Commit Graph

6285 Commits

Author SHA1 Message Date
Benjamin Lu
818c5c32e5 [QPOv2] Add stories for list view and general job card (#7743)
Add stories for the media assets sidebar tab for easier prototyping.

Includes mocks for storybook.

Because some functions in the mocks are only used in the storybook
main.ts resolve, knip flags them as unused because it doesn't check that
path. So knipIgnoreUnusedButUsedByStorybook was added.

Part of the QPO v2 iteration, figma design can be found
[here](https://www.figma.com/design/LVilZgHGk5RwWOkVN6yCEK/Queue-Progress-Modal?node-id=3330-37286&m=dev).
This will be implemented in a series of stacked PRs that can be reviewed
and merged individually.

main <-- #7737, #7743, #7745

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7743-QPOv2-Add-stories-for-list-view-and-general-job-card-2d26d73d365081bca59afa925fb232d7)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-01-10 22:34:37 -07:00
Alexander Brown
dbb0bd961f Chore: TypeScript cleanup - remove 254 @ts-expect-error suppressions (#7884)
## Summary

Removes **254** `@ts-expect-error` suppressions through proper type
fixes rather than type assertions.

## Key Changes

### Type System Improvements
- Add `globalDefs` and `groupNodes` types to `ComfyAppWindowExtension`
- Extract interfaces for group node handling (`GroupNodeHandler`,
`InnerNodeOutput`, etc.)
- Add `getHandler()` helper to consolidate GROUP symbol access pattern

### Files Fixed
- **pnginfo.ts**: 39 suppressions removed via proper typing of
workflow/prompt data
- **app.ts**: 39 suppressions removed via interface extraction and type
narrowing
- **Tier 1 files**: 17 suppressions removed (maskeditor, imageDrawer,
groupNode, etc.)
- **groupNode.ts**: Major refactoring with proper interface organization

## Approach

Following established constraints:
- No `any` types
- No `as unknown as T` casts (except legacy API boundaries)
- Priority: Fix actual types > Type narrowing > Targeted suppressions as
last resort
- Prefix unused callback parameters with underscore
- Extract repeated inline types into named interfaces

## Validation

-  `pnpm typecheck` passes
-  `pnpm lint` passes
-  `pnpm knip` passes

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-10 21:17:31 -08:00
Comfy Org PR Bot
11bd9022c8 1.37.9 (#7951)
Patch version increment to 1.37.9

**Base branch:** `main`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
v1.37.9
2026-01-10 16:26:51 -08:00
Brian Jemilo II
df1eb32907 Drag image to load image (#7898)
## Summary

<!-- One sentence describing what changed and why. -->
Added feature to drag image into workflow to create a load image node if
the image does not have workflow meta data.

Also added tests for usePaste.ts as I extracted code to be reusable
there and there wasn't any tests.

## Changes

- **What**: <!-- Core functionality added/modified -->
app.ts handleFile updated,
usePaste.ts usePaste updated with new method pasteImageNode

## Review Focus
<!-- Fixes #ISSUE_NUMBER -->
Not sure if it has an issue, just has a notion task.

https://www.notion.so/comfy-org/Drag-in-an-image-that-s-not-a-workflow-and-being-able-to-directly-loading-it-as-Load-Image-2156d73d365080c4851ffc1425e06caf

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->


https://github.com/user-attachments/assets/0403e4f1-2a99-4939-bf01-3d9e8f9834bb

┆Issue is synchronized with this [Notion
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---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-01-10 20:55:19 +00:00
kaalibro
52b94e06a1 fix(sidebar): Fix sidebar pointer events for interaction (#7905)
## Summary

A small fix for #6700

Fixes pointer events handling in sidebar by moving `pointer-events-auto`
from the main container to specific states (Connected and Floating),
preventing unintended event blocking.

## Changes

- **What**: Relocated `pointer-events-auto` class from the main sidebar
container (`.side-tool-bar-container`) to conditional states:
- Applied to `connected-sidebar` class when sidebar is connected (line
7)
- Applied to floating `sidebar-item-group` elements when sidebar is
floating (line 151)

## Screenshots

### Before:


https://github.com/user-attachments/assets/f93badad-e248-49f0-9cde-99e364f4773d


### After:


https://github.com/user-attachments/assets/16f8511c-cbc0-4e2d-bac1-33f932e979aa

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-01-10 12:48:01 -08:00
brucew4yn3rp
7bc6334065 Added MaskEditor Rotate and Mirror Functions (#7841)
# Canvas Rotation and Mirroring

## Overview
Adds rotation (90° left/right) and mirroring (horizontal/vertical)
capabilities to the mask editor canvas. All three layers (image, mask,
RGB) transform together. Redo and Undo respect transformations as new
states. Keyboard shortcuts also added for all four functions in
Keybinding settings.

Additionally, fixed the issue of ctrl+z and ctrl+y keyboard commands not
restricting to the mask editor canvas while opened.


https://github.com/user-attachments/assets/fb8d5347-b357-4a3a-840a-721cdf8a6125

## What Changed

### New Files
- **`src/composables/maskeditor/useCanvasTransform.ts`**
  - Core transformation logic for rotation and mirroring
  - GPU texture recreation after transformations

### Modified Files
#### **`src/composables/useCoreCommands.ts`**
- Added check to see if Mask Editor is opened for undo and redo commands

#### **`src/stores/maskEditorStore.ts`**
- Added GPU texture recreation signals

#### **`src/composables/maskeditor/useBrushDrawing.ts`**
- Added watcher for `gpuTexturesNeedRecreation` signal
- Handles GPU texture recreation when canvas dimensions change
- Recreates textures with new dimensions after rotation
- Updates preview canvas and readback buffers accordingly
- Ensures proper ArrayBuffer backing for WebGPU compatibility

#### **`src/components/maskeditor/TopBarHeader.vue`**
- Added 4 new transform buttons with icons:
  - Rotate Left (counter-clockwise)
  - Rotate Right (clockwise)
  - Mirror Horizontal
  - Mirror Vertical
- Added visual separators between button groups

#### **`src/extensions/core/maskEditor.ts`**
- Added keyboard shortcut settings for rotate and mirror

#### **Translation Files** (e.g., `src/locales/en.json`)
- Added i18n keys:

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-10 12:45:08 -08:00
Benjamin Lu
8086f977c9 [QPOv2] Add list view to assets sidepanel (#7737)
This adds the list view to the media assets sidepanel, while also adding
the active jobs to be displayed right now.

The design for this is actually changing, which is why it is in draft
right now. There are technical limitations of the virtual grid that
doesn't make it easy for both the active jobs and generated assets to
exist on the same container. Currently WIP right now.


Part of the QPO v2 iteration, figma design can be found
[here](https://www.figma.com/design/LVilZgHGk5RwWOkVN6yCEK/Queue-Progress-Modal?node-id=3330-37286&m=dev).
This will be implemented in a series of stacked PRs that can be reviewed
and merged individually.

main <-- #7737, #7743, #7745

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7737-QPOv2-Add-list-view-to-assets-sidepanel-2d26d73d365081858e22c48902bd56e2)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-01-10 11:56:29 -07:00
Alexander Piskun
f843d779c2 feat(price-badges): add price badges for Vidu2 nodes (#7927)
## Summary

Price badges for the new nodes.

## Screenshots (if applicable)

<img width="1427" height="1084" alt="Screenshot From 2026-01-09
13-29-59"
src="https://github.com/user-attachments/assets/b805d138-fa72-4987-8aa0-ff9ee10ac9a7"
/>

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by [Unito](https://www.unito.io)
2026-01-10 20:51:16 +02:00
Alexander Brown
bce4f876f4 fix(UploadModel): truncate long filenames in wizard (#7939)
## Summary

Truncate long filenames in the model upload wizard to prevent dialog
overflow.

## Changes

- **UploadModelConfirmation**: Added `min-w-0 flex-1 truncate` to model
filename display
- **UploadModelProgress**: Added truncation to both processing and
success state filename displays

## Testing

1. Import a model with a very long filename
2. Verify the filename truncates with ellipsis instead of expanding the
dialog

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by [Unito](https://www.unito.io)
2026-01-09 19:56:35 -08:00
Alexander Brown
4b095f3701 fix: Model upload UI improvements (#7938)
## Summary

Polishing improvements for the model upload (BYOM) experience.

## Changes

- **HoneyToast z-index**: Increased from `z-50` to `z-9999` so the
ModelImportProgressDialog appears above modal backdrops
- **VideoHelpDialog**: Removed pixel-based max-width constraint, now
uses `90vw` to fill more of the viewport
- **UploadModelDialog responsive layout**: Added `max-height: 90vh` and
scrollable content area to prevent footer buttons from underflowing on
small screens
- **URL validity indicator**: Added green checkmark icon inside the URL
input when a valid Civitai or HuggingFace URL is entered

## Testing

- Open the model upload dialog and verify buttons remain accessible on
small viewport heights
- Enter a valid Civitai/HuggingFace URL and confirm the green checkmark
appears
- Open the help video and verify it uses more of the viewport
- Start a model download and verify the progress toast appears above any
open modals

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---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-09 19:25:34 -08:00
Comfy Org PR Bot
c8e181c841 1.37.8 (#7937)
Patch version increment to 1.37.8

**Base branch:** `main`

┆Issue is synchronized with this [Notion
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---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
v1.37.8
2026-01-09 18:49:52 -07:00
Alexander Brown
41ffb7c627 feat: add polling fallback for stale asset downloads (#7926)
## Summary

Adds a polling fallback mechanism to recover from dropped WebSocket
messages during model downloads.

## Problem

When downloading models via the asset download service, status updates
are received over WebSocket. Sometimes these messages are dropped
(network issues, reconnection, etc.), causing downloads to appear
"stuck" even when they've completed on the backend.

## Solution

Periodically poll for stale downloads using the existing REST API:

- Track `lastUpdate` timestamp on each download
- Downloads without updates for 10s are considered "stale"
- Poll stale downloads every 10s via `GET /tasks/{task_id}` to check if
the asset exists
- If the asset exists with size > 0, mark the download as completed

## Implementation

- Added `lastUpdate` field to `AssetDownload` interface
- Use VueUse's `useIntervalFn` with a `watch` to auto start/stop polling
based on active downloads
- Reuse existing `handleAssetDownload` for completion (synthetic event)
- Added 9 unit tests covering the polling behavior

## Testing

- All existing tests pass
- New tests cover:
  - Basic download tracking
  - Completion/failure handling  
  - Duplicate message prevention
  - Stale download polling
  - Polling error handling

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-09 16:23:12 -08:00
Comfy Org PR Bot
5029a0b32c 1.37.7 (#7913)
Patch version increment to 1.37.7

**Base branch:** `main`

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---------

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Co-authored-by: github-actions <github-actions@github.com>
v1.37.7
2026-01-09 16:42:52 -07:00
Simula_r
f240ecaaff fix: UX nits and styles (#7933)
## Summary

- Fix UX nits

## Screenshots


https://github.com/user-attachments/assets/f224a710-5cfd-4aad-a617-20ec56a37370

┆Issue is synchronized with this [Notion
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2026-01-09 15:40:25 -08:00
Terry Jia
6a1da7a7af fix: image compare height mismatch between before and after images (#7931)
## Summary

Add relative and size-full classes to the inner container div to ensure
both images share the same positioning context and size constraints.

fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/7928

## Screenshots (if applicable)
before
<img width="666" height="369" alt="image"
src="https://github.com/user-attachments/assets/2118685c-412a-4689-aac4-c0e592e47678"
/>

after
<img width="500" height="505" alt="image"
src="https://github.com/user-attachments/assets/c773147a-a28a-4145-a26a-6f19dafad50f"
/>

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by [Unito](https://www.unito.io)
2026-01-09 16:02:32 -05:00
Johnpaul Chiwetelu
a6ca2bcd42 fix: improve type safety in litegraph library layer - No Explicit Any mission (PR 2) (#7401)
## Summary

Part 2 of the type safety remediation plan. This PR focuses on the
Litegraph Library Layer as part of the **No Explicit Any** mission.

### Changes

**LiteGraphGlobal.ts:**
- `DEFAULT_GROUP_FONT_SIZE`: Changed from `any` (with no value) to
`number = 24`. The internal fallback was already 24, so the constant was
effectively useless without an assigned value.
- `getParameterNames`: Replace `any` with `unknown` in function
signature
- `extendClass`: Replace deprecated
`__lookupGetter__`/`__defineGetter__` with modern
`Object.getOwnPropertyDescriptor`/`defineProperty` and add proper Record
types

**LGraphNodeProperties.ts:**
- Replace `any` with `unknown` for property values
- Use `Record<string, unknown>` with proper type assertions for dynamic
property access

**types/widgets.ts & BaseWidget.ts:**
- Change `callback` value parameter from `any` to properly typed
(`unknown` in interface, `TWidget['value']` in implementation)

**Consuming code fixes:**
- `previewAny.ts`: Add explicit `boolean` type annotation for callback
value
- `ButtonWidget.ts`: Pass widget value instead of widget instance to
callback (matching the interface signature)

## Breaking Change Analysis (Sourcegraph Verified)

### ButtonWidget callback fix (`this` → `this.value`)
This PR fixes the ButtonWidget callback to pass `value` instead of
`this`, matching the interface definition.

**Verification via Sourcegraph** - all external usages are safe:
-
[comfyui-ollama](https://cs.comfy.org/github.com/stavsap/comfyui-ollama/-/blob/web/js/OllamaNode.js?L84)
- doesn't use callback args
-
[ComfyLab-Pack](https://cs.comfy.org/github.com/bugltd/ComfyLab-Pack/-/blob/dist/js/nodes/list.js?L8)
- doesn't use callback args
-
[ComfyUI_PaintingCoderUtils](https://cs.comfy.org/github.com/jammyfu/ComfyUI_PaintingCoderUtils/-/blob/web/js/click_popup.js?L18)
- doesn't use callback args
-
[ComfyUI-ShaderNoiseKSampler](https://cs.comfy.org/github.com/AEmotionStudio/ComfyUI-ShaderNoiseKSampler/-/blob/web/matrix_button.js?L3055-3056)
- was already working around this bug

---------

Co-authored-by: GitHub Action <action@github.com>
2026-01-09 21:58:39 +01:00
Terry Jia
886fe07de9 fix: respect node resizable property in vueNodes mode (#7934)
## Summary
Custom nodes like ComfyUI-KJNodes set `this.resizable = false` to
disable resizing. This worked in litegraph but was ignored in vueNodes
mode.

Extract the resizable property from LGraphNode to VueNodeData and use it
to conditionally render the resize handle and block resize interactions.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-01-09 15:57:50 -05:00
Jin Yi
43c162a862 feat: add bulk context menu for multi-asset selection (#7923) 2026-01-09 15:43:17 +09:00
Terry Jia
92f21c14d4 fix: remove negative margin from legacy widget canvas (#7925)
## Summary

Removes mt-[-13px] from WidgetLegacy canvas to fix legacy widgets
overlapping with output slots in vueNodes mode.

## Screenshots
before
<img width="2560" height="939" alt="image"
src="https://github.com/user-attachments/assets/cbee2bee-b6b2-4d21-b1b6-78d1a8e09949"
/>

after
<img width="1213" height="920" alt="image"
src="https://github.com/user-attachments/assets/a3a26514-b425-4771-b234-06da65f525bc"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-01-08 23:22:40 -05:00
Simula_r
1bf5b5397d Feat(cloud)/new top up dialog (#7899)
## Summary

- Implement the new add credits (top up) dialog. 
- Refactor the subscription dialog to make different credit types easier
to understand

## Changes

- **What**: TopUpCreditsDialogContent.vue, SubscriptionPanel.vue,
/en/main.json
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->


https://github.com/user-attachments/assets/a6454651-e195-4430-bfcc-0f2a8c1dc80b

Relevant notion links:

https://www.notion.so/comfy-org/Implement-New-Top-Up-Dialog-with-Custom-Amount-Input-2df6d73d36508142b901fc0edb0d1fc1?source=copy_link

https://www.notion.so/comfy-org/Implement-Update-confusing-credits-remaining-this-month-message-2df6d73d36508168b7e5ed46754cec60?source=copy_link
2026-01-08 19:22:50 -08:00
Alexander Brown
51a7654a39 perf(AssetBrowserModal): virtualize asset grid to reduce network requests (#7919)
## Problem

The `AssetBrowserModal` triggers hundreds of network requests when
opened because `AssetGrid.vue` renders all asset cards immediately using
a simple `v-for` loop. Each `AssetCard` loads its thumbnail image,
causing a flood of simultaneous requests.

## Solution

Replace the simple `v-for` with the existing `VirtualGrid` component
(already used in `AssetsSidebarTab.vue` and `ManagerDialogContent.vue`)
to only render visible items plus a small buffer.

## Changes

- **`AssetGrid.vue`**: Use `VirtualGrid` with computed `assetsWithKey`
that adds the required `key` property from `asset.id`
- **`BaseModalLayout.vue`**: Add `flex-1` to content container for
proper height calculation (required for `VirtualGrid` to work)

## Testing

- All 130 asset-related tests pass
- TypeScript and lint checks pass

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-01-08 19:05:55 -08:00
Alexander Brown
644a8bc60c fix: Button sizing in modals and asset browser (#7920)
## Summary

Fix button sizing inconsistencies in modal dialogs and the asset
browser.

## Changes

- **What**: Fix Import button using responsive size (`lg`/`icon` based
on breakpoint) and ensure Modal Close button has explicit `w-10` width
for consistent sizing.

## Review Focus

Button sizing consistency across the modal UI.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-01-09 03:02:59 +00:00
Johnpaul Chiwetelu
9e434a1002 fix: replace text-white with theme-aware color tokens (#7908)
## Summary
- Replace hardcoded `text-white` class with theme-aware alternatives to
fix invisible text on light themes
- Update Load3D control backgrounds to use semantic tokens
- Update dropdown menus to use `bg-interface-menu-surface`
- Update overlay backgrounds to use `bg-backdrop` with opacity

## Changes
| Component | Old | New |
|-----------|-----|-----|
| Text on primary bg | `text-white` | `text-base-foreground` |
| Dropdown menus | `bg-black/50` | `bg-interface-menu-surface` |
| Control panels | `bg-smoke-700/30` | `bg-backdrop/30` |
| Loading overlays | `bg-black bg-opacity-50` | `bg-backdrop/50` |
| Selected states | `bg-smoke-600` | `bg-button-active-surface` |

## Files Modified (14)
- `src/components/TopMenuSection.vue`
- `src/components/input/MultiSelect.vue`
- `src/components/load3d/*.vue` (12 files)
- `src/renderer/extensions/vueNodes/VideoPreview.vue`

## Test plan
- [ ] Verify text visibility in light theme
- [ ] Verify text visibility in dark theme
- [ ] Test Load3D viewer controls functionality
- [ ] Test MultiSelect dropdown checkbox visibility

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7908-fix-replace-text-white-with-theme-aware-color-tokens-2e26d73d36508107bb01d1d6e3b74f6a)
by [Unito](https://www.unito.io)
2026-01-09 02:40:15 +01:00
Jin Yi
a2e0c3d596 feature: model browser folder grouping (#7892) 2026-01-08 16:58:06 -08:00
Alexander Brown
e26e1f0c9e feat: add HoneyToast component for persistent progress notifications (#7902)
## Summary

Add HoneyToast, a persistent bottom-anchored notification component for
long-running task progress, and migrate existing progress dialogs to use
it.

## Changes

- **What**: 
- New `HoneyToast` component with slot-based API, Teleport, transitions,
and accessibility
  - Migrated `ModelImportProgressDialog` to use HoneyToast
- Created `ManagerProgressToast` combining the old Header/Content/Footer
components
- Deleted deprecated `ManagerProgressDialogContent`,
`ManagerProgressHeader`, `ManagerProgressFooter`, and
`useManagerProgressDialogStore`
- Removed no-op
`showManagerProgressDialog`/`toggleManagerProgressDialog` functions
  - Added Storybook stories for HoneyToast and ProgressToastItem

## Review Focus

- HoneyToast component design and slot API
- ManagerProgressToast self-contained state management (auto-shows when
`comfyManagerStore.taskLogs.length > 0`)
- Accessibility attributes on the toast component

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---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: sno <snomiao@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-01-08 16:49:56 -08:00
Christian Byrne
af094ebefc Fix run badge anchoring (#7912)
## Summary
Restore the shared button's positioning context so the run-queue badge
anchors to the correct spot.

## Changes
- **What**: add `position: relative` back to `button.variants.ts` so
badge overlays stay attached to their buttons

## Review Focus
- Make sure no buttons rely on being `position: static` (should be
unaffected) and that the run badge now sits beside the Run button
instead of the window edge.

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by [Unito](https://www.unito.io)

---------

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2026-01-08 17:07:01 -07:00
Jin Yi
eea24166e0 Refactor/code-reivew (#7893)
## Summary

<!-- One sentence describing what changed and why. -->
https://github.com/Comfy-Org/ComfyUI_frontend/pull/7871
https://github.com/Comfy-Org/ComfyUI_frontend/pull/7858
I refactored the code based on the reviews I received on those two PRs.

## Changes

- **What**: 

1. Updated IconGroup to address the backgroundClass handling.
2. Replaced text-gold-600 with a semantic color token.
3. Replaced PrimeVue Icon with a lucide icon.

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---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-01-08 15:52:49 -07:00
sno
3bd74dcf39 fix: enable immediate file saving for i18n translations (#7785)
## Summary

Fixes the pt-BR locale generation issue by enabling immediate file
persistence in the lobe-i18n configuration.

## Problem

The pt-BR locale was added in PR #6943 with proper infrastructure, but
translation files have remained empty (`{}`) despite the i18n workflow
running successfully on version-bump PRs.

### Root Cause

The `lobe-i18n` tool has a `saveImmediately` configuration option
(defaults to `false`) that controls whether translations are persisted
to disk immediately during generation. When bootstrapping from
completely empty `{}` JSON files, without `saveImmediately: true`, the
tool generates translations in memory but doesn't write them to disk,
resulting in empty files.

**Evidence:**
- All other locales: ~1,931 lines each (previously bootstrapped)
- pt-BR before fix: 1 line (`{}` in all 4 files)
- CI workflow runs successfully but pt-BR files remain empty
- After adding `saveImmediately: true`: 18,787 lines generated across
all 4 pt-BR files

## Solution

Add `saveImmediately: true` to `.i18nrc.cjs` configuration:

```javascript
module.exports = defineConfig({
  modelName: 'gpt-4.1',
  splitToken: 1024,
  saveImmediately: true,  // ← Enables immediate file persistence
  entry: 'src/locales/en',
  entryLocale: 'en',
  output: 'src/locales',
  outputLocales: ['zh', 'zh-TW', 'ru', 'ja', 'ko', 'fr', 'es', 'ar', 'tr', 'pt-BR'],
  // ...
});
```

This ensures that when lobe-i18n generates translations from empty
files, they are immediately written to disk rather than kept only in
memory.

## Validation

This PR's commit history demonstrates the fix works:

1. **Commit `22e6e28f5`**: Applied the `saveImmediately: true` fix
2. **Commit `cd7e93786`**: Temporarily enabled i18n workflow for this
branch (for testing)
3. **Commit `84545c218`**: CI successfully generated complete pt-BR
translations:
   - `commands.json`: 327 lines
   - `main.json`: 2,458 lines
   - `nodeDefs.json`: 15,539 lines
   - `settings.json`: 463 lines
   - **Total: 18,787 lines of Portuguese translations**
4. **Commits `85f282f98` & `05d097f7b`**: Reverted test commits to keep
PR minimal

## Changes

- `.i18nrc.cjs`: Added `saveImmediately: true` configuration option (+1
line)

## Impact

After this fix is merged, future `version-bump-*` PRs will automatically
generate and persist pt-BR translations alongside all other locales,
keeping Portuguese (Brazil) translations up-to-date with the codebase.

## References

- Original issue:
https://github.com/Comfy-Org/ComfyUI_frontend/pull/6943#issuecomment-3679664466
- Related PR: #6943 (Portuguese (Brazil) locale addition)
- lobe-i18n documentation:
https://github.com/lobehub/lobe-cli-toolbox/tree/master/packages/lobe-i18n

Fixes #6943 (comment)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-01-08 15:46:12 -07:00
Alexander Brown
405e756d4c feat: add model download progress dialog (#7897)
## Summary

Add a progress dialog for model downloads that appears when downloads
are active.

## Changes

- Add `ModelImportProgressDialog` component for showing download
progress
- Add `ProgressToastItem` component for individual download job display
- Add `StatusBadge` component for status indicators
- Extend `assetDownloadStore` with:
  - `finishedDownloads` computed for completed/failed jobs
  - `hasDownloads` computed for dialog visibility
  - `clearFinishedDownloads()` to dismiss finished downloads
- Dialog visibility driven by store state
- Closing dialog clears finished downloads
- Filter dropdown to show all/completed/failed downloads
- Expandable/collapsible UI with animated transitions
- Update AGENTS.md with import type convention and pluralization note

## Testing

- Start a model download and verify the dialog appears
- Verify expand/collapse animation works
- Verify filter dropdown works
- Verify closing the dialog clears finished downloads
- Verify dialog hides when no downloads remain

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---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-08 14:29:02 -08:00
Comfy Org PR Bot
0ca27f3d9b 1.37.6 (#7885)
Patch version increment to 1.37.6

**Base branch:** `main`

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---------

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Co-authored-by: github-actions <github-actions@github.com>
v1.37.6
2026-01-08 14:37:12 -07:00
Jin Yi
b54ed97557 feat: add red dot indicator to top menu custom nodes manager button (#7896) 2026-01-08 13:27:27 -08:00
Alexander Piskun
15a05afc27 fix(price-badges): improve Gemini and OpenAI chat nodes (#7900)
## Summary

Added `~` to the price badges and a correct separator.

## Screenshots (if applicable)

Before commit:

<img width="1163" height="516" alt="Screenshot From 2026-01-08 09-53-00"
src="https://github.com/user-attachments/assets/8f5afa87-0b25-4748-a254-5ae09990f83f"
/>


After:

<img width="1163" height="516" alt="Screenshot From 2026-01-08 09-52-09"
src="https://github.com/user-attachments/assets/f4332e4a-4943-4c0d-8ed5-9ec0c119d0b4"
/>

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page](https://www.notion.so/PR-7900-fix-price-badges-improve-Gemini-and-OpenAI-chat-nodes-2e26d73d3650812093f2d173de50052d)
by [Unito](https://www.unito.io)
2026-01-08 14:17:25 -07:00
Alexander Piskun
1bde87838d fix(price-badges): add missing badge for WanReferenceVideoApi node (#7901)
## Screenshots

<img width="1179" height="593" alt="Screenshot From 2026-01-08 10-11-05"
src="https://github.com/user-attachments/assets/368fe0ba-86f9-479f-a78e-61498d16eed0"
/>

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by [Unito](https://www.unito.io)
2026-01-08 22:21:23 +02:00
AustinMroz
99cb7a2da1 Fix linked asset widget promotion in vue (#7895)
Asset widgets resolve the list of models by checking the name of the
node the widget is contained on. When an asset widget is linked to a
subgraph node, a clone is made of the widget and then the clone is used
to initialize an asset widget in vue mode. Since the widget no longer
holds any form of reference to the original node, asset data fails to
resolve.

This is fixed by storing the original nodeType as an option on the
cloned widget when an asset widget is linked to a subgraph input.

| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/345f9cc1-da04-44ab-8fed-76379c8528de"/>
| <img width="360" alt="after"
src="https://github.com/user-attachments/assets/88d1ddaa-56fb-41b3-8d5d-0ded02aaa7d2"
/>|

See also #7563, #7560

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2026-01-08 09:12:02 -08:00
Terry Jia
b3d87673ec feat: display label_on/label_off for boolean widgets in vueNodes mode (#7894)
## Summary

Add support for displaying custom on/off labels for boolean toggle
widgets, matching the behavior in litegraph mode.

## Screenshots
before - litegraph
<img width="1232" height="600" alt="image"
src="https://github.com/user-attachments/assets/aae91acd-4b6b-4a89-aded-c5445e352006"
/>
before - vueNodes
<img width="869" height="584" alt="image"
src="https://github.com/user-attachments/assets/a69dc71e-45f7-4941-911f-f037a2b1c5c2"
/>

after - vueNodes
<img width="1156" height="608" alt="image"
src="https://github.com/user-attachments/assets/818164a6-826b-4545-bc20-e01625f11d7d"
/>

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by [Unito](https://www.unito.io)
2026-01-07 23:04:47 -05:00
Jin Yi
6a733918a7 Improve Import Failed Error Messages (#7871) 2026-01-07 18:54:01 -07:00
Terry Jia
a87d2cf1bd fix: use pre-bundled wwobjloader2 worker for production builds (#7879)
## Summary

The unbundled worker from 'wwobjloader2/worker' has ES module imports
that fail in production builds because Vite's ?url suffix doesn't bundle
dependencies.
Switch to 'wwobjloader2/bundle/worker/module' which is self-contained
with all dependencies included.

Fixes OBJ loading failing in production with Worker error events.

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2026-01-07 20:46:22 -05:00
Terry Jia
a1d689d3b3 fix: wrap image preview navigation dots when overflowing node width (#7891)
## Summary

When Preview Image node has many images, the navigation dots would
overflow beyond the node boundaries. Adding flex-wrap ensures dots wrap
to multiple lines instead of overflowing.

## Screenshots
before
<img width="1175" height="1357" alt="image"
src="https://github.com/user-attachments/assets/1903ae13-c304-4c75-a947-aa879ef9c2e1"
/>

after
<img width="654" height="840" alt="image"
src="https://github.com/user-attachments/assets/37012379-b72f-4b7d-9355-08bac11b094b"
/>

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by [Unito](https://www.unito.io)
2026-01-07 20:42:44 -05:00
Jin Yi
dc64e16f7c feature: media asset card design changes (#7858) 2026-01-07 17:21:26 -08:00
Jin Yi
c19a004f0d Prevent nav item shrink (#7869) 2026-01-08 00:10:37 +00:00
Alexander Brown
626d8dac70 feat: Stale-while-revalidate pattern for AssetBrowserModal (#7880)
## Summary

Implements stale-while-revalidate pattern for AssetBrowserModal to show
cached assets immediately while refreshing in background.

## Changes

### AssetBrowserModal.vue
- Reads assets directly from store cache via computed properties
- Shows loading spinner only when loading AND no cached data exists
- Simplified refresh logic: single `refreshAssets()` call on mount

### assetsStore.ts
- Added `updateModelsForTag(tag)` for tag-based fetching
- Added `updateModelsForKey()` internal helper to unify node type and
tag fetching
- Cache key convention: node types as-is, tags prefixed with `tag:`
- Added `isEqual` check before cache updates to prevent unnecessary
re-renders

### useModelUpload.ts
- Simplified signature from `UseAsyncStateReturn<...>['execute']` to `()
=> Promise<unknown> | void`

## UX Improvement

| Scenario | Before | After |
|----------|--------|-------|
| First open | Spinner → Assets | Spinner → Assets |
| Re-open same type | Spinner → Assets | Instant + silent refresh |
| Re-open after download | Spinner → Assets | Cached + auto-update |

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---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-07 15:10:03 -08:00
Alexander Brown
b6a12ddae1 Cleanup: Remove test block from vite.config.ts since we already have a vitest.config.ts (#7873)
## Summary

Just removing the extra configuration.
https://vitest.dev/config/

We _could_ go the other direction and move the vitest configuration
options into the main vite config file.

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by [Unito](https://www.unito.io)
2026-01-07 13:07:05 -08:00
Johnpaul Chiwetelu
11f8cdb9bd fix: make hover-based buttons accessible on touch devices (#7872)
## Summary
- Define `touch:` Tailwind variant using `@media (hover: none)` to
target touch devices
- Add `touch:opacity-100` to `TreeExplorerTreeNode` for node action
buttons
- Add `useMediaQuery('(hover: none)')` to `MediaAssetCard` for action
overlay visibility

## Problem
On touch devices, sidebar buttons that appear on hover are inaccessible
because:
1. The `touch:` Tailwind variant was used but never defined (classes
silently ignored)
2. `TreeExplorerTreeNode` had no touch support for action buttons
3. `MediaAssetCard` used JS-based `useElementHover` which doesn't work
on touch

## Screenshots (Touch Device Emulation)

### Before (main branch)
- No "Generated"/"Imported" tabs visible in header
- Only duration chips shown on cards, no action buttons (zoom, menu)

![Before - Touch Device](https://i.imgur.com/V0qcr2D.png)

### After (with fix)
- "Generated"/"Imported" tabs visible in header
- Action buttons (zoom, menu) visible on left of cards
- Duration chips moved to right side

![After - Touch Device](https://i.imgur.com/vQ3dUBc.png)

## Test plan
- [ ] On touch device: verify Media Assets sidebar
"Imported"/"Generated" tabs are visible
- [ ] On touch device: verify Node Library filter buttons are visible
- [ ] On touch device: verify tree node action buttons (bookmark, help)
are visible
- [ ] On touch device: verify media asset card zoom/menu buttons are
visible
- [ ] On desktop with mouse: verify hover behavior still works as
expected
2026-01-07 07:29:39 +01:00
AustinMroz
dcf0886d89 Dynamic input fixes (#7837)
A couple small dynamic input fixes.
- When removing widgets, call any onRemove methods
  - This is required for DOMWidgets to properly clean themself up.
- Resolve actual current link state when initializing match type
- This is only a partial fix for combing matchtype with autogrow, there
is a separate issue with skipped initialization that will need to be
resolved separately in the future.

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2026-01-06 19:45:36 -07:00
Simula_r
ab6678534f Feat(cloud)/pricing plan template details (#7867)
## Summary

- Use video helper popover in top up modal
- Update copy for video helper
- Misc style changes

## Changes

- **What**: /en/main.json, TopUpCreditsDialogContent.vue,
PricingTable.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Screenshots (if applicable)

<img width="2226" height="1322" alt="image"
src="https://github.com/user-attachments/assets/e8419c73-f26c-4d1c-84a6-10cdd10937c4"
/>
<img width="2880" height="1624" alt="image"
src="https://github.com/user-attachments/assets/b27c3665-5eae-4983-a40b-f88705bf53be"
/>

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2026-01-06 19:45:06 -07:00
Comfy Org PR Bot
ea3b3ceb00 1.37.5 (#7866)
Patch version increment to 1.37.5

**Base branch:** `main`

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Co-authored-by: github-actions <github-actions@github.com>
v1.37.5
2026-01-06 19:15:39 -07:00
Terry Jia
2356b0bc9e fix: prevent image preview resize issues when switching to vueNodes mode (#7868)
## Summary
- Fix duplicate rendering issue for image preview nodes when switching
from litegraph to vueNodes mode by setting canvasOnly: true on
ImagePreviewWidget

## Problem

When switching from litegraph to vueNodes mode, image preview nodes
(LoadImage, PreviewImage) had two issues:

1. Node becoming longer: The ImagePreviewWidget was being rendered twice
- once as a WidgetLegacy canvas (with stale computedHeight from
litegraph mode) and once as Vue's ImagePreview component

## Solution

1. Set canvasOnly: true for ImagePreviewWidget so it won't render as
WidgetLegacy in Vue mode (Vue's ImagePreview.vue already handles image
display)


## Screenshots (if applicable)
before


https://github.com/user-attachments/assets/925c4fb4-bc9a-4da5-b8ae-3557c2d3836b


after


https://github.com/user-attachments/assets/5faa6878-c56d-44dd-86f5-728bff9ad58a

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by [Unito](https://www.unito.io)
2026-01-06 19:15:20 -07:00
Terry Jia
dad1eafecc feat: add skeleton visualization toggle for 3D models (#7857)
## Summary

For better support animation 3d model custon node, such as
https://github.com/jtydhr88/ComfyUI-HY-Motion1, add ability to show/hide
skeleton bones in Load3D nodes for models with skeletal animation. Uses
THREE.SkeletonHelper with root bone detection to properly support both
FBX and GLB model formats.

## Screenshots


https://github.com/user-attachments/assets/df9de4a6-549e-4227-aa00-8859d71f43d1

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by [Unito](https://www.unito.io)
2026-01-06 19:11:06 -07:00
Luke Mino-Altherr
6e5dfc0109 feat: split asset_update_options_enabled into separate deletion and rename flags (#7864)
## Summary
Replace single `asset_update_options_enabled` feature flag with two
granular flags:
- `asset_deletion_enabled`: controls delete button visibility
- `asset_rename_enabled`: controls rename button visibility

The context menu only shows when at least one flag is enabled.

## Changes
- Updated `ServerFeatureFlag` enum with new flag names
- Updated `RemoteConfig` type with new properties
- Updated `AssetCard.vue` to conditionally show rename/delete buttons
based on their respective flags

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-06 23:56:38 +00:00
Alexander Brown
43f0ac2e8f Chore: Typescript cleanup (1 / N) (#7817)
## Summary

Remove 178 `@ts-expect-error` suppressions (935 → 757, 19% reduction) by
fixing underlying type issues instead of suppressing errors.

## Changes

- **What**: Type safety improvements across `src/lib/litegraph/` and
related test files
  - Prefix unused callback parameters with `_` instead of suppressing
  - Use type intersections for mock methods on real objects
  - Use `Partial<T>` for incomplete test objects instead of `as unknown`
  - Add non-null assertions after `.toBeDefined()` checks in tests
  - Let TypeScript infer vitest fixture parameter types
- **Breaking**: None

## Review Focus

- `LGraphCanvas.ts` has the largest changes (232 lines) — all mechanical
unused parameter fixes
- Test files use type intersection pattern for mocks: `node as
LGraphNode & { mockFn: ... }`
- Removed dead code: `src/platform/cloud/onboarding/auth.ts` (47 lines,
unused)

### Key Files
| File | Change |
|------|--------|
| `LGraphCanvas.ts` | 57 suppressions removed (unused params) |
| `subgraph/__fixtures__/*` | Fixture type improvements |
| `*.test.ts` files | Mock typing with intersections |

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
2026-01-06 15:47:50 -08:00