## Summary
Fixed Vue node opacity calculation to properly combine global opacity
setting with muted/bypassed state opacity.
**Root Cause**: When global opacity setting was added as inline style
(481aa8252), it began overriding CSS `opacity-50` classes due to higher
specificity.
**Solution**: Modified `nodeOpacity` computed property to calculate
effective opacity as `globalOpacity * 0.5` for muted/bypassed states,
removing conflicting CSS classes.
## Changes
- **What**: Fixed [CSS specificity
conflict](https://developer.mozilla.org/en-US/docs/Web/CSS/Specificity)
where inline `opacity` style overrode `opacity-50` classes for
muted/bypassed nodes
- **Breaking**: None - restores intended opacity behavior
## Review Focus
Multiplicative opacity calculation ensuring muted/bypassed nodes apply
0.5 opacity on top of global opacity setting rather than being
overridden by it.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6022-fix-Vue-node-opacity-conditions-user-node-opacity-bypass-state-muted-state-2896d73d365081c290f1da37c195c2f5)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Makes the litegraph `node.widgets` array `shallowReactive` and makes the
`nodeData.widgets` a `reactiveComputed` derived from the litegraph
widget data.

Making changes to the structure of litegraph items is somewhat
dangerous, but code search verifies that there are no custom nodes using
`defineProperty` on `node.widgets`
This fixes display of promoted widgets on subgraph node and any custom
nodes that dynamically add or remove widgets.
TODO:
- Investigate occasional dropped widgets.
- Some of this was confusion with `canvasOnly` widgets and widgets not
implemented in vue. Will keep investigating, but I'm not terribly
concerned with actual test cases and it being an objective improvement.
Known Issue:
- Node does not grow/shrink to fit changed widgets
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6019-Make-nodeData-widgets-reactive-2896d73d3650815691b6ee370a86a22c)
by [Unito](https://www.unito.io)
## Summary
Implements a comprehensive media asset card component system for the
Asset Manager sidebar, enabling display and interaction with various
media types (images, videos, audio, and 3D models).
## Changes
### New Components
- **MediaAssetCard**: Main card component for displaying media assets
- **Media type-specific components**: Specialized display logic for each
media type
- MediaImageTop/Bottom
- MediaVideoTop/Bottom
- MediaAudioTop/Bottom
- Media3DTop/Bottom
- **MediaAssetActions**: Top-left action buttons (delete, download, more
options)
- **MediaAssetMoreMenu**: Dropdown menu for additional actions
- **SquareChip**: Chip component for displaying duration and file format
with dark/light variants
- **MediaAssetButtonDivider**: Visual separator for button groups
### Features
- **Video playback**: Autoplay with native video controls
- Dynamic duration chip positioning based on control visibility
- Hides overlays when video is playing
- **Audio playback**: Audio icon with HTML5 audio element
- Duration chip with consistent positioning
- **3D model support**: Icon display for 3D assets
- **Selection state**: Proper hover and selected state handling with CSS
priority fixes
### Architecture Improvements
- **Domain-Driven Design structure**: Organized under
`src/platform/mediaAsset/` following DDD principles
- **Provide/Inject pattern**: Eliminates props drilling with
MediaAssetKey InjectionKey
- **Composable pattern**: `useMediaAssetActions` manages all action
handlers
- **Type safety**: Comprehensive TypeScript types for media assets and
actions
### UI/UX Enhancements
- **CardTop component**: Added custom class props for slot positioning
- **SquareChip component**: Backdrop blur effects with variant system
- **Lazy loading**: Image optimization with LazyImage component
- **Responsive states**: Loading, selected, and hover states
### Utilities
- **formatDuration**: Converts milliseconds to human-readable format
(45s, 1m 23s, 1h 2m)
## Testing
- Comprehensive Storybook stories for all media types
- Grid layout examples
- Loading and selected state demonstrations
## File Structure
```
src/platform/assets/
├── components/
│ ├── MediaAssetCard.vue
│ ├── MediaAssetCard.stories.ts
│ ├── MediaAssetActions.vue
│ ├── MediaAssetMoreMenu.vue
│ ├── MediaAssetButtonDivider.vue
│ ├── MediaImageTop.vue
│ ├── MediaImageBottom.vue
│ ├── MediaVideoTop.vue
│ ├── MediaVideoBottom.vue
│ ├── MediaAudioTop.vue
│ ├── MediaAudioBottom.vue
│ ├── Media3DTop.vue
│ └── Media3DBottom.vue
├── composables/
│ └── useMediaAssetActions.ts
└── schemas/
└── mediaAssetSchema.ts
```
## Screenshots
[media_asset_record.webm](https://github.com/user-attachments/assets/d13b5cc0-a262-4850-bb81-ca1daa0dd969)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.
## Changes
- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test
## Review Focus
Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5939-fix-emit-layout-change-for-batch-node-bounds-2846d73d365081db8f8cca5bf7b85308)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.
**Audio Widget Implementation and Integration:**
* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.
**Debugging and Logging:**
* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5627-Vuenodes-audio-widgets-2716d73d365081fbbc06c1e6cf4ebf4d)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
This pull request refactors the node selection logic in the Vue nodes
event handler composable to simplify the function signature and improve
single vs. multi-selection behavior. The main change is the removal of
the `wasDragging` parameter from the `handleNodeSelect` function, with
selection logic now determined by the current selection state. Related
test code is updated to match the new function signature.
**Node selection logic improvements:**
* Refactored the `handleNodeSelect` function in
`useNodeEventHandlersIndividual` to remove the `wasDragging` parameter,
making the function signature simpler and relying on selection state to
handle single vs. multi-selection.
* Updated the selection logic to check if multiple nodes are already
selected using `isLGraphNode`, and only perform single selection if not.
**Code and test updates:**
* Updated all calls to `handleNodeSelect` in the composable to remove
the `wasDragging` argument, ensuring consistent usage throughout the
codebase.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L125-R123)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L146-R144)
[[3]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L173-R171)
* Updated all related test cases to use the new `handleNodeSelect`
signature without the third parameter.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL105-R105)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL125-R125)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL144-R144)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL162-R162)
[[5]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL174-R174)
[[6]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL187-R187)
**Utility import:**
* Added an import for `isLGraphNode` from `@/utils/litegraphUtil` to
support the updated selection logic.## Summary
<!-- One sentence describing what changed and why. -->
## Screenshots (if applicable)
https://github.com/user-attachments/assets/71e856d3-afc2-497d-826e-5b485066e7fe
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.
## Changes
- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets
```mermaid
graph TD
A[Widget Link Change] --> B[NodeInputSlot.link setter]
B --> C{Is Widget Input?}
C -->|Yes| D[Trigger slot-links:changed]
C -->|No| E[End]
D --> F[Graph Event Handler]
F --> G[syncNodeSlotData]
G --> H[Update Vue Reactive Data]
H --> I[Widget Re-render]
style A fill:#f9f9f9,stroke:#333,color:#000
style I fill:#f9f9f9,stroke:#333,color:#000
```
## Review Focus
Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5834-fix-Vue-node-widgets-should-be-in-disabled-state-if-their-slots-are-connected-with-a-link-27c6d73d365081f6a6c3c1ddc3905c5e)
by [Unito](https://www.unito.io)
## Summary
Closes the zoom menu popup when clicking show/hide minimap to prevent
the menu from remaining open after toggling.
## Changes
- **What**: Adds `close` event emission from `ZoomControlsModal` when
minimap toggle is clicked, wired to `hideModal` in parent
`GraphCanvasMenu`
- **Tests**: Adds unit tests verifying close behavior for minimap toggle
vs other commands
## Review Focus
This fixes the immediate UX issue where the zoom popup remained open
after toggling minimap visibility. However, the minimap toggle's
placement within the zoom menu is **not** ideal—it's not intuitive to
look for minimap controls within zoom controls. This PR addresses the
current UX friction without tackling the broader discoverability issue.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5974-Close-zoom-menu-when-toggling-minimap-visibility-2866d73d365081bdbb0bfeb0da4b8c2b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
## Summary
Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->
## Changes
- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.
## Review Focus
Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5908-WIP-Make-components-themeable-2816d73d365081ffbc05d189fe71084b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Putting the litegraph specific pieces into litegraph itself, using the
CanvasGraph and LiteGraphGlobal to coordinate options.
This was one part of the Image Previews reloading/calculating with every
canvas draw.
## Review Focus
Is this keeping things decoupled enough?
Is this the right place to put things?
Are there assumptions about the options that I'm missing here?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5902-WIP-Removing-monkeypatches-for-litegraph-logic-2816d73d3650818b860ec73579b89b54)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a)
by [Unito](https://www.unito.io)
## Summary
Fixes two errors with subgraph progress states:
1. Nodes inside subgraphs were not having progress state shown
2. Subgraph nodes (outer representation) themselves did not have a
visible progress state
1 is fixed by using locator IDs instead of local node IDs.
2 is fixed by ensuring the subgraph title button does not wrap to a
newline and thus block the progress bar under the node header.
## Changes
- **What**: Updated `useNodeExecutionState` composable to use
`nodeLocatorId` for tracking execution state across subgraph boundaries
- **What**: Modified NodeHeader layout to fix subgraph enter button
positioning with proper flexbox gap
## Review Focus
Execution state tracking accuracy for nested subgraph nodes and
NodeHeader layout consistency across different node types.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5842-fix-progress-state-on-Vue-nodes-in-subgraphs-27c6d73d365081cb8335c8bb5dbd74f7)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Increase functionality for slots and links, covered with playwright
tests.
## Features
- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)
## Tests Added
### Playwright
- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute
## Notes
The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.
Edit: As in the adapter, can be removed in a followup PR
Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.
The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.
## Changes
- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer
In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).
In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5831-designate-canvasOnly-on-runtime-generated-virtual-widgets-so-they-are-hidden-in-Vue-ren-27c6d73d365081fb8641feec010190df)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Error states were not getting propagated down to the InputSlots from the
API Repsonse
I created a provider and injected error state. It seemed like a way
better idea than prop drilling or building a composable that only two
nodes (`InputSlot` and `OutputSlot`) would need.
## Changes
The follow are now error code red when an input node has errors:
1. There's a error round border around the dot.
2. The dot is error colored.
3. The input text is error colored.
This treatment was okay after feedback from design.
## Screenshots - Error State
<img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM"
src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5813-fix-add-InputSlot-and-dot-error-state-27b6d73d36508151a955e485f00a2d05)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Cleanup and fixes to the existing syncing logic.
## Review Focus
This is probably enough to review and test now.
Main things that should still work:
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph
Let me know if you find any bugs that weren't already present there.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e)
by [Unito](https://www.unito.io)
## Summary
Refactored Vue node browser tests by organizing them into behavioral
categories, better reflecting the nature of browser tests as behind
user-action/behavior specifications.
- **What**: Reorganized Playwright browser tests into logical behavioral
folders (`interactions/`, `nodeStates/`)
- **Structure**: Created subdirectories for canvas interactions, link
interactions, node interactions, and node states
## Review Focus
Test file path changes and associated snapshot relocations ensure all
browser tests continue to run correctly in the new structure.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5823-refactor-reorganize-Vue-node-browser-tests-into-subfolder-based-on-behaviors-and-states-27b6d73d365081aaa6f9e3a388165258)
by [Unito](https://www.unito.io)
## Summary
Added Playwright E2E tests for Vue multiline string widget functionality
to ensure text input and persistence work correctly.
## Changes
- **What**: Created browser tests for multiline string widget in Vue
nodes implementation, covering text input, multiline text input, and
focus change behavior.
## Review Focus
Test coverage for text input persistence across focus changes and
multiline content handling in the CLIP Text Encode widget.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5819-test-add-browser-tests-for-Vue-node-multiline-string-widgets-27b6d73d365081e2916ae663e2d44899)
by [Unito](https://www.unito.io)