Summary
- Add comprehensive telemetry for key UI interactions using existing
telemetry hooks (cloud-enabled, no-op in OSS):
Sidebar and top-level
- Node library button: `node_library`
- Model library button: `model_library`
- Workflows button: `workflows`
- Assets/Media button: `assets`
- Templates button: `templates`
- Keyboard Shortcuts: `keyboard_shortcuts`
- Console: `console`
- Help Center: `help_center`
- Settings (from Comfy logo menu): `settings_menu`
Floating canvas menu
- Minimap toggle: `minimap_toggle`
- Hide links toggle: `hide_links`
Run button and queue
- Run button handle (drag): `run_button_handle`
- Run mode selection: `run_instant`, `run_on_change`
- Queue multiple: `queue_multiple` fires on each run when batch count >
1 (moved from batch-count-change to run-time, per guidance)
Error dialogs
- Close (X/mask/ESC): `error_dialog_close` via dialog onClose
- Show report: `error_show_report`
- Help fix this: `error_help_fix_this`
- Find issues: `error_find_issues`
Nodes / Subgraphs
- Selection toolbox “Node info”: `node_info`
- Enter subgraph (node header enter): `open_subgraph`
- Subgraph breadcrumb navigation: `subgraph_breadcrumb_item` and
`subgraph_breadcrumb_root`
Settings / Credits / Search
- Settings menu button (under Comfy logo): `settings_menu`
- Purchase credits (Settings > Credits panel): tracked via existing
`trackAddApiCreditButtonClicked`
- Purchase credits (Avatar popover Top Up): tracked via existing
`trackAddApiCreditButtonClicked`
- Debounced search telemetry already present for node search and
template filters; left as-is
Notes and answers
- Error dialog onClose: only fires when the dialog actually closes (X,
mask, ESC, or programmatic close). “Show report” and “Help fix this” do
not close the dialog; they each emit their own events.
- Telemetry is behind the cloud provider; calls are optional
(`useTelemetry()?.…`). OSS builds send nothing.
Open questions / follow-ups
- Primary Run button click: today cloud-only `trackRunButton` exists; we
can also emit a UI-level `run` click (`UI_BUTTON_CLICKED` style)
alongside it if desired. Confirm preference and I can add it.
- Subgraph usage richness: if we want structured analytics (e.g.,
action, depth, subgraph id, node count), I can add a dedicated provider
method and include richer metadata at enter/breadcrumb.
- Optional parity: track the Comfy menu’s “Browse Templates” item in
addition to the sidebar Templates button.
Quality
- Ran `pnpm lint:fix` and `pnpm typecheck`; both pass locally.
Implementation details
- All handlers refactored to named functions where needed; used `void`
for intentionally unawaited async calls per lint rules.
- Event names kept consistent in `button_id` strings; happy to align to
a different naming scheme if you prefer.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6511-feat-telemetry-add-tracking-for-sidebar-run-menu-dialogs-subgraphs-settings-and-cre-29e6d73d365081a1b8b4fdfbbf40e18b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Enables Vue nodes to resize from all four corners and consolidated the
interaction pipeline.
## Changes
- **What**: Added four-corner handles to `LGraphNode`, wired them
through the refactored `useNodeResize` composable, and centralized the
math/preset helpers under `interactions/resize/` with cleaner pure
functions and lint-compliant markup.
## Review Focus
Corner-to-corner resizing accuracy (position + size), pinned-node guard
preventing resize start, and snap-to-grid behavior at varied zoom
levels.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6187-allow-Vue-nodes-to-be-resized-from-all-4-corners-2936d73d365081c8bf14e944ab24c27f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Fixed Vue node opacity calculation to properly combine global opacity
setting with muted/bypassed state opacity.
**Root Cause**: When global opacity setting was added as inline style
(481aa8252), it began overriding CSS `opacity-50` classes due to higher
specificity.
**Solution**: Modified `nodeOpacity` computed property to calculate
effective opacity as `globalOpacity * 0.5` for muted/bypassed states,
removing conflicting CSS classes.
## Changes
- **What**: Fixed [CSS specificity
conflict](https://developer.mozilla.org/en-US/docs/Web/CSS/Specificity)
where inline `opacity` style overrode `opacity-50` classes for
muted/bypassed nodes
- **Breaking**: None - restores intended opacity behavior
## Review Focus
Multiplicative opacity calculation ensuring muted/bypassed nodes apply
0.5 opacity on top of global opacity setting rather than being
overridden by it.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6022-fix-Vue-node-opacity-conditions-user-node-opacity-bypass-state-muted-state-2896d73d365081c290f1da37c195c2f5)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.
## Changes
- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test
## Review Focus
Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5939-fix-emit-layout-change-for-batch-node-bounds-2846d73d365081db8f8cca5bf7b85308)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->
## Changes
- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.
## Review Focus
Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5908-WIP-Make-components-themeable-2816d73d365081ffbc05d189fe71084b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a)
by [Unito](https://www.unito.io)
## Summary
Fixes two errors with subgraph progress states:
1. Nodes inside subgraphs were not having progress state shown
2. Subgraph nodes (outer representation) themselves did not have a
visible progress state
1 is fixed by using locator IDs instead of local node IDs.
2 is fixed by ensuring the subgraph title button does not wrap to a
newline and thus block the progress bar under the node header.
## Changes
- **What**: Updated `useNodeExecutionState` composable to use
`nodeLocatorId` for tracking execution state across subgraph boundaries
- **What**: Modified NodeHeader layout to fix subgraph enter button
positioning with proper flexbox gap
## Review Focus
Execution state tracking accuracy for nested subgraph nodes and
NodeHeader layout consistency across different node types.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5842-fix-progress-state-on-Vue-nodes-in-subgraphs-27c6d73d365081cb8335c8bb5dbd74f7)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Error states were not getting propagated down to the InputSlots from the
API Repsonse
I created a provider and injected error state. It seemed like a way
better idea than prop drilling or building a composable that only two
nodes (`InputSlot` and `OutputSlot`) would need.
## Changes
The follow are now error code red when an input node has errors:
1. There's a error round border around the dot.
2. The dot is error colored.
3. The input text is error colored.
This treatment was okay after feedback from design.
## Screenshots - Error State
<img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM"
src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5813-fix-add-InputSlot-and-dot-error-state-27b6d73d36508151a955e485f00a2d05)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request refactors and improves the "More Options" popover
functionality for graph nodes in the UI. The main change is a rename and
redesign of the menu component from `MoreOptions` to `NodeOptions`,
introducing a global singleton pattern for popover control and enabling
context menu support on node right-click. This results in better
maintainability, more flexible triggering, and improved user experience.
**Node Options popover refactor and global control:**
* Renamed and refactored `MoreOptions.vue` to `NodeOptions.vue`,
removing the embedded button and exposing imperative methods (`toggle`,
`hide`, `isOpen`) for external control. The component now
registers/unregisters itself globally via `registerNodeOptionsInstance`.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL2-R2)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL203-R197)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR294-R309)
* Added `NodeOptionsButton.vue` as a dedicated button component for
triggering the popover, decoupling the button UI from the popover logic.
* Implemented a global singleton pattern in `useMoreOptionsMenu.ts` for
controlling the `NodeOptions` popover from anywhere, with
`toggleNodeOptions` and `registerNodeOptionsInstance` functions.
[[1]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6R35-R65)
[[2]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6L184-R216)
**UI integration and event handling improvements:**
* Updated `SelectionToolbox.vue` to use the new `NodeOptionsButton`
instead of the previous embedded `MoreOptions` button, and added the
`NodeOptions` popover to the main `GraphCanvas.vue` template for global
accessibility.
[[1]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L41-R41)
[[2]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L71-R71)
[[3]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR65)
[[4]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR91)
* Added right-click context menu support to `LGraphNode.vue`, triggering
the node options popover at the cursor position and integrating with
node selection logic.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R45)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R141)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L180-R187)
[[4]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R249-R263)
**Minor improvements and cleanup:**
* Updated references and variable names throughout the codebase to
reflect the new `NodeOptions` naming and logic.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL53)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR50)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL75-R60)
[[4]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL91-L95)
[[5]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL110-R90)
[[6]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL133-R113)
[[7]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL146-R126)
[[8]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL157-R140)
This refactor makes the node options menu more modular, easier to
maintain, and more flexible for future UI improvements.
https://github.com/user-attachments/assets/9c2f2556-4544-4e20-9f22-8f485b0ceadc
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5790-Right-click-vue-nodes-27a6d73d365081a98263c88d2e09e629)
by [Unito](https://www.unito.io)
## Summary
Added mute state support to Vue nodes with visual feedback and keyboard
shortcut functionality.
## Changes
- **What**: Implemented mute state (mode 2) for Vue nodes with opacity
styling and `Ctrl+M` hotkey support
## Review Focus
Visual consistency between bypass and mute states, and keyboard shortcut
conflict detection with existing hotkeys.
## Test Coverage
- Single node mute/unmute with `Ctrl+M` hotkey
- Multi-selection mute/unmute operations
- Visual state verification with opacity changes
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5715
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5770-Add-muted-state-to-Vue-nodes-2796d73d36508143b3edfbcb782de7c1)
by [Unito](https://www.unito.io)
## Summary
I want to take a more general look at `comfyApp.graph.onTrigger` but
this is the cleanest fix I could come up with for #5694.
I will explore simplifying onTrigger in a separate PR.
## Changes
1. Create a `node:slot-errors:changed` trigger.
2. Trigger it if we find any of the node slots have errors.
3. Check each node to see if there is any error present.
4. Add an error class if there are.
## Screenshots (if applicable)
Working error states!
<img width="1049" height="987" alt="Screenshot 2025-09-23 at 8 40 04 PM"
src="https://github.com/user-attachments/assets/30e13283-129c-4d9c-b342-e7037582998a"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5758-fix-properly-show-error-states-2786d73d365081cbbf62c314c7f5f380)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.
### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.
Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.
### Technical Decision
We chose Performance > Memory:
- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters
This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.
### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5631-feat-vue-nodes-LOD-system-2726d73d365081c6a6c4e14aa634f19c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.
## Changes
- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props
## Review Focus
Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36)
by [Unito](https://www.unito.io)
## Summary
Added tooltip support for Vue node components using PrimeVue's v-tooltip
directive with proper data integration and container scoping.
https://github.com/user-attachments/assets/d1af31e6-ef6a-4df8-8de4-5098aa4490a1
## Changes
- **What**: Implemented tooltip functionality for Vue node headers,
input/output slots, and widgets using [PrimeVue
v-tooltip](https://primevue.org/tooltip/) directive
- **Dependencies**: Leverages existing PrimeVue tooltip system, no new
dependencies
## Review Focus
Container scoping implementation via provide/inject pattern for tooltip
positioning, proper TypeScript interfaces eliminating `as any` casts,
and integration with existing settings store for tooltip delays and
enable/disable functionality.
```mermaid
graph TD
A[LGraphNode Container] --> B[provide tooltipContainer]
B --> C[NodeHeader inject]
B --> D[InputSlot inject]
B --> E[OutputSlot inject]
B --> F[NodeWidgets inject]
G[useNodeTooltips composable] --> H[NodeDefStore lookup]
G --> I[Settings integration]
G --> J[i18n fallback]
C --> G
D --> G
E --> G
F --> G
style A fill:#f9f9f9,stroke:#333,color:#000
style G fill:#e8f4fd,stroke:#0066cc,color:#000
```
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.
## Changes
- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate
## Review Focus
Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.
```mermaid
graph TD
A[User Interaction] --> B{Canvas in Panning Mode?}
B -->|Yes| C[Forward to Canvas]
B -->|No| D[Handle in Vue Component]
C --> E[Canvas Navigation]
D --> F[Node Selection/Widget Interaction]
G[canCapturePointerEvents] --> H{read_only === false}
H -->|Yes| I[Allow Vue Events]
H -->|No| J[Block Vue Events]
style A fill:#f9f9f9,stroke:#333,color:#000
style E fill:#f9f9f9,stroke:#333,color:#000
style F fill:#f9f9f9,stroke:#333,color:#000
style I fill:#e1f5fe,stroke:#01579b,color:#000
style J fill:#ffebee,stroke:#c62828,color:#000
```
## Screenshots
https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
This pull request improves the selection toolbox behavior during node
dragging by ensuring that it correctly responds to both LiteGraph and
Vue node drag events. The main changes introduce a reactive drag state
for Vue nodes in the layout store and update the selection toolbox
composable and Vue node component to use this state.
**Selection toolbox behavior improvements:**
* Added a helper function and separate watchers in
`useSelectionToolboxPosition.ts` to hide the selection toolbox when
either LiteGraph or Vue nodes are being dragged. This ensures consistent
UI feedback regardless of node type.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L171-R172)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R212-R224)
**Vue node drag state management:**
* Added a reactive `isDraggingVueNodes` property to the
`LayoutStoreImpl` class, along with getter and setter methods to manage
Vue node drag state. This allows other components to reactively track
when Vue nodes are being dragged.
[[1]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR133-R135)
[[2]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR354-R367)
* Updated `LGraphNode.vue` to set and clear the Vue node dragging state
in the layout store during pointer down and up events, ensuring the
selection toolbox is hidden while dragging Vue nodes.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R357-R360)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R376-R378)
**Dependency updates:**
* Imported the `layoutStore` in `LGraphNode.vue` to access the new drag
state management methods.
* Added missing `ref` import in `layoutStore.ts` to support the new
reactive property.
https://github.com/user-attachments/assets/d6e9c15e-63b5-4de2-9688-ebbc6a3be545
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Co-authored-by: GitHub Action <action@github.com>
* refactor: simplify preview state provider
- Remove unnecessary event listeners and manual syncing
- Use computed() to directly reference app.nodePreviewImages
- Eliminate data duplication and any types
- Rely on Vue's reactivity for automatic updates
- Follow established patterns from execution state provider
* feat: optimize Vue node preview image display with reactive store
- Move preview display logic from inline ternaries to computed properties
- Add useNodePreviewState composable for preview state management
- Implement reactive store approach using Pinia storeToRefs
- Use VueUse useTimeoutFn for modern timeout management instead of window.setTimeout
- Add v-memo optimization for preview image template rendering
- Maintain proper sync between app.nodePreviewImages and reactive store state
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: update props usage for Vue 3.5 destructured props syntax
* [refactor] improve code style and architecture based on review feedback
- Replace inject pattern with direct store access in useNodePreviewState
- Use optional chaining for more concise conditional checks
- Use modern Array.at(-1) for accessing last element
- Remove provide/inject for nodePreviewImages in favor of direct store refs
- Update preview image styling: remove rounded borders, use flexible height
- Simplify scheduleRevoke function with optional chaining
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* [cleanup] remove unused NodePreviewImagesKey injection key
Addresses knip unused export warning after switching from provide/inject
to direct store access pattern.
* [test] add mock for useNodePreviewState in LGraphNode test
Fixes test failure after adding preview functionality to LGraphNode component.
* [fix] update workflowStore import path after rebase
Updates import to new location: @/platform/workflow/management/stores/workflowStore
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* fix: Vue nodes now respect deserialized width from LiteGraph
* fix: Set Vue node initial size in layout store instead of CSS
Vue nodes now properly set their initial size in the layout store using
the resize() function from useNodeLayout on component mount. This ensures
the layout store is the single source of truth for sizing, preventing
conflicts with the ResizeObserver that was overriding CSS-based sizing.
This resolves the issue where Vue nodes would shrink to minimal size
after user interaction due to ResizeObserver feedback loops.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate onMounted call in LGraphNode.vue
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Co-authored-by: Claude <noreply@anthropic.com>
* add missing node error border
* update vue node data after configure
* provide locatorId of execution error node to vue nodes
* [refactor] use execution store directly instead of provide/inject pattern
- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed
Addresses @DrJKL's architecture feedback and type safety suggestions.
* simplify error styling to match main branch conventions
Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.
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Co-Authored-By: Claude <noreply@anthropic.com>
* address review feedback on hasAnyError computed function
- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript
Addresses @DrJKL review comment on error state computation.
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Co-Authored-By: Claude <noreply@anthropic.com>
* destructure props at top level as suggested in review
Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.
Addresses @DrJKL review comment about props destructuring.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix rebase issues: correct node ID comparison and border colors
- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused lastExecutionErrorNodeLocatorId from exports
The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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Co-authored-by: Claude <noreply@anthropic.com>
* track execution progress in vue nodes
* add test
* remove pointless execution state test
The test was mocking everything including the provide/inject mechanism,
so it wasn't testing real behavior. The execution progress feature
works correctly as verified through manual testing.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove accidentally committed PR_TEMPLATE.md
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address PR review feedback from @DrJKL
- Replace hardcoded #0B8CE9 color with blue-100 class for consistency
- Replace magic number 56px with top-14 class for progress bar positioning
- Use storeToRefs() for better Pinia reactivity
- Reduce heavy commenting per maintainer preference
* fix: update LGraphNode test to mock useNodeExecutionState properly
The test was failing because it passed executing as a prop, but the component
uses the useNodeExecutionState composable. Added proper mock for the composable
to test the animate-pulse class application during execution.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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Co-authored-by: Claude <noreply@anthropic.com>