Commit Graph

6793 Commits

Author SHA1 Message Date
bymyself
77e13d312c feat: add survey registry for feature survey configurations
Amp-Thread-ID: https://ampcode.com/threads/T-019c7db5-bd68-713b-bf60-4b1022483308
2026-02-20 17:07:11 -08:00
Christian Byrne
337e0486ea feat: client-side distribution filtering for blueprint subgraphs (#8686)
Adds client-side filtering of blueprint subgraphs by distribution.

**Changes:**
- Added `includeOnDistributions` typed field to `GlobalSubgraphData` in
`api.ts`
- Distribution detection: `isCloud → 'cloud'`, `isDesktop → 'desktop'`,
else `'localhost'`
- Filters subgraphs before loading — excluded blueprints are never
fetched

**Depends on:** Comfy-Org/workflow_templates schema update (merge first)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8686-feat-client-side-distribution-filtering-for-blueprint-subgraphs-2ff6d73d365081d29f79c4e3cab174ac)
by [Unito](https://www.unito.io)
2026-02-20 17:02:54 -08:00
Christian Byrne
b27eb5861a fix(queue): allow deleting failed jobs from queue progress UI (#8478)
## Summary
Failed jobs could not be removed from the Media Assets queue progress
panel because `useJobActions` only supported cancel for pending/running
jobs.

## Changes
- Add `deleteAction`, `canDeleteJob`, `runDeleteJob` to `useJobActions`
composable
- Export `removeFailedJob` from `useJobMenu` with optional task
parameter
- Update `ActiveMediaAssetCard.vue` to show delete button on failed jobs

## Testing
1. Queue a workflow that will fail (e.g., missing model)
2. Open Media Assets panel
3. Hover over the failed job card → delete button (circle-minus icon)
appears
4. Click delete → job is removed from queue


┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-20 16:49:36 -08:00
Benjamin Lu
b3aed9afd0 feat: split job history into a dedicated sidebar tab (#8957)
## Summary

Move queue job history into a dedicated sidebar tab (gated by `Comfy.Queue.QPOV2`) and remove mixed job-history UI from the Assets sidebar so assets and job controls are separated.

## Changes

- **What**:
  - Added `JobHistorySidebarTab` with reusable job UI primitives: `JobFilterTabs`, `JobFilterActions`, `JobAssetsList`, and shared `JobHistoryActionsMenu`.
  - Added reactive `job-history` tab registration in `sidebarTabStore`; prepends above Assets when `Comfy.Queue.QPOV2` is enabled and unregisters cleanly when disabled.
  - Added debounced search to `useJobList` (filters by job title, metadata, and prompt id).
  - Extracted clear-history dialog logic to `useQueueClearHistoryDialog` and reused it from queue overlay and job history tab.
  - Removed active-job rendering and queue-clear controls from assets list/grid/tab views; assets sidebar now focuses on media assets only.
  - Removed the QPOV2 gate from `MediaAssetViewModeToggle` and updated queue/job localized copy.
  - Added and updated tests for queue overlay header actions, job filters, search filtering, sidebar tab registration, and assets sidebar behavior.

## Review Focus

- Verify QPOV2 toggle behavior:
  - `Docked Job History` menu action toggles `Comfy.Queue.QPOV2`.
  - `job-history` tab insertion/removal order and active-tab reset on removal.
- Verify behavior split between tabs:
  - Job controls (cancel/delete/view/filter/search/clear history/clear queue) live in Job History.
  - Assets sidebar loading/empty states and list/grid rendering remain correct after removing active jobs.

## Screenshots (if applicable)
<img width="670" height="707" alt="image" src="https://github.com/user-attachments/assets/3a201fcb-d104-4e95-b5fe-49c4006a30a5" />
2026-02-20 16:42:41 -08:00
AustinMroz
7baa14af86 Fix badges to bottom of node (#9033)
| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/75171909-829e-49c0-9d94-3d5588f28f05"
/> | <img width="360" alt="after"
src="https://github.com/user-attachments/assets/1ee438c7-8231-4d8f-abea-f901a682dfa3"/>|

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-02-20 15:49:15 -08:00
Benjamin Lu
7921c38db9 chore: trigger snapshot refresh (#9027)
## Summary
- apply a tiny docs-only wording update in `README.md`
- create a non-functional diff to trigger snapshot regeneration workflow

## Testing
- pnpm typecheck
- pnpm lint

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-02-20 14:48:25 -08:00
jaeone94
46c40c755e feat: node-specific error tab with selection-aware grouping and error overlay (#8956)
## Summary
Enhances the error panel with node-specific views: single-node selection
shows errors grouped by message in compact mode, container nodes
(subgraph/group) expose child errors via a badge and "See Error" button,
and a floating ErrorOverlay appears after execution failure with a
deduplicated summary and quick navigation to the errors tab.

## Changes
- **Consolidate error tab**: Remove `TabError.vue`; merge all error
display into `TabErrors.vue` and drop the separate `error` tab type from
`rightSidePanelStore`
- **Selection-aware grouping**: Single-node selection regroups errors by
message (not `class_type`) and renders `ErrorNodeCard` in compact mode
- **Container node support**: Detect child-node errors in subgraph/group
nodes via execution ID prefix matching; show error badge and "See Error"
button in `SectionWidgets`
- **ErrorOverlay**: New floating card shown after execution failure with
deduplicated error messages, "Dismiss" and "See Errors" actions;
`isErrorOverlayOpen` / `showErrorOverlay` / `dismissErrorOverlay` added
to `executionStore`
- **Refactor**: Centralize error ID collection in `executionStore`
(`allErrorExecutionIds`, `hasInternalErrorForNode`); split `errorGroups`
into `allErrorGroups` (unfiltered) and `tabErrorGroups`
(selection-filtered); move `ErrorOverlay` business logic into
`useErrorGroups`

## Review Focus
- `useErrorGroups.ts`: split into `allErrorGroups` / `tabErrorGroups`
and the new `filterBySelection` parameter flow
- `executionStore.ts`: `hasInternalErrorForNode` helper and
`allErrorExecutionIds` computed
- `ErrorOverlay.vue`: integration with `executionStore` overlay state
and `useErrorGroups`

## Screenshots
<img width="853" height="461" alt="image"
src="https://github.com/user-attachments/assets/a49ab620-4209-4ae7-b547-fba13da0c633"
/>
<img width="854" height="203" alt="image"
src="https://github.com/user-attachments/assets/c119da54-cd78-4e7a-8b7a-456cfd348f1d"
/>
<img width="497" height="361" alt="image"
src="https://github.com/user-attachments/assets/74b16161-cf45-454b-ae60-24922fe36931"
/>

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-02-20 12:14:52 -08:00
Robin Huang
c2452c5d20 feat: add tooltip to clear queued jobs button in expanded queue overlay (#9020)
Adds a "Clear all jobs" tooltip to the cancel queued jobs button in the
expanded job queue header, matching the tooltip pattern used elsewhere
in the queue overlay.

Helps the user understand what this button does.

## Test plan
- Open the expanded job queue modal with queued jobs
- Hover over the cancel (list-x) button next to the queued count
- Verify the "Clear all jobs" tooltip appears

<img width="399" height="267" alt="Screenshot 2026-02-20 at 11 24 36 AM"
src="https://github.com/user-attachments/assets/9c83a3e8-4905-44ee-b270-b16401e9a20c"
/>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:00:35 +00:00
Christian Byrne
7fba000d68 feat: default Vue Nodes (Nodes 2.0) to enabled for new cloud installs (#9009)
## Summary

Default Nodes 2.0 (`Comfy.VueNodes.Enabled`) to `true` for new cloud
installs (≥1.41.0).

## Changes

- **What**: Add `defaultsByInstallVersion: { '1.41.0': isCloud }` to the
`Comfy.VueNodes.Enabled` setting. Since `isCloud` is a compile-time
constant, cloud builds get `{ '1.41.0': true }` while local builds get
`{ '1.41.0': false }` (tree-shaken away).

## Review Focus

- Version threshold `1.41.0` — should this match a specific upcoming
release?
- Existing users (installed before 1.41.0) and non-cloud builds are
unaffected — they keep the `defaultValue: false` fallback.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-02-20 09:11:49 -08:00
AustinMroz
306fb94cf5 Linear mode arrangement tweaks (#8853)
Planning to keep updates smaller and more contained in the interest of
collaboration and velocity
- The breadcrumb hamburger menu that provides workflow options is now
displayed in linear mode
- As part of this change, the reka-ui popover component now accepts
primvevue format MenuItems
- I prefer the format I had, but this makes transitioning stuff easier.
- The simplified linear history is moved to always be horizontal and
shown beneath previews.
- The label has been removed from the "Give Feedback" button on desktop
so it does not overlap
- The full side toolbar is displayed in linear mode
  - This is temporary,  but it gets the dead code pruned out now.
- Lays some groundwork for selecting an asset from the assets panel to
also select the item in the main linear panel
- The api `promptQueued` event can now optionally include a promptIds,
which list the ids for all jobs that were queued together as part of
that batch
- Update the max for the `number of generations` field to respect the
recently updated cloud limits

| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/e632679c-d727-4882-841b-09e99a2f81a4"
/> | <img width="360" alt="after"
src="https://github.com/user-attachments/assets/a9bcd809-c314-49bd-a479-2448d1a88456"/>|

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8853-Linear-mode-arrangement-tweaks-3066d73d365081589355ef753513900b)
by [Unito](https://www.unito.io)
2026-02-20 03:17:19 -08:00
Jin Yi
7bf9d51d1d [bugfix] Show active job count in assets sidebar badge (#9015)
## Summary
Assets sidebar badge now shows total active jobs (pending + running)
instead of only pending jobs, making it consistent with the "X active
jobs" label inside the panel.

## Changes
- **What**: Changed `iconBadge` in `useAssetsSidebarTab` from
`pendingTasks.length` to `activeJobsCount` (pending + running)
- Badge still hidden when QPO V2 is disabled (legacy queue)

## Review Focus
- Whether `activeJobsCount` (pending + running) is the correct metric
for the badge

<img width="1718" height="1327" alt="스크린샷 2026-02-20 오후 7 46
40(2)"
src="https://github.com/user-attachments/assets/4d0d2bed-8be9-44d7-bd62-4dd8c075d265"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9015-bugfix-Show-active-job-count-in-assets-sidebar-badge-30d6d73d365081c287a6ce9bc0a60244)
by [Unito](https://www.unito.io)
2026-02-20 20:02:10 +09:00
Christian Byrne
01f59afff2 test: fix flaky 'Can drag node' screenshot test (#8967)
## Summary

Fix intermittently failing 'Can drag node' screenshot test that blocks
CI on main and all PR branches.

## Changes

- **What**: Add `nextFrame()` waits after switching `Comfy.UseNewMenu`
from `Top` to `Disabled` in the `beforeEach` hook. The setting change
removes the top bar, causing the canvas to resize. Without waiting, the
hardcoded drag coordinates can miss the node entirely (resulting in a
canvas pan instead of a node drag).

## Review Focus

The root cause: `setSetting('Comfy.UseNewMenu', 'Disabled')` triggers a
layout shift (top bar disappears → canvas grows vertically). Litegraph
needs 1-2 frames to process the canvas resize. The drag starts at
hardcoded screen coords `{622, 400}` which only map to the node after
the resize settles.
2026-02-20 02:37:32 -08:00
Dante
f4ca285d07 feat: add Copy, Paste, Select All commands to Edit menu (#8954)
## Summary

- Add Copy, Paste, and Select All commands to the Edit menu for
mobile/touch users and accessibility
- Menu-based copy uses LiteGraph internal clipboard; existing Ctrl+C/V
behavior is unchanged

## Changes

- `useCoreCommands.ts`: Register three new commands (`CopySelected`,
`PasteFromClipboard`, `SelectAll`)
- `coreMenuCommands.ts`: Add menu entries under Edit (between Undo/Redo
and Clear Workflow)
- `useCoreCommands.test.ts`: Add unit tests for the new commands

### AS IS
<img width="260" height="176" alt="스크린샷 2026-02-18 오후 5 44 14"
src="https://github.com/user-attachments/assets/8c9c86e1-55cc-411b-9d42-429001e04630"
/>


### TO BE
<img width="516" height="497" alt="스크린샷 2026-02-19 오후 5 07 28"
src="https://github.com/user-attachments/assets/a2047541-582f-4520-a08f-98c6e532d29f"
/>


## Test plan

- [x] Verify Copy/Paste/Select All appear in Edit menu
- [x] Select nodes → Edit > Copy → Edit > Paste → nodes duplicated
- [x] Edit > Select All → all canvas items selected
- [x] Copy with no selection → no-op (no error)
- [x] Existing Ctrl+C/V keyboard shortcuts still work

Fixes #2892

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 02:34:45 -08:00
sno
06732b84bb Add Mixpanel detection to telemetry tree-shaking validation (#8826)
## Summary
Enhances the existing CI telemetry scan workflow to also detect Mixpanel
code in dist files, ensuring it's properly tree-shaken from OSS builds.

## Context
- Extends existing `ci-dist-telemetry-scan.yaml` (added in PR #8354)
- Based on analysis in closed PR #6777 (split into focused PRs)
- Complements GTM detection already in place
- Part of comprehensive OSS compliance effort

## Implementation
- Adds separate Mixpanel check step with specific patterns:
  - `mixpanel.init`
  - `mixpanel.identify` 
  - `MixpanelTelemetryProvider`
  - `mp.comfy.org`
  - `mixpanel-browser`
  - `mixpanel.track(`
- Separates GTM and Mixpanel checks for clarity
- Adds `DISTRIBUTION=localhost` env var to build step
- Excludes source maps from scanning

## Related
- Supersedes part of closed PR #6777
- Complements existing GTM check from PR #8354
- Related to PR #8623 (GTM-focused, may be redundant)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8826-Add-Mixpanel-detection-to-telemetry-tree-shaking-validation-3056d73d36508153bab5f55d4bb17658)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-20 02:31:37 -08:00
Christian Byrne
c809ac5a43 refactor: extract shouldUseAssetBrowser(), fix missing inputNameForBrowser, sanitize logs (#8867)
## Summary

Extract duplicated asset-browser eligibility guard into
`shouldUseAssetBrowser()`, fix a missing parameter bug, and sanitize a
log statement.

## Changes

- **What**: 
- DRY: Extract the repeated 3-condition guard (`isCloud &&
isUsingAssetAPI && isAssetBrowserEligible`) into
`assetService.shouldUseAssetBrowser()`, used by `widgetInputs.ts` and
`useComboWidget.ts`
- Bug fix: `createAssetBrowserWidget()` in `useComboWidget.ts` was
missing the `inputNameForBrowser` parameter, which could show wrong
assets for nodes with multiple model inputs
- Security: `createAssetWidget.ts` no longer logs the full raw asset
object on validation failure
- `WidgetSelect.vue` keeps an inline guard because it has a special
`widget.type === "asset"` fallback that must stay gated behind
`isUsingAssetAPI`

## Review Focus

- `shouldUseAssetBrowser()` correctly combines the three conditions that
were previously duplicated
- `WidgetSelect.vue` preserves exact behavioral equivalence (a widget
can have `type === "asset"` when the setting is off if a user toggles
the setting after creating asset widgets)

Fixes #8744

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8867-refactor-extract-shouldUseAssetBrowser-fix-missing-inputNameForBrowser-sanitize-logs-3076d73d3650818cabdcd76a351dac31)
by [Unito](https://www.unito.io)
2026-02-20 02:23:29 -08:00
Christian Byrne
0792d26f77 fix: prevent confirm dialog buttons from being unreachable on mobile with long text (#8746)
## Summary

Fix confirm dialog buttons becoming unreachable on mobile when text
contains long unbreakable words (e.g. content-hashed filenames with 100+
characters).

<img width="1080" height="2277" alt="image"
src="https://github.com/user-attachments/assets/2f42afc9-c8ec-42aa-89d5-802dbaf788fd"
/>


## Changes

- **What**: Added `overflow-wrap: break-word` and `flex-wrap` to both
confirm dialog systems so long words break properly and buttons wrap on
narrow screens.
- `ConfirmationDialogContent.vue`: Added `overflow-wrap: break-word` to
the existing scoped style and `flex-wrap` to button row.
  - `ConfirmBody.vue`: Added `break-words` tailwind class.
  - `ConfirmFooter.vue`: Added `flex-wrap` to button section.

## Review Focus

Minimal CSS-only fix across both dialog systems (legacy
`dialogService.confirm()` and newer `showConfirmDialog()`). No
behavioral changes.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8746-fix-prevent-confirm-dialog-buttons-from-being-unreachable-on-mobile-with-long-text-3016d73d36508116bf55f0dc5cd89d0b)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-02-20 02:20:02 -08:00
Christian Byrne
03f597a496 fix: open minimap settings panel above on mobile (#8589)
## Summary

On mobile viewports, the minimap settings panel now opens above the
minimap instead of to the left, preventing it from extending off-screen
on narrow viewports.

<img width="918" height="974" alt="image"
src="https://github.com/user-attachments/assets/bd42fb38-207f-437e-86f3-65cd2eccc666"
/>

<img width="1074" height="970" alt="image"
src="https://github.com/user-attachments/assets/3fdd2109-a492-4570-a8ee-e67de171126b"
/>


## Changes

- Add mobile breakpoint detection using `useBreakpoints` from VueUse
- Use `flex-col-reverse` on mobile to position panel above the minimap
- Change margin from `mr-2` (right) to `mb-2` (bottom) on mobile

## Testing

- On desktop (≥768px width): Panel opens to the left of minimap
(unchanged)
- On mobile (<768px width): Panel opens above the minimap

## Related

- Fixes [Bug: Mobile minimap settings popover opens left instead of
up](https://www.notion.so/comfy-org/Bug-Mobile-minimap-settings-popover-opens-left-instead-of-up-2fc6d73d365081549a57c9132526edca)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Minimap now adapts layout between mobile and desktop for improved
usability.
* Panel spacing and alignment adjust automatically to better fit small
screens, improving readability and control placement.
* Responsive behavior provides a more consistent experience across
device sizes, with smoother transitions between compact (mobile) and
wide (desktop) layouts.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-02-20 02:12:19 -08:00
Christian Byrne
473713cf02 refactor: rename internal promptId/PromptId to jobId/JobId (#8730)
## Summary

Rename all internal TypeScript usage of legacy `promptId`/`PromptId`
naming to `jobId`/`JobId` across ~38 files for consistency with the
domain model.

## Changes

- **What**: Renamed internal variable names, type aliases, function
names, class getters, interface fields, and comments from
`promptId`/`PromptId` to `jobId`/`JobId`. Wire-protocol field names
(`prompt_id` in Zod schemas and `e.detail.prompt_id` accesses) are
intentionally preserved since they match the backend API contract.

## Review Focus

- All changes are pure renames with no behavioral changes
- Wire-protocol fields (`prompt_id`) are deliberately unchanged to
maintain backend compatibility
- Test fixtures updated to use consistent `job-id` naming

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-02-20 02:10:53 -08:00
Benjamin Lu
541ad387b9 fix: show stop state for active instant run button (#8917)
Switch the Run (Instant) actionbar button into a stop-state while
instant auto-queue is actively running, so users can explicitly stop
that mode from the same control.

Figma context:
https://www.figma.com/design/LVilZgHGk5RwWOkVN6yCEK/Queue-Progress-Modal?node-id=3381-6181&m=dev

## Screenshots (if applicable)



https://github.com/user-attachments/assets/a4aca6ab-eb0c-41a2-9f05-3af7ecf2bedd
2026-02-20 01:59:15 -08:00
Benjamin Lu
7feaefd39c fix: disable job asset actions when preview output is missing (#8700)
### Motivation
- Prevent context-menu actions from operating on stale or non-existent
assets when a completed job has no `previewOutput`, since `Inspect
asset`, `Add to current workflow`, and `Download` should be inactive in
that case.
- Also ensure the `Inspect asset` entry is disabled when the optional
inspect callback is not provided to avoid unexpected behavior.

### Description
- Added an optional `disabled?: boolean` field to the `MenuEntry` type
returned by `useJobMenu` and computed `hasPreviewAsset` to detect when
`taskRef.previewOutput` is present.
- Mark `inspect-asset`, `add-to-current`, and `download` entries as
`disabled` when the preview is missing (and also when the inspect
callback is missing for `inspect-asset`), and keep `delete` omitted when
no preview exists.
- Updated `JobContextMenu.vue` to pass `:disabled="entry.disabled"` to
the rendered `Button` and to short-circuit the action emit when an entry
is disabled.
- Expanded `useJobMenu` unit tests to assert enabled states when a
preview exists and disabled states when preview or inspect handler is
missing.

### Testing
- Ran `pnpm vitest src/composables/queue/useJobMenu.test.ts` and all
tests passed (36 tests).
- Ran `pnpm lint` and the linter reported no warnings or errors.
- Ran `pnpm typecheck` (`vue-tsc --noEmit`) and type checking completed
without errors.

------
[Codex
Task](https://chatgpt.com/codex/tasks/task_e_69864ed56e408330b88c3e9def1b5fb5)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8700-fix-disable-job-asset-actions-when-preview-output-is-missing-2ff6d73d365081b8b72ccadf0ae43e9d)
by [Unito](https://www.unito.io)
2026-02-20 01:40:16 -08:00
Christian Byrne
73e4ae2f70 refactor: replace raw buttons with Button component in WidgetActions (#8973)
Fixes #8889

Replaces custom-styled `<button>` elements in WidgetActions.vue with the
shared Button component for better consistency with the design system.
Uses `variant="textonly"` with `size="unset"` to match the existing
dropdown menu item styling.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8973-refactor-replace-raw-buttons-with-Button-component-in-WidgetActions-30c6d73d36508194beb2f5d810dde382)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-02-20 01:35:24 -08:00
Christian Byrne
f5c9c72234 test: refactor widgetUtil tests to use it.for parameterization (#8971)
Fixes #8888

Refactors repetitive test cases in `widgetUtil.test.ts` to use Vitest's
`it.for` syntax for parameterized testing. Tests that follow the same
"returns default for type" pattern are consolidated while keeping unique
test cases separate.

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by [Unito](https://www.unito.io)
2026-02-20 01:31:03 -08:00
Christian Byrne
a1c54ad7aa fix: add explicit type annotations to extension callback parameters (#8966)
Fixes #8882

Adds explicit type annotations to all extension callback parameters
(`nodeCreated`, `beforeRegisterNodeDef`, `addCustomNodeDefs`) across 14
core extension files. While the types were already inferred from the
`ComfyExtension` interface, explicit annotations improve readability and
make the code self-documenting.

## Changes

- Annotate `node` parameter as `LGraphNode` in all `nodeCreated`
callbacks
- Annotate `nodeType` as `typeof LGraphNode` and `nodeData` as
`ComfyNodeDef` in all `beforeRegisterNodeDef` callbacks
- Annotate `defs` as `Record<string, ComfyNodeDef>` in
`addCustomNodeDefs`
- Add necessary type imports where missing

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by [Unito](https://www.unito.io)
2026-02-20 01:26:11 -08:00
pythongosssss
6902e38e6a V2 Node Search (+ hidden Node Library changes) (#8987)
## Summary

Redesigned node search with categories

## Changes

- **What**: Adds a v2 search component, leaving the existing
implementation untouched
- It also brings onboard the incomplete node library & preview changes,
disabled and behind a hidden setting
- **Breaking**: Changes the 'default' value of the node search setting
to v2, adding v1 (legacy) as an option

## Screenshots (if applicable)




https://github.com/user-attachments/assets/2ab797df-58f0-48e8-8b20-2a1809e3735f

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Yourz <crazilou@vip.qq.com>
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2026-02-20 01:10:03 -08:00
Christian Byrne
8f5cdead73 refactor: use muted-textonly variant for SectionWidgets icon buttons (#8972)
Fixes #8890

Switches the Reset All and Locate Node buttons from `variant="textonly"`
with manual text color overrides to `variant="muted-textonly"`, which
already provides the muted text color. Removes redundant
`cursor-pointer`
and `text-muted-foreground` classes.

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by [Unito](https://www.unito.io)
2026-02-20 01:00:33 -08:00
Christian Byrne
0cfd1d8e1f refactor: remove unnecessary comments from test files (#8974)
Fixes #8705

Removes redundant code comments from test files that restate what the
code already expresses through clear naming. Focuses on comments that
label obvious sections or restate assertions, while keeping comments
that explain non-obvious behavior or workarounds.

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by [Unito](https://www.unito.io)
2026-02-20 00:59:44 -08:00
Christian Byrne
102149fc04 fix: restore mouse-wheel scrolling in preview-as-text outputs (#8863)
## Summary

Restore mouse-wheel scrolling for read-only preview widgets (PreviewAny
plaintext and markdown modes), broken by the focus-gated wheel capture
in #6597.

## Changes

- **What**: Remove `disabled` attribute from read-only textareas (keep
`readonly`) so they can receive focus and capture wheel events. Add
`data-capture-wheel` and `tabindex` to WidgetMarkdown display div.
- **Root cause**: `disabled` elements cannot receive focus in browsers.
The focus-gated `wheelCapturedByFocusedElement()` from #6597 always
evaluated to false for disabled textareas, forwarding all wheel events
to the canvas.

## Review Focus

- Verify that removing `disabled` while keeping `readonly` does not
allow unintended editing
- Confirm `tabindex="0"` on the markdown display div does not cause
unexpected tab-order issues
- Ensure trackpad panning over unfocused widgets (#6523) still works
correctly

Fixes COM-14812

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by [Unito](https://www.unito.io)
2026-02-20 00:55:33 -08:00
Christian Byrne
7c4486ed29 feat: automatically fit view when loading templates (#8749)
## Description

When loading a template workflow, always call `fitView()` to ensure the
template is properly framed within the viewport. This provides a better
initial viewing experience for users.

## Problem

Previously, templates with embedded viewport positions (`extra.ds`)
would load at arbitrary positions, sometimes showing a blank canvas.
Users had to navigate significantly to find the workflow content.

## Solution

Added a single condition in `loadGraphData()` to check if `openSource
=== 'template'` and force `fitView()` when true, bypassing the saved
viewport position.

This change only affects template loading - normal workflow loading
behavior remains unchanged.

## Changes

- `src/scripts/app.ts`: Added condition to always call `fitView()` when
loading templates

## Testing

- Load various templates from the template selector
- Verify the workflow is fully visible and centered on load
- Verify normal workflow loading still respects saved positions

## Related

- Fixes COM-14156
- Related to COM-10087 (Center view on workflow when loading templates -
Done)

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by [Unito](https://www.unito.io)
2026-02-20 00:37:38 -08:00
Christian Byrne
116685595b feat(persistence): add draft store and tab state management (#8519)
## Summary

Adds the Pinia store for managing workflow drafts and a composable for
tracking open workflow tabs per browser tab. Uses sessionStorage for
tab-specific state to support multiple ComfyUI tabs without conflicts.

## Changes

- **What**: 
- `workflowDraftStoreV2.ts` - Pinia store wrapping the LRU cache with
save/load/remove operations
- `useWorkflowTabState.ts` - Composable for tracking active workflow
path and open tabs in sessionStorage (scoped by clientId)
- **Why**: Browser tabs need independent workflow state, but the current
system uses shared localStorage keys causing tab conflicts

## Review Focus

- Store API design in `workflowDraftStoreV2.ts`
- Session vs local storage split in `useWorkflowTabState.ts`

---
*Part 3 of 4 in the workflow persistence improvements stack*

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-19 23:53:02 -08:00
Christian Byrne
8744d3dd54 feat: add Reka UI ToggleGroup for BOOLEAN widget label_on/label_off display (#8680)
## Summary

Surfaces the `label_on` and `label_off` (aka `on`/`off`) props for
BOOLEAN widgets in the Vue implementation using a new Reka UI
ToggleGroup component.

**Before:** Labels extended outside node boundaries, causing overflow
issues.
**After:** Labels truncate with ellipsis and share space equally within
the widget.

[Screencast from 2026-02-13
16-27-49.webm](https://github.com/user-attachments/assets/912bab39-50a0-4d4e-8046-4b982e145bd9)


## Changes

### New ToggleGroup Component (`src/components/ui/toggle-group/`)
- `ToggleGroup.vue` - Wrapper around Reka UI `ToggleGroupRoot` with
variant support
- `ToggleGroupItem.vue` - Styled toggle items with size variants
(sm/default/lg)
- `toggleGroup.variants.ts` - CVA variants adapted to ComfyUI design
tokens
- `ToggleGroup.stories.ts` - Storybook stories (Default, Disabled,
Outline, Sizes, LongLabels)

### WidgetToggleSwitch Updates
- Conditionally renders `ToggleGroup` when `options.on` or `options.off`
are provided
- Keeps PrimeVue `ToggleSwitch` for implicit boolean states (no labels)
- Items use `flex-1 min-w-0 truncate` to share space and handle overflow

### i18n
- Added `widgets.boolean.true` and `widgets.boolean.false` translation
keys for fallback labels

## Implementation Details

Follows the established pattern for adding Reka UI components in this
codebase:
- Uses Reka UI primitives (`ToggleGroupRoot`, `ToggleGroupItem`)
- Adapts shadcn-vue structure with ComfyUI design tokens
- Reactive provide/inject with typed `InjectionKey` for variant context
- Styling matches existing `FormSelectButton` appearance


Fixes COM-12709

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-02-19 23:21:31 -08:00
Christian Byrne
6c205cbf4c fix: jobs stuck in initializing state when failing before execution_start (#8689)
## Summary

Fix jobs getting permanently stuck in "initializing" state when they
fail before the `execution_start` WebSocket event fires.

## Changes

- **What**: Added `reconcileInitializingPrompts(activeJobIds)` to
`executionStore` that removes orphaned initializing prompt IDs not
present in the active jobs set. Called from `queueStore.update()` after
fetching Running/Pending jobs, ensuring stale initializing states are
cleaned up on every queue poll.

## Review Focus

- The reconciliation delegates to the existing
`clearInitializationByPromptIds` to avoid duplicating Set-diffing logic.
- Only runs during `queueStore.update()` which is already a periodic
poll — no additional network calls.

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by [Unito](https://www.unito.io)
2026-02-19 22:10:01 -08:00
Christian Byrne
351d43a95a feat(persistence): add LRU draft cache with quota management (#8518)
## Summary

Adds an LRU (Least Recently Used) cache layer and storage I/O utilities
that handle localStorage quota limits gracefully. When storage is full,
the oldest drafts are automatically evicted to make room for new ones.

## Changes

- **What**: 
- `draftCacheV2.ts` - In-memory LRU cache with configurable max entries
(default 32)
- `storageIO.ts` - Storage read/write with automatic quota management
and eviction
- **Why**: Users experience `QuotaExceededError` when localStorage fills
up with workflow drafts, breaking auto-save functionality

## Review Focus

- LRU eviction logic in `draftCacheV2.ts`
- Quota error handling and recovery in `storageIO.ts`

---
*Part 2 of 4 in the workflow persistence improvements stack*

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-19 22:04:19 -08:00
Christian Byrne
9dc6203b3d docs: document subgraph limitations with autogrow and matchtype (#8709)
## Summary

Document why autogrow and matchtype don't work inside subgraphs,
covering root cause, symptoms, workarounds, and historical context.

## Changes

- **What**: Add `src/core/graph/subgraph-dynamic-input-limitations.md`
explaining the static-vs-dynamic impedance mismatch between subgraph
slots (fixed type at creation) and matchtype/autogrow (runtime
mutations). Includes Mermaid diagrams, workarounds, and PR history. Link
added to `src/lib/litegraph/AGENTS.md` for discoverability.

## Review Focus

- Accuracy of the technical explanation — @AustinMroz authored
matchtype/autogrow, @webfiltered authored the subgraph system
- Whether the workarounds section is practical and complete
- File placement: colocated at `src/core/graph/` next to both
`subgraph/` and `widgets/dynamicWidgets.ts`

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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-02-19 21:29:17 -08:00
Christian Byrne
18875fb5e7 fix: compact bundle size report to single-line header (#8677)
## Summary
Reduces bundle size report noise by:
- Single-line header: `## 📦 Bundle: 1.2 MB gzip 🟢 -5 kB`
- Moves detailed metrics (raw, gzip, brotli, bundle counts) into
collapsible Details section
- Category glance and per-file breakdowns remain available on expand

**Before:** Multi-line summary always visible
**After:** One-line header, details collapsed

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by [Unito](https://www.unito.io)
2026-02-19 21:28:00 -08:00
Christian Byrne
397af47035 fix: upgrade @lobehub/i18n-cli to fix 3D API nodes i18n (#8977)
## Summary

Upgrade `@lobehub/i18n-cli` to v1.26.1 and fix corrupted locale files
that caused 3D API nodes to break in non-English locales.

## Changes

- **What**: Upgrade `@lobehub/i18n-cli` from `^1.25.1` to `^1.26.1` —
v1.26.1 fixes numeric string keys (e.g. `"0"`, `"1"` in node outputs)
being incorrectly serialized as JSON arrays instead of objects. Fix all
11 non-English locale `nodeDefs.json` files where this corruption
already existed (23-35 entries per locale).
- **Dependencies**: `@lobehub/i18n-cli` `^1.25.1` → `^1.26.1`

## Review Focus

The locale file diffs are mechanical array→object conversions. The key
change is in `pnpm-workspace.yaml` (version bump). After this fix,
running `pnpm locale` will no longer re-corrupt numeric-keyed outputs.

Affected nodes include: `Load3D`, `Preview3D`, `MeshyImageToModelNode`,
`Hunyuan3Dv2Conditioning`, `SV3D_Conditioning`,
`ConditioningStableAudio`, `GetImageSize`, and ~30 others across all
non-English locales.

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by [Unito](https://www.unito.io)
2026-02-19 21:26:38 -08:00
Jin Yi
44733f010d [refactor] Unify small modal dialog styles with showSmallLayoutDialog (#8834)
## Summary
Extract a shared `showSmallLayoutDialog` utility and move
dialog-specific logic into composables, unifying the duplicated `pt`
configurations across small modal dialogs.

## Changes
- **`showSmallLayoutDialog`**: Added to `dialogService.ts` with a single
unified `pt` config for all small modal dialogs (missing nodes, missing
models, import failed, node conflict)
- **Composables**: Extracted 4 dialog functions from `dialogService`
into dedicated composables following the `useSettingsDialog` /
`useModelSelectorDialog` pattern:
  - `useMissingNodesDialog`
  - `useMissingModelsDialog`
  - `useImportFailedNodeDialog`
  - `useNodeConflictDialog`
- Each composable uses direct imports, synchronous `show()`, `hide()`,
and a `DIALOG_KEY` constant
- Updated all call sites (`app.ts`, `useHelpCenter`, `PackEnableToggle`,
`PackInstallButton`, `useImportFailedDetection`)

## Review Focus
- Unified `pt` config removes minor style variations between dialogs —
intentional design unification

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-02-19 20:58:59 -08:00
Johnpaul Chiwetelu
fe78bc6043 chore: remove unused draftTypes.ts to fix knip (#8993)
## Summary
- Remove `src/platform/workflow/persistence/base/draftTypes.ts` which is
not imported anywhere
- Fixes `knip` reporting it as an unused file

The file was added in #8517 but nothing consumes its exports yet.

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by [Unito](https://www.unito.io)
2026-02-19 20:57:14 -08:00
Johnpaul Chiwetelu
25696ffe03 fix: remove false 'invalid directory' errors when asset API is enabled (#8961)
## Summary
- When `Comfy.Assets.UseAssetAPI` is enabled, `getAssetModelFolders()`
only discovers folders containing assets. Empty folders (e.g.
`text_encoders`, `vae`) were falsely flagged as invalid, showing
"Invalid directory specified" on every missing model dialog.
- Removes the `directory_invalid` concept entirely — the existing
`!paths` check via `getFolderPaths()` already correctly validates all
registered directories including empty ones, making `directory_invalid`
redundant.

## Before
<img width="1841" height="954" alt="Screenshot 2026-02-18 at 21 09 55"
src="https://github.com/user-attachments/assets/09cf4f28-5175-4ff6-aa9d-916568c6d9b3"
/>


## After
<img width="1134" height="738" alt="Screenshot 2026-02-18 at 21 23 29"
src="https://github.com/user-attachments/assets/578d2fa5-3fb8-401a-beee-0fd74667f08b"
/>

## Test plan
- [ ] Enable `Comfy.Assets.UseAssetAPI` setting
- [ ] Open a template referencing models in empty folders (e.g. "Image
Editing (New)")
- [ ] Verify the missing models dialog shows download buttons instead of
"Invalid directory specified" error
- [ ] Disable `Comfy.Assets.UseAssetAPI` and verify behavior is
unchanged

Fixes #8583
2026-02-19 20:51:21 -08:00
Christian Byrne
3b5c9762a4 fix: support Firefox and Safari network error messages (#8949)
Fixes #8912

The `isNetworkError` check in `useErrorHandling.ts` only matched
Chrome/Edge's `"Failed to fetch"` message, causing Firefox and Safari
users to see raw error text instead of the user-friendly
`disconnectedFromBackend` toast.

Updated the check to use a case-insensitive regex matching all three
browser variants:
- Chrome/Edge: `Failed to fetch`
- Firefox: `NetworkError when attempting to fetch resource.`
- Safari: `Load failed`

Added parameterized tests covering all three browsers plus a negative
case ensuring non-`TypeError` errors are not misclassified.

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by [Unito](https://www.unito.io)
2026-02-19 14:22:20 -08:00
Comfy Org PR Bot
7060133ff9 1.40.8 (#8968)
Patch version increment to 1.40.8

**Base branch:** `main`

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by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
v1.40.8
2026-02-19 02:34:05 -08:00
Christian Byrne
cc2c10745b fix: use getAuthHeader in createCustomer for API key auth support (#8983)
## Summary

Re-apply the fix from PR #8408 that was accidentally reverted by PR
#8508 — `createCustomer` must use `getAuthHeader()` (not
`getFirebaseAuthHeader()`) so API key authentication works.

## Changes

- **What**: Changed `createCustomer` in `firebaseAuthStore.ts` to use
`getAuthHeader()` which falls back through workspace token → Firebase
token → API key. Added regression tests covering API key auth, Firebase
auth, and no-auth paths.

## Review Focus

This is the same one-line fix from #8408. PR #8508 ("Feat/workspaces 6
billing") overwrote it during merge because it was branched before #8408
landed. The regression test should prevent this from happening again.

Fixes COM-15060

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by [Unito](https://www.unito.io)
2026-02-18 20:47:12 -08:00
Christian Byrne
8ab9a7b887 feat(persistence): add workspace-scoped storage keys and types (#8517)
## Summary

Adds the foundational types and key generation utilities for
workspace-scoped workflow draft persistence. This enables storing drafts
per-workspace to prevent data leakage between different ComfyUI
instances.

[Screencast from 2026-02-08
18-17-45.webm](https://github.com/user-attachments/assets/f16226e9-c1db-469d-a0b7-aa6af725db53)

## Changes

- **What**: Type definitions for draft storage (`DraftIndexV2`,
`DraftPayloadV2`, session pointers) and key generation utilities with
workspace/client scoping
- **Why**: The current persistence system stores all drafts globally,
causing cross-workspace data leakage when users work with multiple
ComfyUI instances

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-18 19:31:24 -08:00
Christian Byrne
2dbd7e86c3 test: mark failing Vue Nodes Image Preview browser tests as fixme (#8980)
Mark the two browser tests added in #8143 as `test.fixme` — they are
failing on main.

- `opens mask editor from image preview button`
- `shows image context menu options`

- Fixes #8143 (browser test failures)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-02-19 02:46:55 +00:00
Alexander Brown
faede75bb4 fix: show skeleton loading state in asset folder view (#8979)
## Description

When clicking a multi-output job to enter folder view,
`resolveOutputAssetItems` fetches job details asynchronously. During
this fetch, the panel showed "No generated files found" because there
was no loading state for the folder resolution—only the media list fetch
had one.

This replaces the empty state flash with skeleton cards that match the
asset grid layout, using the known output count from metadata to render
the correct number of placeholders.

Supersedes #8960.

### Changes

- **Add shadcn/vue `Skeleton` component**
(`src/components/ui/skeleton/Skeleton.vue`)
- **Use `useAsyncState`** from VueUse to track folder asset resolution,
providing `isLoading` automatically
- **Wire `folderLoading`** into `showLoadingState` and `showEmptyState`
computeds
- **Replace `ProgressSpinner`** with a skeleton grid that mirrors the
asset card layout
- **Use `metadata.outputCount`** to predict skeleton count; falls back
to 6

### Before / After

| Before | After |
|--------|-------|
| "No generated files found" flash | Skeleton cards matching grid layout
|

## Checklist

- [x] Code follows project conventions
- [x] No `any` types introduced
- [x] Lint and typecheck pass

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-18 18:35:36 -08:00
Alexander Brown
8099cce232 feat: bulk asset export with ZIP download (#8712)
## Summary

Adds bulk asset export with ZIP download for cloud users. When selecting
2+ assets and clicking download, the frontend now requests a server-side
ZIP export instead of triggering individual file downloads.

## Changes

### New files
- **`AssetExportProgressDialog.vue`** — HoneyToast-based progress dialog
showing per-job export status with progress percentages, error
indicators, and a manual re-download button for completed exports
- **`assetExportStore.ts`** — Pinia store that tracks export jobs,
handles `asset_export` WebSocket events for real-time progress, polls
stale exports via the task API as a fallback, and auto-triggers ZIP
download on completion

### Modified files
- **`useMediaAssetActions.ts`** — `downloadMultipleAssets` now routes to
ZIP export (via `createAssetExport`) in cloud mode when 2+ assets are
selected; single assets and OSS mode still use direct download
- **`assetService.ts`** — Added `createAssetExport()` and
`getExportDownloadUrl()` endpoints
- **`apiSchema.ts`** — Added `AssetExportWsMessage` type for the
WebSocket event
- **`api.ts`** — Wired up `asset_export` WebSocket event
- **`GraphView.vue`** — Mounted `AssetExportProgressDialog`
- **`main.json`** — Added i18n keys for export toast UI

## How it works

1. User selects multiple assets and clicks download
2. Frontend calls `POST /assets/export` with asset/job IDs
3. Backend creates a ZIP task and streams progress via `asset_export`
WebSocket events
4. `AssetExportProgressDialog` shows real-time progress
5. On completion, the ZIP is auto-downloaded via a presigned URL from
`GET /assets/exports/{name}`

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
2026-02-18 16:36:59 -08:00
Christian Byrne
27d4a34435 fix: sync node.imgs for legacy context menu in Vue Nodes mode (#8143)
## Summary

Fixes missing "Copy Image", "Open Image", "Save Image", and "Open in
Mask Editor" context menu options on SaveImage nodes when Vue Nodes mode
is enabled.

## Changes

- Add `syncLegacyNodeImgs` store method to sync loaded image elements to
`node.imgs`
- Call sync on image load in ImagePreview component
- Simplify mask editor handling to call composable directly

## Technical Details

- Only runs when `vueNodesMode` is enabled (no impact on legacy mode)
- Reuses already-loaded `<img>` element from Vue (no duplicate network
requests)
- Store owns the sync logic, component just hands off the element

Supersedes #7416

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8143-fix-sync-node-imgs-for-legacy-context-menu-in-Vue-Nodes-mode-2ec6d73d365081c59d42cd1722779b61)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-02-18 16:34:45 -08:00
Terry Jia
e1e560403e feat: reuse WidgetInputNumberInput for BoundingBox numeric inputs (#8895)
## Summary
Make WidgetInputNumberInput usable without the widget system by making
the widget prop optional and adding simple min/max/step/disabled props.

BoundingBox now uses this component instead of a separate
ScrubableNumberInput

## Screenshots (if applicable)
<img width="828" height="1393" alt="image"
src="https://github.com/user-attachments/assets/68e012cf-baae-4a53-b4f8-70917cf05554"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8895-feat-add-scrub-drag-to-adjust-to-BoundingBox-numeric-inputs-3086d73d36508194b4b5e9bc823b34d1)
by [Unito](https://www.unito.io)
2026-02-18 16:32:03 -08:00
Johnpaul Chiwetelu
aff0ebad50 fix: reload template workflows when locale changes (#8963)
## Summary
- Templates were fetched once with the initial locale and cached behind
an `isLoaded` guard. Changing language updated i18n UI strings but never
re-fetched locale-specific template data (names, descriptions) from the
server.
- Extracts core template fetching into `fetchCoreTemplates()` and adds a
`watch` on `i18n.global.locale` to re-fetch when the language changes.

## Test plan
- [ ] Open the templates panel
- [ ] Change language in settings (e.g. English -> French)
- [ ] Verify template names and descriptions update without a page
refresh
- [ ] Verify initial load still works correctly

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8963-fix-reload-template-workflows-when-locale-changes-30b6d73d36508178a2f8c2c8947b5955)
by [Unito](https://www.unito.io)
2026-02-18 15:59:37 -08:00
Christian Byrne
44dc208339 fix: app mode gets stale assets history (#8918)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8918-app-mode-fix-stale-assets-history-3096d73d36508114b81df071d7289c23)
by [Unito](https://www.unito.io)
2026-02-18 15:29:00 -08:00
Christian Byrne
388c21a88d fix: lint-format CI failing on fork PRs due to missing secret (#8948)
## Summary

Fall back to `github.token` when `PR_GH_TOKEN` secret is unavailable on
fork PRs, fixing checkout failure.

## Changes

- **What**: The `ci-lint-format` workflow uses `secrets.PR_GH_TOKEN` for
checkout. Repository secrets are not available to workflows triggered by
fork PRs, causing `Input required and not supplied: token` errors (e.g.
[run
22124451916](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/22124451916)).
The fix uses `github.token` as a fallback for fork PRs — this is always
available with read-only access, which is sufficient since the workflow
already skips commit/push for forks.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8948-fix-lint-format-CI-failing-on-fork-PRs-due-to-missing-secret-30b6d73d365081dfb78cf05362a6653c)
by [Unito](https://www.unito.io)
2026-02-18 15:28:48 -08:00