Commit Graph

7559 Commits

Author SHA1 Message Date
Glary-Bot
e21d7eb341 docs: add hyperlinks to all supporting files in ADR 008
ADR 008 referenced only 3 of 10 companion architecture documents,
making the rest undiscoverable to readers. Add inline contextual
links in the Context, Systems, and Migration Strategy sections,
plus a comprehensive Supporting Documents table before Notes.
2026-04-15 04:08:49 +00:00
Kelly Yang
66e8d570e7 test: expand Image Compare E2E and stabilize widget selectors (#11196)
## Summary

This PR extends **Image Compare** browser tests, adds **stable
`data-testid` hooks** on `WidgetImageCompare.vue`, and aligns slider
interactions with the **same viewport element** used by
`useMouseInElement`, with **layout polling** to reduce flakes.

## What this PR does

- [x] Adds **`data-testid="image-compare-viewport"`** on the compare
area root (the `containerRef` div) so E2E targets the real slider hit
region instead of a long Tailwind class chain or the `<img>` box alone.
- [x] Adds **`data-testid="image-compare-empty"`** on the no-images
branch so the empty state can be asserted **without hard-coded English**
UI text.
- [x] Adds a **smoke** test that the widget **shows both images and the
drag handle** after value injection, with **`waitForImagesLoaded`** (no
extra full-node screenshot to avoid duplicating the default-50 golden).
- [x] Extends slider coverage to **clamp at both edges** (**0%** and
**~100%**) using the viewport locator and **`expect.poll`** until
**`boundingBox()`** is valid before reading coordinates.
- [x] Updates **`moveToPercentage`** to **`expect.poll`** until the
target locator has a **non-empty layout box** before moving the mouse.
- [x] Routes **hover**, **preserve position**, and **25% / 75%
screenshot** mouse moves through **`image-compare-viewport`**
(consistent with `containerRef`).
- [x] Adds an E2E assertion that the **workflow ImageCompare node** size
is **at least 400×350** (matches the widget workflow asset).
- [x] Hardens the **broken image** case: **`page.on('pageerror')`** /
**`page.off`** in **`finally`**, **`http://127.0.0.1:1/...`** URLs for
fast failure, **`expect.soft`** on key UI invariants, and a hard
assertion that **no page errors** were recorded.
- [x] Extends the **large batch (20×20)** test to **page to the last
index** and assert **counters `20 / 20`**, **previous enabled**, and
**next disabled** on both sides.
- [x] Renames the clamp test title to use an **ASCII hyphen** (`0-100%`)
for easier grepping.

## Out of scope (unchanged in this PR)

- [ ] Replacing **`setImageCompareValue`**’s **`page.evaluate`** setup
with a full UI-driven path (would be a larger follow-up).

## Suggested title

`test: expand Image Compare E2E and stabilize widget selectors`

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Primarily test and selector-hook changes; low production risk, with
only minor DOM attribute additions that could affect external test
tooling if relied upon.
> 
> **Overview**
> Improves Image Compare Playwright coverage and reduces flakiness by
driving slider interactions through a new stable
`data-testid="image-compare-viewport"` hook and polling for a valid
layout box before mouse moves.
> 
> Updates assertions to avoid localized text (new
`data-testid="image-compare-empty"`), adds smoke coverage that
images/handle render after value injection, validates slider clamping at
both 0% and ~100%, and extends screenshot tests to use the same viewport
target.
> 
> Hardens edge-case tests by ensuring broken image loads don’t raise
uncaught `pageerror`s, adds a minimum node size assertion, and extends
large-batch navigation checks through the final index and
disabled/enabled nav states.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
ce3f7fbf8c. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11196-test-expand-Image-Compare-E2E-and-stabilize-widget-selectors-3416d73d3650814d8d2bf207943d6205)
by [Unito](https://www.unito.io)
2026-04-14 21:53:13 -04:00
Yourz
121ceda66d feat: implement website layout and homepage (#11168)
## Summary

Implement the website layout system and homepage with all sections,
reusable components, scroll-driven animations, and routing.

## Changes

- **What**:
- Reorganize components into `common/`, `home/`, `company/`, `product/`
directories
  - Add `BaseLayout` with shared `SiteNav` and `SiteFooter`
- Implement homepage sections: Hero, SocialProofBar, ProductShowcase,
UseCase, GetStarted, ProductCards, CaseStudySpotlight, BuildWhat
- Add reusable components: BrandButton, NodeBadge, ProductCard,
FooterLinkColumn, NavDesktopLink, MobileMenu
  - Add PPFormula font family, client logos, and icon assets
  - Add hero/footer logo frame sequences for scroll-driven animations
- Add `useFrameScrub` composable and `smoothScroll` (Lenis + GSAP
ScrollTrigger)
  - Add route config, nav config, and placeholder pages for all routes
  - Add Playwright e2e tests for homepage and navigation
- **Dependencies**: gsap, lenis, @astrojs/check

desktop
![Kapture 2026-04-11 at 19 36
10](https://github.com/user-attachments/assets/e4de2b1d-dea7-4c0b-9f76-134e9437998c)

mobile
![Kapture 2026-04-11 at 19 45
02](https://github.com/user-attachments/assets/4f83deba-229d-40e7-9476-2b3aa74894d1)



## Review Focus

- Component structure and naming conventions under `apps/website/`
- Scroll-driven animation approach (GSAP ScrollTrigger + Lenis smooth
scroll)
- Mobile responsive behavior (MobileMenu, ScrollTrigger matchMedia)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-15 09:25:41 +08:00
Dante
634d57809b test: add E2E tests for bottom panel core behaviors (#10814)
## Summary
- Add `browser_tests/tests/bottomPanel.spec.ts` with tests for behaviors
not covered by existing `bottomPanelLogs` and `bottomPanelShortcuts`
specs
- Tests cover: close button (X), tab persistence on re-open, resize
gutter visibility and drag, canvas interaction when panel is closed,
cross-panel switching (terminal <-> shortcuts), and registered tab
enumeration
- Extend `BottomPanel` fixture with `closeButton` and `resizeGutter`
locators

## Test plan
- [ ] `pnpm test:browser:local` passes all new tests in
`bottomPanel.spec.ts`
- [ ] Existing `bottomPanelLogs.spec.ts` and
`bottomPanelShortcuts.spec.ts` are unaffected
- [ ] `pnpm typecheck:browser` passes
- [ ] `pnpm lint` passes

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10814-test-add-E2E-tests-for-bottom-panel-core-behaviors-3366d73d365081ea9b90c643897845fa)
by [Unito](https://www.unito.io)

---------

Co-authored-by: dante <dante@danteui-MacStudio.local>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-14 23:33:11 +00:00
Dante
5807e03c74 test: expand E2E coverage for toolbox actions (#10968)
## Summary
- Adds `selectionToolboxMoreActions.spec.ts` with E2E coverage for
previously untested toolbox actions
- Covers: pin/unpin, minimize/expand, adjust size, copy, duplicate,
refresh button, align (top/left), distribute (horizontal/vertical),
alignment options hidden for single selection, multi-node bypass toggle
- Part of the FixIt Burndown test coverage initiative (toolbox actions)

## Test plan
- [ ] All new tests pass in CI
- [ ] No regressions in existing selectionToolbox tests

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10968-test-expand-E2E-coverage-for-toolbox-actions-33c6d73d3650811286cefdd0eb4f5242)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-14 23:20:45 +00:00
Christian Byrne
5c6be4ed66 chore: add .editorconfig for cross-editor consistency (#11128)
## Summary

Add `.editorconfig` for cross-editor formatting consistency, matching
existing oxfmt settings.

## Changes

- **What**: New `.editorconfig` with 2-space indent, LF line endings,
UTF-8, trailing whitespace trimming (except `.md`)

Fixes #11073

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11128-chore-add-editorconfig-for-cross-editor-consistency-33e6d73d365081faabf6fb996144940d)
by [Unito](https://www.unito.io)
2026-04-14 21:36:11 +00:00
Dante
6847c7ba2d fix: store promoted widget values per SubgraphNode instance (#10849)
## Summary

- Multiple SubgraphNode instances of the same blueprint share inner
nodes, causing promoted widget values to collide — the last configured
instance overwrites all previous values
- Add per-instance value storage (`_instanceWidgetValues`) on
SubgraphNode so each instance preserves its own promoted widget values
independently
- Restore `widgets_values` from serialized data into this per-instance
map after promoted views are created during configure

- Fixes #10146

## Root Cause

When loading a workflow with multiple SubgraphNode instances of the same
blueprint:

1. `LGraph.configure()` creates ONE shared Subgraph per blueprint (line
2625)
2. Each SubgraphNode instance calls `configure(instanceData)`
sequentially
3. `PromotedWidgetView.value` setter writes to the **shared inner node's
widget** (`promotedWidgetView.ts:199`)
4. The last instance's `configure()` overwrites all previous instances'
values

**Regression**: Introduced by PR #8594 (WidgetValueStore, v1.41.3) which
centralized widget state without per-instance scoping for shared
blueprints.

## Fix

- **SubgraphNode**: Add `_instanceWidgetValues` Map and
`_pendingWidgetsValues` for configure-time restoration
- **PromotedWidgetView getter**: Check instance map first before falling
back to widget store / inner node
- **PromotedWidgetView setter**: Write to instance map to avoid shared
inner node mutation
- **_internalConfigureAfterSlots**: Apply serialized `widgets_values` to
per-instance map after promoted views are created

## Red-Green Verification

| Commit | CI Status | Purpose |
|--------|-----------|---------|
| `test: add failing tests for multi-instance subgraph widget value
collision` | 🔴 Red | Proves widget values collide across
instances |
| `fix: store promoted widget values per SubgraphNode instance` |
🟢 Green | Per-instance storage prevents collision |

## Test Plan

- [x] CI red on test-only commit
- [x] CI green on fix commit
- [x] Unit test: `preserves promoted widget values after configure with
different widgets_values`
- [x] All 253 existing subgraph tests pass
- [ ] Manual: load workflow from issue image → verify 3 subgraph
instances produce different results

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10849-fix-store-promoted-widget-values-per-SubgraphNode-instance-3386d73d3650815a8544f54adcc0d504)
by [Unito](https://www.unito.io)

---------

Co-authored-by: dante <dante@danteui-MacStudio.local>
2026-04-14 21:22:52 +00:00
AustinMroz
988a546721 Add missing dialog tests (#11133)
Leveraging the fancy coverage functionality of #10930, this PR aims to
add coverage to missing dialogue models.

This has proven quite constructive as many of the dialogues have since
been shown to be bugged.
- The APINodes sign in dialog that displays when attempting to run a
workflow containing Partner nodes while not logged in was intended to
display a list of nodes required to execute the workflow. The import for
this component was forgotten in the original commit (#3532) and the
backing component was later knipped
- Error dialogs resulting are intended to display the file responsible
for the error, but the prop was accidentally left out during the
refactoring of #3265
- ~~The node library migration (#8548) failed to include the 'Edit
Blueprint' button, and had incorrect sizing and color on the 'Delete
Blueprint' button.~~
- On request, the library button changes were spun out to a separate PR

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11133-Add-missing-dialog-tests-33e6d73d3650812cb142d610461adcd4)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-14 14:31:31 -07:00
AustinMroz
25ac047b58 Fix node library action buttons (#11232)
The node library migration (#8548) failed to include the 'Edit
Blueprint' button, and had incorrect sizing and color on the 'Delete
Blueprint' button.

- Re-add edit blueprint which was missed in the migration
- Fix incorrect sizing on delete blueprint
- Fix color (lucide uses background, not text)
- Migrate all action buttons use our capital 'B' Button component and
use standardized variants where possible

Spun out of #11133

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11232-Fix-node-library-action-buttons-3426d73d365081339cafc7457c0b5421)
by [Unito](https://www.unito.io)
2026-04-14 14:25:09 -07:00
pythongosssss
165984fe4c test: Improve speed of app mode input corruption test (#11236)
## Summary

Speeds up test that was timing out
https://9b579efd.comfyui-playwright-chromium.pages.dev/#?testId=b97e313f05078cede9be-5e6b75a76880fb6a5d96

## Changes

- **What**:
- load prebuilt workflows to reduce test time (17s -> 11s)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11236-test-Improve-speed-of-app-mode-input-corruption-test-3426d73d3650815b9475ec96dfbd7ad5)
by [Unito](https://www.unito.io)
2026-04-14 18:36:04 +00:00
pythongosssss
34a02a29c9 test: Remove unnecessary setup, UseNewMenu and waitForNodes calls (#11237)
## Summary

More simplification

## Changes

- **What**: 
- Remove more UseNewMenu settings calls
- Remove `await comfyPage.setup()`
- Remove `waitForNodes` in vue node tagged tests

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11237-test-Remove-unnecessary-setup-UseNewMenu-and-waitForNodes-calls-3426d73d36508198a100c218420d479c)
by [Unito](https://www.unito.io)
2026-04-14 17:40:23 +00:00
Alexander Brown
4bd655f625 feat: add PreToolUse hooks to enforce pnpm scripts (#11201)
## Summary

Add Claude Code PreToolUse hooks to block agents from bypassing
package.json scripts with raw tool invocations.

## Changes

- **What**: 15 PreToolUse hooks in `.claude/settings.json` that
intercept `npx`/`pnpx`/bare invocations of tsc, vitest, eslint,
prettier, oxlint, stylelint, and knip — redirecting agents to the
correct `pnpm` script (`pnpm typecheck`, `pnpm test:unit`, `pnpm lint`,
etc.)
- Also removes stale `permissions.allow` entries left over from a
debugging session

## Review Focus

- Pattern coverage: are there common agent invocations we're missing?
- The `if` field only supports simple `*` globs (no alternation), so
each pattern needs its own hook entry

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11201-feat-add-PreToolUse-hooks-to-enforce-pnpm-scripts-3416d73d365081a59a38c86ee4669aee)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-14 17:38:15 +00:00
pythongosssss
a09bb81b98 test: Auto wait for nodes after loadWorkflow in vue-node tests (#11238)
## Summary

Updates tests to auto wait for vue-nodes when loading a workflow in a
test with the vue-nodes tag

## Changes

- **What**: 
- If tag includes vue-nodes, wait 
- Remove all load->wait calls

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11238-test-Auto-wait-for-nodes-after-loadWorkflow-in-vue-node-tests-3426d73d3650810e8760c5601186fde8)
by [Unito](https://www.unito.io)
2026-04-14 17:30:49 +00:00
Christian Byrne
aeedb60628 fix(ci): resolve pnpm version in release workflow for frontend/ checkout path (#11224)
The release workflow checks out to `frontend/` subdirectory, but
`pnpm/action-setup` looks for `package.json` at the repo root by
default. This causes `No pnpm version is specified` failures.

Adds `package_json_file: frontend/package.json` so the action can read
the `packageManager` field. Same pattern used in #10972 for the
version-bump workflow.

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11224-fix-ci-resolve-pnpm-version-in-release-workflow-for-frontend-checkout-path-3426d73d365081c28d16cb01bf8218ef)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 21:41:22 -07:00
Christian Byrne
43fb5a8b19 ops: add patch release support to ComfyUI release workflow (#11223)
## Summary

Add `release_type` input (`minor`/`patch`) to the release workflow so
patch releases can target the current production branch instead of
always preferring the next minor.

## Problem

When a patch release is needed for `core/1.42` but `core/1.43` already
exists, the resolver always prefers `1.43`. There was no way to do a
patch release with PyPI publish + ComfyUI PR for the current production
version.

## Changes

- Rename workflow from "Release: Bi-weekly ComfyUI" → "Release: ComfyUI"
(serves both cadences)
- Add `release_type` choice input: `minor` (default, bi-weekly) vs
`patch` (hotfix for current production version)
- Update `resolve-comfyui-release.ts` to read `RELEASE_TYPE` env var for
branch targeting
- Scheduled runs continue to work as before (default to `minor`)

## Usage

```bash
# Bi-weekly minor release (or just let the schedule run)
gh workflow run release-biweekly-comfyui.yaml --ref main

# Patch release for current production version
gh workflow run release-biweekly-comfyui.yaml --ref main --field release_type=patch
```

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11223-ops-add-patch-release-support-to-ComfyUI-release-workflow-3426d73d365081498c15ff978a7f1116)
by [Unito](https://www.unito.io)
2026-04-13 21:10:17 -07:00
Christian Byrne
c484c3984f fix: remove appendTo override from FormDropdown to restore correct positioning (#11147)
## Problem

PR #10338 added `useTransformCompatOverlayProps()` to FormDropdown and
FormDropdownMenuActions, which sets `appendTo: 'self'` in graph mode.
This breaks PrimeVue Popover positioning inside CSS-transformed
containers — the dropdown appears at incorrect Y positions.

## Root Cause

PrimeVue Popover with `appendTo: 'self'` renders the overlay inside the
component's DOM, inheriting parent CSS transforms. This causes the
popover to miscalculate its position when the parent has `transform:
scale()` or `translate()`.

## Fix

Remove the `appendTo` override from both FormDropdown and
FormDropdownMenuActions. PrimeVue defaults to `appendTo: 'body'`, which
teleports the popover to `<body>` — correctly positioning it outside any
CSS transform context.

- **Graph mode**: restores pre-#10338 behavior (`appendTo: 'body'`
default)
- **App mode**: unaffected — `'body'` is exactly what app mode needs
(prevents sidebar overflow clipping)

## Testing

- Existing unit tests pass (5/5)
- Typecheck clean
- Lint clean
- **E2E test rationale**: No E2E test added — this is a pure removal of
a prop override (reverting to PrimeVue defaults). The positioning bug
requires CSS transforms at specific viewport scales which are
impractical to assert reliably in Playwright. The existing
`subgraph-dom-widget-clipping` perf test exercises dropdown rendering in
transformed contexts and shows no regression.

Fixes #10499
Supersedes #11001 (temporary hotfix for backport)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 20:02:39 -07:00
Dante
2524846f5c fix: guard progress_text before canvas init (#11174)
## Summary
Prevent early `progress_text` websocket events from throwing before the
graph canvas is initialized.

## Changes
- **What**: Guard `handleProgressText()` until `canvasStore.canvas`
exists, and add a regression test for a startup-time `progress_text`
event arriving before `GraphCanvas` finishes initialization.

## Review Focus
Confirm this is the right guard point for the startup race between
`GraphView` websocket binding and `GraphCanvas` async setup, and that
progress text behavior is unchanged once the canvas is ready.

## Validation
- `pnpm exec eslint src/stores/executionStore.ts
src/stores/executionStore.test.ts`
- `pnpm exec vitest run src/stores/executionStore.test.ts -t "should
ignore progress_text before the canvas is initialized"`
- `pnpm test:unit -- --run src/stores/executionStore.test.ts` still
reports one unrelated isolated-file failure in
`nodeLocatorIdToExecutionId` on current `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11174-fix-guard-progress_text-before-canvas-init-3406d73d3650813dad23d511fb51add5)
by [Unito](https://www.unito.io)
2026-04-13 23:47:14 +00:00
Comfy Org PR Bot
12f578870e 1.44.4 (#11177)
Patch version increment to 1.44.4

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11177-1-44-4-3416d73d365081c0a2e0def7071c1441)
by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
v1.44.4
2026-04-13 23:19:20 +00:00
Alexander Brown
72eed86cea test: remove redundant setup/settings now handled by @vue-nodes fixture (#11195)
## Summary

Follow-up cleanup for #11184 — removes redundant test setup calls that
the `@vue-nodes` fixture now handles.

## Changes

- **What**: Remove 40 lines of redundant `setSetting`, `setup()`, and
`waitForNodes()` calls across 11 test files
  - `UseNewMenu: 'Top'` calls (already fixture default)
- `setup()` + `waitForNodes()` on default workflow (fixture already does
this for `@vue-nodes`)
- Page reload in `subgraphZeroUuid` (fixture applies VueNodes.Enabled
server-side before navigation)

## Review Focus

Each removal was verified against the fixture's `setupSettings()`
defaults (ComfyPage.ts:420-442) and the `@vue-nodes` auto-setup (lines
454-456). Tests that call `setup()`/`waitForNodes()` after
`loadWorkflow()` or `page.evaluate()` were intentionally kept.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11195-test-remove-redundant-setup-settings-now-handled-by-vue-nodes-fixture-3416d73d36508154827df116a97e9130)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-13 22:15:45 +00:00
Benjamin Lu
719ed16d32 fix: track workspace subscription success on immediate subscribe (#11130)
## Summary

Track GTM `subscription_success` when a workspace subscription completes
synchronously in the dialog. The async billing-operation path already
emitted telemetry; the missing gap was the immediate `subscribed`
response.

## Changes

- **What**: Add the missing GTM success emission to both synchronous
workspace subscribe success branches while preserving the existing
toast, billing refresh, and dialog close behavior.

## Review Focus

Verify the synchronous `response.status === "subscribed"` workspace
dialog paths are the only missing frontend success emissions, while the
async billing-operation telemetry path remains unchanged.

This PR intentionally stays minimal. It does not add new browser
coverage yet; the previous component-level unit test was more
implementation-coupled than this fix justified, and a better long-term
test would be a higher-level workspace billing flow test once we have a
cleaner harness.
2026-04-13 14:38:03 -07:00
pythongosssss
5899a9392e test: Simplify vue node/menu test setup (#11184)
## Summary
Simplifies test setup for common settings

## Changes

- **What**: 
- add vue-nodes tag to auto enable nodes 2.0
- remove UseNewMenu Top as this is default

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11184-test-Simplify-vue-node-menu-test-setup-3416d73d3650815487e0c357d28761fe)
by [Unito](https://www.unito.io)
2026-04-13 20:43:25 +00:00
Christian Byrne
e39468567a fix: check server feature flags for progress_text binary format (#10996)
## Problem

API node generation status text (sent via `progress_text` WebSocket
binary messages) was not showing on local ComfyUI, but worked on cloud.

## Root Cause

The binary decoder for `progress_text` messages (eventType 3) checked
`getClientFeatureFlags()?.supports_progress_text_metadata` — the
**client's own flags** — to decide whether to parse the new format with
`prompt_id`. Since the client always advertises
`supports_progress_text_metadata: true`, it always tried to parse the
new wire format:

```
[4B event_type][4B prompt_id_len][prompt_id][4B node_id_len][node_id][text]
```

But the backend PR that adds `prompt_id` to the binary message
([ComfyUI#12540](https://github.com/Comfy-Org/ComfyUI/pull/12540)) was
**closed without merging**, so local ComfyUI still sends the legacy
format:

```
[4B event_type][4B node_id_len][node_id][text]
```

The decoder misinterpreted the `node_id_len` as `prompt_id_len`,
consuming the actual node_id bytes as a prompt_id, then producing
garbled `nodeId` and `text` — silently dropping all progress text
updates via the catch handler.

Cloud worked because the cloud backend supports and echoes the feature
flag.

## Fix

One-line change: check `serverFeatureFlags.value` (what the server
echoed back) instead of `getClientFeatureFlags()` (what the client
advertises).

## Tests

Added 3 tests covering:
- Legacy format parsing when server doesn't support the flag
- New format parsing when server does support the flag  
- Corruption regression test: client advertises support but server
doesn't

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10996-fix-check-server-feature-flags-for-progress_text-binary-format-33d6d73d365081449a0dc918358799de)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 18:22:30 +00:00
pythongosssss
a373633ab2 refactor: fix lint errors in tests (#11182)
## Summary

Fix tests failing lint

## Changes

- **What**:
- Fix relative imports
- Fix test not using comfyPage

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11182-refactor-fix-lint-errors-in-tests-3416d73d3650812fbf1bc88554c57de2)
by [Unito](https://www.unito.io)
2026-04-13 15:50:11 +00:00
jaeone94
521019d173 fix: exclude muted/bypassed nodes from missing asset detection (#10856)
## Summary

Muted and bypassed nodes are excluded from execution but were still
triggering missing model/media/node warnings. This PR makes the error
system mode-aware: muted/bypassed nodes no longer produce missing asset
errors, and all error lifecycle events (mode toggle, deletion, paste,
undo, tab switch) are handled consistently.

- Fixes Comfy-Org/ComfyUI#13256

## Behavioral notes

- **Tab switch overlay suppression (intentional)**: Switching back to a
workflow with missing assets no longer re-shows the error overlay. This
reverses the behavior introduced in #10190. The error state is still
restored silently in the errors tab — users can access it via the
properties panel without being interrupted by the overlay on every tab
switch.

## Changes

### 1. Scan filtering

- `scanAllModelCandidates`, `scanAllMediaCandidates`,
`scanMissingNodes`: skip nodes with `mode === NEVER || BYPASS`
- `collectMissingNodes` (serialized data): skip error reporting for
muted/bypassed nodes while still calling `sanitizeNodeName` for safe
`configure()`
- `collectEmbeddedModelsWithSource`: skip muted/bypassed nodes;
workflow-level `graphData.models` only create candidates when active
nodes exist
- `enrichWithEmbeddedMetadata`: filter unmatched workflow-level models
when all referencing nodes are inactive

### 2. Realtime mode change handling

- `useErrorClearingHooks.ts` chains `graph.onTrigger` to detect
`node:property:changed` (mode)
- Deactivation (active → muted/bypassed): remove missing
model/media/node errors for the node
- Activation (muted/bypassed → active): scan the node and add confirmed
errors, show overlay
- Subgraph container deactivation: remove all interior node errors
(execution ID prefix match)
- Subgraph container activation: scan all active interior nodes
recursively
- Subgraph interior mode change: resolve node via
`localGraph.getNodeById()` then compute execution ID from root graph

### 3. Node deletion

- `graph.onNodeRemoved`: remove missing model/media/node errors for the
deleted node
- Handle `node.graph === null` at callback time by using
`String(node.id)` for root-level nodes

### 4. Node paste/duplicate

- `graph.onNodeAdded`: scan via `queueMicrotask` (deferred until after
`node.configure()` restores widget values)
- Guard: skip during `ChangeTracker.isLoadingGraph` (undo/redo/tab
switch handled by pipeline)
- Guard: skip muted/bypassed nodes

### 5. Workflow tab switch optimization

- `skipAssetScans` option in `loadGraphData`: skip full pipeline on tab
switch
- Cache missing model/media/node state per workflow via
`PendingWarnings`
- `beforeLoadNewGraph`: save current store state to outgoing workflow's
`pendingWarnings`
- `showPendingWarnings`: restore cached errors silently (no overlay),
always sync missing nodes store (even when null)
- Preserve UI state (`fileSizes`, `urlInputs`) on tab switch by using
`setMissingModels([])` instead of `clearMissingModels()`
- `MissingModelRow.vue`: fetch file size on mount via
`fetchModelMetadata` memory cache

### 6. Undo/redo overlay suppression

- `silentAssetErrors` option propagated through pipeline →
`surfaceMissingModels`/`surfaceMissingMedia` `{ silent }` option
- `showPendingWarnings` `{ silent }` option for missing nodes overlay
- `changeTracker.ts`: pass `silentAssetErrors: true` on undo/redo

### 7. Error tab node filtering

- Selected node filters missing model/media card contents (not just
group visibility)
- `isAssetErrorInSelection`: resolve execution ID → graph node for
selection matching
- Missing nodes intentionally unfiltered (pack-level scope)
- `hasMissingMediaSelected` added to `RightSidePanel.vue` error tab
visibility
- Download All button: show only when 2+ downloadable models exist

### 8. New store functions

- `missingModelStore`: `addMissingModels`, `removeMissingModelsByNodeId`
- `missingMediaStore`: `addMissingMedia`, `removeMissingMediaByNodeId`
- `missingNodesErrorStore`: `removeMissingNodesByNodeId`
- `missingModelScan`: `scanNodeModelCandidates` (extracted single-node
scan)
- `missingMediaScan`: `scanNodeMediaCandidates` (extracted single-node
scan)

### 9. Test infrastructure improvements

- `data-testid` on `RightSidePanel.vue` tabs (`panel-tab-{value}`)
- Error-related TestIds moved from `dialogs` to `errorsTab` namespace in
`selectors.ts`
- Removed unused `TestIdValue` type
- Extracted `cleanupFakeModel` to shared `ErrorsTabHelper.ts`
- Renamed `openErrorsTabViaSeeErrors` → `loadWorkflowAndOpenErrorsTab`
- Added `aria-label` to pencil edit button and subgraph toggle button

## Test plan

### Unit tests (41 new)

- Store functions: `addMissing*`, `removeMissing*ByNodeId`
- `executionErrorStore`: `surfaceMissing*` silent option
- Scan functions: muted/bypassed filtering, `scanNodeModelCandidates`,
`scanNodeMediaCandidates`
- `workflowService`: `showPendingWarnings` silent, `beforeLoadNewGraph`
caching

### E2E tests (17 new in `errorsTabModeAware.spec.ts`)

**Missing nodes**
- [x] Deleting a missing node removes its error from the errors tab
- [x] Undo after bypass restores error without showing overlay

**Missing models**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Deleting a node with missing model removes its error
- [x] Undo after bypass restores error without showing overlay
- [x] Pasting a node with missing model increases referencing node count
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node

**Missing media**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node

**Subgraph**
- [x] Bypassing a subgraph hides interior errors, un-bypassing restores
them
- [x] Bypassing a node inside a subgraph hides its error, un-bypassing
restores it

**Workflow switching**
- [x] Does not resurface error overlay when switching back to workflow
with missing nodes
- [x] Restores missing nodes in errors tab when switching back to
workflow

# Screenshots


https://github.com/user-attachments/assets/e0a5bcb8-69ba-4120-ab7f-5c83e4cfc3c5



## Follow-up work

- Extract error-detection computed properties from `RightSidePanel.vue`
into a composable (e.g. `useErrorsTabVisibility`)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-13 12:51:19 +00:00
Kelly Yang
bd82c855e0 test: add minimap E2E tests for graph content and click-to-navigate (#10738)
## Summary

Adds Playwright E2E tests verifying that 
1. the minimap canvas renders node content
2. clears when the graph is empty
3. correctly navigates the main canvas on click

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10738-test-add-minimap-E2E-tests-for-graph-content-and-click-to-navigate-3336d73d365081eb955ce711b3efc57f)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to adding `data-testid` attributes to
the minimap UI and expanding Playwright E2E assertions, with no
production behavior changes expected.
> 
> **Overview**
> Strengthens minimap E2E coverage by switching existing assertions from
CSS selectors to new `data-testid`-based selectors and adding helper
utilities for canvas/overlay interactions.
> 
> Adds new Playwright tests that verify the minimap canvas renders
content when nodes exist, clears when the graph is emptied, and that
clicking the minimap pans the main canvas (including a
post-`fitViewToSelectionAnimated` tolerance check).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
06e7542af1. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Alexander Brown <DrJKL0424@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-13 04:28:04 +00:00
Kelly Yang
5b7ef3fe21 test: Painter Widget E2E Test Plan (#10846)
### Summary of Improvements

* **Custom Test Coverage Extension**: Enhanced the Painter widget E2E
test suite by refactoring logic for better maintainability and
robustness.
* **Stable Component Targeting**: Introduced
`data-testid="painter-dimension-text"` to `WidgetPainter.vue`, providing
a reliable, non-CSS-dependent locator for canvas size verification.
* **Improved Test Organization**: Reorganized existing test scenarios
into logical categories using `test.describe` blocks (Drawing, Brush
Settings, Canvas Size Controls, etc.).
* **Asynchronous Helper Integration**: Converted `hasCanvasContent` to
an asynchronous helper and unified its usage across multiple test cases
to eliminate redundant pixel-checking logic.
* **Locator Resilience**: Updated Reka UI slider interaction logic to
use more precise targeting (`:not([data-slot])`), preventing ambiguity
and improving test stability.
* **Scenario Refinement**: Updated the `pointerup` test logic to
accurately reflect pointer capture behavior when interactions occur
outside the canvas boundaries.
* **Enhanced Verification Feedback**: Added descriptive error messages
to `expect.poll` assertions to provide clearer context on potential
failure points.
* **Standardized Tagging**: Restored the original tagging strategy
(including `@smoke` and `@screenshot` tags) to ensure tests are
categorized correctly for CI environments.

### Red-Green Verification

| Commit | CI Status | Purpose |
| :--- | :--- | :--- |
| `test: refactor painter widget e2e tests and address review findings`
| 🟢 Green | Addresses all E2E test quality and stability issues from
review findings. |

### Test Plan

- [x] **Quality Checks**: `pnpm format`, `pnpm lint`, and `pnpm
typecheck` verified as passing.
- [x] **Component Integration**: `WidgetPainter.vue` `data-testid`
correctly applied and used in tests.
- [x] **Helper Reliability**: `hasCanvasContent` correctly identifies
colored pixels and returns a promise for `expect.poll`.
- [x] **Locator Robustness**: Verified Reka slider locators correctly
exclude internal thumb spans.
- [x] **Boundary Interaction**: Verified `pointerup` correctly ends
strokes when triggered outside the viewport.
- [x] **Tagging Consistency**: Verified `@smoke` and `@screenshot` tags
are present in the final test suite.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10846-test-Painter-Widget-E2E-Test-Plan-3386d73d365081deb70fe4afbd417efb)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Primarily adds/refactors Playwright E2E tests and stable `data-testid`
hooks, with no changes to Painter drawing logic. Risk is limited to
potential test brittleness or minor UI attribute changes.
> 
> **Overview**
> Expands the Painter widget Playwright suite with new grouped scenarios
covering drawing/erasing behavior, tool switching, brush inputs, canvas
resizing (including preserving drawings), clear behavior, and
serialization/upload flows (including failure toast).
> 
> Refactors the tests to use a shared `@e2e/helpers/painter` module
(`drawStroke`, `hasCanvasContent`, `triggerSerialization`), improves
stability via role/testid-based locators and clearer `expect.poll`
messaging, and adds `data-testid` attributes (e.g.,
`painter-clear-button`, `painter-*-row`, `painter-dimension-text`) to
`WidgetPainter.vue` to avoid CSS-dependent selectors.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
053a8e9ed2. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 00:13:04 -04:00
Kelly Yang
85de833776 test: add E2E tests for ImageCompare widget (#10767)
## Summary
Add E2E tests for ImageCompare widget
Covers slider interaction, batch navigation, single-image modes, visual
regression screenshots, and edge cases for the ImageCompare Vue node
widget.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10767-test-add-E2E-tests-for-ImageCompare-widget-3346d73d365081c6bfc6fbd97fa04e4d)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Adds Playwright E2E coverage and screenshot assertions only; main risk
is increased CI runtime/flakiness due to additional image-loading and
hover/position polling.
> 
> **Overview**
> Adds a new Playwright E2E suite for the ImageCompare Vue widget
(tagged `@widget`) that programmatically sets widget values and asserts
rendering for empty, single-image, and dual-image states.
> 
> Expands coverage to **slider behavior** (default 50%, hover movement,
clamping, persistence) using polling on inline `clip-path`/handle
position, and adds **batch navigation** tests for multi-image
before/after sets.
> 
> Introduces **visual regression screenshots** at default and specific
slider positions, plus edge-case tests for broken URLs, rapid updates
resetting batch index, legacy string values, and custom alt text.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
2c65440384. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-13 00:09:50 -04:00
Kelly Yang
cab46567c0 test: add E2E tests for ImageCropV2 widget (#10737)
## Summary
Adds Playwright E2E tests for the ImageCropV2 widget covering 
1. the empty state (no source image)
2. default control rendering
3. source image display with crop overlay
4. drag-to-reposition behavior.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10737-test-add-E2E-tests-for-ImageCropV2-widget-3336d73d365081b28ed9db63e5df383e)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: primarily adds Playwright E2E coverage and introduces
`data-testid` attributes for more stable selectors, with no changes to
core crop behavior.
> 
> **Overview**
> Adds new Playwright E2E coverage for the `ImageCropV2` Vue-node
widget, including workflows/fixtures for a disconnected input and a
`LoadImage -> ImageCropV2 -> PreviewImage` pipeline.
> 
> Tests validate the empty state and default controls, verify the crop
overlay renders after execution with screenshot assertions, and exercise
drag-to-reposition by dispatching pointer events and asserting the
widget’s crop value updates.
> 
> Updates `WidgetImageCrop.vue` to add `data-testid` hooks (empty
state/icon and crop overlay) to make the E2E selectors stable.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
9f29272742. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
2026-04-12 23:58:01 -04:00
Comfy Org PR Bot
63435bdb34 1.44.3 (#11170)
Patch version increment to 1.44.3

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11170-1-44-3-3406d73d365081799aa4e189009d123b)
by [Unito](https://www.unito.io)

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
v1.44.3
2026-04-12 23:11:20 +00:00
Kelly Yang
20255da61f feat(load3d): add optional HDRI environment lighting to 3D preview nodes (#10818)
## Summary

Adds `HDRIManager` to load `.hdr/.exr` files as equirectangular
environment maps via **three.js** `RGBELoader/EXRLoader`
- Uploads HDRI files to the server via `/upload/image` API so they
persist across page reloads
- Restores HDRI state (enabled, **intensity**, **background**) from node
properties on reload
- Auto-enables "**Show as Background**" on successful upload for
immediate visual feedback
- Hides standard directional lights when HDRI is active; restores them
when disabled
- Hides the Light Intensity control while HDRI is active (lights have no
effect when HDRI overrides scene lighting)
- Limits HDRI availability to PBR-capable formats (.gltf, .glb, .fbx,
.obj); automatically disables when switching to an incompatible model
- Adds intensity slider and "**Show as Background**" toggle to the HDRI
panel

## How to Use HDRI Environment Lighting
1. Load a 3D model using a Load3D or Load3DViewer node (supported
formats: .gltf, .glb, .fbx, .obj)
2. Open the control panel → go to the Light tab
3. Click the globe icon to open the **HDRI panel**
4. Click Upload HDRI and select a` .hdr` or `.exr` file
5. The environment lighting applies automatically — the scene background
also updates to preview the panorama
6. Use the intensity slider to adjust the strength of the environment
lighting
7. Toggle Show as Background to show or hide the HDRI panorama behind
the model

## Screenshots



https://github.com/user-attachments/assets/1ec56ef0-853e-452f-ae2b-2474c9d0d781



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10818-feat-load3d-add-optional-HDRI-environment-lighting-to-3D-preview-nodes-3366d73d365081ea8c7ad9226b8b1e2f)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adds new HDRI loading/rendering path and persists new
`LightConfig.hdri` state, touching Three.js rendering, file uploads, and
node property restoration. Risk is moderate due to new async flows and
potential compatibility/performance issues with model switching and
renderer settings.
> 
> **Overview**
> Adds optional **HDRI environment lighting** to Load3D previews,
including a new `HDRIManager` that loads `.hdr`/`.exr` files into
Three.js environment/background and exposes controls for enable/disable,
background display, and intensity.
> 
> Extends `LightConfig` with an `hdri` block that is persisted on nodes
and restored on reload; `useLoad3d` now uploads HDRI files, loads them
into `Load3d`, maps scene light intensity to HDRI intensity, and
auto-disables HDRI when the current model format doesn’t support it.
> 
> Updates the UI to include embedded HDRI controls under the Light panel
(with dismissable overlays and icon updates), adjusts light intensity
behavior when HDRI is active, and adds tests/strings/utilities
(`getFilenameExtension`, `mapSceneLightIntensityToHdri`, new constants)
to support the feature.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
b12c9722dc54a227004bdc383e3bf583504ebdce. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-04-12 05:55:48 -04:00
Christian Byrne
c2dba8f4ee chore(#11080): consolidate duplicate rgbToHSL — use shared colorUtil (#11134)
## Summary

Consolidate duplicate `rgbToHSL` implementation — mask editor now uses
the shared `colorUtil.ts` version instead of its own copy.

## Changes

- Export `rgbToHsl` from `src/utils/colorUtil.ts` (was private)
- Replace 30-line local `rgbToHSL` in `useCanvasTools.ts` with a 2-line
wrapper that imports from `colorUtil.ts` and scales the return values
from 0-1 to degree/percentage

## Testing

### Automated

- All 176 existing tests pass (`colorUtil.test.ts` + `maskeditor/`
suite)
- No new tests needed — behavior is identical

### E2E Verification Steps

1. Open any image in the mask editor
2. Select the magic wand / color picker tool
3. Use HSL-based color matching — results should be identical to before

## Review Focus

The canonical `rgbToHsl` returns normalized 0-1 values while the mask
editor needs degree/percentage scale (h: 0-360, s: 0-100, l: 0-100). The
local wrapper handles this conversion.

Fixes #11080

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11134-chore-11080-consolidate-duplicate-rgbToHSL-use-shared-colorUtil-33e6d73d36508120bbd8f444f5cc94b6)
by [Unito](https://www.unito.io)

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-04-12 01:40:55 +00:00
Alexander Brown
6f579c5992 fix: enable playwright/no-force-option lint rule (#11164)
## Summary

Enable the previously disabled `playwright/no-force-option` lint rule at
error level and resolve all 29 violations across 10 files.

## Changes

### Lint rule
- `.oxlintrc.json`: `playwright/no-force-option` changed from `off` to
`error`

### Shared utility
- `CanvasHelper.ts`: Add `mouseClickAt()` and `mouseDblclickAt()`
methods that convert canvas-element-relative positions to absolute page
coordinates and use `page.mouse` APIs, avoiding Playwright's locator
actionability checks that fail when Vue DOM overlays sit above the
`<canvas>` element

### Force removal (20 violations)
- `selectionToolboxActions.spec.ts`: Remove `force: true` from 8 toolbox
button clicks (the `pointer-events: none` splitter overlay does not
intercept `elementFromPoint()`)
- `selectionToolboxSubmenus.spec.ts`: Remove `force: true` from 2
popover menu item clicks
- `BuilderSelectHelper.ts`: Remove `force: true` from 2 widget/node
clicks (builder mode does not disable pointer events)
- `linkInteraction.spec.ts`: Remove `force: true` from 3 slot `dragTo()`
calls (`::after` pseudo-elements do not intercept `elementFromPoint()`)
- `SidebarTab.ts`: Remove `force: true` from toast dismissal (`.catch()`
already handles failures)
- `nodeHelp.spec.ts`: Remove `force: true` from info button click
(preceding `toBeVisible()` assertion is sufficient)

### Rewrites (3 violations)
- `integerWidget.spec.ts`: Replace force-clicking disabled buttons with
`toBeDisabled()` assertions
- `Topbar.ts`: Replace force-click with `waitFor({ state: 'visible' })`
after hover

### Canvas coordinate clicks (9 violations)
- `litegraphUtils.ts`: Convert `NodeReference.click()` and
`navigateIntoSubgraph()` to use
`canvasOps.mouseClickAt()`/`mouseDblclickAt()`
- `subgraphPromotion.spec.ts`: Convert 3 right-click canvas calls to
`canvasOps.mouseClickAt()`
- `selectionToolboxSubmenus.spec.ts`: Convert 1 canvas dismiss-click to
`canvasOps.mouseClickAt()`

## Rationale

The original `force: true` usages were added defensively based on
incorrect assumptions about the `z-999 pointer-events: none` splitter
overlay intercepting Playwright's actionability checks. In reality,
`elementFromPoint()` skips elements with `pointer-events: none`, so the
overlay is transparent to Playwright's hit-test.

For canvas coordinate clicks, `force: true` on a locator does not tunnel
through DOM overlays — it only skips Playwright's preflight checks.
`page.mouse.click()` is the correct API for coordinate-based canvas
interactions.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11164-fix-enable-playwright-no-force-option-lint-rule-33f6d73d365081e78601c6114121d272)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-11 19:59:34 +00:00
Dante
e729e5edb8 fix: place cloned node above original in Vue renderer (#10361)
## Summary

Cloned/pasted nodes in Node 2.0 (Vue renderer) mode now appear above the
original node instead of behind it.

## Root Cause

The legacy LiteGraph canvas renderer uses array ordering for z-ordering:
nodes are stored in `graph._nodes` and drawn sequentially, so newly
added nodes (appended to the end) are automatically drawn on top. There
is no explicit z-index.

The Vue renderer (Node 2.0) uses explicit CSS `z-index` for node
ordering. New nodes default to `zIndex: 0` in `layoutMutations.ts`. When
a node has been interacted with, `bringNodeToFront` raises its z-index.
A cloned node at z-index 0 therefore appears behind any previously
interacted node.

The alt-click clone path in `LGraphNode.vue` already handles this
correctly by calling `bringNodeToFront()` after cloning. However, the
menu clone and keyboard paste paths go through `_deserializeItems` in
`LGraphCanvas.ts`, which does not set z-index for new nodes.

| Clone method | Legacy renderer | Vue renderer (before fix) | Vue
renderer (after fix) |
|---|---|---|---|
| Alt-click drag | On top (array order) | On top (`bringNodeToFront`
called) | On top |
| Right-click menu Clone | On top (array order) | Behind original
(z-index 0) | On top |
| Ctrl+C / Ctrl+V | On top (array order) | Behind original (z-index 0) |
On top |

## Steps to Reproduce

1. Enable Node 2.0 mode (Vue renderer) in settings
2. Add any node to the canvas
3. Click or drag the node (raises its z-index via `bringNodeToFront`)
4. Right-click the node and select "Clone"
5. **Expected**: Cloned node appears above the original, immediately
draggable
6. **Actual**: Cloned node appears behind the original; user must move
the original to access the clone

## Changes

After `batchUpdateNodeBounds` in `_deserializeItems`, calls
`bringNodeToFront` for each newly created node so they receive a z-index
above all existing nodes.

## Side Effect Analysis

Checked all call sites of `_deserializeItems`:

1. **Initial graph load / workflow open**: `loadGraphData` in `app.ts`
does NOT call `_deserializeItems`. Workflow loading goes through
`LGraph.configure()` which directly adds nodes and links. The layout
store is initialized separately via `initializeFromLiteGraph`. No side
effect.

2. **Paste from clipboard (Ctrl+V)**: Both `usePaste.ts` (line 52) and
`pasteFromClipboard` (line 4080) call `_deserializeItems`. Pasted nodes
appearing on top is the correct and desired behavior. No issue.

3. **Undo/Redo**: `ChangeTracker.updateState()` calls
`app.loadGraphData()`, which does a full graph reconfigure -- it does
NOT go through `_deserializeItems`. No side effect.

4. **Subgraph blueprint addition**: `litegraphService.ts` (line 906)
calls `_deserializeItems` when adding subgraph blueprints from the node
library. These are freshly placed nodes that should appear on top.
Desired behavior.

5. **Alt-click clone in LGraphNode.vue**: This path calls
`LGraphCanvas.cloneNodes()` -> `_deserializeItems()`, then separately
calls `bringNodeToFront()` again on line 433 of `LGraphNode.vue`. The
second call is now redundant (the node is already at max z-index), but
harmless -- `bringNodeToFront` finds the current max, adds 1, and sets.
The z-index will increment from N to N+1 on the second call. This is a
minor redundancy, not a bug.

6. **Performance**: `bringNodeToFront` iterates all nodes in the layout
store once per call (O(m)) to find max z-index. For n new nodes, the
total cost is O(n*m). In practice, clone/paste operations involve a
small number of nodes (typically 1-10), so this is negligible. For
extremely large pastes (100+ nodes), each call also increments the max
by 1, so z-indices will be sequential (which is actually a reasonable
stacking order).

7. **layoutStore availability**: `layoutStore` is a module-level
singleton (`new LayoutStoreImpl()`) -- not a Pinia store -- so it is
always available. The `useLayoutMutations()` composable is a plain
function returning an object of closures over `layoutStore`. It does not
require Vue component context. No risk of runtime errors.

8. **Legacy renderer (non-Vue mode)**: When Node 2.0 mode is disabled,
the layout store still exists but is not used for rendering. Calling
`bringNodeToFront` will update z-index values in the Yjs document that
are never read. This is harmless.

## Red-Green Verification

| Commit | Result | Description |
|---|---|---|
| `6894b99` `test:` | RED | Test asserts cloned node z-index > original.
Fails with `expected 0 to be greater than 5`. |
| `3567469` `fix:` | GREEN | Calls `bringNodeToFront` for each new node
in `_deserializeItems`. Test passes. |

Fixes #10307

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-11 12:12:37 +00:00
Alexander Brown
3043b181d7 refactor: extract composables from VTU holdout components, complete VTL migration (#10966)
## Summary

Extract internal logic from the 2 remaining VTU holdout components into
composables, enabling full VTL migration.

## Changes

- **What**: Extract `useProcessedWidgets` from `NodeWidgets.vue`
(486→135 LOC) and `useWidgetSelectItems`/`useWidgetSelectActions` from
`WidgetSelectDropdown.vue` (563→170 LOC). Rewrite both component test
files as composable unit tests + slim behavioral VTL tests. Remove
`@vue/test-utils` devDependency.
- **Dependencies**: Removes `@vue/test-utils`

## Review Focus

- Composable extraction is mechanical — no logic changes, just moving
code into testable units
- `useProcessedWidgets` handles widget deduplication, promotion border
styling, error detection, and identity resolution (~290 LOC)
- `useWidgetSelectItems` handles the full computed chain from widget
values → dropdown items including cloud asset mode and multi-output job
resolution (~350 LOC)
- `useWidgetSelectActions` handles selection resolution and file upload
(~120 LOC)
- 40 new composable-level unit tests replace 13 `wrapper.vm.*` accesses
across the 2 holdout files

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10966-refactor-extract-composables-from-VTU-holdout-components-complete-VTL-migration-33c6d73d36508148a3a4ccf346722d6d)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-10 19:04:16 -07:00
Alexander Brown
8c9328c1b2 feat: add eslint-plugin-playwright via oxlint JS plugins (#11136)
## Summary

Add eslint-plugin-playwright as an oxlint JS plugin scoped to
browser_tests/, enforcing Playwright best practices at lint time.

## Changes

- **What**: Configure eslint-plugin-playwright@2.10.1 via oxlint's alpha
`jsPlugins` field (`.oxlintrc.json` override scoped to
`browser_tests/**/*.ts`). 18 recommended rules +
`prefer-native-locators` + `require-to-pass-timeout` at error severity.
All 173 initial violations resolved (config, auto-fix, manual fixes).
`no-force-option` set to off — 28 violations need triage (canvas overlay
workarounds vs unnecessary force) in a dedicated PR.
- **Dependencies**: `eslint-plugin-playwright@^2.10.1` (devDependency,
required by oxlint jsPlugins at runtime)

## Review Focus

- `.oxlintrc.json` override structure — this is the first use of
oxlint's JS plugins alpha feature in this repo
- Manual fixes in spec files: `waitForSelector` → `locator.waitFor`,
deprecated page methods → locator equivalents, `toPass()` timeout
additions
- Compound CSS selectors replaced with `.and()` (Playwright native
locator composition) to avoid `prefer-native-locators` suppressions
- Lint script changes in `package.json` to include `browser_tests/` in
oxlint targets

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-11 01:25:14 +00:00
Christian Byrne
577f373cde fix: auto fit-to-view on first subgraph entry (#10995)
## Summary

Auto-fit viewport to subgraph content on first entry so interior nodes
are immediately visible.

## Changes

- **What**: On cache miss in `restoreViewport()`, call `fitView()` via
`requestAnimationFrame` instead of silently returning. Existing
cache-hit path (revisiting a subgraph) is unchanged.

## Review Focus

The `anyItemOverlapsRect` guard in `app.ts` (workflow load path) is
intentionally **not** touched — it serves a different purpose
(respecting `extra.ds` on workflow load). This fix only affects subgraph
navigation transitions where there is no saved viewport to respect.

Fixes #8173

## Screenshots (if applicable)

N/A — viewport positioning fix; before: empty canvas on subgraph entry,
after: nodes visible.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10995-fix-auto-fit-to-view-on-first-subgraph-entry-33d6d73d365081f3a9b3cc2124979624)
by [Unito](https://www.unito.io)
2026-04-11 00:45:38 +00:00
Christian Byrne
44f88027b6 fix: debounce reconnecting toast to prevent false-positive banner (#10997)
## Summary

Debounce the reconnecting toast with a 1.5s grace period so brief
WebSocket blips don't flash a persistent error banner.

## Problem

After #9543 made all error toasts sticky (no auto-dismiss), brief
WebSocket disconnections (<1s) would show a persistent "Reconnecting..."
error banner that stays until the `reconnected` event fires. On staging,
users see this banner even though jobs are actively executing.

## Changes

- Extract reconnection toast logic from `GraphView.vue` into
`useReconnectingNotification` composable
- Add 1.5s delay (via `useTimeoutFn` from VueUse) before showing the
reconnecting toast
- If `reconnected` fires within the delay window, suppress both the
error and success toasts entirely
- Clean up unused `useToast`/`useI18n` imports from `GraphView.vue`

## Testing

- Sub-1.5s disconnections: no toast shown
- Longer disconnections (>1.5s): error toast shown, cleared with success
toast on reconnect
- Setting `Comfy.Toast.DisableReconnectingToast`: no toasts shown at all
- Multiple rapid `reconnecting` events: only one toast shown

6 unit tests covering all scenarios.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10997-fix-debounce-reconnecting-toast-to-prevent-false-positive-banner-33d6d73d3650810289e8f57c046972f1)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
v1.44.2
2026-04-11 00:43:42 +00:00
Comfy Org PR Bot
5d07de1913 1.44.2 (#11151)
Patch version increment to 1.44.2

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11151-1-44-2-33f6d73d3650815c9767fa5668e67a47)
by [Unito](https://www.unito.io)

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
2026-04-11 00:41:25 +00:00
Johnpaul Chiwetelu
f0ae91de43 test: add e2e coverage for alt+drag duplicate and meta multi-select drag (#10994)
## Summary

Add Playwright coverage for two previously-untested canvas gestures:
Alt+drag to duplicate a regular node, and holding Meta across
click-click-click-drag to move multiple selected Vue nodes together.

## Changes

- **What**:
- `browser_tests/tests/interaction.spec.ts` — new `Node Duplication`
sub-describe with `Can duplicate a regular node via Alt+drag`. Asserts
CLIPTextEncode count goes 2 → 3 via poll, original node still exists.
Exercises the legacy canvas path at
`src/lib/litegraph/src/LGraphCanvas.ts:2434-2458`, which was only tested
for subgraph nodes before.
- `browser_tests/tests/vueNodes/interactions/node/move.spec.ts` — new
`should move all selected nodes together when dragging one with Meta
held`. Holds Meta for the entire sequence (3× `click({ modifiers:
['Meta'] })` + drag), asserts selection stays at 3 and all three nodes
move by the same delta. Exercises
`src/renderer/extensions/vueNodes/layout/useNodeDrag.ts:54-191`.
- Small refactor: `getLoadCheckpointHeaderPos` now delegates to a
reusable `getHeaderPos(comfyPage, title)` helper. Added `deltaBetween`
and `expectSameDelta` utilities (stricter than `expectPosChanged`, which
only checks `> 0`).


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10994-test-add-e2e-coverage-for-alt-drag-duplicate-and-meta-multi-select-drag-33d6d73d3650812dbf15c7053f44f0fd)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-11 00:18:16 +00:00
Alexander Brown
fb8025c49f chore: disable vitest/require-mock-type-parameters oxlint rule (#11146)
## Summary

Disables the `vitest/require-mock-type-parameters` oxlint rule,
eliminating all 2,813 lint warnings in the codebase.

## Details

Every warning came from this single rule requiring explicit type
parameters on `vi.fn()` calls. Investigation showed:

- **85% are bare `vi.fn()`** — no type info available without manual
cross-referencing
- The rule's auto-fixer is **declared but not implemented** — `lint:fix`
doesn't help
- No existing codemods exist for this
- A full manual sweep would take 3–5 days across ~210 test files

## Test Plan

- `pnpm lint` passes with 0 warnings, 0 errors

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11146-fix-disable-vitest-require-mock-type-parameters-oxlint-rule-33e6d73d36508186bf1cdc2ce6d2ba57)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-11 00:18:09 +00:00
Alexander Brown
5c14badc42 fix(vite): hide git rev-parse window on Windows (#11144)
## Summary

Add `windowsHide: true` to the `execSync('git rev-parse HEAD')` call in
`vite.config.mts` to prevent a console window from flashing on Windows
during builds.

## Changes

- **What**: Pass `windowsHide: true` option to `execSync` when fetching
the git commit hash at build time. This suppresses the transient cmd.exe
popup that appears on Windows.

## Review Focus

Minimal, single-option change. `windowsHide` is a Node.js built-in
option for `child_process` methods — no-op on non-Windows platforms.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11144-fix-vite-hide-git-rev-parse-window-on-Windows-33e6d73d365081ed9a14da5f47ccac4d)
by [Unito](https://www.unito.io)

Co-authored-by: Amp <amp@ampcode.com>
2026-04-10 23:42:26 +00:00
pythongosssss
82fb8ce658 test: App mode - Execution tests (#10801)
## Summary

Adds tests that simulate the execution flow and output feed

## Changes

- **What**: 
- Add ExecutionHelper for mocking network activity
- Refactor ws fixture to use Playwright websocket helper instead of
patching window
- 

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10801-test-App-mode-Execution-tests-3356d73d365081e4acf0c34378600031)
by [Unito](https://www.unito.io)
2026-04-10 23:31:56 +00:00
Christian Byrne
c3e823e55b fix: use standard size-4 for blueprint action icons (#10992)
## Summary

Fix undersized delete and edit icons on user blueprint items in the node
library sidebar.

## Changes

- **What**: Changed blueprint action icons (trash, edit) from `size-3.5`
(14px) to `size-4` (16px), matching the standard icon size used across
the codebase.

## Review Focus

Trivial sizing fix — `size-4` is the codebase-wide convention for
iconify icons in buttons, and what the button base styles default SVGs
to.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10992-fix-use-standard-size-4-for-blueprint-action-icons-33d6d73d365081be8c65f9e2a7b1d6ec)
by [Unito](https://www.unito.io)
2026-04-10 23:04:17 +00:00
pythongosssss
ebc9025de5 fix/feat: App mode - Persist user resized widget heights (#10993)
## Summary

Saves the user sized textarea/image dropzone elements to the linearData
in the workflow.

## Changes

- **What**: 
- Adds a 3rd element to the linearData input tuple for configuration
data
- Add appmode widget resize composable for persisting resizes
- Tests

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10993-fix-feat-App-mode-Persist-user-resized-widget-heights-33d6d73d36508144b700c6bfcbfa5b3c)
by [Unito](https://www.unito.io)
2026-04-10 22:24:46 +00:00
Alexander Brown
0353524e6f refactor: standardize Page Object locators as public readonly instead of getters (#11135)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Convert ~120 getter-based locators across 18 browser test fixture
files to `public readonly` constructor-assigned properties
- Removes unnecessary indirection, makes object shape explicit, and
improves IDE auto-complete / type inference
- Keeps lazy-init getters (`??=`), computed properties, and `private get
page()` convenience accessors as getters

## Changes

**`browser_tests/fixtures/components/`** (6 files):
`ComfyNodeSearchBox`, `ContextMenu`, `SettingDialog`, `SignInDialog`,
`SidebarTab` (all 6 classes), `Topbar`

**`browser_tests/fixtures/`** (4 files): `ComfyPage` (ComfyMenu.buttons,
ComfyPage.visibleToasts), `UserSelectPage`, `ComfyMouse`,
`VueNodeHelpers`

**`browser_tests/fixtures/helpers/`** (7 files): `AppModeHelper`,
`BuilderFooterHelper`, `BuilderSaveAsHelper`, `BuilderSelectHelper`,
`BuilderStepsHelper`, `ToastHelper`, `NodeOperationsHelper`

**`browser_tests/fixtures/utils/`** (1 file): `vueNodeFixtures`

## Validation

- `pnpm typecheck` 
- `pnpm typecheck:browser` 
- `pnpm exec eslint browser_tests/fixtures/` 
- All pre-commit hooks pass (oxfmt, oxlint, eslint, typecheck,
typecheck:browser) 
- No visual/manual verification needed — changes are test fixture
locator declarations only (no UI or runtime behavior change)

Fixes #11131

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11135-refactor-standardize-Page-Object-locators-as-public-readonly-instead-of-getters-33e6d73d3650819690cbc639f3d30daf)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-04-10 21:10:17 +00:00
Alexander Brown
f1bb756929 fix: remove redundant and counterproductive e2e timeout overrides (#11110)
## Summary

Alright, alright, alright. These e2e tests have been runnin' around like
they're late for somethin', settin' tight little timeouts like the
world's gonna end in 250 milliseconds. Man, you gotta *breathe*. Let the
framework do its thing. Go slow to go fast, that's what I always say.

## Changes

- **What**: Removed ~120 redundant timeout overrides from auto-retrying
Playwright assertions (`toBeVisible`, `toBeHidden`, `toHaveCount`,
`toBeEnabled`, `toHaveAttribute`, `toContainText`, `expect.poll`) where
5000ms is already the default. Also removed sub-5s timeouts (1s, 2s, 3s)
that were just *begging* for flaky failures — like wearin' a belt and
suspenders and also holdin' your pants up with both hands. Raised the
absurdly short timeouts in `customMatchers.ts` (250ms `toPass` → 5000ms,
256ms poll → default). Kept `timeout: 5000` on `.toPass()` calls
(defaults to 0), `.waitFor()`, `waitForRequest`, `waitForFunction`,
intentionally-short timeouts inside retry loops, and conditional
`.isVisible()/.catch()` checks — those fellas actually need the help.

## Review Focus

Every remaining timeout in the diff is there for a *reason*. The ones on
`.toPass()` stay because that API defaults to zero — it won't retry at
all without one. The ones on `.waitFor()` and `waitForRequest` stay
because those are locator actions, not auto-retrying assertions. The
intentionally-short ones inside `toPass` retry loops
(`interaction.spec.ts`) and the negative assertions (`actionbar.spec.ts`
confirming no response arrives) — those are *supposed* to be tight.

The short timeouts on regular assertions were actively *encouragin'*
flaky failures. That's like settin' your alarm for 4 AM and then gettin'
mad you're tired. Just... don't do that, man. Let things take the time
they need.

38 files, net -115 lines. Less code, more chill. That's livin'.

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-10 19:47:20 +00:00
Christian Byrne
d70c3cbfc2 fix: remove ticket-intake skill from repo (#11127)
Removes the `.claude/skills/ticket-intake/` directory — personal
pipeline automation that doesn't belong in the shared repository.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11127-fix-remove-ticket-intake-skill-from-repo-33e6d73d365081849f00d7f988ac17e5)
by [Unito](https://www.unito.io)

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-10 11:42:47 -07:00
pythongosssss
e38dd1efae test: App mode - Add test for cross-workflow input corruption (#10944)
## Summary

Adds test for the issue where inputs from one workflow would overwrite
those on another after sorting

## Changes

- **What**: 
- add test

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10944-test-App-mode-Add-test-for-cross-workflow-input-corruption-33b6d73d365081deab26d8f23d2318ae)
by [Unito](https://www.unito.io)
2026-04-10 17:55:33 +00:00
Comfy Org PR Bot
62779d3c51 1.44.1 (#11007)
Patch version increment to 1.44.1

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11007-1-44-1-33e6d73d365081e3bbd3c02a3a7ca5d0)
by [Unito](https://www.unito.io)

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
v1.44.1
2026-04-10 17:35:22 +00:00
Christian Byrne
4cf160d66e fix: disable pointer events on non-visible DOM widget overlays (#11063)
## Problem

When a node with DOM widget overlays (e.g. CLIPTextEncode) is collapsed,
the overlay elements can intercept pointer events intended for the
canvas collapse toggler, making click-to-expand unreliable.

## Root Cause

`updateWidgets()` runs during `onDrawForeground` (canvas render cycle)
and sets `widgetState.visible = false` for collapsed nodes. `v-show`
then hides the element with `display: none`. However, there is a timing
gap between the canvas state change and Vue's DOM update — during this
gap the widget overlay still intercepts pointer events.

## Fix

Add `!widgetState.visible` to the `pointerEvents` condition in
`composeStyle()`. This immediately sets `pointer-events: none` when the
widget becomes invisible, preventing event interception before `v-show`
applies `display: none`.

Also restores click-to-expand in the E2E test, removing the programmatic
`node.collapse()` workaround from PR #10967.

- Fixes #11006

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11063-fix-disable-pointer-events-on-non-visible-DOM-widget-overlays-33e6d73d36508179a83cd47121cf933f)
by [Unito](https://www.unito.io)
2026-04-10 14:28:25 +00:00