*PR Created by the Glary-Bot Agent*
---
Adds a new interactive demo page at
`comfy.org/demos/community-workflows` for the [Explore and Use a
Community Workflow from the
Hub](https://app.arcade.software/flows/mqZh17oWDuWIyhK0xwEV/view) Arcade
walkthrough.
Built on top of the demo infrastructure merged in #11436.
## Changes
- `apps/website/src/config/demos.ts` — register the new demo
- `apps/website/src/i18n/translations.ts` — add en + zh-CN strings
(title, description, transcript)
- `apps/website/public/images/demos/community-workflows-og.png` —
1200×630 OG image so email/social previews render correctly
- `apps/website/public/images/demos/community-workflows-thumb.webp` —
1280×720 WebP thumbnail
- `apps/website/e2e/demos.spec.ts` — refactored to iterate `demos` from
config so every demo (current + future) is exercised in both en and
zh-CN, and the iframe `src` is asserted to contain the correct Arcade ID
Adding a new demo only requires editing `demos.ts` + `translations.ts`
going forward; the e2e refactor is a one-time generalization that gives
future demos coverage automatically.
## Verification
- `pnpm typecheck:website`: 0 errors, 0 warnings, 0 hints
- Pre-commit hook ran `pnpm typecheck`, `oxfmt`, `oxlint`, `eslint` —
all clean on staged files
- `npx astro build`: 53 pages built; `/demos/community-workflows/` and
`/zh-CN/demos/community-workflows/` generated and present in
`sitemap-0.xml`
- Page rendered in Playwright preview: hero (title, GETTING STARTED,
BEGINNER, ~2 min), Arcade embed loads, transcript section present,
"What's Next" links to `image-to-video`
- zh-CN page shows localized title (探索并使用社区工作流), description, badges,
and "What's Next" heading
- OG meta tag references the new 1200×630 PNG
## Screenshots


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11942-feat-website-add-community-workflows-demo-page-3576d73d36508139b647c774b1d39323)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Automated Ingest API Type Update
This PR updates the Ingest API TypeScript types and Zod schemas from the
latest cloud OpenAPI specification.
- Cloud commit: 0a03f3a
- Generated using @hey-api/openapi-ts with Zod plugin
These types cover cloud-only endpoints (workspaces, billing, secrets,
assets, tasks, etc.).
Overlapping endpoints shared with the local ComfyUI Python backend are
excluded.
---------
Co-authored-by: MillerMedia <7741082+MillerMedia@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
*PR Created by the Glary-Bot Agent*
---
Converts the `CategoryNav` in the careers `RolesSection` from a
click-to-filter button into a scroll-spy section locator, matching the
pattern already used by `ContentSection.vue` (customer story details,
TOS, privacy policy).
## Changes
- **`apps/website/src/components/careers/RolesSection.vue`**
- Replaced category-based filtering with anchor navigation: clicking a
department in the sidebar smooth-scrolls (via existing Lenis/GSAP
`scrollTo` helper) to that department's section with a `-144px` header
offset.
- Removed the `ALL` button — every department is always rendered as its
own scroll target with `id="careers-dept-{key}"`.
- Added `useIntersectionObserver` (rootMargin `-20% 0px -60% 0px`) that
updates the active nav item as the user scrolls. An `isScrolling` guard
prevents the observer from fighting click-jumps mid-animation.
- Added a viewport-entry fade/slide-up animation on each department
section, gated by `motion-safe:` so users with `prefers-reduced-motion`
see content immediately. The reveal state is sticky (one-way) so
sections don't disappear once revealed.
- Active state is driven by raw department keys; both the nav model and
the observer's id-to-key mapping use a single consistent identifier.
- **`apps/website/e2e/careers.spec.ts`**
- Replaced the obsolete "ENGINEERING filter narrows the list" test with
one that validates locator behavior: clicking the department button
scrolls the section into the viewport, sets `aria-pressed="true"`, and
keeps the full role list rendered.
## Verification
- `pnpm --filter @comfyorg/website typecheck` — clean.
- `pnpm exec oxfmt` / `pnpm exec eslint` / `pnpm exec oxlint` — clean.
- Pre-commit lint-staged hooks (stylelint, oxfmt, oxlint, eslint,
typecheck) — passing.
- Manual smoke test via Playwright on `astro dev`: careers page renders
all departments stacked vertically, active department in the sidebar
highlights based on viewport position (DESIGN active on initial scroll),
nav items reflect each department instead of including an `ALL` button.
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12110-feat-convert-careers-CategoryNav-to-scroll-spy-locator-35b6d73d3650818a9226e5dcb1244756)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary <glary@bot.local>
## Summary
`.m4v` and `.mkv` files render as a generic file icon in the assets
sidebar instead of a video preview because `VIDEO_EXTENSIONS` doesn't
list them, even though both formats are widely produced by ComfyUI
custom nodes and are browser-playable when written with common codecs.
## Changes
- **What**: Add `m4v` and `mkv` to `VIDEO_EXTENSIONS` in
`packages/shared-frontend-utils/src/formatUtil.ts` and extend the
existing test cases. Aligns with ComfyUI core's canonical video
extension list
(`tests-unit/folder_paths_test/filter_by_content_types_test.py:13`),
which includes both. The frontend's format registry at
`src/platform/workflow/core/types/formats.ts` also lists `.m4v` with
mime `video/x-m4v` — `formatUtil.ts` was the inconsistent surface.
- **Breaking**: None.
- **Dependencies**: None.
## Review Focus
`m4v` is Apple's MP4 container variant; `mkv` is the Matroska container.
ComfyUI custom nodes most commonly produce both with H.264/VP9 codecs,
which play natively in modern browsers via `<video>`. Adding the
extensions routes those files through the existing `MediaVideoTop`
component without any new rendering logic.
If a user's `.mkv` happens to use an exotic codec the browser can't play
(e.g. H.265/HEVC in Chrome), they get the same controllable failure mode
as today's `.avi` entries — a `<video>` element with the browser's
native unsupported-source UI. That is no worse than the current "show a
generic file icon" behavior, and strictly better in the common case.
## Screenshots (if applicable)
> **Note**: Screenshots taken from the OSS *input* assets sidebar with
[#12086](https://github.com/Comfy-Org/ComfyUI_frontend/pull/12086) also
applied locally. That PR fixes a separate regression where OSS input
filenames carry a `[input]` annotation suffix that breaks all
extension-based media detection — without it, `m4v`/`mkv` files (and
every other file in that sidebar) still render as the generic icon. This
PR alone is sufficient for cloud assets and OSS output history; the
input-sidebar previews require both PRs.
Before:
<img width="1197" height="714" alt="2026-05-09-031123_hyprshot"
src="https://github.com/user-attachments/assets/5c6ebc2d-aac2-411f-a2e4-51a111033184"
/>
After:
<img width="1042" height="723" alt="2026-05-09-031005_hyprshot"
src="https://github.com/user-attachments/assets/f0acc2cf-8571-4fd0-b0cd-2b8b87ff9b74"
/>
*PR Created by the Glary-Bot Agent*
---
## Summary
Fixes the bug where the last badge in `ContentSection`'s sticky sidebar
nav stays unhighlighted when the user scrolls to the very bottom of the
page on tall viewports (reported on a 14" MacBook M4 Pro at 3024×1964 /
2016×1310 logical, both Chrome and Safari).
## Root cause
The scroll-spy uses an IntersectionObserver with `rootMargin: '-20% 0px
-60% 0px'`, which makes only a 20%–40% horizontal band from the viewport
top "active". When multiple intersecting entries are reported, the
callback picks the one whose `boundingClientRect.top` is smallest
(highest up on screen).
On tall viewports, when the page is scrolled to the absolute bottom, the
last *and* the second-to-last sections frequently both sit inside that
20%–40% band at the same time. The "smallest top" tiebreak then selects
the second-to-last section, leaving the last badge inactive even though
the user has reached the end of the page.
## Fix
`apps/website/src/components/common/ContentSection.vue`:
1. Add `isAtBottom()` — true when the viewport bottom has reached the
document bottom (within 4px to absorb sub-pixel rounding).
2. The IntersectionObserver callback bails out when `isAtBottom()` so it
cannot overwrite the choice below.
3. A passive `scroll` listener (and a one-shot `onMounted` call) sets
`activeSection` to the last section whenever the page is at the bottom —
including when the component mounts already at the bottom (e.g. hash
navigation to a trailing anchor, restored scroll position, or a page
shorter than the viewport).
4. Both the scroll handler and the IO callback honor the existing
`isScrolling` flag, so click-driven smooth scroll-to-section behavior is
unchanged.
## Verification
Reproduced the bug at viewport 2016×1310 (14" M4 Pro "More Space" mode)
on `/privacy-policy`:
- Before fix: at absolute bottom, IntersectionObserver picks
`australian-privacy` (second-to-last) — bug confirmed via DOM inspection
that showed multiple sections intersecting the active band, with the
second-to-last winning the "smallest top" tiebreak.
- After fix:
- Scrolled to bottom → last badge `CONTACT` is active.
- Scrolled to top → first badge `INTRO` is active.
- Scrolled mid-page → correct mid-section is active.
- Click on a badge → smooth scrolls and that badge becomes active.
- Initial render at bottom (loaded `/privacy-policy#contact`, browser
scrolls to the bottom on mount) → `CONTACT` active immediately.
`pnpm typecheck` and `pnpm typecheck:website` pass; `pnpm lint` reports
0 errors; existing website unit tests pass.
Note: The website app currently has no Vue component test setup
(`vitest.config.ts` is configured for `node` env, no DOM). Adding
component tests for this scroll-spy interaction would require setting up
`happy-dom` and `@testing-library/vue` for the website app, which is out
of scope for this bug fix.
Fixes FE-604
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12057-FE-604-fix-website-activate-last-section-badge-when-scrolled-to-bottom-3596d73d365081faa243f4dd8e6ee54a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
When an image fails to load in the image preview, the context buttons
are still visible - clicking these does not work (Mask editor opens and
closes, download does nothing) - this hides the buttons if load fails.
## Changes
- **What**:
- hide buttons if load failed
- tests
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
Current:
<img width="622" height="857" alt="image"
src="https://github.com/user-attachments/assets/26e391a0-5538-4c6c-ac8a-b6f2b6acabae"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12136-fix-hide-image-buttons-if-load-failed-35d6d73d365081579c71f1849b9ab1bd)
by [Unito](https://www.unito.io)
## Summary
After deleting an asset, the Load Image node kept displaying the deleted
thumbnail — both in the node body and in the picker dropdown (All /
Imported / Generated tabs), even after a workflow reload.
- Fixes FE-230
- Source: Slack
https://comfy-organization.slack.com/archives/C0A4XMHANP3/p1776715727656809
## Root Cause
Three distinct paths kept the deleted asset visible:
1. **Node-body preview cache** — `useMediaAssetActions.deleteAssets`
never cleared `node.imgs` / `node.videoContainer` / the
`nodeOutputStore` Vue ref, so the canvas renderer kept its cached frame.
2. **Live-delete dropdown gap** — the picker reads from
`outputMediaAssets.media` (the asset list) and from
`missingMediaStore.missingMediaCandidates` (verified-missing names). On
live delete, neither was updated for the deleted asset, so the dropdown
filter had nothing to drop.
3. **Synthetic "selected" placeholder** —
`useWidgetSelectItems.missingValueItem` rebuilt any orphaned
`modelValue` as a fake item with a `/api/view?filename=...` preview URL.
Browsers had cached that URL pre-delete, so the deleted thumbnail still
rendered with a blue checkmark even after the filter dropped the real
asset entry.
A subtler issue compounded #2/#3: candidate names stored in
`missingMediaStore` are raw widget values (e.g. `sub/foo.png [output]`),
but the dropdown computed comparison keys differently per source (asset
list uses bare `asset.name`, widget option list uses bare filename).
Names with a subfolder prefix slipped through the filter.
## Fix
- **`clearNodePreviewCacheForFilenames`** (existing helper, refactored):
exports `findNodesReferencingFilenames` +
`extractFilenameFromWidgetValue`. Uses
`nodeOutputStore.removeNodeOutputs` so the **reactive** Pinia ref
updates, not just the legacy `app.nodeOutputs` mirror. Also clears
`node.videoContainer` for Load Video.
- **`markDeletedAssetsAsMissingMedia`** (new): on successful deletion,
surfaces the affected widgets through `missingMediaStore` immediately so
the dropdown filter has something to drop without waiting for
verification.
- **`useMissingMediaPreviewSync`** (new): watches `missingMediaStore`
and clears `node.imgs` / `node.videoContainer` / Vue preview source for
nodes referencing confirmed-missing media on workflow load — covers the
post-reload case.
- **`useWidgetSelectItems`**: normalizes both sides of the missing-media
filter via `extractFilenameFromWidgetValue` (strips
`[input|output|temp]` annotation + subfolder prefix), and suppresses
`missingValueItem` when the value is in the missing-media store so the
cached-thumbnail "selected" placeholder doesn't appear.
## Red-Green Verification
| Commit | CI Status | Run |
|--------|-----------|-----|
| `test: FE-230 add failing test for Load Image preview cache clearing`
| 🔴 Failure — test caught the bug |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/24700188700 |
| `fix: FE-230 clear Load Image preview cache when asset is deleted` |
🟢 Success |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/24700265884 |
## Test Plan
- [x] Unit coverage: 78 tests across 5 files (preview-cache helper,
mark-deleted-as-missing, missing-media-preview-sync, widget-select-items
missing-media filter incl. subfolder-prefix case, useMediaAssetActions
integration)
- [x] Live delete: Load Image node preview clears, dropdown drops the
asset across All / Imported / Generated, no synthetic "selected"
placeholder
- [x] Post-reload: missing-media verification →
`useMissingMediaPreviewSync` clears the preview, dropdown drops the
asset
- [x] Linear FE-230 auto-links via the Source line
## Scope note
In-session and session-restore are both covered. If the backend/CDN
continues serving the deleted `filename`/`asset_hash` after deletion, a
cross-session reopen may still render stale bytes from cache — that's a
backend/CDN concern tracked separately.
## demo
### before
https://github.com/user-attachments/assets/e4d3a40e-0d46-43ad-985c-22ce7e0d3faf
### after
https://github.com/user-attachments/assets/fcac9387-4c07-4be2-bcdd-d1a6192fe962
## Summary
Remove the module-level `reportedInactiveCalls: Set<string>` and the
early-return dedup check from `reportInactiveTrackerCall()` in
`src/scripts/changeTracker.ts`. Every invocation now emits
`console.warn` and (on Desktop) `Sentry.captureMessage` unconditionally.
## Why
The dedup was added in #11328 but is unnecessary:
- Every first-party call site already goes through the
`activeWorkflow?.changeTracker` guard, so flooding from in-repo code is
unlikely.
- Repeated identical alerts may actually provide more diagnostic signal
than the first-only approach suppresses.
## Changes
- Drop `reportedInactiveCalls` Set
- Drop the per-`(method, workflowPath)` early-return
- Trim the JSDoc accordingly
No behavior change for callers (`deactivate`, `captureCanvasState`);
only the reporting frequency increases.
## Verification
- `pnpm test:unit -- src/scripts/changeTracker.test.ts` — 16/16 passing
- `pnpm typecheck` — clean
- ESLint / oxfmt — clean
- Fixes#11372
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11833-refactor-remove-dedup-complexity-from-reportInactiveTrackerCall-3546d73d365081fabf57cbf1fa17051f)
by [Unito](https://www.unito.io)
## Summary
Replace `nodeId: string` with canonical `NodeId` type in right-side
panel parameters tab components, eliminating redundant `String()`
conversions at call sites.
## Changes
- `TabNodes.vue`: `isSectionCollapsed` and `setSectionCollapsed` now
accept `NodeId` instead of `string`; callers updated to pass `node.id`
directly (removing `String()` wrapping)
- `TabNormalInputs.vue`: same pattern
## Notes
The other 6 files listed in the issue use `nodeId` parameters that carry
execution IDs (`NodeExecutionId = string`), not graph node IDs (`NodeId
= number | string`). Changing those to `NodeId` would be semantically
incorrect. The two files changed here are the clear-cut cases where
`node.id` (a `NodeId`) was being unnecessarily stringified before being
passed.
## Testing
### Automated
- `pnpm typecheck` — passes
- `pnpm lint` — passes (0 warnings, 0 errors)
- `pnpm format:check` — passes
### E2E Verification Steps
1. Open ComfyUI frontend
2. Load a workflow with multiple nodes
3. Open the right side panel (Parameters tab)
4. Verify node sections collapse/expand correctly per node
5. Verify "Collapse All" / "Expand All" toggle works correctly
6. Repeat with both TabNodes and TabNormalInputs views
Fixes#11843
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12014-chore-11843-replace-bare-string-NodeId-typings-in-parameters-tab-components-3586d73d365081ed84caf560277f0553)
by [Unito](https://www.unito.io)
## Summary
This PR fixes missing-media false positives for annotated media widget
values such as:
```txt
photo.png [output]
clip.mp4 [input]
147257c95a3e957e0deee73a077cfec89da2d906dd086ca70a2b0c897a9591d6e.png [output]
clip.mp4[input] // Cloud compact form
```
The change is intentionally scoped to the missing-media detection
pipeline for:
- `LoadImage`
- `LoadImageMask`
- `LoadVideo`
- `LoadAudio`
It preserves the raw widget value on `MissingMediaCandidate.name` for UI
display, grouping, replacement, and user-facing missing-media rows.
Normalized values are used only as comparison keys during verification.
## Diff Size
`main...HEAD` line diff is currently:
- Production/runtime code: `+478 / -37` (`515` changed lines)
- Unit test code: `+960 / -47` (`1,007` changed lines)
- Total: `+1,438 / -84` (`1,522` changed lines)
The PR looks large mostly because it locks both Cloud and OSS/Core
runtime paths with unit coverage; the production/runtime change is about
one third of the total diff.
## What Changed
- Added missing-media-scoped annotation helpers for detection-only path
normalization.
- Core/OSS recognizes spaced suffixes like `file.png [output]`.
- Cloud also recognizes compact suffixes like `file.png[output]`.
- User-selectable trailing `input` and `output` annotations are
normalized for matching.
- Unknown annotations and middle-of-filename annotations are left
unchanged.
- Added shared file-path helpers in `formatUtil`:
- `joinFilePath(subfolder, filename)`
- `getFilePathSeparatorVariants(filepath)`
- Updated media verification to compare candidates against both raw and
normalized match keys.
- Kept input candidates and generated output candidates in separate
identifier sets so an input asset cannot accidentally satisfy an output
reference with the same name.
- Moved missing-media source loading into `missingMediaAssetResolver` so
`missingMediaScan` remains focused on scan/verification orchestration.
- Updated Cloud generated-media verification to use the Cloud assets API
instead of job history:
- Cloud input candidates use input/public assets.
- Cloud output candidates use `output` tagged assets.
- Kept OSS/Core generated-media verification history-based, matching the
current generated-picker/widget availability model.
## Runtime Verification Paths
### Cloud
Cloud stores generated outputs as asset records. For an annotated output
value, this PR verifies against the `output` asset tag rather than job
history.
```txt
Widget value
"147257...d6e.png [output]"
|
v
Detection keys
"147257...d6e.png [output]"
"147257...d6e.png"
|
v
Cloud asset sources
input candidates -> /api/assets?include_tags=input&include_public=true
output candidates -> /api/assets?include_tags=output&include_public=true
|
v
Match against
asset.name
asset.asset_hash
subfolder/asset.name
subfolder/asset.asset_hash
slash and backslash separator variants
```
Example:
```ts
candidate.name = 'abc123.png [output]'
asset.name = 'ComfyUI_00001_.png'
asset.asset_hash = 'abc123.png'
asset.tags = ['output']
// Result: not missing
```
### OSS / Core
Core widget options for the normal loader nodes are input-folder based.
Annotated output values are resolved by Core through
`folder_paths.get_annotated_filepath()`, but the current generated
picker path is history-backed. This PR keeps OSS generated verification
aligned with that widget availability model instead of treating the full
output folder as the source of truth.
```txt
Widget value
"subfolder/photo.png [output]"
|
v
Detection keys
"subfolder/photo.png [output]"
"subfolder/photo.png"
|
v
OSS generated source
fetchHistoryPage(...)
|
v
History preview_output
filename: "photo.png"
subfolder: "subfolder"
|
v
Generated match keys
"subfolder/photo.png"
"subfolder\\photo.png"
```
This means OSS/Core verification is about whether the generated media is
currently available through the same generated/history-backed path the
widget uses, not a full disk-level executability check across the entire
output directory.
## Why Not Consolidate All Annotated Path Parsers
There are existing annotated-path parsers in image widget, Load3D, and
path creation code. This PR does not replace them.
The helper added here is detection-only: it strips annotations to build
comparison keys for missing-media verification. Parser consolidation
across widget implementations is intentionally left out of scope to keep
this fix narrow.
## Known Follow-Ups / Out Of Scope
- FE-620 tracks the separate video drag-and-drop upload race between
upload completion and missing-media detection.
- Published/shared workflow assets are still not fully represented by
`/api/assets?include_public=true`; that remains a backend/API contract
issue.
- A future backend/API contract that answers “is this workflow media
executable?” would be preferable to stitching together runtime-specific
FE sources.
- OSS/Core full output-folder scanning via `/internal/files/output` was
considered, but that endpoint is internal, shallow (`os.scandir`), and
not the same source currently used by the generated picker flow.
## Validation
- `pnpm test:unit -- missingMediaAssetResolver missingMediaScan
mediaPathDetectionUtil formatUtil`
- touched files `oxfmt`
- touched files `oxlint --fix`
- touched files `eslint --cache --fix --no-warn-ignored`
- `pnpm typecheck`
- pre-commit `pnpm knip --cache`
- pre-push `pnpm knip --cache`
`knip` passes with the existing tag hint:
```txt
Unused tag in src/scripts/metadata/flac.ts: getFromFlacBuffer → @knipIgnoreUnusedButUsedByCustomNodes
```
## Screenshots
Before
https://github.com/user-attachments/assets/50eab565-3160-4a57-a758-87ec2c09071e
After
https://github.com/user-attachments/assets/08adcbbd-c3fc-43f9-b86c-327e4eb5abd8
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12069-fix-handle-annotated-output-media-paths-in-missing-media-scan-3596d73d365081f4afa3d4dd45cad3da)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
Sort the canvas right-click "Add Node" context menu by display name
(case-insensitive, natural numeric). Previously, both category submenus
and leaf nodes appeared in node-registration order, making the menu hard
to scan for users browsing for nodes.
This change is scoped specifically to the **smaller right-click
contextual menu**. It does NOT affect the double-click search menu or
the left-side Nodes panel.
## Changes
- `src/lib/litegraph/src/LGraphCanvas.ts` — In `onMenuAdd` →
`inner_onMenuAdded`, sort the deduplicated category submenu entries and
the leaf-node entries by `content` using `localeCompare` with `{
numeric: true, sensitivity: 'base' }`. Categories still appear before
leaf nodes within a level (preserves existing UX).
- `src/lib/litegraph/src/LGraphCanvas.onMenuAdd.test.ts` — New unit
tests that mock `LiteGraph.ContextMenu` and assert: case-insensitive
sort, natural numeric ordering (`Cat1`, `Cat2`, `Cat10`), leaf-node
sorting inside a category, and category-before-leaf placement.
## Verification
- `pnpm vitest run src/lib/litegraph/src/LGraphCanvas.onMenuAdd.test.ts`
— 4/4 pass
- `pnpm typecheck` — clean (ran via pre-commit hook on initial commit)
- `oxfmt` / `oxlint` / `eslint` — clean
- Oracle review against `main` returned 0 critical / 1 warning (test
coverage) / 1 suggestion (numeric sort) — both addressed in this PR.
## Notes
- The sort is applied at the menu-build site rather than inside
`LiteGraphGlobal.getNodeTypesCategories`/`getNodeTypesInCategory` to
keep the change scoped to the menu UX and avoid changing the iteration
order seen by extensions that consume those public methods.
- Per user request, this is opening as a draft PR for self-review +
CodeRabbit feedback in a single follow-up pass; manual browser
verification (right-click screenshots) was deferred to that pass.
- Slack thread context: user reported the contextual menu is "a mess"
for discovering native nodes; alphabetical sorting addresses the
discoverability problem without touching the search-oriented menus.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12039-feat-sort-right-click-context-menu-categories-alphabetically-3596d73d36508107a87ffec1c353994e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Alexis Rolland <alexis@comfy.org>
## Summary
Imported assets render as a generic check-check icon instead of a
thumbnail because the OSS `/internal/files/{type}` endpoint returns
annotated filenames (`photo.png [input]`) that the assets-sidebar mapper
passes through verbatim, which breaks extension-based media-type
detection.
## Changes
- **What**: Strip ComfyUI's trailing directory-type annotation (`
[input]`, ` [output]`, `[temp]`) in `mapInputFileToAssetItem` so `name`,
`id`, and the generated `/view?filename=…` URL all use the canonical
on-disk filename. Adds a focused unit test.
- **Breaking**: None.
- **Dependencies**: None.
## Review Focus
### Root cause
ComfyUI core PR
[comfyanonymous/ComfyUI#13078](https://github.com/comfyanonymous/ComfyUI/pull/13078)
(April 2026) changed `/internal/files/{type}` to append the directory
type to each entry:
```python
# api_server/routes/internal/internal_routes.py
return web.json_response(
[f"{entry.name} [{directory_type}]" for entry in sorted_files], status=200
)
```
The annotation is the wire format `LoadImage`-style widgets expect, so
the backend change is correct. The assets-sidebar mapper treated the
response strings as raw filenames. After
[#8914](https://github.com/Comfy-Org/ComfyUI_frontend/pull/8914) changed
`getMediaTypeFromFilename` to default unknown extensions to `'other'`,
every input asset now routes to `MediaOtherTop` and renders as
`icon-[lucide--check-check]`:
```
getMediaTypeFromFilename("photo.png [input]").split('.').pop() === "png [input]" → 'other'
```
The strip happens at data ingestion so every consumer of
`AssetItem.name` (sidebar grid, list, filter, gallery, drag-drop,
delete) gets the canonical filename automatically. OSS-only — Cloud
paths get clean names from the cloud API and are unaffected.
Reproduces locally on stock OSS ComfyUI on `main` of both repos; no
public issue tracker entry.
## Screenshots (if applicable)
Before:
<img width="1091" height="718" alt="image"
src="https://github.com/user-attachments/assets/ff1f070d-da39-4e5a-bc6d-99b7214f7da8"
/>
After:
<img width="1089" height="716" alt="image"
src="https://github.com/user-attachments/assets/7123d9bf-f7dd-4430-b6f7-f6702b70baaa"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12086-fix-assets-strip-directory-annotation-from-input-filenames-35a6d73d365081e9b9eed7d8630d6f0b)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
Disable the `UltralyticsDetectorProvider` model-to-node mapping so the
node falls back to the static combo populated from `/api/object_info`,
restoring pre-#8468 behavior on cloud.
## Why
PR #8468 opted `UltralyticsDetectorProvider` into the cloud asset-widget
path, which exposed a latent mismatch in cloud asset metadata for
nested-directory model folders. The bug has two independent halves, and
a fix that addresses only one will still leave the workflow broken at
execution time:
- **Tag lookup mismatch.** Cloud stores tags as combined values like
`ultralytics/bbox`, while the asset query asks for split tags (`models`
+ `ultralytics`) with exact-match filtering — so the dropdown returns no
results.
- **Submitted value mismatch.** Cloud stores filenames as basenames, but
the node expects subdirectory-prefixed values (e.g.
`bbox/face_yolov8m.pt`) that the static combo path normally produces.
Both halves require cloud-side fixes (asset ingestion + metadata) before
the asset-browser registration can be safely re-enabled. Until then,
removing the registration restores the working static-combo behavior so
users are unblocked.
## Changes
- `src/platform/assets/mappings/modelNodeMappings.ts`: comment out the
`['ultralytics', 'UltralyticsDetectorProvider', 'model_name']` entry
with a note pointing at BE-689 and the re-enablement criteria.
- `src/stores/modelToNodeStore.test.ts`: drop the now-stale ultralytics
expectations from `EXPECTED_DEFAULT_TYPES`, `MOCK_NODE_NAMES`, and the
hierarchical-fallback `it.each` cases.
## Verification
Local quality gates:
- `pnpm typecheck` — clean
- `pnpm lint` — clean (3 pre-existing warnings, 0 errors)
- `pnpm format:check` — clean
- `pnpm knip` — clean (1 pre-existing warning unrelated to this change)
- `pnpm test:unit -- src/stores/modelToNodeStore.test.ts` — 51/51
passing
Manual runtime verification (dev server + Playwright against the live
module):
- `MODEL_NODE_MAPPINGS` no longer contains any entry where `[0] ===
'ultralytics'` or `[1] === 'UltralyticsDetectorProvider'` (84 entries
total, 0 ultralytics).
- `useModelToNodeStore().getNodeProvider('ultralytics')` returns `null`
after `registerDefaults()`, so the asset-widget path is no longer
triggered for this node.
- `getNodeProvider('ultralytics/bbox')` also returns `null`, confirming
hierarchical fallback no longer resolves to the disabled mapping.
- `getNodeProvider('checkpoints')` still resolves to
`CheckpointLoaderSimple`, confirming unrelated mappings are intact.
End-to-end cloud verification (actually exercising the asset-browser
path against cloud-seeded ultralytics metadata) is not possible in the
local sandbox, since the regression depends on the cloud's asset
ingestion data shape. The change is a single mapping-table removal that
reverts to the well-exercised static-combo path covered by the updated
unit tests.
Long-term cloud-side fix is tracked in BE-689.
- Fixes BE-689
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12075-fix-disable-ultralytics-asset-browser-registration-35a6d73d36508179b394f0915e69742e)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
The help icon (lucide circle-help) next to the credits balance in the
cloud user popover was a bare `<i>` with `v-tooltip` and `cursor-help`.
PrimeVue tooltip on a bare `<i>` did not fire reliably and the icon had
no focus/keyboard semantics, so users saw "no hover action and not
clickable".
Wrap the icon in `<Button variant="muted-textonly" size="icon-sm">`,
matching the existing pattern in `InfoButton.vue` and
`MissingPackGroupRow.vue`. Same change applied to
`CurrentUserPopoverLegacy.vue` and `CurrentUserPopoverWorkspace.vue`,
which shared the broken pattern.
- Fixes FE-617
-
https://comfy-organization.slack.com/archives/C0A4XMHANP3/p1778191473621829
## Red-Green CI Verification
The branch was force-pushed back to the test-only commit so CI could run
against it, then restored to the fix commit.
| Commit | CI: Tests Unit | Outcome |
|--------|---------------|---------|
| `test:` (e7c83abd0) — adds the regression test only |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/25532935842 |
failed — `Unable to find an element by:
[data-testid="credits-info-button"]` |
| `fix:` (64ec4cda4) — wraps the icon in `<Button>` |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/25533224195 |
passed |
<img width="434" height="364" alt="Screenshot 2026-05-08 at 5 32 47 PM"
src="https://github.com/user-attachments/assets/d3088b90-813f-4a0f-ba35-0f040fc79a6a"
/>
## Test Plan
- [x] Component test asserts the icon renders as an interactive
`<button>` with the unified-credits tooltip text as `aria-label`
- [x] Red CI failed with the expected error on the test-only commit
- [x] Green CI passed on the fix commit
- [ ] Manual verification on `pnpm dev:cloud` — hover the help icon next
to the credits balance and confirm the unification tooltip appears
## Summary
The nightly `Release Draft Create` -> `publish_types / Build types` job
has been failing on every run since 1.45.1 ([failed
run](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/25531376650)).
Reproduced locally on `main` (`c8c0e5386`).
## Root cause
`pnpm build:types` ends with `FATAL ERROR: Reached heap limit Allocation
failed - JavaScript heap out of memory`. The `vite-plugin-dts` rolled-up
type generation now exceeds Node's default ~4GB heap on the GH runner.
The `TS2742`/`TS4082` warnings printed earlier are non-fatal diagnostics
from the plugin pre-pass — the api-extractor rollup itself completes
once the heap is large enough.
## Fix
Set `NODE_OPTIONS='--max-old-space-size=8192'` in `build:types`,
matching the existing pattern already used by `build` and `build:cloud`
(only one-line change).
## Verification
- `pnpm build:types` exits 0 locally with the change (built in ~40s).
- `dist/index.d.ts` (1.9MB) emitted with the public types intact:
`ComfyExtension`, `ComfyApi`, `ComfyApp`, `ComfyNodeDef`, `InputSpec`,
`DOMWidget`, etc.
- `dist/package.json` correctly produced by `scripts/prepare-types.js`.
- Reverting the change reproduces the OOM crash.
## Test plan
- [ ] Trigger `Release NPM Types` workflow manually (or wait for next
nightly) and confirm `Build types` step succeeds.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12073-fix-restore-nightly-publish_types-build-35a6d73d3650819e95aecfbd8a66847c)
by [Unito](https://www.unito.io)
## Summary
This PR removes the `/api/assets/hash/:hash` verification path from
missing media/model detection.
I decided to remove this path for two reasons:
1. The Cloud runtime implementation and the OpenAPI/generated FE
contract do not agree on the hash format that this endpoint represents.
In current Cloud data, the dominant asset_hash shape is
<64-hex>.<extension> (for example, abc123....png), while the
OpenAPI/generated FE contract expects a blake3:<hash> style value. That
makes this path either dead code that should never be reached, or, when
it is reached, a request that always returns 400 and only adds
unnecessary noise.
2. Even if the format is reconciled, the Cloud implementation is a
global deduplication-oriented lookup, not an access-aware check for
whether the current workflow can use a resource. In theory, it can
return success for another user's personal asset, so it is the wrong
primitive for missing asset detection.
Because of that, this PR makes the existing asset list/store based
checks the primary verification path and removes the hash-specific
helpers, service method, and tests.
## Known follow-ups
These are known issues that are intentionally not solved in this PR:
1. Published assets are not exposed through
`/api/assets?...include_public=true`. This is a backend issue and can
still cause mismatch between missing-asset detection and resources that
preview/run successfully.
2. Shared workflow import has an ordering issue. The API contract issue
is being hotfixed separately under FE-603.
3. Annotated media paths can still be detected incorrectly.
I will prepare follow-up PRs for these, starting with the annotated
media path issue because that is the most critical frontend-side gap.
## Validation
- `pnpm exec vitest run
src/platform/assets/services/assetService.test.ts
src/platform/missingMedia/missingMediaScan.test.ts
src/platform/missingModel/missingModelScan.test.ts`
- `pnpm lint:unstaged`
- `pnpm typecheck`
- `pnpm knip`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12061-fix-remove-asset-hash-verification-3596d73d365081a088f8dfc874724c1d)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
The horizontal progress bar in `FeedbackSection.vue` lagged behind the
carousel scroll position because the bar's width was driven reactively
by `useScroll`, but the `transition-all duration-200` utility animated
each width change over 200ms. As scroll continuously emits new target
widths, the bar visibly trailed the scroll position.
Removing the transition makes the bar track scroll synchronously.
## Verification
- Reproduced the lag locally on `/customers`.
- Verified post-fix that `bar.style.width` updates in the same frame as
`scrollLeft` changes (samples at scrollLeft 0 / 944 / 1600 → width 0% /
59% / 100%, with `transitionDuration: 0s`).
- `pnpm exec eslint`, `pnpm exec oxfmt --check`, `pnpm nx typecheck
website`, and `pnpm test:unit` all pass.
## Notes
No regression test added — the customers section components have no
existing unit/E2E coverage in this repo, and standing up a new test
harness for a one-line CSS fix would be disproportionate. Worth
following up on broader carousel coverage as a separate task.
## Screenshot
After fix, scrolled to second slide — progress bar tracks scroll
position synchronously.
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12059-fix-remove-transition-delay-from-FeedbackSection-progress-bar-3596d73d36508107bc80dc38ea7ab79e)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
*PR Created by the Glary-Bot Agent*
---
## Summary
Fix the video position glitch on `/customers` caused by
`c-projection.webp` loading.
## Root cause
In `HeroSection.vue` the hero `<img>` for `c-projection.webp` had no
`width`/`height` attributes, so the browser reserved no space for it.
When the image finished loading, the layout shifted ~192px, pushing the
`VideoPlayer` below it. `useHeroAnimation` registers a GSAP
`ScrollTrigger` parallax against the video in `onMounted` (before the
image is loaded), so the cached scroll geometry then went stale and the
video visibly glitched.
## Fix
- Add explicit `width="1568"` / `height="1763"` to the `<img>` (the
image's native size) so the browser reserves the correct aspect-ratio'd
space upfront.
- Add `h-auto` so the height attribute doesn't override the responsive
layout.
- Refresh `ScrollTrigger` on the image's `@load` (with `refresh(true)`
so measurements happen after layout has settled) as a defensive measure
for any sub-pixel adjustments.
## Test coverage
Added `apps/website/e2e/customers.spec.ts` with a regression guard that:
1. Asserts the hero `<img>` declares numeric `width`/`height`
attributes.
2. Asserts the unloaded image still reserves vertical space (>100px),
which is the exact property that prevents the video from jumping when
the image finishes loading.
Verified the test fails when the `width`/`height` attributes are removed
and passes with the fix applied.
## Verification
- `pnpm typecheck` clean.
- `pnpm test:unit` (website app) — 30/30 pass.
- `pnpm test:e2e customers.spec.ts --project=desktop` — passes.
- ESLint + oxfmt clean on changed files.
- Manual Playwright verification confirmed the video bounding rect stays
at `top=785, height=628` through the full image load lifecycle.
Reverting the fix in DevTools and re-loading the image reproduces the
original ~192px shift.
## Out of scope
`apps/website/src/components/contact/FormSection.vue` uses the same
`c-projection.webp` pattern (also without `width`/`height`). It runs
`useHeroAnimation` with `parallax: false`, so the symptom is much
smaller — leaving as a follow-up to keep this PR minimal.
- Fixes
[FE-607](https://linear.app/comfyorg/issue/FE-607/bug-video-on-customers-shifts-position-when-c-projectionwebp-finishes)
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12060-fix-website-prevent-video-glitch-when-c-projection-webp-loads-on-customers-3596d73d365081ebbcb8db25aaa5c451)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
Unblock CI due to missing function in mock
```
⎯⎯⎯⎯ Unhandled Rejection ⎯⎯⎯⎯⎯
TypeError: this.load3d.emitModelReady is not a function
❯ src/extensions/core/load3d/Load3DConfiguration.ts:313:19
311| }
312|
313| this.load3d.emitModelReady()
| ^
314| }
315| }
This error originated in "src/extensions/core/load3d/Load3DConfiguration.test.ts" test file. It doesn't mean the error was thrown inside the file itself, but while it was running.
The latest test that might've caused the error is "prefers persisted Scene/Camera/Light Config over settings". It might mean one of the following:
- The error was thrown, while Vitest was running this test.
- If the error occurred after the test had been completed, this was the last documented test before it was thrown.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Test Files 773 passed (773)
Tests 10417 passed | 8 skipped (10425)
Errors 2 errors
Start at 12:06:06
Duration 446.79s (transform 32.89s, setup 113.26s, import 589.18s, tests 109.19s, environment 228.45s)
```
## Changes
- **What**:
- add `emitModelReady` fn to mock
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12056-test-add-missing-emitModelReady-to-mock-object-3596d73d36508130a087f5c7713e932f)
by [Unito](https://www.unito.io)
## Summary
Follow-up to #11568 and #11785. Keeps the E2E coverage workflow clean
when `CI: Tests E2E` is intentionally skipped and no coverage shard
artifacts are produced.
## Changes
- Detect whether downloaded E2E coverage shard artifacts contain any
`coverage.lcov` files.
- Treat missing coverage shards as an intentionally skipped coverage run
instead of running lcov, Codecov, or Pages deployment on missing files.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11575-ci-handle-skipped-e2e-workflow-consumers-34b6d73d3650813f92e1d7d6af0bf958)
by [Unito](https://www.unito.io)
## Summary
Align the asset list pagination schema with generated ingest-types
metadata and remove the now-unneeded missing `has_more` fallback branch.
## Changes
- **What**: Reuse `zListAssetsResponse` for `total` and `has_more`, keep
the local loose `AssetItem` shape, and simplify `getAllAssetsByTag()` to
trust the required `has_more` contract.
- **Breaking**: None.
- **Dependencies**: None.
## Review Focus
This is PR 1 of 4 in the missing asset follow-up stack:
1. This PR - Asset schema / pagination cleanup
2. #11900 - Missing asset hash verification utility cleanup
3. #11901 - Browser regression coverage for public input assets
4. #11902 - TanStack Query public-input cache replacement
The key decision is intentionally narrow: pagination metadata now comes
from generated ingest-types, but asset item validation remains locally
loose to avoid changing UI/store synthetic asset shapes in this PR.
`asset_hash` nullability remains unchanged because absent-vs-null hash
semantics are still a backend/API contract follow-up.
Addresses #11894
## Screenshots (if applicable)
N/A
*PR Created by the Glary-Bot Agent*
---
Adds an entry for the new `SaveImageAdvanced` node to
`public/assets/sorted-custom-node-map.json` with the same frequency stat
(1762) as the existing `SaveImage` node, so the new Save Image node
ranks at the top of search results when typing "save" — matching the
original node's behavior.
Context: the new Save Image node ([Notion
spec](https://www.notion.so/comfy-org/Save-Image-94a77c506ce145fc9b8c477c52091a04))
replaces/deprecates the original `SaveImage`. Search ranking uses the
static node frequency map; the new node had no entry and was therefore
ranked at frequency 0. Mirroring the original's stat is the manual-boost
approach discussed in the thread.
## Changes
- `public/assets/sorted-custom-node-map.json`: add `"SaveImageAdvanced":
1762` directly after `"SaveImage": 1762` to preserve descending sort
order.
## Verification
- `pnpm typecheck`, `pnpm lint`, and `pnpm format` all pass via
lint-staged on commit.
- JSON validated and entry placement confirmed (position 4, between
`SaveImage` and `VAEDecode`).
- Review (oracle) ran clean: 0 critical / 0 warning / 0 suggestion.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11853-feat-boost-SaveImageAdvanced-node-frequency-for-search-ranking-3546d73d36508168b058d9d750fc3c56)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
*PR Created by the Glary-Bot Agent*
---
## Summary
Replaces `right1.webp` with `right1.webm` in the VFX panel of
`UseCaseSection`. `BlobMedia` already auto-detects `.webm` URLs and
mounts a `<video>` element (with the `.webp` as poster), so this single
URL swap is the only change required — matching the pattern used by the
other 4 use-case panels.
## Files changed
- `apps/website/src/components/home/UseCaseSection.vue` — swap
`right1.webp` → `right1.webm`.
## Verification
- `pnpm exec nx run website:typecheck` — clean
- `pnpm exec eslint` on changed file — clean
- `pnpm exec oxfmt --check` — clean
- pre-commit lint-staged hooks — passed
## Reviewer note (Oracle finding)
VFX is the default active panel, so the homepage's initial right-rail
asset moves from ~131 KB `.webp` to ~4.1 MB `.webm`. Behaviorally
consistent with the other 4 panels (which already use `.webm`), but
worth confirming whether `right1.webm` should be re-encoded smaller on
the CDN before promoting this PR out of draft.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12040-fix-use-webm-video-for-VFX-use-case-right-asset-3596d73d365081829976f37b733840f1)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
## Summary
The dirtyClose modal had three buttons (`Cancel | No | Save`) and the
sign-out flow collapsed two distinct outcomes (deny vs. dismiss) into a
single early return — so today clicking "No" *cancels* sign-out instead
of signing out without saving, and clicking "Save" never actually saves
before logging out. This PR drops `Cancel` for `dirtyClose`, gives each
caller a context-specific deny label, and fixes the sign-out 3-state
handling.
- Fixes
[FE-419](https://linear.app/comfyorg/issue/FE-419/unsaved-changes-modal-uses-confusing-button-labels)
## Changes
- **What**:
- `ConfirmationDialogContent.vue`: hide `Cancel` for
`type='dirtyClose'`; add `denyLabel?: string` prop; autofocus `Save`
(preserves work on Enter).
- `dialogService.confirm()`: accept and forward `denyLabel`.
- `useAuthActions.logout`: handle `null` (cancel) / `false` (sign out
anyway, no save) / `true` (save each modified workflow, then logout)
distinctly. Pass `denyLabel: 'Sign out anyway'`.
- `workflowService.closeWorkflow`: pass `denyLabel: 'Close anyway'`.
- i18n: add `auth.signOut.signOutAnyway` and
`sideToolbar.workflowTab.closeAnyway`.
- **Breaking**: none. The `denyLabel` prop is optional and falls back to
`g.no`.
## Review Focus
- The "Save" branch in `useAuthActions.logout` now iterates
`workflowStore.modifiedWorkflows` and awaits
`useWorkflowService().saveWorkflow(workflow)` for each before calling
`authStore.logout()`. The close-tab path
(`workflowService.closeWorkflow`) was already correct — only the
sign-out path needed the same shape.
- `ConfirmationDialogContent` autofocus moves from `Cancel` (gone for
`dirtyClose`) to `Save`. The dialog is still dismissable via ESC /
outside-click, which routes through `dialogComponentProps.onClose →
resolve(null)` — sign-out and close-tab both treat `null` as cancel.
- Out of scope: the native browser `beforeunload` warning
(`UnloadWindowConfirmDialog.vue`) is a separate flow and never reaches
the in-app modal.
## Tests
- Unit (`useAuthActions.test.ts`, new): logout handles `null` / `false`
/ `true` / no-modified-workflows; saves *every* modified workflow before
`authStore.logout`; passes `denyLabel='Sign out anyway'`.
- Unit (`ConfirmationDialogContent.test.ts`): Cancel hidden for
`dirtyClose`; custom `denyLabel` rendered; falls back to `g.no` when
omitted.
- E2E (`workflowTabs.spec.ts`): modified-tab close shows `Close anyway`
(not `No`) and no `Cancel`; clicking `Close anyway` removes the tab; ESC
keeps the tab.
## screenshot
### AS IS
<img width="816" height="379" alt="Screenshot 2026-04-27 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/a8e39403-bf72-455a-8d86-6ceb1f94ac85"
/>
<img width="923" height="396" alt="Screenshot 2026-04-27 at 5 40 38 PM"
src="https://github.com/user-attachments/assets/08031c7c-b3a6-45d7-a4dc-5dcb4e63cfa0"
/>
### TO BE
<img width="1661" height="872" alt="Screenshot 2026-04-27 at 5 43 40 PM"
src="https://github.com/user-attachments/assets/b89d160b-be66-450e-981e-32b1591f6841"
/>
<img width="1488" height="584" alt="Screenshot 2026-04-27 at 5 44 21 PM"
src="https://github.com/user-attachments/assets/b3a141a7-1f3b-4f25-85a9-49529229c28b"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11669-fix-clarify-unsaved-changes-modal-buttons-and-fix-sign-out-3-state-34f6d73d365081bf8afad8e146b3b990)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
PR #10890 routed the legacy action bar feedback button and the Help
Center feedback item to the nightly Typeform survey, but the **default
topbar feedback button** in `WorkflowTabs.vue` still called
`buildFeedbackUrl()` and opened Zendesk. Since `Comfy.UI.TabBarLayout`
defaults to `Default` (not `Legacy`), most Cloud/Nightly users were
clicking the WorkflowTabs button and never reaching the Typeform survey
— explaining the lack of survey responses.
## Changes
- Added a shared `buildFeedbackTypeformUrl(source)` helper in
`platform/support/config.ts` that tags the survey URL with:
- `distribution`: `ccloud` / `oss-nightly` / `oss` (preserves the
build-tagging the old `buildFeedbackUrl()` sent to Zendesk so responses
stay segmented)
- `source`: `topbar` / `action-bar` / `help-center` (identifies which UI
entry point launched the survey)
Tags are passed via the URL fragment (Typeform's hidden-field
convention), so they reach the survey but are never sent to the server
in the request line.
- `WorkflowTabs.vue`: replaced `buildFeedbackUrl()` with
`buildFeedbackTypeformUrl('topbar')`.
- `cloudFeedbackTopbarButton.ts` and `HelpCenterMenuContent.vue`: use
the shared builder with their respective source labels instead of inline
URL literals.
- Removed the now-unused `buildFeedbackUrl()` and
`ZENDESK_FEEDBACK_FORM_ID` (knip-clean). `buildSupportUrl()` is
preserved — `Comfy.ContactSupport` (the Help Center "Help" item) still
routes to Zendesk as before.
- Added unit tests for the builder, the WorkflowTabs feedback button,
the legacy action bar button, and the Help Center feedback item
(covering both the Cloud/Nightly Typeform path and the OSS
`Comfy.ContactSupport` fallback).
## Verification
- `pnpm format`, `pnpm lint`, `pnpm typecheck`, `pnpm knip`: clean (one
pre-existing unrelated lint warning in `useWorkspaceBilling.test.ts`)
- `pnpm test:unit` (impacted scope): 506/506 passing, including 13 new
tests
## Review Focus
- Cloud/Nightly gating in `WorkflowTabs.vue` (`v-if="isCloud ||
isNightly"`) is unchanged and matches PR #10890's gating philosophy.
- The Help Center "Help" item and `Comfy.ContactSupport` command
intentionally still route to Zendesk — feedback ≠ support.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11863-fix-route-default-topbar-feedback-button-to-Typeform-3556d73d3650815fb446dac33095d4be)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
Replace `useMouseInElement` in `CompareSliderThumbnail` with a local
`@mousemove` handler to eliminate ~1s of forced layout per keystroke in
the templates dialog search.
## Changes
- **What**: Profiling the templates dialog search (4× CPU throttle,
cloud distribution) showed a single `getClientRects` block at 977ms
inside Vue's `flushPostFlushCbs → update` path on every keystroke. The
call traces back to VueUse's `useMouseInElement`, which (a) shares a
global `mousemove` listener via `useMouse`, and (b) runs
`el.getBoundingClientRect()` inside a `watch([targetRef, x, y], …, {
immediate: true })`. Every template card with `thumbnailVariant ===
'compareSlider'` mounts one instance — when search filters change and
the page's compareSlider cards re-mount, each instance's `immediate`
watch fires a rect read against freshly-inserted DOM, forcing
synchronous layout of the entire new subtree. With many cards on screen
the costs stack into the ~977ms block. Replaced with a native
`@mousemove` listener bound directly to the slider container; the rect
is read from `event.currentTarget` only when the mouse is actually over
that one card, so the work no longer scales with mounted instance count
and is gated by real pointer activity.
- **Breaking**: None
- **Dependencies**: None
## Review Focus
- UX is unchanged: `sliderPosition` still follows the mouse during hover
and keeps its last value on mouseleave (matches previous behaviour where
`if (!isHovered) return` simply stopped updates without resetting).
- The same `useMouseInElement` pattern still exists in
`src/platform/workflow/sharing/composables/useSliderFromMouse.ts` (used
by `ComfyHubThumbnailStep` in the publish dialog). That path is
single-instance and off the templates hot path, so it's left untouched
to keep this PR scoped — happy to fix it in a follow-up.
- New tests use `userEvent.pointer({ coords })` with a stubbed
`getBoundingClientRect` to lock in the native mousemove path and the
zero-width guard.
## E2E coverage
No `browser_tests/` changes. The `fix:` commit is a defensive clamp
inside `updateSliderPosition`; the overshoot it guards against comes
from subpixel rounding and stale rects observed during hover-in, neither
of which can be deterministically reproduced under Playwright. The perf
change itself is verified via the DevTools profiler (forced-layout block
disappears) — also not assertable as a stable e2e signal across CI
hardware. Both the mousemove-driven slider behavior and the clamp guard
are covered by unit tests in
`src/components/templates/thumbnails/CompareSliderThumbnail.test.ts` (8
cases, including out-of-range pointer coordinates and zero-width
containers).
## Summary
Temporarily patch FE-569 by keeping the affected portaled Reka dropdowns
and menus above their containing PrimeVue dialogs when PrimeVue auto
z-index state has been elevated.
## Changes
- **What**: Added a small compatibility helper,
`usePrimeVueOverlayChildStyle`, that returns an anchor ref plus a
computed inline style for child popover content. The helper finds the
nearest PrimeVue dialog mask (`.p-dialog-mask` / `.p-overlay-mask`) from
the parent surface and, only when found, applies `parent z-index + 1` to
the affected Reka overlay content.
- **What**: Applied that helper at the exact PrimeVue parent surfaces
where the issue was found. This PR does not add a global overlay policy
and does not change every Reka select/dropdown in the app.
- **What**: Added optional `contentStyle`/`selectContentStyle` plumbing
only where needed so the style reaches the actual portaled Reka overlay
root.
- **What**: Added focused unit coverage for the helper contract: no
PrimeVue parent preserves existing stacking, PrimeVue dialog/overlay
masks render child content above the parent, low parent z-index values
respect the Reka floor, and invalid z-index values do not inject an
inline override.
- **Approach**: This is intentionally a minimal, parent-scoped band-aid.
It avoids a global PrimeVue overlay scanner because global sampling can
be polluted by unrelated persistent PrimeVue roots such as Toast and
would turn this fix into a broader layering policy.
- **Approach**: The patch targets the confirmed failure mode: a Reka
child overlay rendering below its owning PrimeVue dialog after PrimeVue
autoZIndex has been elevated. It does not attempt to solve PrimeVue
z-index globally.
- **Lifecycle**: This is temporary migration compatibility. PrimeVue
dialogs and controls are being incrementally migrated to Reka UI, so
`usePrimeVueOverlayChildStyle` and the optional style props added for
FE-569 should be removed once the affected parent surfaces move to Reka.
- **Breaking**: None. New props are optional and no public API contract
is changed.
- **Dependencies**: None.
## Patched Entry Points
This PR pinpoints the six affected user-facing surfaces below. Each
patch is applied from the PrimeVue dialog parent and passed only to the
Reka child overlay content that can render underneath that parent.
https://github.com/user-attachments/assets/d0d1522a-ffc7-4934-9e7a-06b83e20f809
1. **Workflow Template Library filters**
- **How to enter**: click the Templates button in the left sidebar, or
open the Comfy menu and choose **Browse Templates**.
- **Affected elements**: the template filter popovers in
`WorkflowTemplateSelectorDialog`: **Model**, **Use case**, **Runs on**,
and **Sort by**.
- **Patch point**: `WorkflowTemplateSelectorDialog.vue` anchors to the
template dialog content filter area and passes `selectContentStyle` to
the affected `MultiSelect` / `SingleSelect` controls.
https://github.com/user-attachments/assets/3641fa24-da51-4392-a904-9085f8a5a2f4
2. **Manager dialog header controls**
- **How to enter**: open Manager from the top/menu Manager entry when
the new Manager UI is available.
- **Affected elements**: the Manager header controls in `ManagerDialog`:
search mode `SingleSelect`, search autocomplete suggestions, and
**Sort** `SingleSelect`.
- **Patch point**: `ManagerDialog.vue` anchors to the dialog header and
passes `selectContentStyle` to those three Reka overlays.
https://github.com/user-attachments/assets/cf25cc06-f851-48ef-9d9c-9ec2da8afc06
3. **Asset Browser filter bar**
- **How to enter**: open the Asset Browser from an eligible model widget
browse action, the Model Library flow, or another
`useAssetBrowserDialog` caller.
- **Affected elements**: `AssetFilterBar` controls: **File formats**,
**Base models**, **Ownership**, and **Sort by**.
- **Patch point**: `AssetBrowserModal.vue` anchors to the PrimeVue
dialog header and passes the style through `AssetFilterBar` to its
`MultiSelect` / `SingleSelect` controls.
https://github.com/user-attachments/assets/e27bd805-10c0-4b3b-97f3-9e11faa47021
4. **Asset Browser model info panel**
- **How to enter**: open Asset Browser, select an asset, then use the
right-side model info panel.
- **Affected element**: the **Model type** select in `ModelInfoPanel`.
- **Patch point**: `AssetBrowserModal.vue` reuses the same parent-scoped
style and passes it to `ModelInfoPanel` as `selectContentStyle`.
https://github.com/user-attachments/assets/5e9f7ef0-ebd7-4987-ba1b-2137c034086f
5. **Upload Model confirmation step**
- **How to enter**: open Asset Browser, click **Upload**, enter/fetch
model metadata, then proceed to the confirmation step.
- **Affected element**: the **Model type** `SingleSelect` in
`UploadModelConfirmation`.
- **Patch point**: `UploadModelConfirmation.vue` anchors within the
upload dialog content and passes `selectContentStyle` to the model type
selector.
https://github.com/user-attachments/assets/ec145f26-8621-455b-915e-bedee47e1cbd
6. **Settings > Keybinding panel controls**
- **How to enter**: open Settings from the sidebar/menu, then select the
**Keybinding** panel.
- **Affected elements**: the keybinding preset select, the preset
overflow dropdown menu, and the row context menu inside
`KeybindingPanel`.
- **Patch point**: `KeybindingPanel.vue` anchors to the settings dialog
panel and passes `keybindingOverlayContentStyle` only to those Reka
overlay roots.
## Review Focus
- Confirm the patch stays narrowly scoped to the six known PrimeVue
parent + Reka child overlay surfaces above.
- Confirm `contentStyle` reaches the actual portaled Reka overlay
content in each patched path.
- Confirm the fallback behavior preserves existing stacking when no
PrimeVue parent overlay is found; in that case the helper returns an
empty style object and leaves existing Tailwind z-index classes alone.
- Please avoid expanding this into a larger overlay refactor. The goal
is a clean, backport-friendly compatibility patch while the Reka
migration continues.
Validation performed:
- `pnpm exec vitest run src/composables/usePopoverSizing.test.ts`
- `pnpm typecheck`
- `pnpm lint` (passes with existing unrelated warnings only)
- `pnpm format:check`
- commit hook lint-staged checks (`oxfmt`, `stylelint`, `oxlint`,
`eslint --fix`, `pnpm typecheck`)
- pre-push `pnpm knip`
Linear: FE-569
## Bug Screenshots
https://github.com/user-attachments/assets/e73761af-9867-4c50-ab0d-4e32e59011e1https://github.com/user-attachments/assets/145daf4d-3268-428b-9987-1e1afd0b866f
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12038-fix-keep-Reka-overlays-above-PrimeVue-dialogs-3596d73d365081e7af49dbc4d3905962)
by [Unito](https://www.unito.io)
## Root cause
`useAssetBrowser`'s `filteredAssets` computed re-ran
`.map(transformAssetForDisplay)` over the full result set on every tab
switch. `transformAssetForDisplay` allocates fresh `badges`/`stats`
objects, walks `tags`, calls `getAssetBaseModels`, and runs i18n date
formatting per asset — none of which were memoized. Switching All /
Inputs / Outputs forced N transforms per click and produced brand-new
`AssetDisplayItem` references, which also defeated `:key`-based diffing
in `AssetGrid` / `VirtualGrid` and re-rendered every visible card.
## Fix
Memoize `transformAssetForDisplay` at module scope with a
`WeakMap<AssetItem, AssetDisplayItem>`. Unchanged assets reuse the same
display item across tab switches; the GC reclaims entries when assets
are released.
## Before / after (n=200 assets, 6 tab switches: inputs → outputs → all
→ inputs → outputs → all)
| Metric | Before | After |
| ------------------------------- | -----: | ----: |
| `transformAssetForDisplay` runs | 800 | 0 |
| Wall time (Vitest harness) | 13.2 ms | 8.1 ms |
| Reused `AssetDisplayItem` refs | 0 | 200 |
Measured via
`src/platform/assets/composables/useAssetBrowser.perf.test.ts` plus a
temporary `process.stderr.write` harness.
## Red / green
| Commit | Purpose |
| --------- | ------- |
| 7367fdd60 | test: failing perf assertions (transform budget + reused
refs) |
| 021b98ac0 | perf: WeakMap memoization of `transformAssetForDisplay` |
## Test plan
- [x] `pnpm exec vitest run
src/platform/assets/composables/useAssetBrowser` — 42/42 pass (including
2 new perf assertions)
- [x] `pnpm typecheck`
- [x] `pnpm exec eslint` on touched files
- [x] `pnpm exec oxfmt --check` on touched files
Fixes [FE-229
](https://linear.app/comfyorg/issue/FE-229/asset-browser-switching-all-inputs-outputs-tabs-is-slow)Source:
https://comfy-organization.slack.com/archives/C0A4XMHANP3/p1776716352588229
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11491-perf-memoize-asset-display-transform-across-filter-tab-switches-3496d73d36508112822dd6e7b58040fe)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
*PR Created by the Glary-Bot Agent*
---
Raises `Comfy.QueueButton.BatchCountLimit` on cloud from `32` to `100`
to match the server-side `MaxQueuedJobsPerUser` cap
(`cloud/infrastructure/dynamicconfig/prod/config.json:3`). The desktop
default was already `100` and is unchanged — collapsing both branches to
the same constant.
Addresses Discord feature request: [Increase queue batch limit from
200](https://discord.com/channels/1218270712402415686/1243609826299220039/1499104231381012641).
## Change
```diff
- defaultValue: isCloud ? 32 : 100,
+ defaultValue: 100,
```
The setting is read dynamically by all batch count UIs
(`BatchCountEdit.vue`, `LinearControls.vue`).
## Why 100 (not 512)
Original ask was 200→512. Investigation showed:
- The actual previous default was `100` (desktop) / `32` (cloud), not
200.
- Cloud enforces `MaxQueuedJobsPerUser = 100` per workspace server-side.
A higher frontend cap can't unlock more queued work — extra prompts just
get rejected with `QUEUE_LIMIT`.
- Frontend submits prompts as N sequential `POST /prompt` calls (no
batched-prompt endpoint), so the UI cap is purely about how many clicks
it takes — not throughput.
- Going from 32 → 100 lets cloud users match the server cap in one click
instead of 4. No new behavior is unlocked.
## Known limitation (pre-existing, not introduced here)
The new max equals the absolute server cap, not the user's remaining
capacity. A user with already-queued work can hit `QUEUE_LIMIT`
mid-batch. The pre-existing 32 limit had the same shape (just at a
smaller scale); deriving the UI max from `cap - outstanding` would
require polling and reactive state and is out of scope for a one-line
setting bump.
## Verification
- `pnpm typecheck` — passes
- `pnpm lint` — 0 errors (1 pre-existing warning in unrelated test file)
- `pnpm test:unit` — `BatchCountEdit.test.ts` (3 tests) +
`src/platform/settings/**` (70 tests) all pass
- **Manual (Playwright)**:
- `settingStore.get('Comfy.QueueButton.BatchCountLimit')` returns `100`
at runtime
- Typing `999` into the batch count widget clamps to `100`
- Increment button is disabled at `100` (max reached)
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11876-feat-align-cloud-batch-count-limit-with-server-side-queue-cap-3566d73d3650819b8d01dbf83d1a8e49)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Replace PrimeVue components in 3D node viewer controls with the
project's Reka UI equivalents across 7 files.
## Changes
| File | Replaced |
|------|---------|
| `AnimationControls.vue` | `Select` × 2 (speed + animation) |
| `ViewerModelControls.vue` | `Select` × 2 (up direction + material
mode) |
| `ViewerCameraControls.vue` | `Select` + `Slider` (camera type + FOV) |
| `ViewerExportControls.vue` | `Select` (export format) |
| `PopupSlider.vue` | `Slider` |
| `ViewerLightControls.vue` | `Slider` |
| `ViewerSceneControls.vue` | `Checkbox` → native `<input
type="checkbox">` |
## Implementation notes
- `Select` uses `@/components/ui/select/*` compound components. Numeric
model values (animation speed index) are stringified at the binding
boundary and converted back on update, matching Reka `SelectRoot`'s
`string`-only `modelValue` contract.
- `Slider` uses `@/components/ui/slider/Slider.vue`. Single-number
`defineModel` values are wrapped in a `computed` array and unwrapped in
the update handler, following the pattern established in
`LightControls.vue`.
- No new Reka UI wrapper components were created — existing ui/select
and ui/slider primitives were used directly.
## Test
https://github.com/user-attachments/assets/afca0fc8-a7b6-49ee-b221-ee5725bd127e
1. AnimationControls.vue
- **Add Load3D node** → Upload an animated GLB file (e.g., a character
model).
- **Node preview top bar:** Play/Pause button, speed dropdown, animation
name dropdown, and progress bar.
2. PopupSlider.vue
- **Hover over Load3D preview:** Icon buttons appear in the left
toolbar.
- **"Light Intensity" button (bulb icon)** → Slider pops up on the
right.
- **"FOV" button (view icon)** → Slider pops up on the right.
3. ViewerCameraControls.vue
- **Load3D node** → Settings panel (top-right) → **"Camera"** tab.
- **Features:** Camera type dropdown (Perspective / Orthographic), FOV
slider (visible in Perspective mode).
4. ViewerExportControls.vue
- **Settings panel** → **"Export"** tab.
- **Features:** Format dropdown (GLB / OBJ / STL), Export button.
5. ViewerLightControls.vue
- **Settings panel** → **"Light"** tab.
- **Features:** Light intensity slider.
6. ViewerModelControls.vue
- **Settings panel** → **"Model"** tab.
- **Features:** "Up direction" dropdown, Material mode dropdown
(Wireframe / Normal, etc.).
7. ViewerSceneControls.vue
- **Settings panel** → **"Scene"** tab.
- **Features:** Background color picker, "Show grid" checkbox, upload
background image button.
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> UI component swap touches multiple interactive viewer controls
(selects/sliders/checkbox), so small binding/typing differences (string
vs number, array slider values) could cause subtle regressions despite
test updates.
>
> **Overview**
> Replaces PrimeVue `Select`, `Slider`, and `Checkbox` usages across
Load3D viewer controls with the project’s Reka UI-based primitives
(`@/components/ui/select/*`, `@/components/ui/slider/Slider.vue`) and a
native checkbox.
>
> Updates v-model wiring to match the new components’ contracts: selects
now bind via string `modelValue` with explicit number casting where
needed, and sliders now wrap single numeric values into `[number]`
arrays with corresponding update handlers. Unit tests are updated to
mock the new UI components and their updated event/value shapes.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
46f99db256. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12020-refactor-load3d-replace-PrimeVue-Select-Slider-Checkbox-with-Reka-UI-3586d73d365081f58601d93031016afd)
by [Unito](https://www.unito.io)
## Summary
Reuse the actionbar queue-button page object in the queue mode E2E tests
so dropdown selectors live in one helper.
## Changes
- **What**: Adds queue mode menu/item helpers to
`ComfyActionbar.queueButton` and updates `queueButtonModes.spec.ts` to
use them.
- **Dependencies**: None.
## Review Focus
This is stacked on #11209 and should be reviewed as a test-infra cleanup
only; the behavior covered by the spec is unchanged.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11927-test-reuse-queue-button-page-object-in-e2e-3566d73d365081918d59c2d587c4c94a)
by [Unito](https://www.unito.io)
## Summary
Make `userStore.initialize()` idempotent and concurrency-safe so the
bootstrap, router-guard, and UserSelectView callers share a single
getUserConfig fetch instead of racing/duplicaitng calls.
## Changes
- **What**:
- cache initialize in a promise so callers all re-use the same result
- remove now redundant is initialized guard
- tests
## Review Focus
- Current user switch/logout uses `window.location.reload()`, no callers
intentionally call initialize to reinit. In future if this changes we
may want to add a parameter to skip the cache or a separate function.
- Failed initializes are not cached to allow callers to retry
- Not practical for e2e tests, the unit tests prove that the requests
are deduped. All a e2e test would do is mock/spy on the network requests
to show multiple requests do not happen - which the unit tests do a
better job of.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11959-fix-add-guard-to-prevent-user-store-re-initialization-3576d73d3650817db7b0e52cc25f9b7b)
by [Unito](https://www.unito.io)
## Summary
- Defer thumbnail capture until camera state is restored via new
modelReady event so captureThumbnail no longer races with the saved
view, fixing the "snap back to default on hover" regression.
- Repaint the live scene at the end of captureThumbnail so the canvas is
not left with the offscreen mask/normal pass when the render loop is
gated.
- Persist post-fitToViewer model.scale + model.position into the
existing modelConfig.gizmo slot so a refresh reapplies them via the
existing applyGizmoConfigToLoad3d path; rotation stays owned by
upDirection.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11944-FE-537-fix-load3d-preserve-camera-view-fit-transform-and-first-frame-paint-after-re-3576d73d365081429653ea4740612617)
by [Unito](https://www.unito.io)
Adds targeted behavioral tests for the slimmed `useBrushDrawing`
orchestration composable (Phase E of the brush-drawing refactor).
## Changes
- 5 new tests covering previously untested branches:
- `compositeStroke` receives `isRgb=true` when active layer is `rgb`
- `compositeStroke` receives `isErasing=true` when tool is `eraser`
- Mask canvas opacity is restored after drawing on the mask layer
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when tool is eraser
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when right mouse button is held
## Coverage (useBrushDrawing.ts)
| Metric | Before | After |
|--------|--------|-------|
| Statements | 86.33% | 87.05% |
| Branches | 68.75% | 70.00% |
| Functions | 90.00% | 90.00% |
| Lines | 89.23% | 90.00% |
All 18 tests pass. GPU paths remain `/* c8 ignore */` excluded
(untestable without WebGL).
- Fixes#0
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to unit tests, adding coverage for
eraser/right-click composition and `drawEnd` GPU compositing/opacity
restoration paths without altering production logic.
>
> **Overview**
> Adds new `useBrushDrawing` test cases to cover previously untested
branches: setting `globalCompositeOperation` to `destination-out` during
`handleDrawing` when erasing (tool or right-click), and verifying
`drawEnd` passes correct `isRgb`/`isErasing` flags to
`gpu.compositeStroke`.
>
> Also asserts mask-layer opacity is restored after `drawEnd`,
increasing behavioral coverage around stroke completion and canvas
visibility cleanup.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
20c411e6ce. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12001-test-maskeditor-expand-useBrushDrawing-behavioral-coverage-3586d73d365081388ebcef91c2172c0a)
by [Unito](https://www.unito.io)
## Summary
Add a `@perf` test measuring the cost of entering a subgraph containing
80 interior nodes. Establishes a CI baseline for the synchronous
mount/unmount bottleneck.
## Changes
- **What**: Add `subgraph transition (enter and exit)` perf test to
`performance.spec.ts` and a test workflow asset
(`large-subgraph-80-nodes.json`) with a single subgraph node containing
80 Note nodes.
## Review Focus
This is PR 1 of 2. The test establishes a baseline on main so the
optimization PR (PR 2) can show a CI-proven delta for `taskDurationMs`
and `totalBlockingTimeMs`.
The test:
1. Loads the 80-node subgraph workflow
2. Enters and exits once to warm up
3. Measures a fresh enter transition (start → 80 nodes mounted → layout
settled)
4. Records `taskDurationMs`, `layouts`, and `TBT`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10480-test-add-perf-test-for-subgraph-transition-bottleneck-32d6d73d3650811b9b6eec03a9591f82)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Connor Byrne <c.byrne@comfy.org>
## Summary
Preview as Text (`PreviewAny`) nodes were re-executing on every prompt
submission because the rendered preview text was being echoed back to
the backend as input values, mutating the cache signature.
## Changes
- **What**: Set `widget.options.serialize = false` on the three widgets
the `Comfy.PreviewAny` extension adds (`preview_markdown`,
`preview_text`, `previewMode`) so they are excluded from the API prompt
sent to the backend.
## Root cause
The extension was setting `widget.serialize = false`, which only
controls **workflow JSON** persistence (checked in
`LGraphNode.serialize`). The **API prompt** serializer in
`executionUtil.graphToPrompt` checks `widget.options.serialize` instead
— a distinct property documented in litegraph's `WIDGET_SERIALIZATION`
convention.
After `onExecuted` writes the rendered text into the widget value, the
next `graphToPrompt` call serialized that text into
`inputs.preview_text` / `inputs.preview_markdown`. The backend cache
signature in `comfy_execution/caching.py` hashes all keys in
`node["inputs"]`, so the changing text invalidated the cache and forced
a redundant execution every time.
## Review Focus
Two commits, red-green TDD:
1. `test:` failing unit + e2e tests asserting the desired behavior.
2. `fix:` adds `options.serialize = false` to make them pass.
Tests verify the widgets are excluded from the API prompt; e2e
additionally simulates a prior execution populating widget values to
mirror the real bug condition.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12010-fix-stop-PreviewAny-widgets-from-triggering-re-execution-3586d73d3650810585cdd077f3ac64f5)
by [Unito](https://www.unito.io)
## Changes
Add Playwright E2E tests for queue button modes in the topbar (6 tests):
- Run button visibility in topbar
- Queue mode trigger menu visibility
- Opening the mode menu via trigger click
- Verifying available modes are shown as menu item radios
- Menu closes after selecting a mode
- Run button sends prompt when clicked (via intercepted `/api/prompt`
route)
## Test
```bash
pnpm test:browser:local -- browser_tests/tests/queueButtonModes.spec.ts
```
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11209-test-add-E2E-tests-for-queue-button-modes-3416d73d365081a5bf10f8b9c6bdc2a7)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
*PR Created by the Glary-Bot Agent*
---
## Summary
Adds 22 Playwright E2E tests for the keybinding settings panel
(`KeybindingPanel.vue`), covering all 15 previously-untested functions
identified via coverage analysis.
## Test Groups
| Group | Tests | Functions Covered |
|---|---|---|
| Row Expansion | 2 | `handleRowClick`, `toggleExpanded`, `expandedRows`
|
| Double-Click | 2 | `handleRowDblClick`, `addKeybinding`,
`editKeybinding` |
| Context Menu | 7 | `handleRowContextMenu`, `clearContextMenuTarget`,
`ctxChangeKeybinding`, `ctxAddKeybinding`, `ctxResetToDefault`,
`ctxRemoveKeybinding` |
| Action Buttons | 7 | `editKeybinding`, `resetKeybinding`,
`removeSingleKeybinding`, `handleRemoveAllKeybindings`,
`handleRemoveKeybindingFromMenu` |
| Expanded Row Actions | 2 | `editKeybinding` (expansion),
`removeSingleKeybinding` (expansion) |
| Reset All | 2 | `resetAllKeybindings` (confirm + cancel) |
| Search Filter | 1 | `watch(filters, ...)` clears expansion |
## Flake Prevention Measures
- Deterministic test command
(`TestCommand.KeybindingPanelE2E.NoBinding`) registered via
`app.registerExtension()` for 0-binding scenarios — avoids flaky
pagination-dependent row scanning
- `pressComboOnInput()` asserts input focus before pressing key combos
in the edit dialog
- `saveAndCloseKeybindingDialog()` waits for dialog teardown to complete
before proceeding
- `openContextMenu()` waits for Reka UI menu items to be visible before
interacting
- Resets `Comfy.Keybinding.NewBindings` and
`Comfy.Keybinding.UnsetBindings` in `afterEach`
## Note on Selectors
Some locators use Tailwind utility classes (`.pl-4`,
`.icon-[lucide--chevron-right]`) because the expansion template and
chevron icon in `KeybindingPanel.vue` lack `data-testid` attributes.
Adding test IDs would be a follow-up to this test-only PR.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11455-test-add-E2E-tests-for-keybinding-settings-panel-coverage-3486d73d365081d7a902fc68091552f2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Replace the pre-rendered `.webm` video in the homepage hero section with
an interactive Three.js 3D logo.
## Changes
- Add `three` dependency to the website package and pnpm catalog
- Add `useHeroLogo` composable that sets up the Three.js scene:
- Extruded Comfy "C" logo with stencil-masked image sequence slideshow
- Auto-rotation with drag interaction and cursor tilt
- Graceful degradation if some textures fail to load
- Update `HeroSection.vue` to use the composable instead of a `<video>`
element
- Upload 16 image sequence frames to
`gs://comfy-org-videos/website/homepage/hero-logo-seq/`
<img width="1000" height="648" alt="Kapture 2026-05-05 at 20 54 05"
src="https://github.com/user-attachments/assets/7a7b1634-2da3-4aa2-871a-f64d4d337b39"
/>
@coderabbitai approve
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11964-feat-replace-spin-logo-video-with-Three-js-instance-in-homepage-HeroSection-3576d73d365081bbab0ed19dd121830c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
`assetsStore.updateAssetTags` issues `removeAssetTags` and
`addAssetTags` as two separate network calls. When the remove succeeds
server-side but the subsequent add rejects, the cache rolls back to the
original tags while the server has already dropped the removed tags —
cache and backend diverge until the next refetch.
This adds a compensating action: if remove succeeded and add then fails,
attempt to re-add the just-removed tags so the server returns to its
prior state. If the compensating add also fails, invalidate the category
cache so the next access refetches fresh state.
- Fixes#11694
- Fixes
[FE-473](https://linear.app/comfyorg/issue/FE-473/fix-converge-asset-tag-cache-and-server-on-partial-failure)
## Changes
- `src/stores/assetsStore.ts`: track which tags were already removed
server-side; on add-failure, re-add them; if compensation fails,
invalidate the resolved category cache via `resolveCategory` +
`invalidateCategory`.
- `src/stores/assetsStore.test.ts`: extend the cloud asset-service mock
with `addAssetTags` / `removeAssetTags` and add a `updateAssetTags
partial-failure compensation` describe block:
- re-adds removed tags when add fails so cache and server converge
- invalidates the category cache when compensation also fails
- does not attempt compensation when only the add was attempted (no
remove ran)
## Test plan
- [x] `pnpm exec vitest run src/stores/assetsStore.test.ts` — 42 passed
(39 prior + 3 new)
- [x] `pnpm typecheck`
- [x] `pnpm lint`
- [x] `pnpm knip`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11695-fix-converge-asset-tag-cache-and-server-on-partial-failure-34f6d73d365081149900f95b6ee4bfa9)
by [Unito](https://www.unito.io)
Primitive nodes do not create their widgets until their
`onAfterGraphConfigured` method is called. Previously, when a
subgraphNode contains a linked widget, any proxyWidgets that do not
resolve to a real widget are pruned at time of configure. Since this
occurs prior to initialization of the primitive, the primitive value
would be de-promoted before the widget could initialize
This is resolved by the minimally disruptive change of allowing proxied
promotions to primitive nodes to be kept so long as the node itself can
be found.
*PR Created by the Glary-Bot Agent*
---
## Summary
The left side of `CloudBannerSection` on `/download` showed an
unintended fade-out: the bottom-left of the banner appeared darker than
the rest of the bar.
## Root cause
`product/local/HeroSection.vue` renders an SVG illustration whose
container has `lg:z-1` and whose SVG element has `overflow-visible`. The
SVG contains a left-edge fade `<rect x="300" y="150" width="250"
height="900" fill="url(#localHeroFadeLeft)" />` that paints outside the
SVG's `viewBox` (`400 200 550 800`) — including upward into the area
occupied by the preceding `CloudBannerSection`.
Because `CloudBannerSection` had `position: static` and `z-auto`, the
positively-stacked illustration painted over the banner's bottom-left,
producing the visible darkening.
## Fix
Establish a stacking context on `CloudBannerSection` (`relative z-20`)
so it always renders above the hero illustration's overflow on every
page that includes the banner (download, api, cloud/enterprise, and
zh-CN equivalents).
This is a minimal, isolated change to the shared component — no logic or
markup structure changes.
## Verification
- Reproduced visually at `lg` breakpoint and confirmed the fade is gone
after the fix.
- Verified `/download`, `/api`, `/cloud/enterprise`, and
`/zh-CN/download` render correctly.
- `pnpm typecheck` and `pnpm typecheck:website` pass (run automatically
by pre-commit hook).
- `oxfmt`, `oxlint`, `eslint`, `stylelint` all pass.
### Before

### After

## Follow-up
Consider adding a Playwright visual regression test for the banner/hero
seam on `/download` to catch future stacking regressions (called out by
review).
## Screenshots


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11974-fix-website-prevent-HeroSection-fade-from-bleeding-into-CloudBannerSection-on-downloa-3576d73d3650813d8924fb54d5f78cee)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Aligns the `OpenAIGPTImage1` node display name in all 11 non-English
`nodeDefs.json` locale files with the English source-of-truth, which was
already updated to `OpenAI GPT Image 2`.
## Changes
- **What**: Updates `display_name`, the description string, and the
prompt tooltip in `ja`, `ru`, `zh`, `zh-TW`, `ar`, `pt-BR`, `ko`, `fr`,
`es`, `fa`, and `tr` locales from `GPT Image 1` to `GPT Image 2` (and
`GPT Görüntü 1` → `GPT Görüntü 2` in Turkish, `GPT صورة 1` → `GPT صورة
2` in Arabic). Other tooltips already referenced `GPT Image 2` and are
unchanged.
- **Breaking**: None — the registry node id `OpenAIGPTImage1` is
preserved (it is an internal identifier, not user-facing).
## Review Focus
- Translations were updated mechanically — please confirm the
version-number change is acceptable as-is for non-Latin scripts (Arabic,
Persian, Korean, Japanese, Chinese) where the version number was kept as
`2` per the existing pattern.
- The English locale already used `OpenAI GPT Image 2`, so this PR
brings the other locales into sync; no English copy was changed.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11968-fix-i18n-rename-OpenAI-GPT-Image-1-to-GPT-Image-2-across-locales-3576d73d365081bfa204cbf528d84bf3)
by [Unito](https://www.unito.io)
Co-authored-by: Marwan Ahmed <marwan@Marwans-MacBook-Pro.local>
## Summary
Restores required-input validation highlighting on Vue node input slots.
## Changes
- **What**: Passes validation error state from `NodeSlots` to
`InputSlot` using node locator IDs, including subgraph and nested
subgraph execution IDs.
- **What**: Adds unit coverage for root, one-level subgraph, and nested
subgraph slot error mapping.
- **What**: Adds a Vue Nodes screenshot regression test that asserts the
missing required input slot itself receives the error highlight.
- **Dependencies**: None.
## Review Focus
- Required input errors on Vue-rendered node's slots.
- The new Playwright screenshot expectation will need the `New Browser
Test Expectation` label for Linux baseline generation.
## Screenshots (if applicable)
Before
<img width="499" height="324" alt="스크린샷 2026-05-05 오후 3 00 44"
src="https://github.com/user-attachments/assets/285fdf91-6d7e-480b-99b9-715705f78914"
/>
After
<img width="482" height="356" alt="스크린샷 2026-05-05 오후 3 01 11"
src="https://github.com/user-attachments/assets/51b8db49-eb9c-4155-8aa5-109c0bd7699b"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11950-fix-highlight-missing-input-slots-on-Vue-nodes-3576d73d365081bd85bfd1ea149d45c5)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes the Cloud-only nested subgraph missing-model false positive
covered by the stacked regression test in #11907.
When returning from an outer subgraph to the root graph, the Vue graph
node manager replays `onNodeAdded` for existing graph nodes. The
realtime error-clearing hook handled a subgraph container by recursively
scanning all interior nodes. For nested subgraphs, that also scanned the
nested subgraph container itself.
Nested subgraph container widgets are promoted synthetic views of
interior widgets. Scanning them as real model-loader nodes is wrong: the
container node type is the subgraph UUID, not `UNETLoader`, so Cloud
asset resolution can classify an installed promoted model as missing.
## Changes
- Skip nested subgraph container nodes during parent subgraph replay
scans.
- Keep scanning real active interior leaf nodes.
- Add unit coverage proving the replay scan visits the `UNETLoader` leaf
but not the nested subgraph container.
- Remove the `test.fail()` annotation from the Cloud E2E regression test
added in #11907.
## Stacked PR
This PR is stacked on #11907. After #11907 lands, this branch should be
rebased or retargeted onto `main`.
## Verification
- `pnpm exec vitest run
src/composables/graph/useErrorClearingHooks.test.ts -t "skips nested
subgraph containers during parent subgraph replay scan"`
- `pnpm exec oxfmt --check
src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec eslint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm typecheck`
- `pnpm typecheck:browser`
- `pnpm build:cloud`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--project=cloud`
- commit hook: `pnpm typecheck`, `pnpm typecheck:browser`
- push hook: `pnpm knip`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11908-fix-skip-nested-subgraph-containers-in-replay-scan-3566d73d3650819c8687d6ab74add1b9)
by [Unito](https://www.unito.io)
## Summary
Adds a Cloud Playwright regression test for the nested subgraph case
where an installed Lotus diffusion model is incorrectly surfaced as
missing after returning to the root graph.
The fixture keeps the reproduction small: root graph -> subgraph node ->
nested subgraph node -> `UNETLoader` using
`lotus-depth-d-v1-1.safetensors`. The test stubs `/api/assets` through
the shared asset API fixture so that model is explicitly present as a
`diffusion_models` asset.
This test is intentionally written as an XFAIL regression guard. Its
setup and precondition checks are outside the XFAIL section: initial
workflow load must not show the error overlay, the Errors tab must
initially stay hidden, subgraph entry must succeed, root return must
succeed, and the replay scan must run. Only the final `Errors` tab
visibility assertion is expected to fail on current Cloud behavior.
## What a green run means
A green CI run for this PR means the Cloud-only bug was reproduced at
the intended point. The test reaches the root-return replay scan,
verifies that the replay scan ran, and then current Cloud behavior makes
the Errors tab visible even though the Lotus model exists in
`/api/assets`.
If any earlier setup or navigation step fails, or if the root-return
replay scan does not run, the test fails normally because those checks
happen before `test.fail()` is applied.
Locally, removing `test.fail()` produces the expected red result after
the replay-scan precondition passes, with `panel-tab-errors` visible.
The intended post-fix contract is that the replay scan still runs, but
the Errors tab remains hidden.
## Why this is XFAIL
This PR intentionally ships only the regression test, not the production
fix. The final behavioral assertion is annotated with `test.fail()`
because the current Cloud replay path still treats the nested subgraph
promoted model widget as missing.
When the follow-up fix lands, Playwright will report this test as an
unexpected pass until the `test.fail()` annotation is removed. That is
the handoff point for converting this regression guard into a normal
passing E2E test.
## Follow-up
The stacked fix PR is #11908. It updates the replay scan so nested
subgraph container nodes are skipped, then removes the `test.fail()`
annotation from this test.
## Verification
- `pnpm exec oxfmt --check browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm exec eslint browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm typecheck:browser`
- `pnpm typecheck`
- `pnpm lint`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
browser_tests/tests/cloud-asset-default.spec.ts --project=cloud`
- Temporarily removed `test.fail()` locally and verified the test fails
only after the replay-scan precondition passes, with `panel-tab-errors`
visible
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11907-test-add-Playwright-regression-test-for-nested-subgraph-Cloud-missing-model-3566d73d3650810b86d4de916c2852f9)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
Adds "comfyui app" / "comfyui web app" / "comfy ui application" keywords
to the titles and meta descriptions of the home, download, and Comfy
Cloud pages (and zh-CN equivalents) to recover organic traffic for those
queries.
## Context
Organic traffic for the query **"comfyui app"** dropped after
`https://docs.comfy.org/interface/app-mode` started outranking the
product/landing pages. The docs page about app-mode converts worse than
the product pages, so we want Google to prefer comfy.org product pages
for that query. The cleanest, lowest-risk lever is on-page SEO metadata.
## Changes
- **What**:
- `apps/website/src/pages/index.astro` → title `ComfyUI App —
Professional Control of Visual AI` + product-focused description.
- `apps/website/src/pages/download.astro` → title `Download the ComfyUI
App — Run Visual AI Locally` + desktop-app description.
- `apps/website/src/pages/cloud/index.astro` → title `Comfy Cloud — The
ComfyUI Web App` + web-app description.
- `apps/website/src/pages/zh-CN/{index,download,cloud/index}.astro` →
localised Chinese titles and descriptions so the zh-CN product pages no
longer fall back to the English `BaseLayout` default.
- `apps/website/src/layouts/BaseLayout.astro` → unchanged net-net
(touched then reverted to neutral copy after review feedback so
non-product / non-localised pages keep their existing, generic
fallback).
- **Breaking**: none. Visual content, routing, and components are
untouched — only `<title>` and `<meta>` tags change.
## Review Focus
- The keyword copy reads naturally (no stuffing) and stays under typical
SERP truncation limits (≤ ~165 chars).
- zh-CN pages get Chinese descriptions — they intentionally don't repeat
the English keywords, since "comfyui app" is an English-language query.
- Pre-existing behaviour preserved: zh-CN pages **without** an explicit
description still inherit the English `BaseLayout` default. Fixing that
fallback for the whole zh-CN tree is out of scope for this PR — happy to
follow up if desired.
## Verification
- `pnpm typecheck` — 0 errors
- `pnpm build` — 39 pages built clean
- `pnpm test:unit` — 23/23 pass
- `pnpm format:check apps/website/src` — clean
- Manually verified rendered `<title>` and `<meta name="description">`
via Playwright on `/`, `/download`, `/cloud`, and the zh-CN equivalents.
## Screenshots
Home page rendered with the new title (visible in browser tab / SERP
preview); visual content unchanged.
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11834-feat-website-add-comfyui-app-SEO-keywords-to-product-pages-3546d73d3650819da11bd665c2fcfb88)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
Add a typed Playwright jobs API mock and migrate the floating queue
overlay browser spec onto it.
## Changes
- replace the backend/seed terminology with `JobsApiMock`,
`jobsApiMockFixture`, `mockJobs()`, and `MockJobRecord`
- keep the mock at the network boundary with `page.route()` for
`/api/jobs`, `/api/jobs/{id}`, and `/api/history`
- remove backend-like query behavior that these browser tests do not
use, including sort handling, workflow filtering, and strict limit
validation
## Why
This keeps jobs coverage fast and profile-independent while avoiding
backend architecture changes for test setup. The fixture now serves only
the response shapes the UI consumes instead of pretending to be a
general in-memory backend.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11280-test-add-in-memory-jobs-backend-fixture-3436d73d365081bb87e8c9771654496c)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
Removes the placeholder "GROOVE JONES CONTRIBUTORS" author card from the
Groove Jones customer story (`/customers/groove-jones`). The card was
rendering with `TBD` / `待补充` values for the contributor name and role.
## Change
Deletes 3 i18n keys from `apps/website/src/i18n/translations.ts`:
- `customers.detail.groove-jones.topic-10.block.2.label`
- `customers.detail.groove-jones.topic-10.block.2.name`
- `customers.detail.groove-jones.topic-10.block.2.role`
Block types in `ContentSection.vue` are inferred from the presence of
suffix keys (`.role` → `author` block) via `deriveSections` in
`apps/website/src/config/contentSections.ts`. Removing the keys causes
the author card to drop out of the rendered output entirely. The other
two blocks in topic-10 (intro paragraph + Dale Carman blockquote) remain
unchanged.
## Verification
- `pnpm typecheck` — passes
- `pnpm lint` — 0 errors (1 pre-existing warning, unrelated)
- `pnpm format` — applied
- `pnpm knip` — clean (1 pre-existing warning, unrelated)
- Manual: ran `pnpm dev` for the website app, navigated to
`/customers/groove-jones`, confirmed the conclusion section ends
naturally — no `TBD` text, no orphan `CONTRIBUTORS` label, no broken
card.
Code review (Oracle): 0 critical / 0 warning / 0 suggestion.
## Screenshots

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11937-fix-website-remove-placeholder-author-info-for-groove-jones-customer-story-3576d73d36508193b1a0c0c3cd887686)
by [Unito](https://www.unito.io)
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
## Summary
Use resized preview URLs for floating QPO row thumbnails so the expanded
overlay does not load full-size image assets while the canvas is being
navigated.
Linear: FE-538
## Changes
- **What**: Pass `ResultItemImpl.previewUrl` into `AssetsListItem` for
completed image/video job rows.
- **Dependencies**: None.
## Review Focus
Confirm this only changes the row thumbnail source; full asset viewing
still flows through the existing job/task preview output.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11946-fix-use-resized-QPO-thumbnails-3576d73d365081b68682d1b7b109af30)
by [Unito](https://www.unito.io)
## Summary
Use ShadCN-style Reka popover primitives for the live queue job list
after the unused legacy queue row implementation is removed in #11621.
This is the first step in migrating popovers toward the ShadCN UI
pattern: local design-system wrappers over Reka UI, rather than ad hoc
direct Reka or PrimeVue popovers at each call site.
## Changes
- **What**: Added the minimal ShadCN-style popover primitives needed by
this fix: `Popover`, `PopoverAnchor`, and `PopoverContent`.
- **What**: Migrated `JobAssetsList` job details from manual fixed
positioning to these popover primitives with viewport collision
handling.
- **What**: Removed the obsolete manual hover-position helper after
`JobAssetsList` stopped using it.
- **Dependencies**: No new dependencies; the primitives wrap the
existing `reka-ui` package.
- Added browser coverage for bottom-row job details clipping in the
queue overlay.
## Review Focus
- This PR is stacked on #11621.
- The live queue surfaces are `JobAssetsList` consumers: expanded queue
progress overlay and job history sidebar.
- The new `src/components/ui/popover` files intentionally seed the
ShadCN-style migration path, but only include the pieces used here to
keep the first PR small.
- Follow-up PRs can add `PopoverTrigger` and migrate existing
PrimeVue/direct-Reka popovers once there is an actual caller.
## Summary
A follow-up PR of
https://github.com/Comfy-Org/ComfyUI_frontend/issues/11107.
## Changes
Add unit test to `editAttention.ts`
- [x] `Extract pure functions to module level`: **Moved**
`incrementWeight`, `findNearestEnclosure`, and `addWeightToParentheses`
out of the `init()` closure and **promoted** them to module-level
functions with `export` to allow for independent testing.
- [x] `Add unit tests for incrementWeight`: **Added** 6 tests covering
edge cases such as normal increment/decrement, NaN input, negative
weights, and floating-point precision.
- [x] `Add unit tests for findNearestEnclosure`: **Added** 7 tests
covering edge cases including simple brackets, no brackets, cursor
outside, nested brackets (inner/outer), empty strings, and missing
closing brackets.
- [x] `Add unit tests for addWeightToParentheses`: **Added** 6 tests
covering scenarios like adding a default 1.0 weight, retaining existing
weights, no changes when brackets are absent, scientific notation
weights, negative weights, and multi-word tokens.
- [x] `Mock app module`: **Used** `vi.mock('@/scripts/app')` to
intercept side effects from `app.registerExtension`, **preventing** the
triggering of ComfyUI extension registration logic during module import.
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Adjusts token selection/weight-detection logic used during
Ctrl/Cmd+Arrow editing, which could subtly change how prompts are
rewritten in edge cases (nested parens, scientific notation, time-like
text). Adds tests that should reduce regression risk but behavior
changes still warrant verification in the UI.
>
> **Overview**
> Adds a new `vitest` unit test suite for `editAttention` by mocking
`app.registerExtension` side effects and validating `incrementWeight`,
`findNearestEnclosure`, and `addWeightToParentheses` across common and
edge cases.
>
> Refactors those helpers to exported module-level functions and
tightens parsing/selection behavior: `findNearestEnclosure` now handles
the cursor being on an opening `(`, `addWeightToParentheses` improves
trailing weight detection (supports scientific notation/negatives and
avoids misclassifying time-like `12:30`), and the weight-rewrite regex
now matches exponent forms.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
df20340b49. Bugbot is set up for automated
code reviews on this repo. Configure
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<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Adds 11 tests for \`src/renderer/core/layout/store/layoutStore.ts\`
covering paths previously uncovered by the existing 17-test suite.
Targets the customRef setter machinery, reactive queries, and
link-layout updates that are reachable through the public API.
## Test Coverage
\`getNodeLayoutRef\` setter:
- Setter on a fresh ref triggers \`createNode\`.
- Position-only change triggers \`moveNode\`.
- Size-only change triggers \`resizeNode\`.
- zIndex-only change triggers \`setNodeZIndex\`.
- Setting to \`null\` triggers \`deleteNode\`.
Queries:
- \`getNodesInBounds\` returns reactive node IDs intersecting the
bounds.
- \`queryNodeAtPoint\` returns the top-zIndex node containing the point.
- \`queryNodeAtPoint\` returns \`null\` when no node contains the point.
Link layouts:
- \`updateLinkLayout\` short-circuits when bounds and centerPos
unchanged but still updates the path.
- \`updateLinkLayout\` replaces stored layout when bounds change.
- \`deleteLinkLayout\` removes the link and its segment layouts.
## Testing
\`\`\`bash
pnpm vitest run src/renderer/core/layout/store/layoutStore.test.ts
\`\`\`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
… (issue #11092 phase 4b)
## Summary
Part of #11092 — Phase 4b: remove 2 `@ts-expect-error` suppressions from
`CustomizationDialog.vue`.
## Changes
`selectedIcon` ref initialisation and `resetCustomization` assignment
both suppressed a type error on `Array.find()` returning `T |
undefined`.
**Why**
`Array.find()` has no way to statically guarantee a match, so its return
type is always `T | undefined`. Both usages were searching `iconOptions`
— a literal array of 8 entries declared in the same scope — and
TypeScript could not prove that the searched value would always be
found, even though at runtime it always is (the default icon value is
defined from `iconOptions[0]`).
**How**
Added `iconOptions[0]` as a final fallback via `??` in both places.
Because `iconOptions` is a non-empty literal array, `iconOptions[0]` is
provably non-null to TypeScript, which makes the overall expression type
`T` and satisfies the assignment. The explicit generic on `ref<{ name:
string; value: string }>` was also dropped — TypeScript infers the type
correctly from the non-nullable initialiser. In `resetCustomization`,
`||` was replaced with `??` since the values being null-coalesced are
objects (never falsy), making `??` the semantically precise operator for
this case.
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: UI-only refactor that adds explicit fallbacks for
`Array.find()` results and introduces a small unit test suite; behavior
should remain the same except for safer handling of unexpected icon
values.
>
> **Overview**
> Removes two `@ts-expect-error` suppressions in
`CustomizationDialog.vue` by making `selectedIcon` initialization and
`resetCustomization` use a guaranteed fallback (`iconOptions[0]`) via
`??`, ensuring the selected icon is never `undefined`.
>
> Adds `CustomizationDialog.test.ts` to verify `confirm` emits the
expected icon/color for default, provided initial values, and an invalid
`initialIcon` fallback.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
f77addf713. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Phase D of the **useBrushDrawing-refactor plan.md**. Extract `WebGPU`
state management from `useBrushDrawing` into a dedicated
`useGPUResources` composable, reducing `useBrushDrawing` from ~1,160
lines to ~230. This is Phase D of the ongoing `useBrushDrawing`
decomposition (Phases A–C landed in previous PRs).
## Changes
- **What**: Split `useBrushDrawing` along a clean boundary — GPU
device/texture lifecycle moves to `useGPUResources`, stroke
orchestration stays in `useBrushDrawing`. Shared reactive state
(`dirtyRect`, `isSavingHistory`, `previewCanvas`) is now owned by
`useGPUResources` and exposed as refs. A pure
`clampDirtyRect` helper is extracted to `gpuUtils.ts`.
- **Dependencies**: No new dependencies
## Tests
Local test - pass
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Refactors WebGPU initialization, texture management, and readback
paths used during drawing; regressions could affect stroke rendering,
canvas visibility, and undo/redo GPU sync.
>
> **Overview**
> Extracts WebGPU device/texture/renderer lifecycle, watchers (clear,
undo/redo sync, texture recreation), and readback logic out of
`useBrushDrawing` into a new `useGPUResources` composable, with shared
refs (`dirtyRect`, `isSavingHistory`, `previewCanvas`, `hasRenderer`)
now owned by that module.
>
> Updates `useBrushDrawing` to delegate GPU-specific operations
(prepare/render/draw point/composite/readback/cleanup) to
`useGPUResources` while keeping CPU drawing + stroke orchestration, and
adds new pure helpers in `gpuUtils` (`clampDirtyRect`,
`buildStrokePoints`) to centralize dirty-rect clamping and stroke point
resampling.
>
> Adds Vitest coverage for the new helpers, `useGPUResources`
no-op/error behavior when GPU isn’t available, and `useBrushDrawing`
interactions with the extracted GPU API (composition mode selection,
shift-line, history save, and canvas/preview opacity restoration).
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
a9fcd80ab5. Bugbot is set up for automated
code reviews on this repo. Configure
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<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Render keybinding badges in sentence case (`Ctrl + Shift + A`) instead
of UPPERCASE (`CTRL + SHIFT + A`) by swapping the `uppercase` Tailwind
class for `capitalize` in `KeyComboDisplay.vue`.
`KeyComboImpl.getKeySequences()` already returns labels in their
canonical form (`Ctrl`, `Alt`, `Shift`, plus the raw key). The badge
styling was forcing them all to UPPER, which is what FE-524 calls out.
`text-transform: capitalize` cleanly handles every case: lower modifier,
upper modifier, and single character keys.
- Fixes FE-524
## Before / After
| Before (`uppercase`) | After (`capitalize`) |
| --- | --- |
| <img
src="https://raw.githubusercontent.com/Comfy-Org/ComfyUI_frontend/c6bb96fce/docs/screenshots/fe-524/before.png"
width="480"> | <img
src="https://raw.githubusercontent.com/Comfy-Org/ComfyUI_frontend/c6bb96fce/docs/screenshots/fe-524/after.png"
width="480"> |
## Test plan
- [ ] Open Settings → Keybinding panel and confirm modifier badges
render as `Ctrl`, `Alt`, `Shift` instead of `CTRL`, `ALT`, `SHIFT`
- [ ] Confirm single-letter keys (e.g. `A`, `S`) still render uppercase
- [ ] Edit a keybinding and verify the live preview badges in the dialog
also render in sentence case
## Summary
Use spread pattern when writing `nodeValue.properties['Model Config']`
so future ModelConfig fields are preserved across viewer dialog
cancel/apply.
## Changes
- **What**: Spread existing `Model Config` before applying known keys in
both `restoreInitialState()` and `applyChanges()` in
[useLoad3dViewer.ts](src/composables/useLoad3dViewer.ts). Removes the
hard-coded `showSkeleton: false` override from `applyChanges()` so it
falls through from the existing config.
## Review Focus
The change is intentionally minimal and matches the suggestion in the
upstream issue. Two regression tests added (one each for restore/apply)
verify that an unknown future field on Model Config survives both code
paths.
Fixes#11346
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
`fitToViewer()` in `SceneModelManager` resets the model rotation to
`(0,0,0)` as part of its normalize-and-scale flow, but does not reapply
`currentUpDirection` afterward. This causes a state/view mismatch when
the user has previously selected a non-default up-axis (e.g. `+x`,
`-z`): the model snaps back to its raw orientation while the Up
Direction control still shows the previously selected value.
## Changes
- In `fitToViewer()`, clear `originalRotation` (to avoid compounding
with the stale pre-fit base) then reapply `currentUpDirection` if it is
not `'original'`
- Add 5 unit tests covering: no-op when no model, reapplication of
direction, no rotation compounding on repeated calls, zero rotation for
`'original'` direction, and stale `originalRotation` guard
## Testing
### Automated
- `src/extensions/core/load3d/SceneModelManager.test.ts` — 5 new tests
in `describe('fitToViewer')`
- All 48 unit tests pass
### E2E Verification Steps
1. Open the Load3D viewer with any 3D model
2. Change **Up Direction** to any non-default value (e.g. `+x` or `-z`)
— observe model rotates correctly
3. Click **Fit to Viewer** — model should remain in the chosen
up-direction orientation, not snap back to raw orientation
4. Click **Fit to Viewer** again — rotation should remain stable (no
compounding)
5. Change Up Direction back to `original` then click **Fit to Viewer** —
model should return to neutral orientation `(0,0,0)`
## Review Focus
The key invariant: `fitToViewer()` resets `rotation.set(0,0,0)`
explicitly, so we must clear `originalRotation = null` before calling
`setUpDirection`. Otherwise `setUpDirection` restores the stale pre-fit
rotation as a base and then adds the direction offset on top,
compounding incorrectly.
Fixes#11347
<!-- Pipeline-Ticket: pick-issue-3414 -->
┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11826-fix-load3d-reapply-up-direction-after-fitToViewer-transform-reset-3546d73d36508166b9bcecc9949c4952)
by [Unito](https://www.unito.io)
## Summary
Fixes a bug where models reloaded in wireframe/normal/depth modes would
not restore to their original materials correctly, because the material
snapshot was being taken *after* the mode was applied.
## Changes
- Move `setupModelMaterials(model)` to immediately after
`scene.add(model)` and before `setMaterialMode()` / `setUpDirection()`
in `SceneModelManager.setupModel()`
- Save `materialMode` into `pendingMaterialMode` before calling
`setupModelMaterials()`, since the latter internally calls
`setMaterialMode('original')` which resets `this.materialMode` —
preserving the value ensures the subsequent reapplication guard works
correctly
- Update stale test assertion that reflected the old (incorrect) call
order
- Add regression test: verifies that `originalMaterials` captures the
pre-mutation material and that restoring to `'original'` after a
non-original load gives back the true original mesh material
## Testing
### Automated
- `src/extensions/core/load3d/SceneModelManager.test.ts` — 44 tests, all
pass
- Full load3d test suite — 401 tests, all pass
### E2E Verification Steps
1. Open ComfyUI with a Load3D node
2. Load any GLB/OBJ model
3. Switch Material Mode to **Wireframe** (or Normal/Depth)
4. Load a different model (or reload the same one)
5. Switch Material Mode back to **Original**
6. Verify the model renders with its original diffuse/PBR materials (not
wireframe)
## Review Focus
The key invariant: `setupModelMaterials()` must snapshot mesh materials
in their *unmodified* state. It must run before any `setMaterialMode()`
call that mutates them. The `pendingMaterialMode` variable is needed
because `setupModelMaterials()` internally calls
`setMaterialMode('original')`, which updates `this.materialMode`, making
the subsequent guard `if (this.materialMode !== 'original')` silently
skip reapplication without it.
Fixes#11344
<!-- Pipeline-Ticket: pick-issue-3417 -->
┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11825-fix-load3d-snapshot-original-materials-before-reapplying-materialMode-3546d73d3650818b9c35fa60c15f17a3)
by [Unito](https://www.unito.io)
## Summary
Preview 3D and Animation nodes were stuck at the LOD from initial page
load because CSS `scale3d` transforms don't affect
`clientWidth`/`clientHeight` — `handleResize()` always received
layout-space dimensions regardless of zoom level. This fix passes
`ds.scale` as the renderer pixel ratio so the 3D scene renders at the
correct visual resolution when the graph is zoomed in or out.
## Changes
- **What**: In `Load3d.handleResize()`, call
`renderer.setPixelRatio(ds.scale)` before `setSize` so pixel density
scales with canvas zoom. A `getZoomScale` callback is threaded through
`Load3DOptions` → `Load3d` constructor → `handleResize`. In `useLoad3d`,
a watcher on `canvasStore.appScalePercentage` triggers `handleResize`
whenever the zoom level changes.
- **What**: Fix `SceneManager.captureScene()` to save and restore the
renderer's logical size and pixel ratio around capture, so exact-pixel
output is unaffected by the current zoom state.
## Review Focus
- `handleResize` now calls `setPixelRatio` before `setSize`. Three.js
renders at `logicalWidth × pixelRatio` physical pixels while CSS
displays it at `logicalWidth` CSS pixels — this is the standard pattern
for HiDPI but here used to match the visual zoom level.
- `captureScene` must reset `pixelRatio` to 1 so `setSize(w, h)`
produces exactly `w×h` pixel output. It saves and restores both logical
size and pixel ratio via `renderer.getSize()` /
`renderer.getPixelRatio()`.
- The zoom watcher is guarded with `getActivePinia()` to avoid errors in
unit tests and non-Pinia contexts.
## Test
before
https://github.com/user-attachments/assets/9778ad54-7cb2-4fdc-b200-65a683ee8e4d
after
https://github.com/user-attachments/assets/acfaaf7a-43c7-495f-b352-5dd2cdaa94db
## Analysis Report
https://linear.app/comfyorg/issue/FE-401/bug-preview-3d-and-animation-nodes-lod-stuck-at-initial-page-load
## More
- Add `debounce` and pixel ratio limit
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Medium risk because it changes core `Load3d.handleResize()` rendering
behavior (pixel ratio/LOD) and adds a debounced zoom-driven resize
watcher, which could affect performance or visual output across all
Load3D nodes. Capture logic is also refactored to manipulate renderer
size/pixel ratio and camera params, so regressions would show up in
thumbnails/exports.
>
> **Overview**
> Fixes Load3D LOD/render sharpness when the graph canvas is zoomed by
threading a new `getZoomScale` option from `useLoad3d` into `Load3d` and
using it to call `renderer.setPixelRatio()` (clamped) during
`handleResize()`.
>
> Adds a debounced watcher on `canvasStore.appScalePercentage` to
trigger `handleResize()` on zoom changes, and updates
`SceneManager.captureScene()` to temporarily force pixel ratio 1 and
restore renderer size/pixel ratio and camera settings after capture.
Coverage is expanded with new Playwright smoke coverage plus unit tests
for zoom propagation, debouncing, pixel ratio behavior, and capture
state restoration.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
261940d111. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Fixes several issues in both Simplified Chinese (zh) and Traditional
Chinese (zh-TW) locale files that were identified through systematic
comparison against the English source.
### Changes
**nodeDefs.json (zh + zh-TW):**
- **CLIPLoader.description**: Added missing model recipes (lumina2, wan,
hidream, omnigen2) to match English source
- **ByteDanceSeedreamNode.display_name**: Updated version from "Seedream
4" to "Seedream 4.5 and 5.0" to match English
- **BriaImageEditNode.display_name**: Added missing "FIBO" model name
**nodeDefs.json (zh only):**
- **APG.inputs.eta.name**: Fixed incorrect translation "预计到达时间" (ETA) ->
kept as "eta" (technical parameter name)
**commands.json (zh + zh-TW):**
- **Comfy_ToggleLinear**: Updated label to match English "Toggle App
Mode"
- **Experimental_ToggleVueNodes**: Rebranded "Vue 节点"/"Vue 節點" to "Nodes
2.0" to match English
**settings.json (zh + zh-TW):**
- **Comfy_VueNodes_Enabled / Comfy_VueNodes_AutoScaleLayout**: Rebranded
"Vue 节点"/"Vue 節點" to "Nodes 2.0"
**main.json (zh + zh-TW):**
- **errorDialog.accessRestrictedMessage / accessRestrictedTitle**: Added
missing Chinese translations
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11930-fix-i18n-correct-zh-and-zh-TW-translations-3566d73d365081ff9b0beb1c1fc7ef1a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: LifetimeVip <lifetimevip@users.noreply.github.com>
## Summary
Add 27 unit tests for MembersPanelContent component covering workspace
views, member management, and billing states.
## Changes
- **What**: New test file for MembersPanelContent with 27 tests across 8
describe blocks (personal workspace, owner view, member view, sorting,
search filtering, pending invites, single seat plan, member count
display)
## Review Focus
- Uses `@testing-library/vue` + `@testing-library/user-event` per
project conventions
- Component stubs (Button, SearchInput, Menu, UserAvatar) for isolation
- Reactive mock refs in `vi.hoisted()` shared across `vi.mock()` calls
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
en:'Explore and Use a Community Workflow from the Hub',
'zh-CN':'探索并使用社区工作流'
},
'demos.community-workflows.description':{
en:'Discover how to find and get started with popular community workflows for generative AI projects.',
'zh-CN':'了解如何查找并使用流行的社区工作流来构建生成式 AI 项目。'
},
'demos.community-workflows.transcript':{
en:'<ol><li><strong>Open the Workflow Hub</strong> — From the ComfyUI sidebar, navigate to the community Workflow Hub to browse curated and trending workflows shared by the community.</li><li><strong>Browse popular workflows</strong> — Explore featured projects sorted by popularity, recency, and category to find one that matches your goal.</li><li><strong>Preview a workflow</strong> — Click a workflow card to see example outputs, required models, and a description of what it produces.</li><li><strong>Open in ComfyUI</strong> — Use the "Get Started" action to load the selected community workflow directly onto your canvas.</li><li><strong>Run and customize</strong> — Queue the workflow to generate your first result, then tweak prompts, models, and parameters to make it your own.</li></ol>',
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