Commit Graph

5041 Commits

Author SHA1 Message Date
Christian Byrne
2b8d354862 improve type narrowing syntax (#5380) 2025-09-06 20:27:44 -07:00
AustinMroz
db37693688 Remove accidental onMouseDown handler (#5405)
* Remove accidental onMouseDown handler

* Fix test snapshot

* Add test that onMouseDown isn't overwritten
2025-09-06 20:22:59 -07:00
Christian Byrne
c2eb4f03e9 fix: onNodeRemoved not called when loading new graph (and tearing down previous) (#5407)
* standardize graph cleanup

* test: fix useCoreCommands tests and add regression test

- Fix mocking to properly simulate app.clean() calling graph.clear()
- Add intelligent subgraph detection in mock to match real implementation
- Add regression test for Vue node cleanup bug to prevent future regressions
- Ensures app.clean() properly triggers onNodeRemoved events through graph.clear()

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Co-Authored-By: Claude <noreply@anthropic.com>

* fix unit tests

* move beforeLoadNewGraph to before graph is cleaned

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 19:35:57 -07:00
Arjan Singh
88809c7006 [ci] add concurrency=auto to eslint (#5408)
Update eslint dependencies to support [multithreaded execution](https://eslint.org/blog/2025/08/multithread-linting/).
2025-09-06 16:57:42 -07:00
Jin Yi
2eb5c2ab91 fix: feature flags and manager state handling (#5317)
* fix: Replace reactive feature flags with non-reactive approach

- Changed managerUIState from computed to getManagerUIState() function
- Ensures fresh computation on each call to avoid timing issues
- Updates all consumers to use the new function-based approach
- Fixes manager UI state determination issues

This change addresses the reactivity issues where feature flags were not
updating properly due to Vue's reactive system limitations with external
API values.

* fix: Add HelpCenter manager state handling and API version switching

- Fixed HelpCenter manager extension to check manager state
- Fixed 'Manager' command to respect manager state
- Added dynamic API prefix switching based on manager state
- Added debug logging for manager state determination

This ensures legacy manager uses /api/ prefix and new manager uses /api/v2/ prefix

* fix: Simplify manager state determination and fix API timing issues

- Remove unnecessary extension check from manager state store
- Use only feature flags (client and server) for state determination
- Default to NEW_UI when server flags not loaded (safer default)
- Fix ImportFailInfoBulk to not send empty requests
- Resolves initial 404 errors on installed API calls

* fix: Correct manager state determination for non-v4 servers

- Fix serverSupportsV4=false returning DISABLED instead of LEGACY_UI
- Server without v4 support should use legacy manager, not disable it
- Clarify condition for server v4 + client non-v4 case

* chore: Remove debug console.log statements

- Remove all debug logging from manager state store
- Remove logging from comfy manager service
- Clean up code for production

* test: Update manager state store tests to match new logic

- Update test expectations for server feature flags undefined case (returns NEW_UI)
- Update test expectations for server not supporting v4 case (returns LEGACY_UI)
- Tests now correctly reflect the actual behavior of the manager state logic

* fix: Remove dynamic API version handling in manager service

- Remove getApiBaseURL() function and axios interceptor
- Always use /api/v2/ for New Manager (hardcoded)
- Add isManagerServiceAvailable() to block service calls when not in NEW_UI state
- Simplify API handling as manager packages are now completely separated

* refactor: Add helper functions to managerStateStore for better code reuse

- Add isManagerEnabled(), isNewManagerUI(), isLegacyManagerUI() helpers
- Add shouldShowInstallButton(), shouldShowManagerButtons() for UI logic
- Update components to use helper functions where applicable
- Add comprehensive tests for new helper functions
- Centralize state checking logic to reduce duplication

* fix: Ensure SystemStats is loaded before conflict detection

- Move conflict detection from App.vue to GraphCanvas.vue
- Check manager state before running conflict detection
- Ensures SystemStats and feature flags are loaded first
- Prevents unnecessary API calls when manager is disabled

* docs: Clarify feature flag default behavior in manager state

- Add detailed comments explaining why NEW_UI is the default
- Clarify that undefined state is temporary during WebSocket connection
- Document graceful error handling when server doesn't support v2 API

* fix: Ensure consistent manager state handling for legacy commands

- Legacy commands now show error toast in NEW_UI mode
- Settings fallback for DISABLED mode
- Consistent error handling across all manager entry points
- Legacy commands only work in LEGACY_UI mode as expected

* refactor: centralize manager opening logic into managerStateStore

- Create openManager() function in managerStateStore to eliminate duplicate code
- Replace 8+ repeated switch statements across different files with single function
- Fix inconsistency where legacy command failure in LEGACY_UI mode incorrectly opened new manager
- Add support for legacy-only commands that should show error in NEW_UI mode
- Ensure all manager entry points behave consistently according to feature flags
- Clean up unused imports and fix ESLint errors

This addresses Christian's code review feedback about duplicate switch statements
and improves maintainability by providing a single source of truth for manager
opening logic.

* fix: use correct i18n import in managerStateStore

- Replace useI18n with direct t import from @/i18n
- Fixes issue where error messages showed as numbers (e.g. '26') instead of text
- Ensures toast messages display correctly in NEW_UI mode when legacy commands are invoked

* feature: initial tab fix

* test: Fix managerStateStore test failures by adding missing mocks

The test was failing because managerStateStore imports dialogService,
which imports ErrorDialogContent.vue that instantiates the app object.
This caused api.addEventListener errors in tests.

Added proper mocks for:
- dialogService
- commandStore
- toastStore

This prevents the problematic import chain and fixes the test failures.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: convert managerStateStore to composable

- Move managerStateStore from store to composable pattern
- All functions are non-reactive utilities that don't need state management
- Follows Pinia guideline: "If it's not reactive, it shouldn't be in a store"
- Update all import paths across 8 files
- Move and update test file accordingly

This change improves architecture consistency as other utility functions
in the codebase also use composables rather than stores when reactivity
is not required.

* refactor: use readonly computed properties instead of getter methods

- Convert all getter methods to readonly computed properties
- Follows Vue conventions for better performance through caching
- Change access pattern from function calls to .value properties
- Update all usages across 6 files
- Thanks to @DrJKL for the suggestion

This improves performance by caching computed values and aligns
with Vue's reactive system patterns.

* fix: check isManagerEnabled check to GraphCanvas.vue to avoid the side-effects of calling useConflictDetection which  include calling useComfyManagerStore

* chore: console.log to console.debug

* chore: useConflictDetection().initializeConflictDetection()

* test: add mockManagerDisabled option to disable manager in Playwright tests

- Add mockManagerDisabled parameter to ComfyPage.setup() (defaults to true)
- Override api.getServerFeature() to return false for manager feature flag
- Prevents manager initialization from interfering with subgraph tests
- Individual tests can still enable manager when needed by passing mockManagerDisabled: false

* chore: text modified

* fix: resolve CI/CD failures by fixing manager initialization timing

## Problem
GraphCanvas.vue was initializing conflict detection during component setup,
causing side effects in test environment where manager is disabled. This led
to 4 Playwright test failures in PR #5317.

## Root Cause
- GraphCanvas.vue called useConflictDetection() in setup phase
- This triggered store side effects even when manager was disabled
- systemStats wasn't ready when checking manager state

## Solution
1. Removed conflict detection initialization from GraphCanvas.vue entirely
2. Refactored systemStatsStore to use VueUse's useAsyncState pattern
3. Added isInitialized check in useManagerState to wait for systemStats
4. Updated useConflictDetection to check manager state internally

## Changes
- **GraphCanvas.vue**: Removed all conflict detection code
- **systemStatsStore**: Implemented useAsyncState for proper async handling
- **useManagerState**: Added isInitialized check before checking manager state
- **useConflictDetection**: Added internal manager state validation
- **App.vue**: Removed unnecessary fetchSystemStats calls
- **Tests**: Updated unit tests for new async behavior

## Test Results
All 4 previously failing Playwright tests now pass:
- featureFlags.spec.ts (feature flag handling)
- subgraph.spec.ts (breadcrumb updates, DOM cleanup)
- widget.spec.ts (image changes)

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Co-Authored-By: Claude <noreply@anthropic.com>

* chore: modified the note

* fix: test code modified

* fix: when manager is new manager ui, conflict detectetion should work

* fix: ensure fetch system stats before determine manager stats & when new ui & call legacy ui, open new manger dialog by default

* chore: unnecessary .value deleted & fetch name modified to refetch

* fix: ref type .value needed

* chore: vue use until pattern for waiting initializing

* fix: .value added

* fix: useManagerState test to properly mock reactive refs

The test was failing because it was mocking systemStats and isInitialized as plain values instead of reactive refs. The actual composable uses storeToRefs which returns refs with .value properties.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: when system stats initialized, use until(systemStatsStore.isInitialized)

* fix: test

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 14:04:09 -07:00
Christian Byrne
57ebba1e72 fix: replace invalid return with exit 0 in backport workflow (#5401)
Fixes shell script error where 'return' was used outside of a function.
In shell scripts, 'exit 0' should be used to exit with success status.

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Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 13:25:01 -07:00
Jin Yi
30d337c264 fix: packEnable button added hasConflict props (#5392) 2025-09-06 12:37:06 -07:00
Christian Byrne
b4b732ad8f [refactor] Extract Vue node entry point logic into focused composables (#5390)
* refactor: Extract Vue node entry point logic into focused composables

- Extract logic from GraphCanvas.vue (735→200 lines) into 3 composables:
  - useVueNodeLifecycle: Node manager initialization and cleanup
  - useViewportCulling: Viewport culling with transform sync
  - useNodeEventHandlers: Node selection, collapse, title handlers

- Remove type assertions by using comfyApp.canvas instead of canvasStore.canvas
- Eliminate getter anti-pattern with proper Vue reactive refs
- Fix all TypeScript compatibility issues without workarounds
- Maintain proper separation of concerns and Vue-idiomatic patterns

* style: Remove extra comments from return statement

* [auto-fix] Apply ESLint and Prettier fixes

* style: Remove conversational comments

- Remove temporary comments that only made sense in refactoring context
- Clean up comment wording to be more permanent/professional
- Keep meaningful comments about code behavior and architecture

---------

Co-authored-by: GitHub Action <action@github.com>
2025-09-06 04:26:23 -07:00
Benjamin Lu
8445605777 fix: correct Vue ref auto-unwrapping in slot components (#5378)
Fixed the misuse of exposed template refs in InputSlot and OutputSlot components.
When Vue exposes a Ref via defineExpose, it auto-unwraps it on the parent
component instance. The previous code was incorrectly double-unwrapping by
calling .value on an already unwrapped HTMLElement.

Changes:
- Updated type to ComponentPublicInstance with unwrapped HTMLElement
- Replaced watch with watchEffect for better timing handling
- Removed incorrect .value access on auto-unwrapped ref

This ensures slot elements are properly registered with useDomSlotRegistration,
fixing slot position tracking and hit-testing in the layout system.

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Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 03:37:39 -07:00
pythongosssss
0df7a53ead Rework theme menu (#5161)
* Change theme "button" to sub menu of all themes

* Add test for theme menu

* Prevent separator being added before View

* Refactor test

* Update locales [skip ci]

* Fix has-text vs text-is change breaking other tests

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: bymyself <cbyrne@comfy.org>
2025-09-06 03:09:58 -07:00
Christian Byrne
0854194aa1 [refactor] Refactor rendering-related files to DDD organization (#5388)
* refactor rendering-related files to DDD organization

* add to git ignore ignore revs
2025-09-06 02:47:37 -07:00
AustinMroz
f719ed941f When converting single group to subgraph, also convert children (#5217)
* On conversion of single group, convert children

If convert to subgraph is called on a selection consisting of a single
group, the groups children are also converted to subgraph.

* Update locales [skip ci]

* Create new set to avoid mutating passed argument

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-06 02:15:54 -07:00
Christian Byrne
b00952e6b3 [lint] Enforce custom dark-theme: prefix instead of standard dark: prefix (#5382)
- Add vue/no-restricted-class ESLint rule to catch dark: prefix usage
- Fix existing violation in FormImageUpload.vue (dark: -> dark-theme:)
- Ensures consistent usage of project's custom Tailwind variant
- Violations will fail builds and be caught during development

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Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 01:57:46 -07:00
Christian Byrne
42128fa39f [fix] Fix step prop scaling issue on numeric Vue widgets (#5386)
* use step2 -> step bind on slider widget

* fix: Use step2 instead of legacy step property in WidgetSlider

The WidgetSlider was using the legacy `step` property (10x input spec value)
instead of `step2` (correct input spec value). This caused input spec step
values to appear 10x larger than intended.

- Use `widget.options.step2` (correct input spec value)
- Remove fallback to `widget.options.step` (legacy 10x value)
- Both properties coexist, so step2 should always be preferred

Fixes input spec step values not being respected in Vue node sliders.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 01:57:08 -07:00
Benjamin Lu
9122a4758d Implement proper invalidation on switch (#5383) 2025-09-06 01:49:01 -07:00
Alexander Piskun
e65ebdb4c2 add prices for StabilityAudio API nodes (#5387) 2025-09-06 01:47:46 -07:00
Benjamin Lu
a9715a8a09 [cleanup] Remove debug logging from slot layout updates (#5384) 2025-09-06 01:47:21 -07:00
Christian Byrne
718ec42deb [refactor] Consolidate reroute handlers (#5379)
- Replace handleRerouteAdd + handleRerouteUpdate with single handleRerouteUpsert
- Both operations performed identical logic (full layout replacement)
- Remove redundant parameter passing (rerouteIdStr + rerouteId)
- Remove 'export type { LayoutStore } from types' pattern that obscures dependencies
2025-09-06 00:36:51 -07:00
Christian Byrne
104760b2c2 remove unused spatial index manager (#5381) 2025-09-06 00:36:37 -07:00
Christian Byrne
bd299b8210 [devex] Update hotfix release command to work with new automated backporting process (#5271)
* Update hotfix release command for modern automated backport workflow

- Add Step 0 to check automated backport status first
- Emphasize this command is fallback when automation fails
- Add critical draft release publishing step (uncheck 'Set as latest')
- Add ComfyUI requirements.txt PR creation with exact template
- Update workflow context for modern automated backports

* Restructure hotfix release command for modern workflow

- Add clear process overview and context at top
- Step 1: Try automated backports first (via labels)
- Fallback to manual cherry-picking only if automation fails
- Add critical draft release publishing step (uncheck 'Set as latest')
- Add ComfyUI requirements.txt PR creation with exact template
- Remove time estimates and reorganize for clarity
- Update step numbering and cross-references

* Enable backport automation for already-merged PRs

- Add 'labeled' trigger to backport workflow
- Allow backport automation when needs-backport label is added to merged PRs
- Supports hotfix workflow where labels are added retroactively
- Maintains existing behavior for PRs merged with labels already present

* Prevent duplicate backport triggers with idempotency check

- Add check for existing backport PRs before starting backport process
- Skip backport work if PRs already exist for the same PR number
- Prevents double execution when both 'labeled' and 'closed' events trigger
- Maintains workflow reliability and avoids duplicate backport PRs

* Add smart backport detection to hotfix command

- Check for existing automated backport PRs and their status
- Path A: Skip to version bump if backports already merged
- Path B: Guide user to merge pending backport PRs first
- Path C: Fall back to manual cherry-picking if no/failed automation
- Add clear workflow path documentation for different scenarios

* Add automated fork handling for ComfyUI requirements.txt PRs

- Check if fork exists, create if needed
- Clone fork to local ComfyUI-fork directory
- Create branch, update requirements.txt with sed
- Create PR from fork using gh CLI with exact template format
- Handle both new and existing fork scenarios
- Keep fork directory for future updates

* [style] improve backport workflow logging and structure

- Change ::notice to ::warning for existing backports per @DrJKL's feedback
- Refactor conditional to use guard clause pattern per @DrJKL's suggestion
- Improves readability and follows conventional shell scripting patterns

Addresses @DrJKL's review comments in PR #5271
2025-09-05 21:11:46 -07:00
Christian Byrne
687580e155 [docs] Fix ADR numbering and add missing entry to README (#5365)
- Rename 0004-crdt-based-layout-system.md to 0003-crdt-based-layout-system.md
- Update title from "4. Centralized..." to "3. Centralized..."
- Add ADR 0003 entry to docs/adr/README.md index table

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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-05 20:38:05 -07:00
Christian Byrne
0fdc584f34 refactor: Remove branch protection API calls from release workflow (#5376)
Branch protection for core/X.XX branches will now be managed through
GitHub repository rulesets with wildcard pattern matching, providing
more consistent and centralized protection rule management.
2025-09-05 20:00:07 -07:00
Simula_r
0bc53eb2ad Fix/toolbox node detection (#5361)
* refactor: dont need will change on animations

* fix: by disabling parent pointer events and forcing on child element

* fix: color picker watch with immediate option

* Update test expectations [skip ci]

---------

Co-authored-by: Jake Schroeder <jake.schroeder@isophex.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-05 18:34:11 -07:00
AustinMroz
a69b241f07 Fix incorrect id resolution in image preview store (#5357) 2025-09-05 15:04:34 -05:00
AustinMroz
1ae67dd9d1 Fix double click primitive widgets with subgraphs (#5372)
Double clicking the input slot of a node creates and connects a
primitive widget. However, this code would always add the created
primitive to the root graph.
2025-09-05 10:35:55 -07:00
Benjamin Lu
091a3b3136 chore: remove MCP config and related dev entries (#5362) 2025-09-05 09:49:13 -07:00
Benjamin Lu
fac27723fb [refactor] Use public nodes getter instead of private _nodes property (#5369) 2025-09-05 09:11:39 -07:00
Comfy Org PR Bot
f0c607e940 [release] Increment version to 1.27.1 (#5366)
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
v1.27.1
2025-09-04 23:37:53 -07:00
Christian Byrne
d4916fa999 Change monorepo conversion ADR status to accepted (#5364) 2025-09-04 22:47:02 -07:00
Christian Byrne
a49cbab684 [docs] ADR: Centralized Layout Management with CRDT (#5233)
Adds ADR-0004 documenting the architectural decision to implement centralized layout management using CRDT backing store with command pattern architecture.

## Key Technical Decisions Documented

- **Centralized State Management**: Move from scattered `node.position` mutations to single authoritative layout store
- **CRDT Foundation**: Yjs-backed store provides conflict resolution and collaboration readiness
- **Command Pattern**: All spatial mutations flow through explicit commands for undo/redo and system coordination
- **Reactive Architecture**: Transition from O(n) diff-based change detection to O(1) signal-based reactivity

## Current Architecture Problems Addressed

- Performance bottlenecks from polling-based change detection in complex workflows
- Position conflicts between LiteGraph canvas and DOMwidgets.ts overlay systems
- Inability to support collaborative editing due to direct mutation patterns
- Renderer lock-in preventing alternative rendering backends
2025-09-04 22:32:06 -07:00
Alexander Brown
3fbcf4aa7e knip: YOLO pass, all the unused exports enabled, YAGNI for the rest (#5313)
* knip: Enable unusedBinaries, add two exceptions

* knip: YOLO pass, all the unused exports enabled.
Paired with @christian-byrne to allow for some special cases to remain with custom knip ignore tags.

* knip: remove post-rebase
2025-09-04 22:29:44 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00
Alexander Brown
58313ea05b devex: re-add caching of playwright browser installs (#5350) 2025-09-04 12:18:11 -07:00
filtered
ae690bbfa4 DevX: Update CSS directives for Tailwind v4 (#5347)
- Provides proper IDE hints and removes warnings from .vue SFC files.
- Replaces all the v2 info with v4.
2025-09-04 10:32:22 -07:00
filtered
9920f310be [CI] Fix action throws after pnpm change (#5342) 2025-09-04 00:27:05 -07:00
Comfy Org PR Bot
ec7de6f4c5 [release] Increment version to 1.27.0 (#5343)
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
v1.27.0
2025-09-03 23:58:58 -07:00
Alexander Brown
a82fcd8ec6 Knip: Enable more rules (#5309)
* knip: Simplify config

* knip: enable unlisted, fix issues

* knip: Add ignore for build dependencies (Vite plugin indirect reference)

* knip: Prune dependencies

* knip: One more Unused dep

* git: Standard line end for yaml

* [auto-fix] Apply ESLint and Prettier fixes

* knip: Add exceptions for tailwindcss post-rebase.
Not sure why we need to except it.

* Update test expectations [skip ci]

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 22:57:53 -07:00
filtered
9a9f8c72f2 Fix electron types update command in CI (#5337)
Use --workspace-root flag to install at workspace level
2025-09-03 22:45:51 -07:00
filtered
065d9e82b9 [chore] Update electron-types to 0.4.69 (#5339) 2025-09-03 22:35:01 -07:00
Alexander Piskun
4748378387 add prices for ByteDance Video API nodes (#5336) 2025-09-03 22:28:19 -07:00
Arjan Singh
ad64dbb81a [feat] register UNETLoader, UpscaleModelLoader, StylemModelLoader... (#5324)
* [feat] register UNETLoader, UpscaleModelLoader, StylemModelLoader, GLIGENLoader

Also added tests for modelToNodeStore

* [fix] code review feedback on tests

* [fix] typescript bikeshedding

* [fix] remove unnecessary interface mocks
2025-09-04 01:24:24 +00:00
Johnpaul Chiwetelu
3c247e57f3 Remove caching of Playwright browsers from CI workflow (#5325)
* [refactor] Remove caching of Playwright browsers from CI workflow

* restore upload artifact path

* [fix] Adjust timeout for playwright tests to allow up to 15 minutes

* [fix] Update artifact name for Playwright report to match standard naming convention
2025-09-03 23:22:36 +01:00
Christian Byrne
589c362bc6 Trigger CI (#5326)
* Trigger CI

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 14:34:54 -07:00
AustinMroz
c4bb8a1435 Improve click regions for widget interaction (#5253) 2025-09-03 12:44:13 -07:00
Simula_r
c74c1c014f Feat/adaptive lod threshold (#5249)
* feat: use a physical min font size as the LOD threshold instead of an abritrary zoom level that is different on different screens

* feat: min 1px font size, max 24ox font size

* refactor: settings text

* refactor: settings text

* refactor: version

* fix: default font size from 10 to 8

* feat: cache the threshold and move it's calculation out of the render loop

* refactor: comments

* refactor: removed package-lock

* refactor: improve how we manage deprecated settings, and removed any types

* refactor: how the migration settings formula works so we get prev settings closer to the new font size setting

* test: add in zoom and settings test for LOD

* refactor: tests to use best practices

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 12:38:44 -07:00
Alexander Brown
85017dbba0 Upgrade: Tailwind v4 (#5246)
* temp: move tailwind calls out of the layer

* temp: ts tailwind config

* upgrade: Tailwind v4
This got a little out of hand.
Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly.

* upgrade: bg-opacity is now a modifier

* fix: Classic menu buttons assume a border

* Update test expectations [skip ci]

* fix: New preflight removal pattern

* fix: Skeletons don't have skin

* Update test expectations [skip ci]

* fix: Missing @reference

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-03 12:37:43 -07:00
Johnpaul Chiwetelu
caee3832a5 Playwright Test Sharding (#5311)
* [feat] Enhance Playwright testing workflow with sharding and report merging

* feat: shard playwright tests into 8 processes
2025-09-03 12:16:37 -07:00
Christian Byrne
e1f29465a9 [fix] Enable mouse gestures over video previews (#5279)
* [fix] Enable mouse gestures over video previews - fixes ctrl+scroll zoom and space+drag panning

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [improve] Enhance code clarity in media gesture handling with descriptive constants

* [clean] Remove dangling comment in handlePointer method

* [improve] Use satisfies and partial mocking for better type safety in tests

- Replace 'as any' with vi.mocked({partial: true}) for store mocks
- Use 'satisfies Partial<Event>' for better event type checking
- Remove 'not.toThrow' test as it tests default behavior
- Improve test readability and type safety per review feedback

* [improve] Test actual canvas existence check instead of side effects

- Replace vague 'graceful handling' test with specific 'early return' test
- Verify that getCanvas() is actually called to check canvas existence
- Test early return behavior when canvas is null rather than just preventDefault side effect
- More robust test that validates the intended logic flow

* [refactor] Use localized mocking instead of global mock functions

- Replace global mockGetCanvas and mockGet with in-situ vi.mocked() calls
- Extract store functions directly in test cases for better locality
- Follow DrJKL's suggestion for cleaner test structure
- Maintains same test coverage with improved readability

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-03 12:01:45 -07:00
Comfy Org PR Bot
0afbf94eb7 [release] Increment version to 1.26.9 (#5322)
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
v1.26.9
2025-09-03 13:53:47 -04:00
snomiao
f7889b514e [test] Fix flaky TTL expiration test in remoteWidgets.spec.ts (#5306)
* [test] Fix flaky TTL expiration test in remoteWidgets.spec.ts

The test 'refreshes options when TTL expires' was flaky due to timing issues.
Fixed by:
- Increasing initial widget update wait from 256ms to 300ms for stability
- Extending TTL expiration wait from 512ms to 600ms to ensure TTL has fully expired
- Adding explicit click location and wait after refresh trigger
- Adding clear comments explaining the timing requirements

This should make the test more reliable by providing sufficient buffer time for the TTL to expire and the widget to refresh properly.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* [chore] Fix formatting in remoteWidgets.spec.ts

Remove trailing whitespace as per prettier rules

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-04 02:22:11 +09:00