## Summary
- Merged separate Cloud and OSS workflow warning modals into single
unified modal
- Removed legacy LoadWorkflowWarning.vue
- Renamed CloudMissingNodes* components to MissingNodes* for clarity
- Environment branching now handled internally via isCloud flag
- Restructured i18n: removed loadWorkflowWarning, added
missingNodes.cloud/oss sections
- Improved OSS button styling to match Cloud consistency
## Key Changes
- **OSS**: "Open Manager" + "Install All" buttons
- **Cloud**: "Learn More" + "Got It" buttons (unchanged)
- Single unified modal displays different UI/text based on environment
## 📝 Note on File Renames
This PR renames the following files:
- `CloudMissingNodesHeader.vue` → `MissingNodesHeader.vue` (R053, 53%
similarity)
- `CloudMissingNodesContent.vue` → `MissingNodesContent.vue` (R067, 67%
similarity)
- `LoadWorkflowWarning.vue` → `MissingNodesFooter.vue` (R051, 51%
similarity)
- `CloudMissingNodesFooter.vue` → Deleted (replaced by new
MissingNodesFooter)
**Why GitHub PR UI doesn't show renames properly:**
GitHub detects renames only when file similarity is above 70%. In this
PR, the Cloud/OSS unification significantly modified file contents,
resulting in 51-67% similarity.
However, **Git history correctly records these as renames**. You can
verify with:
```bash
git show <commit-hash> --name-status
```
While GitHub UI shows "additions/deletions", these are actually rename +
modification operations.
## Test Plan
- [x] Test OSS mode: missing nodes modal shows "Open Manager" and
"Install All" buttons
- [x] Test Cloud mode: missing nodes modal shows "Learn More" and "Got
It" buttons
- [x] Verify Install All button functionality in OSS
- [x] Verify modal closes automatically after all nodes are installed
(OSS)
[missingnodes.webm](https://github.com/user-attachments/assets/36d3b4b0-ff8b-4b45-824c-3bc15d93f1a2)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6673-refactor-Unify-Cloud-OSS-Missing-Nodes-modal-2aa6d73d365081a88827d0fa85db4c63)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
This PR refactors the Load3d 3D rendering system to remove its direct
dependency on LGraphNode, making it a more decoupled and reusable
component. The core rendering engine is now framework-agnostic and can
be used in any context, not just within LiteGraph nodes.
## Changes
1. Decoupled Load3d from LGraphNode
- Before: Load3d directly accessed node.widgets and node.properties
- After: Load3d accepts optional parameters and callbacks, delegating
node integration to the calling code
2. Event-Driven State Management
- Removed internal storage from Load3d core components
- Camera, controls, and view helper managers now emit cameraChanged
events instead of directly storing state
- External code (e.g., useLoad3d) listens to events and handles
persistence to node.properties
3. Reactive Dimension Updates
- Introduced getDimensions callback to support reactive dimension
updates
- Fixes the issue where dimension changes in vueNodes mode required a
refresh
- The callback is invoked on every render to get fresh width/height
values
4. Improved Configuration System
- Load3DConfiguration now accepts properties: Dictionary<NodeProperty |
undefined> instead of custom storage
interface
- Uses official LiteGraph type definitions (Dictionary, NodeProperty)
- More semantic parameter naming: storage → properties
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6707-refactor-remove-node-as-dependency-in-3d-node-2ab6d73d365081ffac1cdce354781ce8)
by [Unito](https://www.unito.io)
## Summary
- Prevent text selection when clicking or dragging MediaAssetCard
- Add `select-none` Tailwind class to prevent unwanted text highlighting
## Changes
- Changed class from `gap-1` to `gap-1 select-none` in MediaAssetCard
container
## Problem
When users click or drag on a MediaAssetCard, the text content (tags,
titles, descriptions, buttons) gets selected and highlighted, which
creates a poor user experience.
## Solution
Added the `select-none` Tailwind CSS class which applies `user-select:
none` to prevent text selection within the card during mouse
interactions.
## Test plan
- [x] Click on MediaAssetCard and verify text is not selected
- [x] Drag across MediaAssetCard and verify text is not highlighted
- [x] Verify card selection still works properly
- [x] Verify buttons and interactive elements still work
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6708-fix-Prevent-text-selection-in-MediaAssetCard-2ac6d73d365081f6bec2ffebad7cb7ed)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Fix bug where 3D files were not displayed in the Media Asset Panel's
Generated tab
## Problem
- 3D files (`.obj`, `.fbx`, `.gltf`, `.glb`) appear correctly in
QueueSidebarTab
- 3D files do not appear in Media Asset Panel's Generated tab
## Root Cause
`ResultItemImpl.supportsPreview` getter only checked for Image, Video,
and Audio files, excluding 3D files. This caused:
1. 3D files to be filtered out in `TaskItemImpl.previewOutput`
2. Items with undefined `previewOutput` to be skipped in
`mapHistoryToAssets`
3. 3D files not appearing in the Media Asset Panel
## Solution
- Add `is3D` getter to `ResultItemImpl`
- Include 3D file support in `supportsPreview`
- Use `getMediaTypeFromFilename` utility to detect 3D file types based
on extension
## Changes
- `src/stores/queueStore.ts`:
- Import `getMediaTypeFromFilename`
- Add `is3D` getter
- Update `supportsPreview` to include `|| this.is3D`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Add generation time-based sorting options to the Media Asset Panel
## Changes
- **New sorting options**:
- Generation time (longest first) - Sort by longest execution time
- Generation time (fastest first) - Sort by shortest execution time
- **Show only in Generated tab**:
- Generation time sorting is only meaningful for output assets with
`executionTimeInSeconds` metadata
- Implemented conditional rendering via `showGenerationTimeSort` prop
## Technical Details
- `useMediaAssetFiltering.ts`:
- Added `'longest'` and `'fastest'` to `SortOption` type
- Added `getAssetExecutionTime` helper function
- Implemented sorting logic using switch-case pattern
- `MediaAssetSortMenu.vue`:
- Added `showGenerationTimeSort` prop
- Generation time sort buttons placed inside `<template
v-if="showGenerationTimeSort">`
- `MediaAssetFilterBar.vue`:
- Receives `showGenerationTimeSort` prop and passes it to
`MediaAssetSortMenu`
- `AssetsSidebarTab.vue`:
- Passes `showGenerationTimeSort` prop based on `activeTab === 'output'`
- `src/locales/en/main.json`:
- Added `sortLongestFirst`: "Generation time (longest first)"
- Added `sortFastestFirst`: "Generation time (fastest first)"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Fix delete button visibility for input assets in OSS environment and
resolve 404 error when downloading assets in cloud.
## Changes
### 1. Improved Delete Button Visibility Logic
- **Problem**: In OSS environment, input files are sourced from local
folders and cannot be deleted
- **Solution**: Added `shouldShowDeleteButton` computed property to
conditionally hide delete buttons
- **Impact**:
- Input tab + Cloud: Delete button shown ✅
- Input tab + OSS: Delete button hidden ❌
- Output tab (all environments): Delete button shown ✅
### 2. Fixed Cloud Download 404 Error
- **Problem**: Downloading files from imported tab in cloud returned 404
error for `/api/view` endpoint
- **Root Cause**: In cloud environment, files are stored in external
storage (e.g., GCS) and `/api/view` endpoint is not available
- **Solution**:
- Cloud: Use `preview_url` directly for downloads
- OSS/localhost: Continue using `/api/view` endpoint as before
- Applied the same logic to both single and bulk download operations
## Test Plan
- [ ] Verify delete button is hidden in input tab on OSS environment
- [ ] Verify delete button is shown in input tab on cloud environment
- [ ] Verify file downloads work correctly in cloud for both input and
output tabs
- [ ] Verify file downloads work correctly in OSS for output tab
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Update the desktop guide links to make them platform and locale-aware
Edited by Terry:
Refactor external link management by introducing a centralized
useExternalLink composable with automatic locale and platform detection
for documentation URLs.
- Created useExternalLink composable - A new centralized utility for
managing all external links
- Dynamic docs URL builder (buildDocsUrl) - Automatically constructs
docs.comfy.org URLs with:
- Locale detection (Chinese vs English)
- Platform detection (macOS vs Windows for desktop)
- Flexible path construction with options
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-4471-Add-platform-and-locale-aware-desktop-guide-URL-2346d73d3650815ea4a4dd64be575bbe)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Terry Jia <terryjia88@gmail.com>
## Summary
This PR refactors the mask editor from a vanilla JavaScript
implementation to Vue 3 + Composition API, aligning it with the ComfyUI
frontend's modern architecture. This is a structural refactor without UI
changes - all visual appearances and user interactions remain identical.
Net change: +1,700 lines (mostly tests)
## Changes
- Converted from class-based managers to Vue 3 Composition API
- Migrated state management to Pinia stores (maskEditorStore,
maskEditorDataStore)
- Split monolithic managers into focused composables:
- useBrushDrawing - Brush rendering and drawing logic
- useCanvasManager - Canvas lifecycle and operations
- useCanvasTools - Tool-specific canvas operations
- usePanAndZoom - Pan and zoom functionality
- useToolManager - Tool selection and coordination
- useKeyboard - Keyboard shortcuts
- useMaskEditorLoader/Saver - Data loading and saving
- useCoordinateTransform - Coordinate system transformations
- Replaced imperative DOM manipulation with Vue components
- Added comprehensive test coverage
## What This PR Does NOT Change
Preserved Original Styling:
- Original CSS retained in packages/design-system/src/css/style.css
- Some generic controls (DropdownControl, SliderControl, ToggleControl)
preserved as-is
- Future migration to Tailwind and PrimeVue components is planned but
out of scope for this PR
Preserved Core Functionality:
- Drawing algorithms and brush rendering logic remain unchanged
- Pan/zoom calculations preserved
- Canvas operations (composite modes, image processing) unchanged
- Tool behaviors (brush, color select, paint bucket) identical
- No changes to mask generation or export logic
DO NOT Review:
- CSS styling choices (preserved from original)
- Drawing algorithm implementations (unchanged)
- Canvas rendering logic (ported as-is)
- UI/UX changes (none exist)
- Component library choices (future work)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6629-fully-refactor-mask-editor-into-vue-based-2a46d73d36508114ab8bd2984b4b54e4)
by [Unito](https://www.unito.io)
## Overview
Adds sort functionality to the Media Asset Panel. Users can sort assets
by creation time in Cloud environments.
## Key Changes
### 1. Sort Functionality (Cloud Only)
- "Newest first" (most recent)
- "Oldest first" (oldest)
- Sorting based on `create_time` field (output assets)
- Sorting based on `created_at` field (input assets)
- Sort button is only displayed in Cloud environments
### 2. create_time Field Integration
**Related PR**: #6092
Implemented sort functionality using the `create_time` field introduced
in PR #6092. Applied the code from that PR directly to the following
files:
- `src/schemas/apiSchema.ts`: Added `create_time` field to `zExtraData`
- `src/stores/queueStore.ts`: Added `createTime` getter to
`TaskItemImpl`
- `src/platform/remote/comfyui/history/types/historyV2Types.ts`: Added
`create_time` to History V2 API response types
- `src/platform/remote/comfyui/history/adapters/v2ToV1Adapter.ts`: Pass
through `create_time` in V2→V1 adapter
- `src/platform/assets/composables/media/assetMappers.ts`: Include
`create_time` in asset metadata
### 3. Component Structure Improvements
Created new components following existing component styles for
consistency:
- **`MediaAssetSearchBar.vue`**: Component combining existing SearchBox
with sort button
- **`AssetSortButton.vue`**: Same structure as `MoreButton.vue`
(IconButton + Popover)
- **`MediaAssetSortMenu.vue`**: Same style as `MediaAssetMoreMenu.vue`
(using IconTextButton)
- **`AssetsSidebarTab.vue`**: Refactored to use `MediaAssetSearchBar`
### 4. Utility Usage
- Improved sort logic using `es-toolkit`'s `sortBy`
- Follows project guidelines (CLAUDE.md)
## Technical Details
### History V2 API's create_time
- Cloud backend provides `create_time` (in milliseconds) through History
V2 API
- Enables accurate sorting by creation time
- For input assets, uses existing `created_at` (ISO string)
### Sort Implementation
Uses `es-toolkit`'s `sortBy` in `useMediaAssetFiltering` composable:
```typescript
// Get timestamp from asset (either create_time or created_at)
const getAssetTime = (asset: AssetItem): number => {
return (
(asset.user_metadata?.create_time as number) ??
(asset.created_at ? new Date(asset.created_at).getTime() : 0)
)
}
// Sort by time
if (sortBy.value === 'oldest') {
return sortByUtil(searchFiltered.value, [getAssetTime])
} else {
return sortByUtil(searchFiltered.value, [(asset) => -getAssetTime(asset)])
}
```
## Testing
- ✅ Typecheck passed
- ✅ Lint passed
- ✅ Format passed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6695-feat-Add-sort-functionality-to-Media-Asset-Panel-2ab6d73d3650818c818ff3559875d869)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Implement pagination for media assets history to handle large datasets
efficiently
- Add infinite scroll support with approach-end event handler
- Support offset parameter in history API for both V1 and V2 endpoints
## Changes
- Add offset parameter support to `api.getHistory()` method
- Update history fetchers (V1/V2) to include offset in API requests
- Implement `loadMoreHistory()` in assetsStore with pagination state
management
- Add `loadMore`, `hasMore`, and `isLoadingMore` to IAssetsProvider
interface
- Add approach-end handler in AssetsSidebarTab for infinite scroll
- Set BATCH_SIZE to 200 for efficient loading
## Implementation Improvements
Simplified offset-based pagination by removing unnecessary
reconciliation logic:
- Remove `reconcileHistory`, `taskItemsMap`, `lastKnownQueueIndex`
(offset is sufficient)
- Replace `assetItemsByPromptId` Map → `loadedIds` Set (store IDs only)
- Replace `findInsertionIndex` binary search → push + sort (faster for
batch operations)
- Replace `loadingPromise` → `isLoadingMore` boolean (simpler state
management)
- Fix memory leak by cleaning up Set together with array slice
## Test Plan
- [x] TypeScript compilation passes
- [x] ESLint and Prettier formatting applied
- [x] Test infinite scroll in media assets tab
- [x] Verify network requests include correct offset parameter
- [x] Confirm no duplicate items when loading more
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
**Problem:** ensureCorrectLayoutScale scales up LG -> Vue. But doesn't
scale down from Vue -> LG.
**Solution:** Bi directional scaling.
**Bonus:** fix edge cases such as subgraphs, groups, and reroutes. Also,
set auto scale: true now that we 'preserve' LG scale.
**IMPORTANT:** useVueNodeResizeTracking.ts sets vue node height -
Litegraph.NODE_TITLE_HEIGHT on workflow load using a resize observer.
Reloading the page (loading a workflow) in Vue mode, will subtract
height each time. This can look like a problem caused by
ensureCorrectLayoutScale. It is not. Need to fix. Here was an attempt by
[removing the Litegraph.NODE_TITLE_HEIGHT
entirely](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6643).
## Review Focus
Full lifecycle of loading workflows and switching between vue and lg.
Race conditions could be present. For example switching the mode using
keybind very fast.
## Screenshots (if applicable)
https://github.com/user-attachments/assets/5576b760-13a8-45b9-b8f7-64e1caf443c1https://github.com/user-attachments/assets/46d6f870-df76-4084-968a-53cb629fc123
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Adds an upload button to the asset browser modal, controlled by the
`model_upload_button_enabled` backend feature flag.
## Changes
- **What**: Added upload button with PrimeVue primary styling to asset
browser header
- **Feature Flag**: Button only appears when backend returns
`model_upload_button_enabled: true`
- **Localization**: Added `assetBrowser.uploadModel` translation key
- **Click Handler**: Currently logs to console (implementation pending)
## Review Focus
- Feature flag integration using `useFeatureFlags` composable
- Button styling matches PrimeVue primary color scheme
- Proper placement in header with flexbox layout
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6665-feat-Add-feature-flagged-upload-button-to-asset-browser-2a96d73d365081c7a05bdc33bed7f7fd)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Fixes issues with the action that comments updates on merged release
PRs:
1. Multi-line LINKS_VALUE: Use '%s\n%s' command substitution instead of
literal newline
2. Heredoc delimiter: Changed to COMMENT_BODY_END_MARKER without quotes
3. Variable bug: Fixed incorrect variable (`$URL` not `$URL_TEMPLATE`)
4. Change from `printf` to `echo` (avoid weird printf gymnastics)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6663-ci-fix-action-that-comments-on-Release-PRs-2a96d73d365081b1b0c5c8e66f0e317f)
by [Unito](https://www.unito.io)
## Summary
- Adds [Oxc linter](https://oxc.rs/docs/guide/usage/linter) as a dev
dependency
- Creates minimal `.oxlintrc.json` configuration file
- Integrates oxlint into the lint workflow (runs before ESLint)
- Adds `pnpm oxlint` script for standalone usage
- **NEW**: Adds
[eslint-plugin-oxlint](https://github.com/oxc-project/eslint-plugin-oxlint)
to disable redundant ESLint rules
- Updates `CLAUDE.md` documentation with oxlint command
## Motivation
Oxc is a high-performance Rust-based linter that is 50-100x faster than
ESLint. By integrating it into our lint workflow, we get:
- **Faster CI/CD pipelines** (5% improvement in this codebase)
- **Quicker local development feedback**
- **Additional code quality checks** that complement ESLint
- **Reduced duplicate work** by disabling ESLint rules that oxlint
already checks
## Changes
- **package.json**: Added `oxlint` and `eslint-plugin-oxlint` to
devDependencies, integrated into `lint`, `lint:fix`, and `lint:no-cache`
scripts
- **pnpm-workspace.yaml**: Added `eslint-plugin-oxlint` and
`mixpanel-browser` to catalog
- **eslint.config.ts**: Integrated `eslint-plugin-oxlint` to
automatically disable redundant ESLint rules
- **.oxlintrc.json**: Created minimal configuration file with schema
reference
- **CLAUDE.md**: Added `pnpm oxlint` to Quick Commands section
- **.gitignore**: Added `core` dump files
## CI/CD Performance Benchmark
Real-world CI/CD timing from GitHub Actions workflow runs:
### Baseline (ESLint only) - [Run
#18718911051](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18718911051)
- Run ESLint with auto-fix: **125s**
- Final validation (lint + format + knip): **16s**
- **Total: 141s**
### With Oxlint (oxlint + ESLint) - [Run
#18719037963](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18719037963)
- Run ESLint with auto-fix (includes oxlint): **118s**
- Final validation (includes oxlint + lint + format + knip): **16s**
- **Total: 134s**
### Results
✅ **7 seconds faster (5.0% improvement)** despite running an additional
linting pass
### Analysis
The oxlint integration actually **improves** CI/CD performance by ~5%.
This unexpected improvement is likely because:
1. **Oxlint catches issues early**: Some code that would have slowed
down ESLint's parsing/analysis is caught by oxlint first
2. **ESLint cache benefits**: The workflow uses `--cache`, and oxlint's
fast execution helps populate/validate the cache more efficiently
3. **Parallel processing**: Modern CI runners can overlap some of the
I/O operations between oxlint and ESLint
Even if oxlint added overhead, the value proposition would still be
strong given its additional code quality checks and local development
speed benefits. The fact that it actually speeds up the pipeline is a
bonus.
## eslint-plugin-oxlint Performance Impact
Benchmark comparing ESLint performance with and without
eslint-plugin-oxlint:
### Baseline (ESLint without plugin) - [Run
#18723242157](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723242157)
- Run ESLint with auto-fix: **122s** (2m 2s)
- Final validation: **17s**
### With eslint-plugin-oxlint - [Run
#18723675903](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723675903)
- Run ESLint with auto-fix: **129s** (2m 9s)
- Final validation: **12s**
### Results
**Performance: +7 seconds ESLint, -5 seconds validation (net +2
seconds)**
The eslint-plugin-oxlint integration has a **minimal performance
impact** (+2 seconds total). The slight increase in ESLint time is
likely due to the additional plugin configuration overhead, while the
validation step is faster because fewer redundant lint warnings need to
be processed.
### Benefits
The small performance cost is outweighed by important benefits:
1. **Prevents duplicate work**: Disables ~50 ESLint rules that oxlint
already checks (e.g., `no-constant-condition`, `no-debugger`,
`no-empty`, etc.)
2. **Reduces noise**: Eliminates redundant lint warnings from two tools
checking the same thing
3. **Cleaner workflow**: One authoritative source for each type of lint
check
4. **Best practice**: Recommended by the Oxc project for ESLint + oxlint
integration
5. **Consistent results**: Ensures both tools don't conflict or give
contradictory advice
## Usage
```bash
# Run oxlint standalone
pnpm oxlint
# Run full lint workflow (oxlint + ESLint)
pnpm lint
pnpm lint:fix
```
## Notes
- Oxlint now runs as part of the standard `pnpm lint` workflow
- The configuration uses minimal rules by default (Oxc's philosophy is
"catch erroneous or useless code without requiring any configurations by
default")
- Oxlint provides fast feedback while ESLint provides comprehensive
checks
- eslint-plugin-oxlint automatically manages rule conflicts between the
two tools
- Both tools complement each other in the linting pipeline
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6197-chore-Add-Oxc-linter-to-project-2946d73d3650818cbb55ef9c0abdb9b9)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
This pull request adds persistent filter and sort settings to the
template library, allowing users' filter choices and sort preferences to
be saved and restored across sessions. The main changes include
integrating the settings store with the template filtering composable,
updating the schema and core settings, and ensuring filter changes are
saved efficiently.
**Template Library Filter Persistence:**
*
[`src/composables/useTemplateFiltering.ts`](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L1-R32):
The filter state (`selectedModels`, `selectedUseCases`,
`selectedRunsOn`, and `sortBy`) is now initialized from the settings
store and changes are persisted back using debounced watchers. This
ensures user preferences are saved and restored.
[[1]](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L1-R32)
[[2]](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167R259-R291)
*
[`src/platform/settings/constants/coreSettings.ts`](diffhunk://#diff-9fb7e2cdcdc60a92bdb54698fb49909bd2a84a50ffb69e2b60529a948eeb9756R1056-R1083):
Added new hidden settings for template filter selections and sort
preference, with sensible defaults.
*
[`src/schemas/apiSchema.ts`](diffhunk://#diff-b769532e74f826ca909951c0c34331b9246efb3f6901ff95a856ecf01ad826beR504-R514):
Updated the settings schema to include the new template filter and sort
settings, ensuring type safety and validation.
**Default Behavior Adjustment:**
*
[`src/composables/useTemplateFiltering.ts`](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L200-R209):
Changed the default sort order when clearing filters to `'newest'` to
match the new default in settings.
https://github.com/user-attachments/assets/259e87e6-20b3-4c91-b1bf-4b7d70649878
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6657-Persist-template-filters-2a86d73d3650818ca46fda23a6528391)
by [Unito](https://www.unito.io)
Fixes issue in which a failed backport runs would not cleanup the branch
(issue 1) and then on the next backport attempt, it would bail out early
because it checks if a branch with that name already exists (issue 2).
The workflow now treats existing backport branches as reusable unless an
open PR already references them (issue 2 solution), force-updates any
reused branch with the latest cherry-pick, and records them so a new
cleanup step can delete the branch if the run fails (issue 1 solution).
That prevents stranded refs from blocking future backport runs while
keeping active backport PRs intact.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6620-ci-fix-backport-workflow-not-cleaning-up-branch-on-failure-and-not-able-to-update-existi-2a36d73d365081efbbcbfa75f0c1bbe7)
by [Unito](https://www.unito.io)
## Summary
Implements a cloud-specific dialog to warn users when loading workflows
with unsupported custom nodes in Comfy Cloud. The new dialog follows the
visual style of the node conflict dialog and provides appropriate
messaging and actions.
## Changes
- Add `CloudMissingNodesHeader`, `CloudMissingNodesContent`, and
`CloudMissingNodesFooter` components
- Add `showCloudLoadWorkflowWarning` to dialogService
- Update app.ts to show cloud dialog when in cloud environment
- Add `cloud.missingNodes` translations
## Screenshots
The dialog displays:
- Warning icon and title
- Description of the issue
- List of missing nodes
- "Learn more" link and "Ok, got it" button
## Test plan
1. Load a workflow with custom nodes in cloud environment
2. Verify cloud-specific dialog appears with appropriate styling
3. Verify "Learn more" button opens cloud documentation
4. Verify "Ok, got it" button closes dialog
## Notes
- Two unused i18n keys (`cloud.missingNodes.cannotRun` and
`cloud.missingNodes.missingNodes`) are included for future PR that will
add breadcrumb warning icons and run button disable functionality
<img width="1367" height="988" alt="스크린샷 2025-11-12 오후 4 33 38"
src="https://github.com/user-attachments/assets/75a6fced-959f-4e93-9b82-4e61b53a9ee4"
/>
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6659-Add-cloud-specific-missing-nodes-warning-dialog-2a96d73d36508161ae55fe157f55cd17)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Fixes the janky UX when loading templates via URL query parameters by
moving the loading logic earlier in the app lifecycle (from
GraphView.onGraphReady to
useWorkflowPersistence.restorePreviousWorkflow). The saved workflow now
loads first as a background tab, then the template loads as the active
tab, eliminating the visual flash where the saved workflow briefly
appears before being replaced. After loading, the template and source
query parameters are removed from the URL using router.replace to
prevent the template from re-loading on page refresh. This preserves
user work by keeping both workflows open in separate tabs and matches
the existing behavior when clicking templates from the dialog. All 15
tests pass including 3 new tests for URL cleanup.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6593-fix-improve-template-URL-loading-UX-and-prevent-re-triggering-2a26d73d36508137a0cae6cf92c842fc)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <c.byrne@comfy.org>
## Summary
we need to add root div to avoid warning
> Extraneous non-props attributes (data-v-inspector) were passed to
> component but could not be automatically inherited because component
renders fragment or text or teleport root
> nodes.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6650-fix-warning-log-2a86d73d365081a89c5af0c60cdaa618)
by [Unito](https://www.unito.io)
## Summary
Fixes Storybook rendering issue where all components fail to load with
`_sfc_main is not defined` error in **local development** since v1.29.3.
## Problem
After upgrading to v1.29.3, all Storybook components fail to render **in
local development** (`pnpm storybook`) with the following error:
```
ReferenceError: _sfc_main is not defined
The component failed to render properly, likely due to a configuration issue in Storybook.
```
**Important**: This issue only affects **local development**
environments. The deployed/built Storybook works correctly.
This affects both:
- Main Storybook (`pnpm storybook`)
- Desktop-ui Storybook instances
## Root Cause
In v1.29.3, commit `64430708e` ("perf: tree shaking and minify #6068")
enabled build optimizations in `vite.config.mts`:
```typescript
// Before (v1.29.2)
rollupOptions: {
treeshake: false
}
esbuild: {
minifyIdentifiers: false
}
// After (v1.29.3)
rollupOptions: {
treeshake: true // ⚠️ Enabled
}
esbuild: {
minifyIdentifiers: SHOULD_MINIFY // ⚠️ Conditionally enabled
}
```
While these optimizations are beneficial for production builds, they
cause issues in **Storybook's local dev server**:
1. **Tree-shaking in dev mode**: Rollup incorrectly identifies Vue SFC's
`_sfc_main` exports as unused code during the dev server's module
transformation
2. **Identifier minification**: esbuild minifies `_sfc_main` to shorter
names in development, breaking Storybook's HMR (Hot Module Replacement)
and dynamic module loading
Since Storybook's `main.ts` inherits settings from `vite.config.mts` via
`mergeConfig`, these optimizations were applied to Storybook's dev
server configuration, causing Vue components to fail rendering in local
development.
**Why deployed Storybook works**: Production builds have different
optimization pipelines that handle Vue SFCs correctly, but the dev
server's real-time transformation breaks with these settings.
## Solution
Added explicit build configuration overrides in both Storybook
configurations to ensure the **dev server** doesn't inherit problematic
optimizations:
**Files changed:**
- `.storybook/main.ts`
- `apps/desktop-ui/.storybook/main.ts`
**Changes:**
```typescript
esbuild: {
// Prevent minification of identifiers to preserve _sfc_main in dev mode
minifyIdentifiers: false,
keepNames: true
},
build: {
rollupOptions: {
// Disable tree-shaking for Storybook dev server to prevent Vue SFC exports from being removed
treeshake: false,
// ... existing onwarn config
}
}
```
This ensures Storybook's **local development server** prioritizes
stability and debuggability over bundle size optimization, while
production builds continue to benefit from tree-shaking and
minification.
## Testing
1. Cleared Storybook and Vite caches: `rm -rf .storybook/.cache
node_modules/.vite`
2. Started local Storybook dev server with `pnpm storybook`
3. Verified all component stories render correctly without `_sfc_main`
errors
4. Ran `pnpm typecheck` to ensure TypeScript compilation succeeds
5. Tested HMR (Hot Module Replacement) works correctly with component
changes
## Context
- This is a **local development-only** issue; deployed Storybook builds
work fine
- Storybook dev server requires special handling because it dynamically
imports and hot-reloads all stories at runtime
- Vue SFC compilation generates `_sfc_main` as an internal identifier
that must be preserved during dev transformations
- Development tools like Storybook benefit from unoptimized builds for
better debugging, HMR, and stability
- Production builds remain optimized with tree-shaking and minification
enabled
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6635-bugfix-Fix-Storybook-_sfc_main-undefined-error-after-v1-29-3-2a56d73d36508194a25eef56789e5e2b)
by [Unito](https://www.unito.io)