Commit Graph

6443 Commits

Author SHA1 Message Date
Yourz
0a5baa6256 fix: update for coderabbit 2026-01-22 18:51:16 +08:00
Yourz
d87a2fe2f9 fix: unit tests 2026-01-22 17:53:09 +08:00
Yourz
25d34c6163 fix: refactoring 2026-01-22 17:20:07 +08:00
Yourz
31c3dc643b fix: refactoring 2026-01-22 17:02:54 +08:00
Yourz
3e86090427 fix: virtual list 2026-01-22 16:16:46 +08:00
Yourz
cf54456763 temp commit 2026-01-22 16:16:46 +08:00
Yourz
b7c5aaa99d fix: re-arrange the code 2026-01-22 16:16:46 +08:00
Yourz
e539439d8f fix: 3rd level nodes scroll stuck 2026-01-22 16:16:46 +08:00
Yourz
2e7fda6a9c fix: multiple sub nodes 2026-01-22 16:16:46 +08:00
Yourz
1cd97cb7e7 fix: multiple sub nodes 2026-01-22 16:16:46 +08:00
GitHub Action
77ab1a58a8 [automated] Apply ESLint and Prettier fixes 2026-01-22 16:16:45 +08:00
Yourz
2810184d12 fix: unit tests 2026-01-22 16:16:45 +08:00
Yourz
cc3509430b fix: update buffer rows 2026-01-22 16:16:45 +08:00
Yourz
f06649ae42 fix: restore tree container ref 2026-01-22 16:16:45 +08:00
Yourz
22f2ef1898 fix: update virtual list of tree by virtual grid component 2026-01-22 16:16:45 +08:00
Yourz
89d0554746 fix: remove throttle 2026-01-22 16:16:45 +08:00
Yourz
bd47fb376c fix: solve blank sidebar 2026-01-22 16:16:45 +08:00
Yourz
7042c5dbb4 refactor: extract nested ternary into early return pattern 2026-01-22 16:16:45 +08:00
Yourz
489c82fb3b fix: add error handling for async node.handleClick
Wrap node.handleClick() with errorHandling.wrapWithErrorHandlingAsync
to prevent unhandled promise rejections
2026-01-22 16:16:45 +08:00
Yourz
ed186f9033 refactor: extract SCROLL_THROTTLE_MS constant and inline applyWindow
Apply coderabbitai suggestions
2026-01-22 16:16:45 +08:00
Yourz
e094e42c07 refactor: apply coderabbitai suggestions
- Use createInitialWindowRange and calculateSpacerHeights in getTotalSpacerHeights
- Use active range after shift for recursive window processing
- Remove unused export from findNodeByKey
2026-01-22 16:16:44 +08:00
Yourz
0738773b15 refactor: extract common shiftNodeWindow helper function
Apply DRY principle suggestion from coderabbitai
2026-01-22 16:16:44 +08:00
Yourz
8656cc8468 refactor: optimize TreeExplorer based on coderabbitai suggestions 2026-01-22 16:16:44 +08:00
Yourz
6a6301012f refactor: use calculateScrollPercentage utility function
Apply suggestion from coderabbitai bot
2026-01-22 16:16:44 +08:00
Yourz
19d43ea455 fix: set tree container max height to calc(100vh - 144px) 2026-01-22 16:16:44 +08:00
Yourz
d0005770aa feat: implement virtual list with sliding window for TreeExplorer 2026-01-22 16:16:44 +08:00
AustinMroz
4a5e7c8bcb Further dynamic input fixes (#8026)
- Fix deserialization of matchtype inputs spawned by autogrow.
- Rotate multitype slot indicators to align with design changes.
- Fix several instance of incorrect group matching
- MatchType reactively updates input type in vue
- Support the "hollow circle" optional input indicator in vue
- Custom combo sends index of selection to backend

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8026-Further-dynamic-input-fixes-2e76d73d3650819680fef327a94f4294)
by [Unito](https://www.unito.io)
2026-01-22 00:02:49 -08:00
Benjamin Lu
df93277802 refactor: use orderBy for queue list sorting (#8228)
Use es-toolkit orderBy for queue list sorting.

The queue overlay list already sorts by create time, but the
implementation used Array.sort with a custom comparator and mutated the
array in place. Switch to es-toolkit's orderBy to make the sort intent
explicit, avoid mutation, and align with the utility set we already
depend on. Sorting keys and direction remain the same, so behavior is
unchanged.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8228-fix-use-orderBy-for-queue-list-sorting-2f06d73d365081e791fff7d2212537f8)
by [Unito](https://www.unito.io)

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-01-21 20:21:39 -08:00
Comfy Org PR Bot
db16cfbb2b 1.38.9 (#8226)
Patch version increment to 1.38.9

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8226-1-38-9-2f06d73d3650817d9770f965c3497200)
by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
v1.38.9
2026-01-21 20:11:03 -08:00
Benjamin Lu
92357445e4 feat: show active jobs label in top menu (#8169)
Replace the top-menu queue history icon with a localized “N active”
label so active jobs are visible at a glance.

Requested as part of the new
[designs](https://www.figma.com/design/LVilZgHGk5RwWOkVN6yCEK/Queue-Progress-Modal?node-id=3381-6181&m=dev).

I checked all failing snapshots and they are all expected (1 flaky).

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8169-feat-show-active-jobs-label-in-top-menu-2ee6d73d3650812cbf0cda389395c563)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-01-21 20:45:29 -07:00
Alexander Brown
93e7a4f9f9 feat(assets): add ModelInfoPanel for asset browser right panel (#8090)
## Summary

Adds an editable Model Info Panel to show and modify asset details in
the asset browser.

## Changes

- Add `ModelInfoPanel` component with editable display name,
description, model type, base models, and tags
- Add `updateAssetMetadata` action in `assetsStore` with optimistic
cache updates
- Add shadcn-vue `Select` components with design system styling
- Add utility functions in `assetMetadataUtils` for extracting model
metadata
- Convert `BaseModalLayout` right panel state to `defineModel` pattern
- Add slide-in animation and collapse button for right panel
- Add `class` prop to `PropertiesAccordionItem` for custom styling
- Fix keyboard handling: Escape in TagsInput/TextArea doesn't close
parent modal

## Testing

- Unit tests for `ModelInfoPanel` component
- Unit tests for `assetMetadataUtils` functions

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-01-21 19:43:56 -08:00
Johnpaul Chiwetelu
8261e1d187 feat: add preview version badge for nightly builds (#8222)
## Summary

Adds a "Preview Version" badge to the topbar on nightly builds to help
users identify when they're using an unreleased version and encourage
feedback.

## Changes

- Add `nightly.badge` i18n translations (label and tooltip)
- Create `nightlyBadges.ts` extension with info variant badge
- Load nightly badges extension when `isNightly` is true
- Badge tooltip encourages users to provide feedback via the feedback
button

## Test plan

- [ ] Build and run nightly version, verify "NIGHTLY | Preview Version"
badge appears in topbar
- [ ] Hover over badge, verify tooltip shows: "You are using a nightly
version of ComfyUI. Please use the feedback button to share your
thoughts about these features."
- [ ] Verify stable OSS builds don't show the badge
- [ ] Verify cloud builds don't show the nightly badge

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8222-feat-add-preview-version-badge-for-nightly-builds-2ef6d73d36508102aa0dfc22ef14c9c1)
by [Unito](https://www.unito.io)
2026-01-22 03:32:52 +01:00
Jin Yi
e4d2bc2b59 [feat] Add active jobs display to grid view (#8209)
## Summary
Show active jobs in grid view matching the list view behavior, with
refactored component structure.

## Changes
- **ActiveJobCard**: New component for grid view job display with
progress bar
- **AssetsSidebarGridView**: Extracted grid view logic from
AssetsSidebarTab (matching ListView pattern)
- **Progress styling**: Use `useProgressBarBackground` composable for
consistent progress bar styling
- **Assets header**: Add "Generated/Imported assets" header in grid view
2026-01-22 11:02:28 +09:00
Alexander Brown
482159957e feat: implement progressive pagination for Asset Browser model assets (#8212)
## Summary

Implements progressive pagination for model assets - returns the first
batch immediately while loading remaining batches in the background.

## Changes

### Store (`assetsStore.ts`)
- Adds `ModelPaginationState` tracking (assets Map, offset, hasMore,
loading, error)
- `updateModelsForKey()` returns first batch, then calls
`loadRemainingBatches()` to fetch the rest
- Accessor functions `getAssets(key)`, `isModelLoading(key)` replace
direct Map access

### API (`assetService.ts`)
- Adds `PaginationOptions` interface (`{ limit?, offset? }`)

### Components
- `AssetBrowserModal.vue` uses new accessor API

### Tests
- Updated mocks for new accessor pattern

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8212-feat-implement-progressive-pagination-for-Asset-Browser-model-assets-2ef6d73d36508157af04d1264780997e)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-21 17:59:08 -08:00
Alexander Brown
f08b0f44ef fix: Mark comfy-api-plugin as build-time only (#8224)
## Summary

Marks the `comfy-api-plugin` Vite plugin as build-time only by adding
`apply: 'build'`.

This prevents the plugin's transform from running during development
(`vite dev`), improving dev server startup time and avoiding unnecessary
processing when the plugin's output is not needed in development mode.

Also updates `build/tsconfig.json` to use `moduleResolution: "bundler"`
which is the recommended setting for Vite projects.

## Changes

- **build/plugins/comfyAPIPlugin.ts**: Add `apply: 'build'` to restrict
plugin to production builds
- **build/tsconfig.json**: Update `moduleResolution` from `"node"` to
`"bundler"`

## Testing

- `pnpm typecheck` passes
- `pnpm build` produces correct output

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8224-fix-Mark-comfy-api-plugin-as-build-time-only-2ef6d73d36508145a48ae849087fbad7)
by [Unito](https://www.unito.io)
2026-01-21 16:38:18 -08:00
Alexander Brown
f1d1747582 feat: add session download tracking to assetDownloadStore (#8213)
## Summary

Add session download tracking to track which assets were downloaded
during the current session. This enables UI features like:
- Badge count on "Imported" nav showing newly downloaded assets
- Visual indicator on asset cards for recently downloaded items

## Changes

- Add `acknowledged` flag to `AssetDownload` interface
- Add `unacknowledgedDownloads` computed for filtering
- Add `sessionDownloadCount` computed for badge display
- Add `isDownloadedThisSession(identifier)` to check individual assets
- Add `acknowledgeDownload(identifier)` to mark assets as seen

## Testing

- 6 new unit tests covering all session tracking functionality
- Run: `pnpm test:unit -- src/stores/assetDownloadStore.test.ts`

## Related

- Part of Asset Browser improvements (#8090)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8213-feat-add-session-download-tracking-to-assetDownloadStore-2ef6d73d365081538045e8544d26bafa)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-21 16:32:30 -08:00
Benjamin Lu
d12c6d7814 fix: sort queue jobs by create time (#8225)
Sort queue overlay ordering by create_time instead of priority so queued
jobs keep their order when completions arrive.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8225-fix-sort-queue-jobs-by-create-time-2ef6d73d3650815a8a81ec9d0b23a4e6)
by [Unito](https://www.unito.io)
2026-01-21 23:13:27 +00:00
Alexander Brown
2db246f494 refactor: restructure BaseModalLayout from flexbox to CSS Grid (#8211)
## Summary

Refactors `BaseModalLayout` from a flexbox-based layout to CSS Grid,
enabling smoother panel transitions and improved layout control.

## Changes

### Layout Restructure

- **Flexbox → CSS Grid**: Replaced nested flexbox with a 3-column CSS
Grid (`nav | main | aside`)
- **Smooth panel transitions**: Panel show/hide now animates via
`grid-template-columns` instead of Vue `<Transition>` with `translateX`
- **Removed transition CSS**: Deleted `.slide-panel-*` and `.fade-*`
transition styles (no longer needed with grid approach)

### Right Panel Improvements

- **Dedicated header**: Added header with close button, right panel
toggle, and customizable title slot (`rightPanelHeaderTitle`,
`rightPanelHeaderActions`)
- **New prop**: Added `rightPanelTitle` prop for simple text title in
right panel header

### UX & Accessibility

- **ESC key handling**: Pressing Escape closes the right panel (if open)
before closing the dialog
- **Accessibility**: Added `aria-label` attributes to all panel toggle
and close buttons
- **i18n**: Added translation keys: `showLeftPanel`, `hideLeftPanel`,
`showRightPanel`, `hideRightPanel`, `closeDialog`

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-21 13:20:39 -08:00
Simula_r
66e6f24980 feat: add workspace session, auth, and store infrastructure (#8194)
## Summary
- Add `teamWorkspaceStore` Pinia store for workspace state management
(workspaces, members, invites, current workspace)
- Add `workspaceApi` client for workspace CRUD, member management, and
invite operations
- Update `useWorkspaceSwitch` composable for workspace switching logic
- Update `useSessionCookie` for workspace-aware sessions
- Update `firebaseAuthStore` for workspace aware auth
- Use `workspaceAuthStore` for workspace auth flow

## Test plan
- [x] 59 unit tests passing (50 store tests + 9 switch tests)
- [x] Typecheck passing
- [x] Lint passing
- [x] Knip passing

Note: This PR depends on the `team_workspaces_enabled` feature flag
being available (already in main).

🤖 Generated with [Claude Code](https://claude.ai/code)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8194-feat-add-workspace-session-auth-and-store-infrastructure-2ef6d73d3650814984afe8ee7ba0a209)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 13:18:47 -07:00
Alexander Brown
fcf2e0e639 feat: add badge support to NavItem component (#8207)
## Summary

Adds optional badge support to the `NavItem` component and `NavItemData`
interface, enabling navigation items in the left sidebar of the Asset
Browser Modal to display counts or status indicators.

## Changes

- **`src/types/navTypes.ts`**: Added optional `badge?: string | number`
property to `NavItemData` interface
- **`src/components/widget/nav/NavItem.vue`**: Added `StatusBadge`
rendering when `badge` prop is provided
- **`src/components/widget/panel/LeftSidePanel.vue`**: Wired `badge`
prop from `NavItemData` to `NavItem` for both grouped and ungrouped
items

## Usage

```ts
const navItem: NavItemData = {
  id: 'assets',
  label: 'Assets',
  icon: 'pi pi-folder',
  badge: 5  // Optional - displays count badge
}
```

## Related

- Builds on #8170 which added queue badge functionality

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8207-feat-add-badge-support-to-NavItem-component-2ef6d73d365081669f86fe2fc618e87f)
by [Unito](https://www.unito.io)
2026-01-21 11:48:22 -08:00
Alexander Brown
7b701ad07b fix: Consistent keydown handling for EditableText and TagsInput escape key (#8204)
## Summary

This PR improves keyboard event handling consistency and fixes an issue
where pressing Escape in nested input components would unintentionally
close parent modals/dialogs.

## Changes

### Keyboard Event Fixes

**TagsInput Escape Key Handling**
- Added `@keydown.escape.stop` handler to `TagsInputInput.vue` to
prevent Escape from bubbling up and closing parent modals
- The handler blurs the input and exits editing mode without propagating
the event

**EditableText keyup → keydown Migration**
- Changed `@keyup.enter` to `@keydown.enter` and `@keyup.escape` to
`@keydown.escape`
- Using `keydown` is more consistent with how other UI frameworks handle
these events and provides more responsive feedback
- Updated corresponding unit tests to use `keydown` triggers

### Why keydown over keyup?

- `keydown` fires immediately when the key is pressed, providing faster
perceived response
- Better consistency with browser/OS conventions for action triggers
- Prevents default behaviors (like form submission) more reliably when
needed
- Aligns with other keyboard handlers in the codebase

## Testing

- Updated `EditableText.test.ts` to use `keydown` events
- Updated `NodeHeader.test.ts` to use `keydown.enter`
- Manual testing: Escape in TagsInput no longer closes parent modal

## Checklist

- [x] Unit tests updated
- [x] Keyboard event handlers consistent
- [x] No breaking changes to component API

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8204-fix-Consistent-keydown-handling-for-EditableText-and-TagsInput-escape-key-2ef6d73d365081f0ac6bed8bcae57657)
by [Unito](https://www.unito.io)
2026-01-21 09:16:13 -08:00
AustinMroz
9a6ead37cb Fix doubled player on VHS LoadAudio in vue (#8206)
In vue mode, the VHS Load Audio (Upload) node had 2 audio previews. This
occurred because the native AudioPreview widget was being applied to any
combo widget with the name `audio`. This native preview does not support
the advanced preview functions VHS provides like seeking to specific
start time, trimming to a target duration, or converting from formats
the browser may not support.

This is fixed through a fairly involved cleanup to instead display the
litegraph AudioUI widget as an AudioPreview widget when in vue mode.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8206-Fix-doubled-player-on-VHS-LoadAudio-in-vue-2ef6d73d365081ce8907dca2706214a1)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-01-21 00:14:37 -08:00
Alexander Brown
7a1a2c1abb feat(ui): add shadcn-vue Select components (#8205)
## Summary

Adds shadcn-vue Select components built on Reka UI primitives with
design system styling.

## Changes

**New Components** (`src/components/ui/select/`):
- `Select.vue` - Root wrapper using `SelectRoot` from Reka UI
- `SelectTrigger.vue` - Styled trigger with chevron icon
- `SelectContent.vue` - Dropdown content with scroll buttons, z-index
3000 for PrimeVue dialog compatibility
- `SelectItem.vue` - Individual option with check icon
- `SelectGroup.vue`, `SelectLabel.vue`, `SelectSeparator.vue` - Grouping
support
- `SelectScrollUpButton.vue`, `SelectScrollDownButton.vue` - Overflow
navigation
- `SelectValue.vue` - Placeholder/value display

**Styling**:
- Uses design tokens (`bg-secondary-background`,
`text-muted-foreground`, `border-border-default`)
- Iconify icons via `icon-[lucide--*]` classes
- Smooth transitions and focus states

**Documentation**:
- Comprehensive Storybook stories covering all variants
- `AGENTS.md` with component creation guidelines

## Testing

- [x] Storybook stories work correctly
- [x] Components build without errors

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8205-feat-ui-add-shadcn-vue-Select-components-2ef6d73d365081fd994ddb1123c063e7)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-20 23:17:53 -08:00
Alexander Brown
e503482c6f feat: add maxColumns prop to VirtualGrid for responsive column capping (#8210)
## Summary

Add `maxColumns` prop to VirtualGrid for responsive column capping.

## Changes

- **VirtualGrid**: Add `maxColumns` prop to cap grid columns; refactor
inline styles to Tailwind classes; extract spacer height computation to
helper function
- **AssetGrid**: Use `useBreakpoints` to set responsive `maxColumns`
(1-5 based on Tailwind breakpoints)

## Review Focus

- `maxColumns` behavior when `Infinity` vs finite: does
`gridTemplateColumns` override work correctly?
- Tailwind scrollbar classes replacing scoped CSS
2026-01-20 23:17:06 -08:00
Christian Byrne
c7b5f47055 feat(canvas): hide widgets marked advanced unless node.showAdvanced is true (#8147)
Hides widgets marked with `options.advanced = true` on the Vue Node
canvas unless `node.showAdvanced` is true.

## Changes
- Updates `NodeWidgets.vue` template to check `widget.options.advanced`
combined with `nodeData.showAdvanced`
- Updates `gridTemplateRows` computed to exclude hidden advanced widgets
- Adds `showAdvanced` to `VueNodeData` interface in
`useGraphNodeManager.ts`

## Related
- Backend PR that adds `advanced` flag: comfyanonymous/ComfyUI#11939
- Toggle button PR: feat/advanced-widgets-toggle-button

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8147-feat-canvas-hide-widgets-marked-advanced-unless-node-showAdvanced-is-true-2ec6d73d36508179931ce78a6ffd6b0a)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-01-20 23:02:16 -07:00
Jin Yi
d9e5b07c73 [bugfix] Clear queue button now properly removes initializing jobs from UI (#8203)
## Summary

- Fix: Initializing jobs now properly disappear from UI when cancelled
or cleared
- Add `clearInitializationByPromptIds` batch function for optimized Set
operations
- Handle Cloud vs local environment correctly (use `api.deleteItem` for
Cloud, `api.interrupt` for local)

## Problem

When clicking 'Clear queue' button or X button on initializing jobs, the
jobs remained visible in both AssetsSidebarListView and JobQueue
components until page refresh.

## Root Cause

1. `initializingPromptIds` in `executionStore` was not being cleared
when jobs were cancelled/deleted
2. Cloud environment requires `api.deleteItem()` instead of
`api.interrupt()` for cancellation

## Changes

- `src/stores/executionStore.ts`: Export `clearInitializationByPromptId`
and add batch `clearInitializationByPromptIds` function
- `src/composables/queue/useJobMenu.ts`: Add Cloud branch handling and
initialization cleanup
- `src/components/queue/QueueProgressOverlay.vue`: Fix `onCancelItem()`,
`cancelQueuedWorkflows()`, `interruptAll()`
- `src/components/sidebar/tabs/AssetsSidebarTab.vue`: Add initialization
cleanup to `handleClearQueue()`


[screen-capture.webm](https://github.com/user-attachments/assets/0bf911c2-d8f4-427c-96e0-4784e8fe0f08)


🤖 Generated with [Claude Code](https://claude.com/claude-code)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8203-bugfix-Clear-queue-button-now-properly-removes-initializing-jobs-from-UI-2ef6d73d36508162a55bd84ad39ab49c)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 14:15:58 +09:00
Alexander Brown
73cfbd9833 feat(StatusBadge): add dot mode with CVA variants (#8202)
## Summary

Refactors StatusBadge to use CVA (class-variance-authority) for variant
management and adds a new `dot` mode for label-free status indicators.

## Changes

- **CVA variants** (`statusBadge.variants.ts`): Extracts styling logic
into a CVA config with:
  - `severity`: `default` | `secondary` | `warn` | `danger` | `contrast`
- `variant`: `label` (text badge) | `dot` (small indicator) | `circle`
(numeric badge)
- **StatusBadge.vue**: Simplified component using CVA; auto-selects
`dot` variant when no label provided
- **Storybook stories**: Comprehensive coverage of all severities and
variants

## Breaking Changes

- `label` prop is now optional (was required)
- `label` accepts `string | number` (was `string` only)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8202-feat-StatusBadge-add-dot-mode-with-CVA-variants-2ef6d73d36508120beedd04b2c277227)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-20 20:59:45 -08:00
Comfy Org PR Bot
9669100c14 1.38.8 (#8193)
Patch version increment to 1.38.8

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8193-1-38-8-2ef6d73d3650817baff8d66d3524b2e7)
by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
v1.38.8
2026-01-20 20:06:56 -08:00
Jin Yi
ac825bdb87 [feat] Show dynamic header based on active assets tab (#8199) 2026-01-21 13:06:44 +09:00
Jin Yi
327e37db04 [bugfix] Use asset_hash for LoadImage node in Cloud mode (#8200)
## Summary
Fix 404 error when adding imported assets to workflow as LoadImage nodes
in Cloud mode.

## Changes
- **What**: Use `asset_hash` (hash-based filename) instead of `name`
(original filename) when creating LoadImage nodes in Cloud mode
- **Files**: `useMediaAssetActions.ts` - modified `addWorkflow` and
`addMultipleToWorkflow` functions
- **Tests**: Added `useMediaAssetActions.test.ts` with Cloud/OSS
filename selection tests

## Review Focus
- Cloud vs OSS branching logic using `isCloud && asset.asset_hash`

🤖 Generated with [Claude Code](https://claude.ai/code)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8200-bugfix-Use-asset_hash-for-LoadImage-node-in-Cloud-mode-2ef6d73d365081d785b0d7a94e73c55e)
by [Unito](https://www.unito.io)
2026-01-21 12:13:52 +09:00