## Summary
- Add `NodeContextMenu.vue` using PrimeVue ContextMenu component with
native submenu support
- Rename `SubmenuPopover.vue` to `ColorPickerMenu.vue` (specialized for
color picker)
- Delete old components: `NodeOptions.vue`, `MenuOptionItem.vue`,
`useSubmenuPositioning.ts`
- Wire up context menu converter in `useMoreOptionsMenu.ts`
- Update tests to use hover instead of click for submenus
## Dependencies
**This PR depends on #7113** - the context menu converter infrastructure
PR. It should be merged after that PR.
## Benefits
- Native PrimeVue submenu support with proper keyboard navigation
- Constrained menu dimensions with overflow scrolling (max-h-[80vh])
- Cleaner component architecture with ~280 fewer lines of code
- Better separation: ColorPickerMenu handles only the custom color
picker UI
## Test plan
- [x] Typecheck passes
- [x] Lint passes
- [x] Knip passes
- [ ] Browser tests for submenu interactions pass
- [ ] Manual testing of node context menu
## Screenshots
(Menu UI should look the same, with improved submenu behavior)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7114-feat-Replace-NodeOptions-with-PrimeVue-ContextMenu-2be6d73d365081fda576fd691175eacf)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Setup the variants and migrate existing uses of
TextButton/TextIconButton/IconButton to a single Button component.
Still a work in progress.
## Changes
- **What**: Add a new Button
- **What**: Migrate old buttons
- **What**: Delete old buttons
- **Dependencies**: CVA, upgrade Storybook
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7537-WIP-Component-Button-migration-2cb6d73d36508156a81bfc7bbddb36e9)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
With reactivity fixed, control widgets would apply twice. This is fixed
by using the litegraph implementation.
Also adds control widget support for combos
Followup to #7539.
Known Issue:
- Primitive node do not have litegraph callbacks properly setup. As a
result, they will display an updated value when modified by control
widgets. Fixing this will requires a larger, separate PR
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7550-Fix-doubled-control-application-2cb6d73d365081739a2fc40fdfb3630e)
by [Unito](https://www.unito.io)
Hide the QueueOverlayHeader more-options (…) menu when running in Cloud
distribution
This is being hidden instead of fixed because it deletes all user assets
on cloud, will be touched by /jobs, replaced by the second iteration of
design changes, along with changes to asset deletion happening soon. It
would be too risky to have a proper fix for it in the cloud deploy
today.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7571-Hide-queue-overlay-header-menu-on-cloud-2cb6d73d3650815a8faac8a8f0de91f0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Add real-time selection feedback during marquee drag, matching the
behavior users expect from other applications.
## Changes
- Nodes and groups are now selected/deselected instantly as the
selection rectangle moves
- Supports all modifier keys (Shift to add, Alt to subtract) during drag
- Added Comfy.Graph.LiveSelection setting (off by default)
## Rationale
This interaction pattern is standard across virtually all design and
productivity software:
- Operating Systems: Windows Explorer, macOS Finder, and Linux file
managers all show live selection feedback when dragging
- Design Tools: Figma, Sketch, Adobe Illustrator, Photoshop, and Blender
use real-time selection
- IDEs: VS Code, JetBrains IDEs show live selection in file explorers
- Node Editors: Unreal Engine Blueprints, Unity Shader Graph, and
Houdini all support live selection
## Screenshots
https://github.com/user-attachments/assets/8b0c2217-47f9-4422-9cab-cb39e145310c
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7465-live-selection-2c96d73d36508133a4a6f917955d55b3)
by [Unito](https://www.unito.io)
## Summary
- Add `contextMenuConverter.ts` with utilities for converting LiteGraph
context menu items to Vue menu format
- Improve `contextMenuCompat.ts` with set-based diffing for more
reliable legacy extension detection
- Extend `MenuOption`/`SubMenuOption` types with `source`, `disabled`,
`isColorPicker`, and `category` type fields
- Add unit tests for converter functions
## Context
This is foundational work for migrating the node context menu from a
custom Popover-based component to PrimeVue ContextMenu.
The converter provides:
- Menu ordering and section grouping (core items first, then extensions)
- Deduplication with preference for Vue-native items over LiteGraph
items
- Extension categorization with labeled section
- Support for disabled states and color picker submenus
## Test plan
- [x] Unit tests pass for `buildStructuredMenu` (9 tests)
- [x] Unit tests pass for `convertContextMenuToOptions` (7 tests)
- [x] Typecheck passes
- [x] Lint passes
- [x] Knip passes (no unused exports)
## Related
This is PR 1 of 2 for the node context menu migration. PR 2 will wire up
the UI component.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7113-feat-Add-context-menu-converter-infrastructure-2be6d73d3650816ca6c9d2cf50f10159)
by [Unito](https://www.unito.io)
## Summary
Fixes issue when dragging a group that had inner groups when in vue
mode.
When dragging the outer group in Vue mode:
1. getAllNestedItems(selected) returns ALL items: outer group + inner
groups + nodes
2. moveChildNodesInGroupVueMode loops through all items
3. For outer group G1: calls G1.move(delta, true) then
moveGroupChildren(G1, ...)
4. moveGroupChildren calls G2.move(delta) (no skipChildren) - this moves
G2 AND G2's children!
5. Then the loop reaches G2: calls G2.move(delta, true) - moves G2 again
6. Plus moveGroupChildren(G2, ...) processes G2's children again
This PR fixes it by adding `skipChildren=true` to the `move` call.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7447-fix-inner-groups-being-moved-double-when-moving-outer-group-in-vue-mode-2c86d73d365081ce97abec682f2a8518)
by [Unito](https://www.unito.io)
## Problem
The Media Assets panel's loading state is currently determined by the
loading state of the assets store (or something similar). When the store
is refetching and reconciling, it displays a loading spinner briefly on
the entire panel. This causes the following issues:
1. **Visual jarring**: The loading spinner creates an unpleasant visual
flash
2. **Unnecessary reflow**: All assets must re-render after the loading
state changes, causing layout reflow
3. **Performance degradation**: Re-rendering all items is
computationally expensive
## Expected Behavior
Items should be able to be inserted into the list without:
- Re-rendering any other items
- Showing a jarring loading flash
- Causing unnecessary reflow
The loading state of individual items should be decoupled from the
panel's overall loading state, allowing for incremental updates to the
list without affecting the entire panel's UI.
## After
(ignore random progress spinner, removed it after taking the video)
https://github.com/user-attachments/assets/95d7f111-e844-44e2-a0c6-6bcbc4a34797
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7449-fix-refreshing-assets-causes-entire-panel-to-re-render-enter-loading-state-2c86d73d365081be8206f9fdbbf66772)
by [Unito](https://www.unito.io)
## Summary
This change extends
https://github.com/Comfy-Org/ComfyUI_frontend/pull/7154 by making sure
the `prompt` metadata tag is parsed before the legacy A1111 fallback
when files are dropped onto the canvas.
ComfyUI embeds two structured payloads into every first-class export
format we support (PNG, WEBP, WEBM, MP4/MOV/M4V, GLB, SVG, MP3,
OGG/FLAC, etc.): `workflow`, which is the full editor JSON with layout
state, and `prompt`, which is the API graph sent to `/prompt`.
During import we try format-specific decoders first and only as a last
resort look for an A1111 file by scanning text chunks for a `parameters`
entry. That compatibility path was always meant to be a best-effort
option, but when we refactored the loader it accidentally enforced the
order `workflow → parameters → prompt`. As soon as a dropped asset
contained a `parameters` chunk—something Image Saver’s “A1111
compatibility” mode always adds—the A1111 converter activated and
blocked the subsequent `prompt` loading logic.
PR #7154 already lifted `workflow` ahead of the fallback, yet any file
lacking the `workflow` chunk but holding both `prompt` and `parameters`
still regressed. Reordering to `workflow → prompt → parameters`
preserves the compatibility shim for genuine A1111 exports while
guaranteeing native Comfy metadata always wins, eliminating the entire
class of failures triggered merely by the presence of the word
`parameters` in an unrelated metadata chunk.
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/7096, fixes
https://github.com/Comfy-Org/ComfyUI_frontend/issues/6988
## Related
(fixed by https://github.com/Comfy-Org/ComfyUI_frontend/pull/7154)
- https://github.com/Comfy-Org/ComfyUI_frontend/issues/6633
- https://github.com/Comfy-Org/ComfyUI_frontend/issues/6561
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
Ensures the nodes get their own compositing layers during scale
transform (tracked via mouse wheel events), which prevents rasterization
during transform. Adds forced reflow at end of transform to ensure
layers are always at correct resolution (fixes blurriness and some
readability issues).
Videos show testing this branch first then testing main - doing layer
visualization, paint (include paint operations calculations and actual
raster) visualizations, and cpu usage monitoring.
https://github.com/user-attachments/assets/c5fab219-0b32-4822-9238-c4572f0d6a44https://github.com/user-attachments/assets/7e172e8d-cc5b-4dcd-aa07-1dfc3eb65bac
## Summary
Remove keyDown provider on the LGraphNode, remove inject on widget.
## Changes
- **What**: LGraphNode.vue ImagePreview.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7421-refactor-stop-fighting-the-DOM-2c76d73d365081e6b5e9c99a61bbd883)
by [Unito](https://www.unito.io)