- **What**: New `Assets sidebar - delete confirmation` describe block in
`assets.spec.ts` covering right-click delete showing confirmation
dialog, confirming delete removes asset with success toast, and
cancelling delete preserves asset. Added `mockDeleteHistory()` to
`AssetsHelper` to intercept POST `/api/history` delete payloads and
update mock state.

## Review Focus

Tests use existing `ConfirmDialog` page object and `AssetsHelper` mock
infrastructure. The `mockDeleteHistory` handler removes jobs from the
in-memory mock array so subsequent `/api/jobs` fetches reflect the
deletion.

Fixes #10781

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by [Unito](https://www.unito.io)
2026-04-06 10:17:23 -07:00
Dante
0d535631a5 refactor(test): extract dialog page objects from inline getByRole usage (#10822)
## Summary

Extract inline `getByRole('dialog')` calls across E2E tests into
reusable page objects.

## Changes

- **What**: Extract `ConfirmDialog` class from `ComfyPage.ts` into
`browser_tests/fixtures/components/ConfirmDialog.ts` with new `save`
button locator. Add `MediaLightbox` and `TemplatesDialog` page objects.
Refactor 4 test files to use these page objects instead of raw dialog
locators.
- **Skipped**: `appModeDropdownClipping.spec.ts` uses
`getByRole('dialog')` for a PrimeVue Popover (not a true dialog), left
as-is.

## Review Focus

The `ConfirmDialog.click()` method now supports a `save` action used by
`workflowPersistence.spec.ts`, which also waits for the dialog mask to
disappear and workflow service to settle.

Fixes #10723

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by [Unito](https://www.unito.io)
2026-04-06 09:49:32 -07:00
Benjamin Lu
b61e15293c test: address review comments on new browser tests (#10852) 2026-04-04 19:26:55 -07:00
Dante
899660b135 test: add queue overlay and workflow search E2E tests (#10802)
## Summary
- Add queue overlay E2E tests: toggle, filter tabs, completed filter,
close (5 tests)
- Add workflow sidebar search E2E tests: search input, filter by name,
clear, no matches (4 tests)
- Fix AssetsHelper mock timestamps from seconds to milliseconds
(matching backend's `int(time.time() * 1000)`)
- Type AssetsHelper response pagination with `JobsListResponse` from
`@comfyorg/ingest-types`

## Test plan
- [ ] CI passes all Playwright shards
- [ ] `pnpm typecheck:browser` passes
- [ ] `pnpm lint` passes

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
2026-04-04 13:15:17 -07:00
Johnpaul Chiwetelu
f4fb7a458e test: add browser tests for selection toolbox button actions (#10764) 2026-04-04 14:03:50 +01:00
Dante
17d2870ef4 test(modelLibrary): add E2E tests for model library sidebar tab (#10789)
## Summary
- Add `ModelLibraryHelper` mock helper for `/experiment/models` and
`/view_metadata` endpoints
- Add `ModelLibrarySidebarTab` page object fixture with search, folder,
and leaf locators
- Add 11 E2E test scenarios covering tab open/close, folder display,
folder expansion, search with debounce, refresh, load all folders, and
empty state

## Test plan
- [ ] CI passes all Playwright shards
- [ ] `pnpm typecheck:browser` passes
- [ ] `pnpm lint` passes

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 08:04:46 +09:00
Dante
7a68943839 test(assets): strengthen pagination E2E assertions (#10773)
## Summary

The existing pagination smoke test only asserts `count >= 1`, which
passes even if the sidebar eagerly loads all items or ignores page
boundaries entirely.

### What changed

**Before:**
- Created 30 mock jobs (less than BATCH_SIZE of 200) — all loaded in one
request, `has_more: false`
- Asserted `count >= 1` — redundant with the grid-render smoke test

**After — two targeted assertions:**

1. **Initial batch < total**: Mock 250 jobs (> BATCH_SIZE 200). First
`/api/jobs?limit=200&offset=0` returns 200 items with `has_more: true`.
Assert `initialCount < 250`.

2. **Scroll triggers second fetch**: Scroll `VirtualGrid` container to
bottom → `approach-end` event → `handleApproachEnd()` →
`assetsStore.loadMoreHistory()` → `/api/jobs?limit=200&offset=200`
fetches remaining 50. Assert `finalCount > initialCount` via
`expect.poll()`.

### Types
Mock data uses `RawJobListItem` from
`src/platform/remote/comfyui/jobs/jobTypes.ts` (Zod-inferred). This is
the correct source-of-truth per `docs/guidance/playwright.md` —
`/api/jobs` is a Python backend endpoint not covered by
`@comfyorg/ingest-types`.

## Test plan
- [ ] CI E2E tests pass
- [ ] `initial batch is smaller than total job count` validates
pagination boundary
- [ ] `scrolling to the end loads additional items` triggers actual
second API call

Fixes #10649

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 08:00:50 +09:00
Dante
8912f4159a test: add E2E tests for workflow tab operations (#10796)
## Summary

Add Playwright E2E tests for workflow tab interactions in the topbar.

## Changes

- **What**: New test file
`browser_tests/tests/topbar/workflowTabs.spec.ts` with 5 tests covering
default tab visibility, tab creation, switching, closing, and context
menu. Added `newWorkflowButton`, `getTab()`, and `getActiveTab()`
locators to `Topbar.ts` fixture.

## Review Focus

Tests are focused on tab UI interactions only (sidebar workflow
operations are already covered in `workflows.spec.ts`). Context menu
assertion uses Reka UI's `data-reka-context-menu-content` attribute.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 07:07:31 +09:00
Dante
794b986954 test: add E2E tests for Node Library V2 sidebar (#10798)
## Summary

- Adds Playwright E2E tests for the Node Library V2 sidebar tab
(`Comfy.NodeLibrary.NewDesign: true`)
- Adds `NodeLibrarySidebarTabV2` fixture class with V2-specific locators
(search input, tab buttons, node cards)
- Exposes `menu.nodeLibraryTabV2` on `ComfyPage` for test access
- Tests cover: tab visibility, default tab selection, tab switching,
folder expansion, search filtering, and sort button presence

## Test plan

- [ ] Run `pnpm test:browser:local -- --grep "Node library sidebar V2"`
against a running ComfyUI server with the V2 node library
- [ ] Verify tests pass in CI

Fixes #9079

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 07:04:56 +09:00