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51 Commits

Author SHA1 Message Date
DrJKL
bef8133a53 fix(adventure): remove dead code flagged by knip
Delete unused dom.ts, remove unexported functions/types, inline
hasAllPrerequisites into its sole remaining caller.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 00:45:06 -07:00
DrJKL
9f7646309c fix(adventure): remove dead CSS and fix empty-ratings crash
Remove unused styles from pre-SVG map, stat bars, sidebar sections,
welcome panel, inventory grid, artifacts, decisions, and achievements.
Rename #choices to #room-choices. Guard sectionTone against empty ratings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:25 -07:00
Alexander Brown
28797da9c0 fix(adventure): grant concept tags on any challenge answer
Resolving a challenge with an OK or BAD answer previously granted no
concept tags, making rooms with those tags as prerequisites permanently
inaccessible. Now tags are granted at the challenge level on any
resolution. Per-choice tags remain as bonus tracking for GOOD answers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:25 -07:00
Alexander Brown
98e3742ada oxfmt 2026-03-28 23:01:25 -07:00
Alexander Brown
e2b93bd0e5 feat(adventure): add single-file build pipeline 2026-03-28 23:01:25 -07:00
Alexander Brown
997f4995dc feat(adventure): add renderer orchestrator and bootstrap game
Wires all UI modules together in renderer.ts with mountApp/render,
adds keyboard shortcuts (M, Escape, 1-9, A-C), and replaces the
placeholder main.ts with full bootstrap (load save, mount, subscribe,
enter room).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 23:01:25 -07:00
Alexander Brown
0d71e6757a feat(adventure): add ending view with narrative summary and prestige 2026-03-28 23:01:25 -07:00
Alexander Brown
9b5c24b0ed feat(adventure): add SVG node-graph map
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 23:01:25 -07:00
Alexander Brown
418ae5b767 feat(adventure): add room view and challenge view UI 2026-03-28 23:01:25 -07:00
Alexander Brown
98c1ffc5de feat(adventure): add DOM helpers, HUD, and sidebar UI 2026-03-28 23:01:25 -07:00
Alexander Brown
a8670fed6e feat(adventure): add CSS theme, layout, and component styles
Extracts v1 visual design from adventure.html into 8 modular CSS files
(theme, layout, hud, room, challenge, sidebar, map, animations) and
imports them in main.ts.
2026-03-28 23:01:25 -07:00
Alexander Brown
5d3b074f9d feat(adventure): add room data, challenges, graph, and narrative system
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:25 -07:00
Alexander Brown
62a34952f1 feat(adventure): add state machine and navigation engine 2026-03-28 23:01:24 -07:00
Alexander Brown
fcb7d914f3 feat(adventure): add state management, tags, and prestige
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
5954b799dd feat(adventure): add core type definitions 2026-03-28 23:01:24 -07:00
Alexander Brown
440b3280b6 fix: add architecture-adventure workspace to knip config
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
8aef477ce7 feat(adventure): scaffold Vite project for Codebase Caverns v2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
c33ab2f155 Add .superpowers to gitignore 2026-03-28 23:01:24 -07:00
Alexander Brown
63022511a2 docs: clarify ECS instance scoping, subgraph recursion, layout decoupling, and phase gates
Amp-Thread-ID: https://ampcode.com/threads/T-019d2b99-d068-77aa-be88-5846f1e74e54
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
9a2eb88d6c docs: add Command Forge room and extension migration to adventure game
Convert the Side Panel lore room into "The Command Forge" with a new
challenge teaching the Command Pattern / World API layering from the
ecs-world-command-api.md addendum. Enrich the Services room with
extension migration patterns from the updated migration plan.

- 8 challenges -> 9 (new: The Mutation Gateway)
- 13 artifacts -> 16 (CommandExecutor, Command Interface, Extension Migration Guide)
- Generate pixel art icons for new artifacts and choice buttons
- Update room image to command forge theme
- Recalculate speedrun route and spaghetti singularity path
- Update walkthrough with new challenge solutions and stats

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
bb5713d4c3 fix: address remaining ECS ADR review docs feedback
Amp-Thread-ID: https://ampcode.com/threads/T-019d275e-a5aa-7057-8699-f403397f0df2
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
ddf0256695 docs: add World command API addendum and cross-reference from ADR 0008
- Add ecs-world-command-api.md showing how imperative World calls translate
  to serializable commands executed by systems
- Add 'Relationship to ADR 0003' section to ADR 0008 clarifying the
  complementary layering: Commands (intent) → Systems (handlers) → World (store)

Amp-Thread-ID: https://ampcode.com/threads/T-019d270c-1975-7590-aaae-551eb71b26ff
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
7ff4938ed6 feat: add 5 missing adventure game icons
Generate subgraph challenge choice icons (a/b/c) and artifact icons
(subgraph-structure, typed-contracts) to complete the icon set.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
16b262cbb5 More friendly styles, use the whole screen. 2026-03-28 23:01:24 -07:00
DrJKL
b55a5582fd feat: add Subgraph Depths room, improve accessibility and mobile layout
- Add "The Subgraph Depths" room with Widget Promotion Decision
  challenge reflecting the new subgraph boundaries and graph
  unification design from ADR0008
- Update ECS room description to reference 6 entity kinds, flat
  World with graphScope tags, and subgraph-as-component model
- Update Component Gallery challenge to reference graph unification
- Fix WCAG contrast: --muted #8b949e -> #9ea7b0 (AAA on surface),
  .dec-slot.empty text from invisible --border to --muted
- Fix mobile HUD: compact layout with single-letter stat labels,
  reduced padding, smaller buttons
- Fix mobile sidebar: full-width via align-self:stretch, was
  constrained by align-self:flex-start from desktop sticky mode
- Fix map card structure: challenge badge in flex row header for
  consistent alignment across cards with/without challenges
- Update walkthrough: 10 rooms, 8 challenges, 13 artifacts,
  new optimal route, updated Spaghetti path and playthrough count

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
GitHub Action
0d19d8646c [automated] Apply ESLint and Oxfmt fixes 2026-03-28 23:01:24 -07:00
DrJKL
8449a496ca docs: add subgraph boundaries doc, unify graph model across ECS architecture
- New companion doc: subgraph-boundaries-and-promotion.md
  - Graph model unification: all graphs are isomorphic, 7→6 entity kinds
  - Typed boundary contracts replace virtual nodes and magic IDs
  - Widget promotion as open decision (connections-only vs simplified)
  - Serialization boundary with indefinite backward-compatible loading
- Update ADR 0008: remove SubgraphEntityId, add GraphId scope, flat World
- Update ecs-target-architecture: World diagram, Entity IDs, problem map
- Update ecs-migration-plan: Phase 1a/1c types and World interface
- Update ecs-lifecycle-scenarios: pack/unpack use graphScope re-parenting
- Update proto-ecs-stores and entity-interactions: annotate subgraph rows

Amp-Thread-ID: https://ampcode.com/threads/T-019d2311-3707-746a-ae9c-65e6f0d67f3e
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
DrJKL
b6d8836d14 fix: strip leading whitespace from multi-line mermaid labels in architecture docs
Amp-Thread-ID: https://ampcode.com/threads/T-019d2303-d3a2-7659-9beb-24fc8b6813ee
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
DrJKL
5dea2d0f1b fix: tighten ECS architecture docs and migration gates
Amp-Thread-ID: https://ampcode.com/threads/T-019d22e0-5d0a-767a-92c5-84ad5f2a4d00
Co-authored-by: Amp <amp@ampcode.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
0505bda1ce fix: replace blanket CSS reset with modern reset, fix text jiggle
- Modern CSS reset (Comeau/Bell style) replaces * { margin: 0; padding: 0 }
- Restore dialog margin: auto for proper centering
- Remove translateY from room transitions to prevent text jiggle
- Opacity-only fade for clean room changes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
c78ad2f2c6 fix: correct Spaghetti Singularity walkthrough path
The previous guide suggested picking all bad-rated answers, but
Litegraph A (Rewrite, Debt -20) and Services B (Big bang, Debt -10)
actually lower debt, making it impossible to reach Debt >= 70.

Replaced with a proven path using debt-adding choices (C/C/C/C/C/B/B)
that reaches Debt 95. Added warning about the counterintuitive trap.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
fcdb1237d2 fix: align map arrows and normalize challenge boxes in walkthrough
Map: all pipe bodies now align with arrow heads at same column.
Challenge boxes: all lines normalized to 72 chars wide.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:24 -07:00
Alexander Brown
3428466eff fix: normalize ending box widths to 72 chars in walkthrough
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
f61bde18dc fix: align ASCII art in walkthrough (map, ending boxes, building)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
eb4be6052e docs: add GameFAQs-style walkthrough with ASCII art and pro tips
Complete spoiler guide: all 7 challenge solutions, optimal speedrun
route, all 4 endings, achievement unlock strategies, artifact
checklist, and architecture reading order recommendations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
0dca2d5b05 refactor: convert map and ending overlays to native dialog elements
- Map uses <dialog> with showModal()/close(), click-outside-to-close
- Ending uses <dialog> with Escape blocked for real endings, allowed for previews
- CSS uses @starting-style for smooth open/close transitions
- Removes manual backdrop div and z-index management
- Native focus trapping and accessibility from <dialog>

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
caf98def1b fix: previewing an ending mid-game closes without resetting state
Button shows "Close" for previews, "Play Again" for real endings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
8319e74f7b feat: click unlocked ending badges to review their ending screen
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
6e06280642 feat: localStorage persistence, restart button, and ending achievements
- Game state persists across page refreshes via localStorage
- Restart button in HUD resets game without losing achievements
- Endings sidebar tracks which of the 4 endings have been unlocked
- Achievement icons generated for each ending (locked/unlocked states)
- Achievements persist across runs in separate storage key

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
716629adbc fix: add missing room variable in renderRoom, improve room transitions
Split render into render() (animation) and renderRoom() (content swap).
Fade-out slides up, fade-in slides down for a smoother feel.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
8779a1e4f8 feat: add Open Graph and Twitter Card meta tags for rich previews
Uses entry room pixel art as preview image via raw.githubusercontent.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
4a5e409d7f feat: make Log section collapsible with smooth animation
Uses native <details>/<summary> with interpolate-size for smooth
height transition. Chevron indicator rotates on open/close.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
70c3f88f1f feat: preload images for adjacent rooms to prevent flash on navigate
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
7db077534e feat: add inline emoji favicon for adventure game
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
0006815ebf feat: challenge choice icons and decisions tracker in sidebar
- 20 choice icons generated (one per A/B/C option across 7 challenges)
- Challenge buttons now card-style columns with icon, key badge overlay, and text
- Decisions sidebar section shows icon grid of choices made so far
- Slots colored by rating (green/yellow/red), hover label shows details
- Unified icon generation script handles both artifact and choice prompts
- Choice icon prompt reference JSON

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
629513579e feat: graphical inventory with generated pixel art icons
- 11 artifact icons generated via Z-Image Turbo (128x128)
- Inventory displays as icon grid with hover label strip
- Artifacts in rooms show icon thumbnails alongside name/type
- Icon generation script with skip-existing logic
- Prompt reference JSON for all artifact icons
- Fix inventory not resetting on Play Again
- Add user-select: none to presentational elements

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
06739fc4b0 feat: add educational callouts, scorecard, GitHub links, and fix layout
- Link code references to actual files on GitHub main branch
- Show recommended answer + architecture doc link after each challenge
- End-game scorecard recaps all 7 decisions vs. recommended approach
- Challenge progress counter (0/7) in HUD
- Map is now a centered overlay with backdrop (Escape to close)
- Page scrolls naturally; sidebar sticks; no more clipped content
- Subtle fade transition between rooms

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
79a2f577c0 feat: add decision system, stats, generated images to architecture adventure
- 7 architectural challenge encounters with branching choices and stat effects
- 4 tracked stats: Technical Debt, Code Quality, Team Morale, ECS Migration
- 4 endings based on accumulated decisions (Spaghetti Singularity through ECS Enlightenment)
- 9 pixel art room images generated via Z-Image Turbo (1152x640, no LoRA)
- Image generation script (generate-images.py) and prompt reference JSON
- Keyboard navigation for challenges (A/B/C) and rooms (1/2/3)
- Map badges showing pending/completed challenge status

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Claude
bed2c2fdab feat: add architecture adventure game skeleton
Interactive HTML game for exploring the ComfyUI frontend architecture.
Includes 9 rooms covering entry point, components, stores, services,
litegraph engine, ECS, renderer, composables, and side panel layers.
Keyboard navigation, map view, inventory, and activity log.

https://claude.ai/code/session_01PivAjqNcLVzZVF3C5irFdW
2026-03-28 23:01:23 -07:00
Alexander Brown
e6901a32a3 docs: draft ECS component interfaces and World type
Example interfaces for all 7 entity kinds (Node, Link, Slot, Widget,
Reroute, Group, Subgraph), branded entity ID types with cast helpers,
and a Map-backed World implementation. Reuses existing litegraph types
(Point, Size, INodeFlags, ISlotType, etc.) for migration compatibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:23 -07:00
Alexander Brown
97c61eeff3 docs: draft ECS component interfaces and World type
Example interfaces for all 7 entity kinds (Node, Link, Slot, Widget,
Reroute, Group, Subgraph), branded entity ID types with cast helpers,
and a Map-backed World implementation. Reuses existing litegraph types
(Point, Size, INodeFlags, ISlotType, etc.) for migration compatibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:22 -07:00
326 changed files with 9618 additions and 12025 deletions

View File

@@ -95,7 +95,7 @@ jobs:
if npx license-checker-rseidelsohn@4 \
--production \
--summary \
--excludePackages '@comfyorg/comfyui-frontend;@comfyorg/design-system;@comfyorg/ingest-types;@comfyorg/registry-types;@comfyorg/shared-frontend-utils;@comfyorg/tailwind-utils;@comfyorg/comfyui-electron-types' \
--excludePackages '@comfyorg/comfyui-frontend;@comfyorg/design-system;@comfyorg/registry-types;@comfyorg/shared-frontend-utils;@comfyorg/tailwind-utils;@comfyorg/comfyui-electron-types' \
--clarificationsFile .github/license-clarifications.json \
--onlyAllow 'MIT;MIT*;Apache-2.0;BSD-2-Clause;BSD-3-Clause;ISC;0BSD;BlueOak-1.0.0;Python-2.0;CC0-1.0;Unlicense;(MIT OR Apache-2.0);(MIT OR GPL-3.0);(Apache-2.0 OR MIT);(MPL-2.0 OR Apache-2.0);CC-BY-4.0;CC-BY-3.0;GPL-3.0-only'; then
echo ''

View File

@@ -1,4 +1,4 @@
# Description: Unit and component testing with Vitest + coverage reporting
# Description: Unit and component testing with Vitest
name: 'CI: Tests Unit'
on:
@@ -23,12 +23,5 @@ jobs:
- name: Setup frontend
uses: ./.github/actions/setup-frontend
- name: Run Vitest tests with coverage
run: pnpm test:coverage
- name: Upload coverage to Codecov
if: always()
uses: codecov/codecov-action@1af58845a975a7985b0beb0cbe6fbbb71a41dbad # v5.5.3
with:
files: coverage/lcov.info
fail_ci_if_error: false
- name: Run Vitest tests
run: pnpm test:unit

1
.gitignore vendored
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@@ -66,6 +66,7 @@ dist.zip
/temp/
/tmp/
.superpowers/
# Generated JSON Schemas
/schemas/

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@@ -216,7 +216,6 @@ See @docs/testing/\*.md for detailed patterns.
1. Follow the Best Practices described [in the Playwright documentation](https://playwright.dev/docs/best-practices)
2. Do not use waitForTimeout, use Locator actions and [retrying assertions](https://playwright.dev/docs/test-assertions#auto-retrying-assertions)
3. Tags like `@mobile`, `@2x` are respected by config and should be used for relevant tests
4. Type all API mock responses in `route.fulfill()` using generated types or schemas from `packages/ingest-types`, `packages/registry-types`, `src/workbench/extensions/manager/types/generatedManagerTypes.ts`, or `src/schemas/` — see `docs/guidance/playwright.md` for the full source-of-truth table
## External Resources

View File

@@ -41,46 +41,12 @@
/src/components/templates/ @Myestery @christian-byrne @comfyui-wiki
# Mask Editor
/src/extensions/core/maskeditor.ts @trsommer @brucew4yn3rp @jtydhr88
/src/extensions/core/maskEditorLayerFilenames.ts @trsommer @brucew4yn3rp @jtydhr88
/src/components/maskeditor/ @trsommer @brucew4yn3rp @jtydhr88
/src/composables/maskeditor/ @trsommer @brucew4yn3rp @jtydhr88
/src/stores/maskEditorStore.ts @trsommer @brucew4yn3rp @jtydhr88
/src/stores/maskEditorDataStore.ts @trsommer @brucew4yn3rp @jtydhr88
# Image Crop
/src/extensions/core/imageCrop.ts @jtydhr88
/src/components/imagecrop/ @jtydhr88
/src/composables/useImageCrop.ts @jtydhr88
/src/lib/litegraph/src/widgets/ImageCropWidget.ts @jtydhr88
# Image Compare
/src/extensions/core/imageCompare.ts @jtydhr88
/src/renderer/extensions/vueNodes/widgets/components/WidgetImageCompare.vue @jtydhr88
/src/renderer/extensions/vueNodes/widgets/components/WidgetImageCompare.test.ts @jtydhr88
/src/renderer/extensions/vueNodes/widgets/components/WidgetImageCompare.stories.ts @jtydhr88
/src/renderer/extensions/vueNodes/widgets/composables/useImageCompareWidget.ts @jtydhr88
/src/lib/litegraph/src/widgets/ImageCompareWidget.ts @jtydhr88
# Painter
/src/extensions/core/painter.ts @jtydhr88
/src/components/painter/ @jtydhr88
/src/composables/painter/ @jtydhr88
/src/renderer/extensions/vueNodes/widgets/composables/usePainterWidget.ts @jtydhr88
/src/lib/litegraph/src/widgets/PainterWidget.ts @jtydhr88
/src/extensions/core/maskeditor.ts @trsommer @brucew4yn3rp
/src/extensions/core/maskEditorLayerFilenames.ts @trsommer @brucew4yn3rp
# 3D
/src/extensions/core/load3d.ts @jtydhr88
/src/extensions/core/load3dLazy.ts @jtydhr88
/src/extensions/core/load3d/ @jtydhr88
/src/components/load3d/ @jtydhr88
/src/composables/useLoad3d.ts @jtydhr88
/src/composables/useLoad3d.test.ts @jtydhr88
/src/composables/useLoad3dDrag.ts @jtydhr88
/src/composables/useLoad3dDrag.test.ts @jtydhr88
/src/composables/useLoad3dViewer.ts @jtydhr88
/src/composables/useLoad3dViewer.test.ts @jtydhr88
/src/services/load3dService.ts @jtydhr88
# Manager
/src/workbench/extensions/manager/ @viva-jinyi @christian-byrne @ltdrdata

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@@ -0,0 +1,16 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Codebase Caverns — ComfyUI Architecture Adventure</title>
<meta
name="description"
content="A prestige-driven architecture adventure game. Discover problems, learn patterns, make decisions, and watch the consequences unfold."
/>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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@@ -0,0 +1,61 @@
{
"name": "@comfyorg/architecture-adventure",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc --noEmit && vite build && tsx scripts/inline-build.ts",
"preview": "vite preview"
},
"devDependencies": {
"tsx": "catalog:",
"typescript": "catalog:",
"vite": "catalog:"
},
"nx": {
"tags": [
"scope:docs",
"type:app"
],
"targets": {
"dev": {
"executor": "nx:run-commands",
"continuous": true,
"options": {
"cwd": "apps/architecture-adventure",
"command": "vite"
}
},
"build": {
"executor": "nx:run-commands",
"cache": true,
"options": {
"command": "tsc --noEmit && vite build --config apps/architecture-adventure/vite.config.ts && tsx apps/architecture-adventure/scripts/inline-build.ts"
},
"outputs": [
"{projectRoot}/dist"
]
},
"preview": {
"executor": "nx:run-commands",
"continuous": true,
"dependsOn": [
"build"
],
"options": {
"cwd": "apps/architecture-adventure",
"command": "vite preview"
}
},
"typecheck": {
"executor": "nx:run-commands",
"cache": true,
"options": {
"cwd": "apps/architecture-adventure",
"command": "tsc --noEmit"
}
}
}
}
}

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@@ -0,0 +1,39 @@
import { readFileSync, writeFileSync, readdirSync, existsSync } from 'node:fs'
import { join } from 'node:path'
const distDir = join(import.meta.dirname, '..', 'dist')
const htmlPath = join(distDir, 'index.html')
let html = readFileSync(htmlPath, 'utf-8')
const assetsDir = join(distDir, 'assets')
if (existsSync(assetsDir)) {
const assets = readdirSync(assetsDir)
// Inline CSS files
for (const file of assets) {
if (file.endsWith('.css')) {
const css = readFileSync(join(assetsDir, file), 'utf-8')
html = html.replace(
new RegExp(`<link[^>]*href="[./]*assets/${file}"[^>]*>`),
`<style>${css}</style>`
)
}
}
// Inline JS files
for (const file of assets) {
if (file.endsWith('.js')) {
const js = readFileSync(join(assetsDir, file), 'utf-8')
html = html.replace(
new RegExp(`<script[^>]*src="[./]*assets/${file}"[^>]*></script>`),
`<script type="module">${js}</script>`
)
}
}
}
writeFileSync(htmlPath, html)
const sizeKB = (Buffer.byteLength(html) / 1024).toFixed(1)
console.warn(`Single-file build complete: ${htmlPath} (${sizeKB} KB)`)

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@@ -0,0 +1,476 @@
import type { ChallengeDefinition } from '@/types'
const GH = 'https://github.com/Comfy-Org/ComfyUI_frontend/blob/main'
export const challenges: Record<string, ChallengeDefinition> = {
'circular-dependency': {
id: 'circular-dependency',
roomId: 'components',
title: 'The Circular Dependency',
tier: 1,
description:
'A tangled knot blocks the corridor ahead. Subgraph extends LGraph, ' +
'but LGraph creates and manages Subgraph instances. The circular import ' +
'forces order-dependent barrel exports and makes testing impossible in isolation. ' +
'How do you untangle it?',
recommended: 'A',
tagsGranted: ['composition'],
docLink: {
label: 'Entity Problems: Circular Dependencies',
url: `${GH}/docs/architecture/entity-problems.md`
},
choices: [
{
key: 'A',
label: 'Composition over inheritance',
hint: 'A subgraph IS a graph \u2014 just a node with a SubgraphStructure component. ECS eliminates class inheritance entirely.',
icon: 'components-a',
rating: 'good',
feedback:
'The circular dependency dissolves. Under graph unification, a subgraph is just a node carrying a SubgraphStructure component in a flat World. No inheritance, no special cases.',
tagsGranted: ['composition'],
insightReward: 1
},
{
key: 'B',
label: 'Barrel file reordering',
hint: 'Rearrange exports so the cycle resolves at module load time.',
icon: 'components-b',
rating: 'bad',
feedback:
'The imports stop crashing... for now. But the underlying coupling remains, and any new file touching both classes risks reviving the cycle.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Factory injection',
hint: 'Pass a graph factory function to break the static import cycle.',
icon: 'components-c',
rating: 'ok',
feedback:
"The factory breaks the import cycle cleanly. It's a pragmatic fix, though the classes remain tightly coupled at runtime.",
tagsGranted: [],
insightReward: 0
}
]
},
'scattered-mutations': {
id: 'scattered-mutations',
roomId: 'stores',
title: 'The Scattered Mutations',
tier: 1,
description:
'Deep in the vaults, you find a fragile counter: graph._version++. ' +
'It appears in 19 locations across 7 files \u2014 LGraph.ts (5 sites), ' +
'LGraphNode.ts (8 sites), LGraphCanvas.ts (2 sites), BaseWidget.ts, SubgraphInput.ts, ' +
'SubgraphInputNode.ts, SubgraphOutput.ts. ' +
'Change tracking depends on this scattered increment. One missed site means silent data loss.',
recommended: 'A',
tagsGranted: ['centralized-mutations'],
docLink: {
label: 'Migration Plan: Phase 0a',
url: `${GH}/docs/architecture/ecs-migration-plan.md`
},
choices: [
{
key: 'A',
label: 'Centralize into graph.incrementVersion()',
hint: 'Route all 19 sites through a single method. Phase 0a of the migration plan.',
icon: 'stores-a',
rating: 'good',
feedback:
'All 19 scattered increments now flow through one method. Change tracking becomes auditable, and the VersionSystem has a single hook point.',
tagsGranted: ['centralized-mutations'],
insightReward: 1
},
{
key: 'B',
label: 'Add a JavaScript Proxy',
hint: 'Intercept all writes to _version automatically.',
icon: 'stores-b',
rating: 'ok',
feedback:
'The Proxy catches mutations, but adds runtime overhead and makes debugging opaque. The scattered sites remain in the code.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Leave it as-is',
hint: "It works. Don't touch it.",
icon: 'stores-c',
rating: 'bad',
feedback:
'The team breathes a sigh of relief... until the next silent data loss bug from a missed increment site.',
tagsGranted: [],
insightReward: 0
}
]
},
'migration-question': {
id: 'migration-question',
roomId: 'services',
title: 'The Migration Question',
tier: 1,
description:
'A fork in the corridor. The legacy litegraph engine works \u2014 thousands of users ' +
'depend on it daily. But the architecture docs describe a better future: ECS with ' +
'branded types, pure systems, and a World registry. ' +
'How do you get from here to there without breaking production?',
recommended: 'A',
tagsGranted: ['incremental-migration'],
docLink: {
label: 'ECS Migration Plan',
url: `${GH}/docs/architecture/ecs-migration-plan.md`
},
choices: [
{
key: 'A',
label: '5-phase incremental plan',
hint: 'Foundation \u2192 Types \u2192 Bridge \u2192 Systems \u2192 Legacy Removal. Each phase is independently shippable.',
icon: 'services-a',
rating: 'good',
feedback:
'The team maps out five phases, each independently testable and shippable. Old and new coexist during transition. Production never breaks.',
tagsGranted: ['incremental-migration'],
insightReward: 1
},
{
key: 'B',
label: 'Big bang rewrite',
hint: 'Freeze features, rewrite everything in parallel, swap when ready.',
icon: 'services-b',
rating: 'bad',
feedback:
'Feature freeze begins. Weeks pass. The rewrite grows scope. Morale plummets. The old codebase drifts further from the new one.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Strangler fig pattern',
hint: 'Build new ECS beside old code, migrate consumers one by one.',
icon: 'services-c',
rating: 'ok',
feedback:
'A solid pattern. The new system grows organically around the old, though without a phased plan the migration lacks clear milestones.',
tagsGranted: [],
insightReward: 0
}
]
},
'god-object-dilemma': {
id: 'god-object-dilemma',
roomId: 'litegraph',
title: 'The God Object Dilemma',
tier: 2,
description:
'LGraphCanvas looms before you: ~9,100 lines of rendering, ' +
'input handling, selection, context menus, undo/redo, and more. LGraphNode ' +
'adds ~4,300 lines with ~539 method/property definitions mixing rendering, ' +
'serialization, connectivity, execution, layout, and state management. ' +
"These god objects are the root of most architectural pain. What's your approach?",
recommended: 'B',
tagsGranted: ['responsibility-extraction'],
docLink: {
label: 'Entity Problems: God Objects',
url: `${GH}/docs/architecture/entity-problems.md`
},
choices: [
{
key: 'A',
label: 'Rewrite from scratch',
hint: 'Tear it all down and rebuild with clean architecture from day one.',
icon: 'litegraph-a',
rating: 'bad',
feedback:
'The rewrite begins heroically... and stalls at month three. The team burns out reimplementing edge cases the god objects handled implicitly.',
tagsGranted: [],
insightReward: 0
},
{
key: 'B',
label: 'Extract incrementally',
hint: 'Peel responsibilities into focused modules one at a time. Position first, then connectivity, then rendering.',
icon: 'litegraph-b',
rating: 'good',
feedback:
"Position extraction lands first (it's already in LayoutStore). Then connectivity. Each extraction is a small, testable PR. The god objects shrink steadily.",
tagsGranted: ['responsibility-extraction'],
insightReward: 1
},
{
key: 'C',
label: 'Add a facade layer',
hint: 'Wrap the god objects with a clean API without changing internals.',
icon: 'litegraph-c',
rating: 'ok',
feedback:
'The facade provides a nicer API, but the complexity still lives behind it. New features still require diving into the god objects.',
tagsGranted: [],
insightReward: 0
}
]
},
'id-crossroads': {
id: 'id-crossroads',
roomId: 'ecs',
title: 'The ID Crossroads',
tier: 2,
description:
'The blueprints show a problem: NodeId is typed as number | string. ' +
'Nothing prevents passing a LinkId where a NodeId is expected. ' +
'Widgets are identified by name + parent node (fragile lookup). ' +
'Slots are identified by array index (breaks when reordered). ' +
'The six entity kinds \u2014 Node, Link, Widget, Slot, Reroute, Group \u2014 all ' +
'share the same untyped ID space. How do you bring type safety to this ID chaos?',
recommended: 'A',
tagsGranted: ['branded-types'],
docLink: {
label: 'ECS Target Architecture: Entity IDs',
url: `${GH}/docs/architecture/ecs-target-architecture.md`
},
choices: [
{
key: 'A',
label: 'Branded types with cast helpers',
hint: "type NodeEntityId = number & { __brand: 'NodeEntityId' } \u2014 compile-time safety, zero runtime cost.",
icon: 'ecs-a',
rating: 'good',
feedback:
'The compiler now catches cross-kind ID bugs. Cast helpers at system boundaries (asNodeEntityId()) keep the ergonomics clean. Phase 1a complete.',
tagsGranted: ['branded-types'],
insightReward: 1
},
{
key: 'B',
label: 'String prefixes at runtime',
hint: '"node:42", "link:7" \u2014 parse and validate at every usage site.',
icon: 'ecs-b',
rating: 'ok',
feedback:
'Runtime checks catch some bugs, but parsing overhead spreads everywhere. And someone will forget the prefix check in a hot path.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Keep plain numbers',
hint: 'Just be careful. Document which IDs are which.',
icon: 'ecs-c',
rating: 'bad',
feedback:
'The next developer passes a LinkId to a node lookup. The silent failure takes two days to debug in production.',
tagsGranted: [],
insightReward: 0
}
]
},
'widget-promotion': {
id: 'widget-promotion',
roomId: 'subgraph',
title: 'The Widget Promotion Decision',
tier: 2,
description:
'A user right-clicks a widget inside a subgraph and selects "Promote to parent." ' +
'Today this requires three layers: PromotionStore, PromotedWidgetViewManager, ' +
'and PromotedWidgetView \u2014 a parallel state system that duplicates what ' +
'the type-to-widget mapping already does for normal inputs. ' +
'Two candidates for the ECS future. The team must decide before Phase 3 solidifies.',
recommended: 'A',
tagsGranted: ['typed-contracts'],
docLink: {
label: 'Subgraph Boundaries: Widget Promotion',
url: `${GH}/docs/architecture/subgraph-boundaries-and-promotion.md`
},
choices: [
{
key: 'A',
label: 'Connections-only: promotion = adding a typed input',
hint: 'Promote a widget by adding an interface input. The type\u2192widget mapping creates the widget automatically. No new concepts.',
icon: 'subgraph-a',
rating: 'good',
feedback:
'PromotionStore, ViewManager, and PromotedWidgetView are eliminated entirely. Promotion becomes an operation on the subgraph\u2019s function signature. The existing slot, link, and widget infrastructure handles everything.',
tagsGranted: ['typed-contracts'],
insightReward: 1
},
{
key: 'B',
label: 'Simplified component promotion',
hint: 'A WidgetPromotion component on widget entities. Removes ViewManager but preserves promotion as a distinct concept.',
icon: 'subgraph-b',
rating: 'ok',
feedback:
'The ViewManager and proxy reconciliation are gone, but promotion remains a separate concept from connection. Shared subgraph instances face an open question: which source widget is authoritative?',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Keep the current three-layer system',
hint: 'PromotionStore + ViewManager + PromotedWidgetView. It works today.',
icon: 'subgraph-c',
rating: 'bad',
feedback:
'The parallel state system persists. Every promoted widget is a shadow copy reconciled by a virtual DOM-like diffing layer. The ECS migration must work around it indefinitely.',
tagsGranted: [],
insightReward: 0
}
]
},
'render-time-mutation': {
id: 'render-time-mutation',
roomId: 'renderer',
title: 'The Render-Time Mutation',
tier: 2,
description:
'Alarms sound. The render pipeline has a critical flaw: drawNode() calls ' +
'_setConcreteSlots() and arrange() during the render pass. ' +
'The render phase mutates state, making draw order affect layout. ' +
"Node A's position depends on whether Node B was drawn first. " +
'How do you fix the pipeline?',
recommended: 'A',
tagsGranted: ['phase-separation'],
docLink: {
label: 'Entity Problems: Render-Time Mutations',
url: `${GH}/docs/architecture/entity-problems.md`
},
choices: [
{
key: 'A',
label: 'Separate update and render phases',
hint: 'Compute all layout in an update pass, then render as a pure read-only pass. Matches the ECS system pipeline.',
icon: 'renderer-a',
rating: 'good',
feedback:
'The pipeline becomes: Input \u2192 Update (layout, connectivity) \u2192 Render (read-only). Draw order no longer matters. Bugs vanish.',
tagsGranted: ['phase-separation'],
insightReward: 1
},
{
key: 'B',
label: 'Dirty flags and deferred render',
hint: 'Mark mutated nodes dirty, skip them, re-render next frame.',
icon: 'renderer-b',
rating: 'ok',
feedback:
"Dirty flags reduce the worst symptoms, but the render pass still has permission to mutate. It's a band-aid on an architectural wound.",
tagsGranted: [],
insightReward: 0
}
]
},
'collaboration-protocol': {
id: 'collaboration-protocol',
roomId: 'composables',
title: 'The Collaboration Protocol',
tier: 3,
description:
'A request arrives: multiple users want to edit the same workflow simultaneously. ' +
'The layoutStore already extracts position data from litegraph entities. ' +
'But how do you synchronize positions across users without conflicts?',
recommended: 'A',
tagsGranted: ['crdt-sync'],
docLink: {
label: 'Proto-ECS Stores: LayoutStore',
url: `${GH}/docs/architecture/proto-ecs-stores.md`
},
choices: [
{
key: 'A',
label: 'Y.js CRDTs',
hint: 'Conflict-free replicated data types. Merge without coordination. Already proven at scale.',
icon: 'composables-a',
rating: 'good',
feedback:
'Y.js CRDT maps back the layout store. Concurrent edits merge automatically. ADR 0003 is realized. The collaboration future is here.',
tagsGranted: ['crdt-sync'],
insightReward: 1
},
{
key: 'B',
label: 'Polling-based sync',
hint: 'Fetch full state every few seconds, merge manually, hope for the best.',
icon: 'composables-b',
rating: 'bad',
feedback:
'Polling creates a flickering, laggy experience. Two users move the same node and one edit is silently lost. Support tickets pile up.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Skip collaboration for now',
hint: 'Single-user editing only. Focus on other priorities.',
icon: 'composables-c',
rating: 'ok',
feedback:
'A pragmatic choice. The team focuses elsewhere. But the cloud product team is not happy about the delay.',
tagsGranted: [],
insightReward: 0
}
]
},
'mutation-gateway': {
id: 'mutation-gateway',
roomId: 'sidepanel',
title: 'The Mutation Gateway',
tier: 3,
description:
"A heated debate blocks the forge entrance. One faction argues the World's imperative " +
'API (world.setComponent()) conflicts with the command pattern requirement ' +
'from ADR 0003. Another faction says commands and the World serve different layers. ' +
'How should external callers mutate the World?',
recommended: 'A',
tagsGranted: ['command-layer'],
docLink: {
label: 'World API and Command Layer',
url: `${GH}/docs/architecture/ecs-world-command-api.md`
},
choices: [
{
key: 'A',
label: 'Commands as intent; systems as handlers; World as store',
hint: 'Caller \u2192 Command \u2192 System \u2192 World \u2192 Y.js. Commands are serializable. The World\u2019s imperative API is internal, called only by systems inside transactions.',
icon: 'sidepanel-a',
rating: 'good',
feedback:
'The layering clicks. Commands are serializable intent. Systems are command handlers. The World is the store \u2014 its imperative API is internal, just like Redux\u2019s state mutations inside reducers. ADR 0003 and ADR 0008 are complementary layers.',
tagsGranted: ['command-layer'],
insightReward: 1
},
{
key: 'B',
label: 'Make World.setComponent() itself serializable',
hint: 'Log every World mutation as a serializable operation. The World IS the command system.',
icon: 'sidepanel-b',
rating: 'ok',
feedback:
'This conflates the store with the command layer. Every internal implementation detail becomes part of the public API. Batch operations like Paste become dozens of logged mutations instead of one intent.',
tagsGranted: [],
insightReward: 0
},
{
key: 'C',
label: 'Skip commands \u2014 let callers mutate directly',
hint: 'External code calls world.setComponent() directly. Simpler. No ceremony.',
icon: 'sidepanel-c',
rating: 'bad',
feedback:
'Without a command layer, there is no undo/redo log, no replay, no CRDT sync, and no way to audit what changed. Every caller becomes responsible for transaction management.',
tagsGranted: [],
insightReward: 0
}
]
}
}

View File

@@ -0,0 +1,13 @@
import { rooms } from './rooms'
interface GraphEdge {
from: string
to: string
}
export const edges: GraphEdge[] = Object.values(rooms).flatMap((room) =>
room.connections.map((conn) => ({
from: room.id,
to: conn.targetRoomId
}))
)

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@@ -0,0 +1,194 @@
import type {
ChallengeRating,
NarrativeBridge,
NarrativeSection,
NarrativeSentence
} from '@/types'
const sentences: NarrativeSentence[] = [
{
challengeId: 'circular-dependency',
good: 'The circular dependency between Subgraph and LGraph dissolved completely. Composition replaced inheritance, and the flat World made special cases unnecessary.',
ok: 'A factory injection broke the import cycle, but the classes remain coupled at runtime. The next refactor will revisit this tension.',
bad: 'The circular dependency was papered over with barrel file reordering. It lurks beneath the surface, waiting for the next import to revive the cycle.'
},
{
challengeId: 'scattered-mutations',
good: 'All 19 scattered version increments were centralized into a single auditable method. Change tracking became reliable overnight.',
ok: 'A JavaScript Proxy intercepts version mutations, but the scattered increment sites remain in the code. Debugging has become more opaque.',
bad: 'The 19 scattered graph._version++ sites were left untouched. Silent data loss continues to haunt the team with every missed increment.'
},
{
challengeId: 'migration-question',
good: 'A 5-phase incremental migration plan was adopted. Each phase ships independently, and production never breaks during the transition.',
ok: 'The strangler fig pattern lets new ECS code grow beside the old, but without clear milestones the migration drifts without a timeline.',
bad: 'A big-bang rewrite was attempted. Feature freeze dragged on for months, morale collapsed, and the old codebase drifted beyond reconciliation.'
},
{
challengeId: 'god-object-dilemma',
good: 'The god objects are being dismantled incrementally. Position extraction shipped first, then connectivity. Each PR is small and testable.',
ok: 'A facade wraps the god objects with a cleaner API, but the 9,100-line monolith still lurks behind it. New features still require diving in.',
bad: 'The heroic rewrite stalled at month three. The team burned out reimplementing edge cases that the god objects handled implicitly.'
},
{
challengeId: 'id-crossroads',
good: 'Branded entity IDs now catch cross-kind bugs at compile time. Cast helpers at system boundaries keep ergonomics clean.',
ok: 'Runtime string prefixes catch some ID mix-ups, but parsing overhead spreads everywhere and hot-path checks are occasionally forgotten.',
bad: 'Plain untyped numbers remain the norm. A LinkId passed to a node lookup caused a silent failure that took two days to debug.'
},
{
challengeId: 'widget-promotion',
good: 'Widget promotion was unified with the connection system. Adding a typed interface input is all it takes \u2014 no parallel state, no shadow copies.',
ok: 'A simplified WidgetPromotion component replaced the ViewManager, but promotion remains a concept separate from connections.',
bad: 'The three-layer promotion system persists. Every promoted widget is a shadow copy reconciled by a diffing layer the ECS must work around.'
},
{
challengeId: 'render-time-mutation',
good: 'Update and render phases are now fully separated. The render pass is read-only, and draw order no longer affects layout.',
ok: 'Dirty flags reduced the worst render-time mutation symptoms, but the render pass still has permission to mutate state.',
bad: 'Render-time mutations continue unchecked. Node positions depend on draw order, and every new node type risks layout-dependent bugs.'
},
{
challengeId: 'collaboration-protocol',
good: 'Y.js CRDTs back the layout store. Concurrent edits merge automatically, and real-time collaboration is now a reality.',
ok: 'Collaboration was deferred to focus on other priorities. The cloud product team awaits, but the architecture is ready when the time comes.',
bad: 'Polling-based sync was implemented. Users experience flickering, lag, and silently lost edits. Support tickets pile up.'
},
{
challengeId: 'mutation-gateway',
good: 'The command layer is in place: serializable intent flows through systems into the World. Undo/redo, replay, and CRDT sync all work.',
ok: 'World mutations are logged as serializable operations, but the store and command layer are conflated. Batch operations produce excessive noise.',
bad: 'Without a command layer, callers mutate the World directly. There is no undo/redo, no replay, and no audit trail.'
}
]
const sections: NarrativeSection[] = [
{
id: 'legacy',
title: 'The Legacy',
challengeIds: [
'circular-dependency',
'god-object-dilemma',
'scattered-mutations'
],
introByTone: {
optimistic:
'The legacy codebase has been thoroughly understood and its worst patterns addressed.',
mixed:
'Some legacy patterns were addressed, while others remain embedded in the architecture.',
pessimistic:
'The legacy codebase retains most of its original pain points, resisting transformation.'
}
},
{
id: 'architecture',
title: 'The Architecture',
challengeIds: ['id-crossroads', 'mutation-gateway', 'render-time-mutation'],
introByTone: {
optimistic:
'The new architecture stands on solid foundations \u2014 type-safe, layered, and deterministic.',
mixed:
'The architectural vision is partially realized. Some foundations are strong, others compromise.',
pessimistic:
'The architectural redesign never fully materialized. Old and new patterns clash at every boundary.'
}
},
{
id: 'future',
title: 'The Future',
challengeIds: [
'migration-question',
'collaboration-protocol',
'widget-promotion'
],
introByTone: {
optimistic:
'The path forward is clear. Migration proceeds in phases, collaboration is live, and the ECS world hums with clean data.',
mixed:
'The future is promising but uncertain. Some migration paths are clear while others remain open questions.',
pessimistic:
'The migration stalls. Technical debt compounds, and the team struggles to chart a path through the complexity.'
}
}
]
const bridges: NarrativeBridge[] = [
{
fromSectionId: 'legacy',
toSectionId: 'architecture',
byTone: {
optimistic:
'With the legacy pain points addressed, the team turned to building the new architecture with confidence.',
mixed:
'Despite unresolved legacy issues, the team pressed forward with architectural decisions.',
pessimistic:
'The unaddressed legacy problems cast a long shadow over every architectural decision that followed.'
}
},
{
fromSectionId: 'architecture',
toSectionId: 'future',
byTone: {
optimistic:
'The solid architectural foundations enabled ambitious plans for migration and collaboration.',
mixed:
'With a mixed architectural foundation, the team faced the future with cautious optimism.',
pessimistic:
'Weak architectural foundations made every forward-looking decision feel like building on sand.'
}
}
]
function getSentenceMap(): Map<string, NarrativeSentence> {
return new Map(sentences.map((s) => [s.challengeId, s]))
}
type Tone = 'optimistic' | 'mixed' | 'pessimistic'
function sectionTone(
results: Record<string, { rating: ChallengeRating }>,
challengeIds: string[]
): Tone {
const ratings = challengeIds.map((id) => results[id]?.rating).filter(Boolean)
if (ratings.length === 0) return 'mixed'
const goodCount = ratings.filter((r) => r === 'good').length
const badCount = ratings.filter((r) => r === 'bad').length
if (goodCount >= ratings.length * 0.6) return 'optimistic'
if (badCount >= ratings.length * 0.6) return 'pessimistic'
return 'mixed'
}
export function buildNarrativeSummary(
results: Record<string, { rating: ChallengeRating }>
): string {
const sentenceMap = getSentenceMap()
const parts: string[] = []
for (let i = 0; i < sections.length; i++) {
const section = sections[i]
const tone = sectionTone(results, section.challengeIds)
parts.push(section.introByTone[tone])
for (const challengeId of section.challengeIds) {
const sentence = sentenceMap.get(challengeId)
const result = results[challengeId]
if (sentence && result) {
parts.push(sentence[result.rating])
}
}
if (i < bridges.length) {
const bridge = bridges[i]
const nextSection = sections[i + 1]
const bridgeTone = nextSection
? sectionTone(results, nextSection.challengeIds)
: tone
parts.push(bridge.byTone[bridgeTone])
}
}
return parts.join(' ')
}

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@@ -0,0 +1,430 @@
import type { RoomDefinition } from '@/types'
const GH = 'https://github.com/Comfy-Org/ComfyUI_frontend/blob/main'
export const rooms: Record<string, RoomDefinition> = {
entry: {
id: 'entry',
title: 'The Entry Point',
layer: 'src/main.ts',
discoveryDescription:
`You stand at ${GH}/src/main.ts, the entry point of the ComfyUI frontend. ` +
'The air hums with the bootstrapping of a Vue 3 application. Pinia stores ' +
'initialize around you, the router unfurls paths into the distance, and ' +
'i18n translations whisper in dozens of languages. ' +
'Three corridors stretch ahead, each leading deeper into the architecture. ' +
'Somewhere in this codebase, god objects lurk, mutations scatter in the shadows, ' +
'and a grand migration awaits your decisions.',
solutionDescription: '',
prerequisites: [],
artifacts: [],
connections: [
{
targetRoomId: 'components',
label: 'Enter the Component Gallery',
hint: 'Presentation Layer'
},
{
targetRoomId: 'stores',
label: 'Descend into the Store Vaults',
hint: 'State Management'
},
{
targetRoomId: 'services',
label: 'Follow the wires to Services',
hint: 'Business Logic'
}
]
},
components: {
id: 'components',
title: 'The Component Gallery',
layer: 'Presentation',
discoveryDescription:
'Vast halls lined with Vue Single File Components. GraphView.vue dominates the center \u2014 ' +
'the main canvas workspace where nodes are wired together. But a tangled knot blocks ' +
'the corridor ahead: Subgraph extends LGraph, and LGraph creates Subgraph instances. ' +
'The circular import forces order-dependent barrel exports and makes testing impossible ' +
'in isolation.',
solutionDescription:
'The circular dependency dissolves when you realize a subgraph is just a node ' +
'carrying a SubgraphStructure component. Composition replaces inheritance, and the ' +
'flat World eliminates special cases entirely.',
prerequisites: [],
artifacts: [
{ name: 'GraphView.vue', type: 'Component', icon: 'graphview' }
],
connections: [
{
targetRoomId: 'litegraph',
label: 'Inspect the Canvas',
hint: 'Litegraph Engine'
},
{
targetRoomId: 'sidepanel',
label: 'Enter the Command Forge',
hint: 'Commands & Intent'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'circular-dependency'
},
stores: {
id: 'stores',
title: 'The Store Vaults',
layer: 'State',
discoveryDescription:
'Sixty Pinia stores line the walls like vault doors, each guarding a domain of reactive state. ' +
'Deep in the vaults, you find a fragile counter: graph._version++. It appears in 19 locations ' +
'across 7 files \u2014 LGraph.ts, LGraphNode.ts, LGraphCanvas.ts, BaseWidget.ts, SubgraphInput.ts, ' +
'SubgraphInputNode.ts, SubgraphOutput.ts. Change tracking depends on this scattered increment. ' +
'One missed site means silent data loss.',
solutionDescription:
'Centralizing all 19 increment sites into a single graph.incrementVersion() method makes ' +
'change tracking auditable. The VersionSystem gains a single hook point, and Phase 0a ' +
'of the migration plan is complete.',
prerequisites: [],
artifacts: [
{
name: 'widgetValueStore.ts',
type: 'Proto-ECS Store',
icon: 'widgetvaluestore'
},
{
name: 'layoutStore.ts',
type: 'Proto-ECS Store',
icon: 'layoutstore'
}
],
connections: [
{
targetRoomId: 'ecs',
label: 'Examine the ECS Blueprints',
hint: 'Entity-Component-System'
},
{
targetRoomId: 'renderer',
label: 'Visit the Renderer',
hint: 'Canvas & Layout'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'scattered-mutations'
},
services: {
id: 'services',
title: 'The Service Corridors',
layer: 'Services',
discoveryDescription:
'Clean corridors of orchestration logic. litegraphService.ts manages graph creation and ' +
'serialization. extensionService.ts loads third-party extensions. But a fork in the corridor ' +
'reveals the core tension: the legacy litegraph engine works \u2014 thousands of users depend on ' +
'it daily \u2014 yet the architecture docs describe a better future with ECS, branded types, and ' +
'a World registry. How do you get from here to there without breaking production?',
solutionDescription:
'A 5-phase incremental migration plan maps the path forward. Each phase is independently ' +
'testable and shippable. Old and new coexist during transition. Production never breaks.',
prerequisites: [],
artifacts: [
{
name: 'litegraphService.ts',
type: 'Service',
icon: 'litegraphservice'
},
{
name: 'Extension Migration Guide',
type: 'Design Pattern',
icon: 'extension-migration'
}
],
connections: [
{
targetRoomId: 'composables',
label: 'Follow the Composables',
hint: 'Reusable Logic Hooks'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'migration-question'
},
litegraph: {
id: 'litegraph',
title: 'The Litegraph Engine Room',
layer: 'Graph Engine',
discoveryDescription:
"The beating heart of ComfyUI's visual programming. Massive class files loom: " +
'LGraphCanvas.ts at ~9,100 lines handles all rendering and interaction, ' +
'LGraphNode.ts at ~4,300 lines is the god-object node entity, and ' +
'LGraph.ts at ~3,100 lines contains the graph itself. ' +
'These god objects are the root of most architectural pain \u2014 circular dependencies, ' +
'render-time side effects, and scattered mutation sites.',
solutionDescription:
'Incremental extraction peels responsibilities into focused modules one at a time. ' +
'Position extraction lands first (already in LayoutStore), then connectivity. ' +
'Each extraction is a small, testable PR. The god objects shrink steadily.',
prerequisites: ['composition'],
artifacts: [
{
name: 'LGraphCanvas.ts',
type: 'God Object',
icon: 'lgraphcanvas'
},
{ name: 'LGraphNode.ts', type: 'God Object', icon: 'lgraphnode' }
],
connections: [
{
targetRoomId: 'ecs',
label: 'Examine the ECS Blueprints',
hint: 'The planned future'
},
{
targetRoomId: 'components',
label: 'Return to Components',
hint: 'Presentation Layer'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'god-object-dilemma'
},
ecs: {
id: 'ecs',
title: "The ECS Architect's Chamber",
layer: 'ECS',
discoveryDescription:
'Blueprints cover every surface. The Entity-Component-System architecture is taking shape: ' +
'six entity kinds \u2014 Node, Link, Widget, Slot, Reroute, Group \u2014 each identified by ' +
'untyped IDs. NodeId is typed as number | string. Nothing prevents passing a LinkId where ' +
'a NodeId is expected. Widgets are identified by name + parent node (fragile lookup). ' +
'Slots are identified by array index (breaks when reordered). The six entity kinds all ' +
'share the same untyped ID space.',
solutionDescription:
'Branded types with cast helpers bring compile-time safety at zero runtime cost. ' +
'type NodeEntityId = number & { __brand: "NodeEntityId" }. Cast helpers at system ' +
'boundaries keep ergonomics clean. Phase 1a is complete.',
prerequisites: ['centralized-mutations'],
artifacts: [
{
name: 'World Registry',
type: 'ECS Core',
icon: 'world-registry'
},
{
name: 'Branded Entity IDs',
type: 'Type Safety',
icon: 'branded-ids'
}
],
connections: [
{
targetRoomId: 'subgraph',
label: 'Descend into the Subgraph Depths',
hint: 'Boundaries & Promotion'
},
{
targetRoomId: 'renderer',
label: 'Visit the Renderer',
hint: 'Canvas & Layout'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'id-crossroads'
},
sidepanel: {
id: 'sidepanel',
title: 'The Command Forge',
layer: 'Commands & Intent',
discoveryDescription:
'You enter a forge where raw user intent is shaped into structured commands. ' +
"A heated debate blocks the forge entrance. One faction argues the World's imperative " +
'API (world.setComponent()) conflicts with the command pattern requirement from ADR 0003. ' +
'Another faction says commands and the World serve different layers. ' +
'How should external callers mutate the World?',
solutionDescription:
'Commands are serializable intent. Systems are command handlers. The World is the store \u2014 ' +
"its imperative API is internal, just like Redux's state mutations inside reducers. " +
'ADR 0003 and ADR 0008 are complementary layers.',
prerequisites: ['branded-types'],
artifacts: [
{
name: 'CommandExecutor',
type: 'ECS Core',
icon: 'command-executor'
},
{
name: 'Command Interface',
type: 'Design Pattern',
icon: 'command-interface'
}
],
connections: [
{
targetRoomId: 'components',
label: 'Return to the Component Gallery',
hint: 'Presentation Layer'
},
{
targetRoomId: 'stores',
label: 'Descend into the Store Vaults',
hint: 'State Management'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'mutation-gateway'
},
subgraph: {
id: 'subgraph',
title: 'The Subgraph Depths',
layer: 'Graph Boundaries',
discoveryDescription:
'You descend into nested chambers, each a perfect replica of the one above \u2014 graphs ' +
'within graphs within graphs. The current code tells a painful story: Subgraph extends LGraph, ' +
'virtual nodes with magic IDs (SUBGRAPH_INPUT_ID = -10, SUBGRAPH_OUTPUT_ID = -20), and three ' +
'layers of indirection at every boundary crossing. Widget promotion requires PromotionStore, ' +
'PromotedWidgetViewManager, and PromotedWidgetView \u2014 a parallel state system duplicating ' +
'what the type-to-widget mapping already handles.',
solutionDescription:
"Under graph unification, promotion becomes an operation on the subgraph's function signature. " +
'Promote a widget by adding an interface input. The type-to-widget mapping creates the widget ' +
'automatically. PromotionStore, ViewManager, and PromotedWidgetView are eliminated entirely.',
prerequisites: ['branded-types', 'composition'],
artifacts: [
{
name: 'SubgraphStructure',
type: 'ECS Component',
icon: 'subgraph-structure'
},
{
name: 'Typed Interface Contracts',
type: 'Design Pattern',
icon: 'typed-contracts'
}
],
connections: [
{
targetRoomId: 'ecs',
label: 'Return to the ECS Chamber',
hint: 'Entity-Component-System'
},
{
targetRoomId: 'litegraph',
label: 'Visit the Litegraph Engine Room',
hint: 'Graph Engine'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'widget-promotion'
},
renderer: {
id: 'renderer',
title: 'The Renderer Overlook',
layer: 'Renderer',
discoveryDescription:
'From here you can see the entire canvas rendering pipeline. But alarms sound: ' +
'drawNode() calls _setConcreteSlots() and arrange() during the render pass. ' +
'The render phase mutates state, making draw order affect layout. ' +
"Node A's position depends on whether Node B was drawn first. " +
'This is a critical pipeline flaw.',
solutionDescription:
'Separating update and render phases fixes the pipeline: Input \u2192 Update (layout, connectivity) ' +
'\u2192 Render (read-only). Draw order no longer matters. The ECS system pipeline enforces ' +
'this separation structurally.',
prerequisites: ['responsibility-extraction'],
artifacts: [
{
name: 'QuadTree Spatial Index',
type: 'Data Structure',
icon: 'quadtree'
},
{
name: 'Y.js CRDT Layout',
type: 'Collaboration',
icon: 'yjs-crdt'
}
],
connections: [
{
targetRoomId: 'ecs',
label: 'Examine the ECS Blueprints',
hint: 'Entity-Component-System'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'render-time-mutation'
},
composables: {
id: 'composables',
title: 'The Composables Workshop',
layer: 'Composables',
discoveryDescription:
'Hooks hang from the walls, each a reusable piece of Vue composition logic. ' +
'useCoreCommands.ts is the largest at 42KB \u2014 an orchestrator binding keyboard ' +
'shortcuts to application commands. A request arrives: multiple users want to edit ' +
'the same workflow simultaneously. The layoutStore already extracts position data ' +
'from litegraph entities. But how do you synchronize positions across users without conflicts?',
solutionDescription:
'Y.js CRDTs back the layout store. Concurrent edits merge automatically without coordination. ' +
'ADR 0003 is realized. The collaboration future is here.',
prerequisites: ['incremental-migration'],
artifacts: [
{
name: 'useCoreCommands.ts',
type: 'Composable',
icon: 'usecorecommands'
}
],
connections: [
{
targetRoomId: 'stores',
label: 'Descend into the Store Vaults',
hint: 'State Management'
},
{
targetRoomId: 'entry',
label: 'Return to the Entry Point',
hint: 'src/main.ts'
}
],
challengeId: 'collaboration-protocol'
}
}

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import type { SaveState } from '@/types'
function isRoomDiscovered(roomId: string, save: SaveState): boolean {
return save.currentRun.path.includes(roomId)
}
function isChallengeResolved(challengeId: string, save: SaveState): boolean {
return challengeId in save.currentRun.resolvedChallenges
}
function countResolvedChallenges(save: SaveState): number {
return Object.keys(save.currentRun.resolvedChallenges).length
}
export { countResolvedChallenges, isChallengeResolved, isRoomDiscovered }

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import type {
ChallengeDefinition,
ChallengeResult,
GamePhase,
GameState,
SaveState
} from '@/types'
import { persistSave } from '@/state/gameState'
import { grantTags } from '@/state/tags'
type GameEventHandler = (state: GameState) => void
let currentState: GameState
let listeners: GameEventHandler[] = []
function initGameState(save: SaveState): void {
currentState = {
phase: 'exploring',
save
}
notify()
}
function subscribe(handler: GameEventHandler): () => void {
listeners.push(handler)
return () => {
listeners = listeners.filter((l) => l !== handler)
}
}
function notify(): void {
for (const listener of listeners) {
listener(currentState)
}
}
function transition(phase: GamePhase, saveUpdates?: Partial<SaveState>): void {
const newSave = saveUpdates
? { ...currentState.save, ...saveUpdates }
: currentState.save
currentState = { phase, save: newSave }
persistSave(currentState.save)
notify()
}
function enterRoom(roomId: string): void {
const run = currentState.save.currentRun
const newPath = run.path.includes(roomId) ? run.path : [...run.path, roomId]
transition('exploring', {
currentRun: {
...run,
currentRoom: roomId,
path: newPath
}
})
}
function resolveChallenge(
challenge: ChallengeDefinition,
choiceKey: string
): void {
const choice = challenge.choices.find((c) => c.key === choiceKey)
if (!choice) return
const result: ChallengeResult = {
choiceKey,
rating: choice.rating,
tier: challenge.tier
}
let save = {
...currentState.save,
currentRun: {
...currentState.save.currentRun,
resolvedChallenges: {
...currentState.save.currentRun.resolvedChallenges,
[challenge.id]: result
},
insightEarned:
currentState.save.currentRun.insightEarned + choice.insightReward
}
}
save = grantTags(save, challenge.tagsGranted)
save = grantTags(save, choice.tagsGranted)
transition('challenge-resolved', save)
}
function showEnding(): void {
transition('ending')
}
function resetForPrestige(newSave: SaveState): void {
transition('exploring', newSave)
}
export {
enterRoom,
initGameState,
resetForPrestige,
resolveChallenge,
showEnding,
subscribe
}

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import './style/theme.css'
import './style/layout.css'
import './style/hud.css'
import './style/room.css'
import './style/challenge.css'
import './style/sidebar.css'
import './style/map.css'
import './style/animations.css'
import { isV1Save, loadSave } from '@/state/gameState'
import { enterRoom, initGameState, subscribe } from '@/engine/stateMachine'
import { mountApp, render } from '@/ui/renderer'
function main(): void {
if (isV1Save()) {
console.warn('Codebase Caverns v1 save detected. Starting fresh for v2.')
}
const save = loadSave()
mountApp()
initGameState(save)
subscribe(render)
enterRoom(save.currentRun.currentRoom)
}
main()

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import type { CurrentRun, Layer, SaveState } from '@/types'
const STORAGE_KEY = 'codebase-caverns-v2'
const SAVE_VERSION = 1
function createFreshRun(layer: Layer): CurrentRun {
return {
layer,
path: [],
resolvedChallenges: {},
conceptTags: [],
insightEarned: 0,
currentRoom: 'entry'
}
}
function createDefaultSave(): SaveState {
return {
version: SAVE_VERSION,
currentRun: createFreshRun(1),
history: [],
persistent: {
totalInsight: 0,
currentLayer: 1,
achievements: []
}
}
}
function loadSave(): SaveState {
try {
const raw = localStorage.getItem(STORAGE_KEY)
if (!raw) return createDefaultSave()
const parsed: unknown = JSON.parse(raw)
if (
typeof parsed === 'object' &&
parsed !== null &&
'version' in parsed &&
(parsed as SaveState).version === SAVE_VERSION
) {
return parsed as SaveState
}
return createDefaultSave()
} catch {
return createDefaultSave()
}
}
function persistSave(save: SaveState): void {
localStorage.setItem(STORAGE_KEY, JSON.stringify(save))
}
function clearSave(): void {
localStorage.removeItem(STORAGE_KEY)
}
function isV1Save(): boolean {
try {
const raw = localStorage.getItem('codebase-caverns')
return raw !== null
} catch {
return false
}
}
export { clearSave, createFreshRun, isV1Save, loadSave, persistSave }

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import type { Layer, RunRecord, SaveState } from '@/types'
import { createFreshRun } from '@/state/gameState'
function finalizeRun(save: SaveState, narrativeSummary: string): RunRecord {
return {
layer: save.currentRun.layer,
path: save.currentRun.path,
challenges: { ...save.currentRun.resolvedChallenges },
conceptTags: [...save.currentRun.conceptTags],
insightEarned: save.currentRun.insightEarned,
narrativeSummary
}
}
function canPrestige(save: SaveState): boolean {
return save.persistent.currentLayer < 3
}
function prestige(save: SaveState, narrativeSummary: string): SaveState {
const record = finalizeRun(save, narrativeSummary)
const nextLayer = Math.min(save.persistent.currentLayer + 1, 3) as Layer
return {
...save,
currentRun: createFreshRun(nextLayer),
history: [...save.history, record],
persistent: {
...save.persistent,
totalInsight:
save.persistent.totalInsight + save.currentRun.insightEarned,
currentLayer: nextLayer
}
}
}
export { canPrestige, prestige }

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import type { RoomDefinition, SaveState } from '@/types'
function canEnterRoom(room: RoomDefinition, save: SaveState): boolean {
return room.prerequisites.every((tag) =>
save.currentRun.conceptTags.includes(tag)
)
}
function grantTags(save: SaveState, tags: string[]): SaveState {
const newTags = tags.filter((t) => !save.currentRun.conceptTags.includes(t))
if (newTags.length === 0) return save
return {
...save,
currentRun: {
...save.currentRun,
conceptTags: [...save.currentRun.conceptTags, ...newTags]
}
}
}
export { canEnterRoom, grantTags }

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@keyframes fadeSlideIn {
from {
opacity: 0;
transform: translateY(8px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes unlockPulse {
0% {
box-shadow: 0 0 0 0 rgb(88 166 255 / 0.4);
}
70% {
box-shadow: 0 0 0 8px rgb(88 166 255 / 0);
}
100% {
box-shadow: 0 0 0 0 rgb(88 166 255 / 0);
}
}
@keyframes nodeUnlock {
0% {
opacity: 0.3;
transform: scale(0.9);
}
60% {
transform: scale(1.05);
}
100% {
opacity: 1;
transform: scale(1);
}
}
.map-node.newly-unlocked circle {
animation: unlockPulse 0.6s ease-out;
}
.map-node {
transition:
opacity 0.3s ease,
transform 0.3s ease;
}

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#challenge-panel {
border: 2px solid var(--yellow);
border-radius: 10px;
overflow: hidden;
display: none;
animation: fadeSlideIn 0.3s ease;
}
#challenge-panel.active {
display: block;
}
#challenge-header {
background: rgb(210 153 34 / 0.1);
padding: 12px 16px;
border-bottom: 1px solid var(--yellow);
display: flex;
align-items: center;
gap: 8px;
}
#challenge-header .icon {
font-size: 16px;
}
#challenge-title {
font-size: 16px;
font-weight: 600;
color: var(--yellow);
}
#challenge-desc {
padding: 14px 18px;
font-size: 15px;
line-height: 1.8;
color: var(--muted);
}
#challenge-desc code {
background: var(--surface);
border: 1px solid var(--border);
padding: 1px 5px;
border-radius: 3px;
color: var(--accent);
font-size: 14px;
}
#challenge-desc a {
color: var(--accent);
text-decoration: none;
border-bottom: 1px dotted var(--accent);
}
#challenge-desc a:hover {
border-bottom-style: solid;
}
#challenge-choices {
padding: 8px 16px 16px;
display: flex;
gap: 10px;
}
.challenge-choice-btn {
flex: 1;
background: var(--surface);
border: 1px solid var(--border);
border-radius: 10px;
padding: 0;
color: var(--text);
font-family: inherit;
font-size: 15px;
cursor: pointer;
text-align: center;
transition: all 0.15s;
display: flex;
flex-direction: column;
overflow: hidden;
}
.challenge-choice-btn:hover {
border-color: var(--yellow);
background: rgb(210 153 34 / 0.08);
transform: translateY(-2px);
}
.challenge-choice-btn .choice-icon-wrap {
position: relative;
background: var(--bg);
padding: 12px;
}
.challenge-choice-btn .choice-key {
position: absolute;
top: 6px;
left: 6px;
background: var(--yellow);
color: var(--bg);
padding: 1px 6px;
border-radius: 4px;
font-size: 10px;
font-weight: 700;
line-height: 1.4;
}
.challenge-choice-btn .choice-icon {
width: 56px;
height: 56px;
border-radius: 8px;
border: 1px solid var(--border);
overflow: hidden;
margin: 0 auto;
}
.challenge-choice-btn .choice-icon img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
}
.challenge-choice-btn .choice-text {
padding: 10px 12px 14px;
}
.challenge-choice-btn .choice-label {
display: block;
font-weight: 600;
font-size: 14px;
}
.challenge-choice-btn .choice-hint {
display: block;
font-size: 12px;
color: var(--muted);
margin-top: 4px;
line-height: 1.4;
}
#result-banner {
border-radius: 8px;
padding: 12px 16px;
display: none;
animation: fadeSlideIn 0.3s ease;
font-size: 15px;
line-height: 1.5;
}
#result-banner.active {
display: block;
}
#result-banner.good {
border: 1px solid var(--green);
background: rgb(63 185 80 / 0.08);
color: var(--green);
}
#result-banner.ok {
border: 1px solid var(--yellow);
background: rgb(210 153 34 / 0.08);
color: var(--yellow);
}
#result-banner.bad {
border: 1px solid var(--red);
background: rgb(248 81 73 / 0.08);
color: var(--red);
}
.stat-delta {
font-weight: 600;
font-size: 11px;
}
.stat-delta.positive {
color: var(--green);
}
.stat-delta.negative {
color: var(--red);
}
.result-recommended {
margin-top: 10px;
padding: 8px 12px;
background: rgb(88 166 255 / 0.06);
border: 1px solid var(--accent);
border-radius: 6px;
font-size: 12px;
color: var(--muted);
line-height: 1.5;
}
.result-recommended strong {
color: var(--accent);
}
.result-doc-link {
color: var(--accent);
text-decoration: none;
border-bottom: 1px dotted var(--accent);
font-size: 11px;
}
.result-doc-link:hover {
border-bottom-style: solid;
}

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#hud,
.choice-key,
.sidebar-header,
#room-layer,
#challenge-header,
#toggle-map,
.choice-btn .choice-hint,
.challenge-choice-btn .choice-hint {
user-select: none;
}
#hud {
position: sticky;
top: 0;
z-index: 10;
background: var(--surface);
border-bottom: 1px solid var(--border);
padding: 12px 32px;
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 10px;
}
#hud h1 {
font-size: 16px;
font-weight: 600;
color: var(--accent);
letter-spacing: 0.5px;
}
#hud-right {
display: flex;
align-items: center;
gap: 16px;
}
#restart-btn {
background: none;
border: 1px solid var(--border);
color: var(--muted);
padding: 4px 10px;
border-radius: 4px;
font-family: inherit;
font-size: 11px;
cursor: pointer;
}
#restart-btn:hover {
border-color: var(--red);
color: var(--red);
}
#toggle-map {
background: none;
border: 1px solid var(--border);
color: var(--muted);
padding: 4px 10px;
border-radius: 4px;
font-family: inherit;
font-size: 11px;
cursor: pointer;
}
#toggle-map:hover {
border-color: var(--accent);
color: var(--accent);
}
@media (max-width: 768px) {
#hud {
padding: 6px 12px;
gap: 6px;
}
#hud h1 {
font-size: 11px;
}
#hud-right {
width: 100%;
flex-wrap: wrap;
gap: 6px;
}
#restart-btn,
#toggle-map {
padding: 3px 8px;
font-size: 10px;
}
}

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#main {
display: flex;
max-width: 1600px;
width: 100%;
margin: 0 auto;
padding: 32px;
gap: 32px;
}
#sidebar {
flex: 1;
min-width: 240px;
display: flex;
flex-direction: column;
gap: 16px;
position: sticky;
top: 60px;
align-self: flex-start;
max-height: calc(100vh - 80px);
overflow-y: auto;
}
@media (max-width: 768px) {
#main {
flex-direction: column;
padding: 16px;
gap: 16px;
max-width: 100%;
}
#sidebar {
min-width: unset;
width: 100%;
align-self: stretch;
position: static;
max-height: none;
}
}

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#map-dialog {
background: var(--surface);
border: 1px solid var(--border);
border-radius: 12px;
padding: 20px 24px;
max-width: 700px;
width: 90%;
color: var(--text);
box-shadow: 0 20px 60px rgb(0 0 0 / 0.6);
opacity: 0;
transform: scale(0.95);
transition:
opacity 0.2s ease,
transform 0.2s ease,
overlay 0.2s ease allow-discrete,
display 0.2s ease allow-discrete;
}
#map-dialog[open] {
opacity: 1;
transform: scale(1);
}
@starting-style {
#map-dialog[open] {
opacity: 0;
transform: scale(0.95);
}
}
#map-dialog::backdrop {
background: rgb(0 0 0 / 0.5);
opacity: 0;
transition:
opacity 0.2s ease,
overlay 0.2s ease allow-discrete,
display 0.2s ease allow-discrete;
}
#map-dialog[open]::backdrop {
opacity: 1;
}
@starting-style {
#map-dialog[open]::backdrop {
opacity: 0;
}
}
#map-dialog h3 {
font-size: 11px;
text-transform: uppercase;
letter-spacing: 1px;
color: var(--muted);
margin-bottom: 12px;
}
.map-node circle {
transition:
fill 0.3s ease,
stroke 0.3s ease;
}
.map-node.locked circle {
fill: var(--bg);
stroke: var(--border);
}
.map-node.visited circle {
fill: var(--surface);
stroke: var(--green);
}
.map-node.current circle {
fill: var(--accent-dim);
stroke: var(--accent);
}
.map-edge {
stroke: var(--border);
stroke-width: 1.5;
}
.map-label {
fill: var(--text);
font-size: 11px;
font-family: var(--font-mono);
}
.map-title {
fill: var(--muted);
font-size: 9px;
text-transform: uppercase;
font-family: var(--font-mono);
}
.map-badge {
font-size: 10px;
}
.map-lock {
font-size: 12px;
}

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#room-header {
border-bottom: 1px solid var(--border);
padding-bottom: 12px;
}
#room-header h2 {
font-size: 26px;
color: var(--text);
margin-bottom: 4px;
}
#room-layer {
font-size: 13px;
color: var(--muted);
text-transform: uppercase;
letter-spacing: 1px;
}
.room-image {
aspect-ratio: 21 / 9;
border-radius: 8px;
overflow: hidden;
border: 1px solid var(--border);
}
.room-image img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
}
.room-image.placeholder {
background: linear-gradient(135deg, #1a1e2e 0%, #0d1117 50%, #161b22 100%);
border-style: dashed;
display: flex;
align-items: center;
justify-content: center;
padding: 24px;
text-align: center;
color: var(--muted);
font-size: 12px;
line-height: 1.6;
font-style: italic;
}
#room-description {
font-size: 16px;
line-height: 1.8;
color: var(--muted);
}
#room-description code {
background: var(--surface);
border: 1px solid var(--border);
padding: 1px 5px;
border-radius: 3px;
color: var(--accent);
font-size: 15px;
}
#room-description a {
color: var(--accent);
text-decoration: none;
border-bottom: 1px dotted var(--accent);
}
#room-description a:hover {
border-bottom-style: solid;
}
#room-choices {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 8px;
}
.choice-btn {
background: var(--surface);
border: 1px solid var(--border);
border-radius: 8px;
padding: 12px 16px;
color: var(--text);
font-family: inherit;
font-size: 15px;
cursor: pointer;
text-align: left;
transition: all 0.15s;
display: flex;
align-items: center;
gap: 10px;
}
.choice-btn:hover {
border-color: var(--accent);
background: var(--accent-dim);
}
.choice-btn .choice-key {
background: var(--border);
color: var(--text);
padding: 2px 8px;
border-radius: 4px;
font-size: 13px;
font-weight: 700;
min-width: 24px;
text-align: center;
}
.choice-btn .choice-label {
flex: 1;
}
.choice-btn .choice-hint {
font-size: 13px;
color: var(--muted);
}

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.sidebar-header {
background: var(--surface);
padding: 8px 12px;
font-size: 13px;
color: var(--muted);
text-transform: uppercase;
letter-spacing: 1px;
border-bottom: 1px solid var(--border);
display: flex;
justify-content: space-between;
}
.log-entry {
padding: 4px 6px;
border-radius: 4px;
color: var(--muted);
line-height: 1.5;
}
.log-entry.discovery {
color: var(--green);
}
.log-entry.warning {
color: var(--yellow);
}
.log-entry.error {
color: var(--red);
}
.log-entry.ending {
color: var(--purple);
}
.empty-hint {
padding: 8px;
font-size: 12px;
color: var(--muted);
font-style: italic;
}

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:root {
--bg: #0d1117;
--surface: #161b22;
--border: #30363d;
--text: #e6edf3;
--muted: #9ea7b0;
--accent: #58a6ff;
--accent-dim: #1f6feb33;
--green: #3fb950;
--yellow: #d29922;
--red: #f85149;
--purple: #bc8cff;
--font-mono: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
}
*,
*::before,
*::after {
box-sizing: border-box;
}
* {
margin: 0;
}
body {
font-family: var(--font-mono);
background: var(--bg);
color: var(--text);
line-height: 1.5;
min-height: 100vh;
-webkit-font-smoothing: antialiased;
}
img,
svg {
display: block;
max-width: 100%;
}
input,
button,
textarea,
select {
font: inherit;
}
p,
h1,
h2,
h3,
h4,
h5,
h6 {
overflow-wrap: break-word;
}
a {
color: var(--accent);
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
code {
background: var(--surface);
border: 1px solid var(--border);
padding: 1px 5px;
border-radius: 4px;
font-size: 0.9em;
}
dialog {
margin: auto;
}

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// --- Enumerations ---
type Layer = 1 | 2 | 3
type ChallengeRating = 'good' | 'ok' | 'bad'
type GamePhase =
| 'exploring'
| 'challenge-available'
| 'challenge-resolved'
| 'ending'
| 'prestige'
// --- Room & Challenge Data ---
interface RoomConnection {
targetRoomId: string
label: string
hint: string
}
interface Artifact {
name: string
type: string
icon: string
}
interface RoomDefinition {
id: string
title: string
layer: string
discoveryDescription: string
solutionDescription: string
prerequisites: string[]
artifacts: Artifact[]
connections: RoomConnection[]
challengeId?: string
imageUrl?: string
}
interface ChallengeChoice {
key: string
label: string
hint: string
icon: string
rating: ChallengeRating
feedback: string
tagsGranted: string[]
insightReward: number
}
interface ChallengeDefinition {
id: string
roomId: string
title: string
tier: number
description: string
recommended: string
docLink?: { label: string; url: string }
tagsGranted: string[]
choices: ChallengeChoice[]
}
// --- Narrative ---
interface NarrativeSentence {
challengeId: string
good: string
ok: string
bad: string
}
interface NarrativeSection {
id: string
title: string
challengeIds: string[]
introByTone: { optimistic: string; mixed: string; pessimistic: string }
}
interface NarrativeBridge {
fromSectionId: string
toSectionId: string
byTone: { optimistic: string; mixed: string; pessimistic: string }
}
// --- Save State ---
interface ChallengeResult {
choiceKey: string
rating: ChallengeRating
tier: number
}
interface RunRecord {
layer: Layer
path: string[]
challenges: Record<string, ChallengeResult>
conceptTags: string[]
insightEarned: number
narrativeSummary: string
}
interface CurrentRun {
layer: Layer
path: string[]
resolvedChallenges: Record<string, ChallengeResult>
conceptTags: string[]
insightEarned: number
currentRoom: string
}
interface PersistentState {
totalInsight: number
currentLayer: Layer
achievements: string[]
}
interface SaveState {
version: number
currentRun: CurrentRun
history: RunRecord[]
persistent: PersistentState
}
// --- Engine State ---
interface GameState {
phase: GamePhase
save: SaveState
}
export type {
ChallengeDefinition,
ChallengeRating,
ChallengeResult,
CurrentRun,
GamePhase,
GameState,
Layer,
NarrativeBridge,
NarrativeSection,
NarrativeSentence,
RoomDefinition,
RunRecord,
SaveState
}

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import type { ChallengeDefinition, GameState } from '@/types'
import { challenges } from '@/data/challenges'
import { rooms } from '@/data/rooms'
import { isChallengeResolved } from '@/engine/navigation'
import { resolveChallenge } from '@/engine/stateMachine'
function renderChallenge(state: GameState): void {
const mount = document.getElementById('challenge-mount')
if (!mount) return
mount.innerHTML = ''
const roomId = state.save.currentRun.currentRoom
const room = rooms[roomId]
if (!room?.challengeId) return
const challenge = challenges[room.challengeId]
if (!challenge) return
if (isChallengeResolved(challenge.id, state.save)) {
mount.appendChild(renderResultBanner(challenge, state))
return
}
mount.appendChild(renderChallengePanel(challenge))
}
function renderChallengePanel(challenge: ChallengeDefinition): HTMLElement {
const panel = document.createElement('div')
panel.id = 'challenge-panel'
panel.className = 'active'
const header = document.createElement('div')
header.id = 'challenge-header'
header.innerHTML = `
<span class="icon">⚡</span>
<span id="challenge-title">${challenge.title}</span>
`
const desc = document.createElement('div')
desc.id = 'challenge-desc'
desc.textContent = challenge.description
const choicesEl = document.createElement('div')
choicesEl.id = 'challenge-choices'
for (const choice of challenge.choices) {
const btn = document.createElement('button')
btn.type = 'button'
btn.className = 'challenge-choice-btn'
btn.innerHTML = `
<div class="choice-icon-wrap">
<span class="choice-key">${choice.key}</span>
<div class="choice-icon"></div>
</div>
<div class="choice-text">
<span class="choice-label">${choice.label}</span>
<span class="choice-hint">${choice.hint}</span>
</div>
`
btn.addEventListener('click', () => resolveChallenge(challenge, choice.key))
choicesEl.appendChild(btn)
}
panel.appendChild(header)
panel.appendChild(desc)
panel.appendChild(choicesEl)
return panel
}
function renderResultBanner(
challenge: ChallengeDefinition,
state: GameState
): HTMLElement {
const result = state.save.currentRun.resolvedChallenges[challenge.id]
const choice = challenge.choices.find((c) => c.key === result?.choiceKey)
const banner = document.createElement('div')
banner.id = 'result-banner'
banner.className = `active ${result?.rating ?? ''}`
const ratingLabel =
result?.rating === 'good' ? 'GOOD' : result?.rating === 'ok' ? 'OK' : 'BAD'
let html = `
<strong class="rating-${result?.rating ?? ''}">${ratingLabel}</strong>
${choice?.feedback ?? ''}
`
if (result?.choiceKey !== challenge.recommended) {
const recommended = challenge.choices.find(
(c) => c.key === challenge.recommended
)
if (recommended) {
html += `
<div class="result-recommended">
<strong>Recommended:</strong> ${recommended.label}${recommended.hint}
</div>
`
}
}
if (challenge.docLink) {
html += `
<div style="margin-top:8px">
<a class="result-doc-link" href="${challenge.docLink.url}" target="_blank" rel="noopener">
${challenge.docLink.label}
</a>
</div>
`
}
banner.innerHTML = html
return banner
}
export { renderChallenge }

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import type { GameState } from '@/types'
import { buildNarrativeSummary } from '@/data/narrative'
import { resetForPrestige } from '@/engine/stateMachine'
import { persistSave } from '@/state/gameState'
import { canPrestige, prestige } from '@/state/prestige'
function renderPrestigeSection(state: GameState, summary: string): HTMLElement {
const section = document.createElement('div')
section.className = 'prestige-section'
if (canPrestige(state.save)) {
const teaser = document.createElement('p')
teaser.className = 'prestige-teaser'
teaser.textContent =
'The architecture breathes. Deeper layers await — more entangled, more instructive. Are you ready to descend?'
const btn = document.createElement('button')
btn.type = 'button'
btn.className = 'prestige-btn'
btn.textContent = 'Descend Deeper'
btn.addEventListener('click', () => {
const newSave = prestige(state.save, summary)
persistSave(newSave)
resetForPrestige(newSave)
})
section.appendChild(teaser)
section.appendChild(btn)
} else {
const maxLayer = document.createElement('p')
maxLayer.className = 'max-layer-text'
maxLayer.textContent = 'You have reached the deepest layer.'
section.appendChild(maxLayer)
}
return section
}
function renderEnding(state: GameState): void {
const main = document.getElementById('main')
if (!main) return
const run = state.save.currentRun
const summary = buildNarrativeSummary(run.resolvedChallenges)
const resolvedCount = Object.keys(run.resolvedChallenges).length
const conceptCount = run.conceptTags.length
main.innerHTML = ''
const title = document.createElement('h2')
title.className = 'ending-title'
title.textContent = 'State of the Codebase'
const narrative = document.createElement('p')
narrative.className = 'ending-narrative'
narrative.textContent = summary
const stats = document.createElement('div')
stats.className = 'ending-stats'
stats.innerHTML = `
<div class="stat"><span class="stat-label">Insight Earned</span><span class="stat-value">${run.insightEarned}</span></div>
<div class="stat"><span class="stat-label">Challenges Resolved</span><span class="stat-value">${resolvedCount}</span></div>
<div class="stat"><span class="stat-label">Concepts Learned</span><span class="stat-value">${conceptCount}</span></div>
<div class="stat"><span class="stat-label">Current Layer</span><span class="stat-value">${run.layer}</span></div>
`
main.appendChild(title)
main.appendChild(narrative)
main.appendChild(stats)
main.appendChild(renderPrestigeSection(state, summary))
}
export { renderEnding }

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import type { GameState } from '@/types'
import { challenges } from '@/data/challenges'
import { countResolvedChallenges } from '@/engine/navigation'
function createHud(): HTMLElement {
const hud = document.createElement('header')
hud.id = 'hud'
hud.innerHTML = `
<h1 id="game-title">Codebase Caverns</h1>
<div id="hud-right">
<div id="hud-insight">
<span class="hud-label">Insight</span>
<span id="insight-value">0</span>
</div>
<div id="hud-progress">
<span class="hud-label">Challenges</span>
<span id="progress-value">0/0</span>
</div>
<button id="toggle-map" type="button">Map [M]</button>
<button id="restart-btn" type="button">Restart</button>
</div>
`
return hud
}
function renderHud(state: GameState): void {
const insightEl = document.getElementById('insight-value')
const progressEl = document.getElementById('progress-value')
if (insightEl) {
const total =
state.save.persistent.totalInsight + state.save.currentRun.insightEarned
insightEl.textContent = String(total)
}
if (progressEl) {
const resolved = countResolvedChallenges(state.save)
const total = Object.keys(challenges).length
progressEl.textContent = `${resolved}/${total}`
}
}
export { createHud, renderHud }

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import type { GameState } from '@/types'
import { edges } from '@/data/graph'
import { rooms } from '@/data/rooms'
import { isChallengeResolved, isRoomDiscovered } from '@/engine/navigation'
import { enterRoom } from '@/engine/stateMachine'
import { canEnterRoom } from '@/state/tags'
interface NodePosition {
x: number
y: number
}
const NODE_POSITIONS: Record<string, NodePosition> = {
entry: { x: 300, y: 40 },
components: { x: 120, y: 140 },
stores: { x: 300, y: 140 },
services: { x: 480, y: 140 },
litegraph: { x: 60, y: 260 },
sidepanel: { x: 180, y: 260 },
ecs: { x: 300, y: 260 },
renderer: { x: 420, y: 260 },
composables: { x: 540, y: 260 },
subgraph: { x: 300, y: 370 }
}
const SVG_WIDTH = 600
const SVG_HEIGHT = 440
const NODE_RADIUS = 28
function getNodeState(
roomId: string,
state: GameState
): 'locked' | 'visited' | 'current' {
if (roomId === state.save.currentRun.currentRoom) return 'current'
if (isRoomDiscovered(roomId, state.save)) return 'visited'
return 'locked'
}
function createSvgElement<K extends keyof SVGElementTagNameMap>(
tag: K
): SVGElementTagNameMap[K] {
return document.createElementNS('http://www.w3.org/2000/svg', tag)
}
function buildEdges(): SVGGElement {
const g = createSvgElement('g')
const drawn = new Set<string>()
for (const edge of edges) {
const key = [edge.from, edge.to].sort().join('--')
if (drawn.has(key)) continue
drawn.add(key)
const from = NODE_POSITIONS[edge.from]
const to = NODE_POSITIONS[edge.to]
if (!from || !to) continue
const line = createSvgElement('line')
line.setAttribute('class', 'map-edge')
line.setAttribute('x1', String(from.x))
line.setAttribute('y1', String(from.y))
line.setAttribute('x2', String(to.x))
line.setAttribute('y2', String(to.y))
g.appendChild(line)
}
return g
}
function buildNode(
roomId: string,
state: GameState,
onSelect: (id: string) => void
): SVGGElement {
const room = rooms[roomId]
const pos = NODE_POSITIONS[roomId]
if (!room || !pos) return createSvgElement('g')
const nodeState = getNodeState(roomId, state)
const accessible = canEnterRoom(room, state.save)
const g = createSvgElement('g')
g.setAttribute('class', `map-node ${nodeState}`)
g.setAttribute('transform', `translate(${pos.x}, ${pos.y})`)
if (accessible && nodeState !== 'locked') {
g.style.cursor = 'pointer'
g.addEventListener('click', () => onSelect(roomId))
}
const circle = createSvgElement('circle')
circle.setAttribute('r', String(NODE_RADIUS))
circle.setAttribute('cx', '0')
circle.setAttribute('cy', '0')
g.appendChild(circle)
const label = createSvgElement('text')
label.setAttribute('class', 'map-label')
label.setAttribute('text-anchor', 'middle')
label.setAttribute('dominant-baseline', 'middle')
label.setAttribute('y', '0')
label.textContent = room.id
g.appendChild(label)
const layerLabel = createSvgElement('text')
layerLabel.setAttribute('class', 'map-title')
layerLabel.setAttribute('text-anchor', 'middle')
layerLabel.setAttribute('y', String(NODE_RADIUS + 12))
layerLabel.textContent = room.layer
g.appendChild(layerLabel)
if (nodeState === 'locked') {
const lock = createSvgElement('text')
lock.setAttribute('class', 'map-lock')
lock.setAttribute('text-anchor', 'middle')
lock.setAttribute('dominant-baseline', 'middle')
lock.setAttribute('y', String(-NODE_RADIUS - 8))
lock.textContent = '🔒'
g.appendChild(lock)
} else if (room.challengeId) {
const resolved = isChallengeResolved(room.challengeId, state.save)
const badge = createSvgElement('text')
badge.setAttribute('class', 'map-badge')
badge.setAttribute('text-anchor', 'middle')
badge.setAttribute('dominant-baseline', 'middle')
badge.setAttribute('y', String(-NODE_RADIUS - 8))
badge.textContent = resolved ? '✓' : '?'
g.appendChild(badge)
}
return g
}
function buildSvg(
state: GameState,
onSelect: (id: string) => void
): SVGSVGElement {
const svg = createSvgElement('svg')
svg.setAttribute('viewBox', `0 0 ${SVG_WIDTH} ${SVG_HEIGHT}`)
svg.setAttribute('width', '100%')
svg.setAttribute('style', 'max-height: 440px;')
svg.appendChild(buildEdges())
for (const roomId of Object.keys(rooms)) {
svg.appendChild(buildNode(roomId, state, onSelect))
}
return svg
}
function getDialog(): HTMLDialogElement | null {
return document.getElementById('map-dialog') as HTMLDialogElement | null
}
function createMapOverlay(): HTMLDialogElement {
const dialog = document.createElement('dialog')
dialog.id = 'map-dialog'
dialog.innerHTML = '<h3>Map</h3><div id="map-svg-container"></div>'
dialog.addEventListener('click', (e) => {
if (e.target === dialog) dialog.close()
})
document.body.appendChild(dialog)
return dialog
}
function renderMap(state: GameState): void {
const container = document.getElementById('map-svg-container')
if (!container) return
container.innerHTML = ''
const svg = buildSvg(state, (roomId) => {
enterRoom(roomId)
getDialog()?.close()
})
container.appendChild(svg)
}
function toggleMap(): void {
const dialog = getDialog()
if (!dialog) return
if (dialog.open) {
dialog.close()
} else {
dialog.showModal()
}
}
export { createMapOverlay, renderMap, toggleMap }

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import type { GameState } from '@/types'
import { challenges } from '@/data/challenges'
import { countResolvedChallenges } from '@/engine/navigation'
import { showEnding } from '@/engine/stateMachine'
import { clearSave } from '@/state/gameState'
import { createHud, renderHud } from '@/ui/hud'
import { renderChallenge } from '@/ui/challengeView'
import { renderEnding } from '@/ui/endingView'
import { createMapOverlay, renderMap, toggleMap } from '@/ui/nodeMap'
import { createRoomView, renderRoom } from '@/ui/roomView'
import { createSidebar, renderSidebar } from '@/ui/sidebar'
function mountApp(): void {
const app = document.getElementById('app')
if (!app) throw new Error('Missing #app element')
app.appendChild(createHud())
app.appendChild(createRoomView())
app.appendChild(createSidebar())
createMapOverlay()
const toggleBtn = document.getElementById('toggle-map')
toggleBtn?.addEventListener('click', toggleMap)
const restartBtn = document.getElementById('restart-btn')
restartBtn?.addEventListener('click', () => {
clearSave()
location.reload()
})
document.addEventListener('keydown', handleKeydown)
}
function handleKeydown(e: KeyboardEvent): void {
const tag = (e.target as HTMLElement).tagName
if (tag === 'INPUT' || tag === 'TEXTAREA') return
if (e.key === 'M' || e.key === 'm') {
toggleMap()
return
}
if (e.key === 'Escape') {
const dialog = document.getElementById(
'map-dialog'
) as HTMLDialogElement | null
if (dialog?.open) dialog.close()
return
}
const numMatch = e.key.match(/^[1-9]$/)
if (numMatch) {
const index = parseInt(e.key, 10) - 1
const choices = document.querySelectorAll<HTMLButtonElement>('.choice-btn')
choices[index]?.click()
return
}
const letterMatch = e.key.match(/^[A-Ca-c]$/)
if (letterMatch) {
const key = e.key.toUpperCase()
const choices = document.querySelectorAll<HTMLButtonElement>(
'.challenge-choice-btn'
)
const match = Array.from(choices).find(
(btn) => btn.querySelector('.choice-key')?.textContent === key
)
match?.click()
}
}
function render(state: GameState): void {
renderHud(state)
renderSidebar(state)
renderMap(state)
if (state.phase === 'ending') {
renderEnding(state)
return
}
renderRoom(state)
renderChallenge(state)
const totalChallenges = Object.keys(challenges).length
const resolved = countResolvedChallenges(state.save)
if (resolved >= totalChallenges) {
showEnding()
}
}
export { mountApp, render }

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@@ -0,0 +1,83 @@
import type { GameState } from '@/types'
import { rooms } from '@/data/rooms'
import { isChallengeResolved } from '@/engine/navigation'
import { enterRoom } from '@/engine/stateMachine'
import { canEnterRoom } from '@/state/tags'
function createRoomView(): HTMLElement {
const main = document.createElement('main')
main.id = 'main'
main.innerHTML = `
<div id="room-header">
<h2 id="room-title"></h2>
<div id="room-layer"></div>
</div>
<div id="room-image" class="room-image placeholder"></div>
<p id="room-description"></p>
<div id="challenge-mount"></div>
<div id="room-choices"></div>
`
return main
}
function renderRoom(state: GameState): void {
const roomId = state.save.currentRun.currentRoom
const room = rooms[roomId]
if (!room) return
const titleEl = document.getElementById('room-title')
if (titleEl) titleEl.textContent = room.title
const layerEl = document.getElementById('room-layer')
if (layerEl) layerEl.textContent = room.layer
const imageEl = document.getElementById('room-image')
if (imageEl) {
if (room.imageUrl) {
imageEl.innerHTML = `<img src="${room.imageUrl}" alt="${room.title}" />`
imageEl.className = 'room-image'
} else {
imageEl.innerHTML = `<span>${room.layer}</span>`
imageEl.className = 'room-image placeholder'
}
}
const descEl = document.getElementById('room-description')
if (descEl) {
const challengeResolved =
room.challengeId !== undefined &&
isChallengeResolved(room.challengeId, state.save)
const showSolution = challengeResolved && room.solutionDescription !== ''
descEl.textContent = showSolution
? room.solutionDescription
: room.discoveryDescription
}
const choicesEl = document.getElementById('room-choices')
if (choicesEl) {
choicesEl.innerHTML = ''
room.connections.forEach((conn, index) => {
const targetRoom = rooms[conn.targetRoomId]
if (!targetRoom) return
const accessible = canEnterRoom(targetRoom, state.save)
const btn = document.createElement('button')
btn.type = 'button'
btn.className = 'choice-btn' + (accessible ? '' : ' locked')
btn.innerHTML = `
<span class="choice-key">${index + 1}</span>
<span class="choice-label">${conn.label}</span>
<span class="choice-hint">${accessible ? conn.hint : '🔒 ' + conn.hint}</span>
`
if (accessible) {
btn.addEventListener('click', () => enterRoom(conn.targetRoomId))
}
choicesEl.appendChild(btn)
})
}
}
export { createRoomView, renderRoom }

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@@ -0,0 +1,37 @@
import type { GameState } from '@/types'
function createSidebar(): HTMLElement {
const sidebar = document.createElement('aside')
sidebar.id = 'sidebar'
sidebar.innerHTML = `
<div id="concept-tags">
<h3 class="sidebar-header">Concept Tags</h3>
<div id="tags-list"></div>
</div>
<div id="artifacts-panel">
<h3 class="sidebar-header">Artifacts</h3>
<div id="artifacts-list"></div>
</div>
<div id="run-log">
<h3 class="sidebar-header">Log</h3>
<div id="log-entries"></div>
</div>
`
return sidebar
}
function renderSidebar(state: GameState): void {
const tagsList = document.getElementById('tags-list')
if (tagsList) {
tagsList.innerHTML = state.save.currentRun.conceptTags
.map((tag) => `<span class="tag-pill">${tag}</span>`)
.join('')
if (state.save.currentRun.conceptTags.length === 0) {
tagsList.innerHTML =
'<span class="empty-hint">None yet — explore and solve challenges</span>'
}
}
}
export { createSidebar, renderSidebar }

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@@ -0,0 +1,21 @@
{
"compilerOptions": {
"target": "ES2023",
"module": "ESNext",
"moduleResolution": "bundler",
"strict": true,
"noEmit": true,
"isolatedModules": true,
"esModuleInterop": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"allowImportingTsExtensions": true,
"lib": ["ES2023", "DOM", "DOM.Iterable"],
"paths": {
"@/*": ["./src/*"]
},
"baseUrl": "."
},
"include": ["src/**/*.ts", "vite.config.ts", "scripts/**/*.ts"]
}

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@@ -0,0 +1,26 @@
import path from 'node:path'
import { fileURLToPath } from 'node:url'
import { defineConfig } from 'vite'
const projectRoot = fileURLToPath(new URL('.', import.meta.url))
export default defineConfig({
root: projectRoot,
base: './',
build: {
target: 'es2022',
outDir: 'dist',
assetsInlineLimit: 1_000_000,
cssCodeSplit: false,
rolldownOptions: {
output: {
inlineDynamicImports: true
}
}
},
resolve: {
alias: {
'@': path.resolve(projectRoot, 'src')
}
}
})

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@@ -1,47 +0,0 @@
<script setup lang="ts">
const features = [
{ icon: '📚', label: 'Guided Tutorials' },
{ icon: '🎥', label: 'Video Courses' },
{ icon: '🛠️', label: 'Hands-on Projects' }
]
</script>
<template>
<section class="bg-charcoal-800 py-24">
<div class="mx-auto max-w-3xl px-6 text-center">
<!-- Badge -->
<span
class="inline-block rounded-full bg-brand-yellow/10 px-4 py-1.5 text-xs uppercase tracking-widest text-brand-yellow"
>
COMFY ACADEMY
</span>
<h2 class="mt-6 text-3xl font-bold text-white">Master AI Workflows</h2>
<p class="mt-4 text-smoke-700">
Learn to build professional AI workflows with guided tutorials, video
courses, and hands-on projects.
</p>
<!-- Feature bullets -->
<div class="mt-8 flex flex-wrap items-center justify-center gap-8">
<div
v-for="feature in features"
:key="feature.label"
class="flex items-center gap-2 text-sm text-white"
>
<span aria-hidden="true">{{ feature.icon }}</span>
<span>{{ feature.label }}</span>
</div>
</div>
<!-- CTA -->
<a
href="/academy"
class="mt-8 inline-block rounded-full bg-brand-yellow px-8 py-3 text-sm font-semibold text-black transition-opacity hover:opacity-90"
>
EXPLORE ACADEMY
</a>
</div>
</section>
</template>

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@@ -1,66 +0,0 @@
<script setup lang="ts">
const cards = [
{
icon: '🖥️',
title: 'Comfy Desktop',
description: 'Full power on your local machine. Free and open source.',
cta: 'DOWNLOAD',
href: '/download',
outlined: false
},
{
icon: '☁️',
title: 'Comfy Cloud',
description: 'Run workflows in the cloud. No GPU required.',
cta: 'TRY CLOUD',
href: 'https://app.comfy.org',
outlined: false
},
{
icon: '⚡',
title: 'Comfy API',
description: 'Integrate AI generation into your applications.',
cta: 'VIEW DOCS',
href: 'https://docs.comfy.org',
outlined: true
}
]
</script>
<template>
<section class="bg-charcoal-800 py-24">
<div class="mx-auto max-w-5xl px-6">
<h2 class="text-center text-3xl font-bold text-white">
Choose Your Way to Comfy
</h2>
<!-- CTA cards -->
<div class="mt-12 grid grid-cols-1 gap-6 md:grid-cols-3">
<a
v-for="card in cards"
:key="card.title"
:href="card.href"
class="flex flex-1 flex-col items-center rounded-xl border border-white/10 bg-charcoal-600 p-8 text-center transition-colors hover:border-brand-yellow"
>
<span class="text-4xl" aria-hidden="true">{{ card.icon }}</span>
<h3 class="mt-4 text-xl font-semibold text-white">
{{ card.title }}
</h3>
<p class="mt-2 text-sm text-smoke-700">
{{ card.description }}
</p>
<span
class="mt-6 inline-block rounded-full px-6 py-2 text-sm font-semibold transition-opacity hover:opacity-90"
:class="
card.outlined
? 'border border-brand-yellow text-brand-yellow'
: 'bg-brand-yellow text-black'
"
>
{{ card.cta }}
</span>
</a>
</div>
</div>
</section>
</template>

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@@ -1,77 +0,0 @@
<!-- TODO: Replace placeholder content with real quotes and case studies -->
<script setup lang="ts">
const studies = [
{
title: 'New Pipelines with Chord Mode',
body: 'For AI-assisted texture and environment generation across studio pipelines.',
highlight: false,
gridClass: 'md:row-span-2'
},
{
title: 'AI-Assisted Texture and Environment',
body: 'For AI-assisted texture and environment generation across studio pipelines.',
highlight: false,
gridClass: 'min-h-[300px] lg:col-span-2'
},
{
title: 'Open-sourced the Chord Mode',
body: 'For AI-assisted texture and environment generation across studio pipelines.',
highlight: false,
gridClass: 'min-h-[200px]'
},
{
title: 'Environment Generation',
body: 'For AI-assisted texture and environment generation across studio pipelines.',
highlight: true,
gridClass: 'min-h-[200px]'
}
]
</script>
<template>
<section class="bg-black px-6 py-24">
<div class="mx-auto max-w-7xl">
<header class="mb-12">
<h2 class="text-3xl font-bold text-white">Customer Stories</h2>
<p class="mt-2 text-smoke-700">
See how leading studios use Comfy in production
</p>
</header>
<!-- Bento grid -->
<div
class="relative grid grid-cols-1 gap-4 md:grid-cols-2 lg:grid-cols-3"
>
<article
v-for="study in studies"
:key="study.title"
class="flex flex-col justify-end rounded-2xl border border-brand-yellow/30 p-6"
:class="[
study.gridClass,
study.highlight ? 'bg-brand-yellow' : 'bg-charcoal-600'
]"
>
<h3
class="font-semibold"
:class="study.highlight ? 'text-black' : 'text-white'"
>
{{ study.title }}
</h3>
<p
class="mt-2 text-sm"
:class="study.highlight ? 'text-black/70' : 'text-smoke-700'"
>
{{ study.body }}
</p>
<a
href="/case-studies"
class="mt-4 text-sm underline"
:class="study.highlight ? 'text-black' : 'text-brand-yellow'"
>
READ CASE STUDY
</a>
</article>
</div>
</div>
</section>
</template>

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@@ -1,62 +0,0 @@
<script setup lang="ts">
const steps = [
{
number: '1',
title: 'Download & Sign Up',
description: 'Get Comfy Desktop for free or create a Cloud account'
},
{
number: '2',
title: 'Load a Workflow',
description:
'Choose from thousands of community workflows or build your own'
},
{
number: '3',
title: 'Generate',
description: 'Hit run and watch your AI workflow come to life'
}
]
</script>
<template>
<section class="border-t border-white/10 bg-black py-24">
<div class="mx-auto max-w-7xl px-6 text-center">
<h2 class="text-3xl font-bold text-white">Get Started in Minutes</h2>
<p class="mt-4 text-smoke-700">
From download to your first AI-generated output in three simple steps
</p>
<!-- Steps -->
<div class="mt-16 grid grid-cols-1 gap-8 md:grid-cols-3">
<div v-for="(step, index) in steps" :key="step.number" class="relative">
<!-- Connecting line between steps (desktop only) -->
<div
v-if="index < steps.length - 1"
class="absolute right-0 top-8 hidden w-full translate-x-1/2 border-t border-brand-yellow/20 md:block"
/>
<div class="relative">
<span class="text-6xl font-bold text-brand-yellow/20">
{{ step.number }}
</span>
<h3 class="mt-2 text-xl font-semibold text-white">
{{ step.title }}
</h3>
<p class="mt-2 text-sm text-smoke-700">
{{ step.description }}
</p>
</div>
</div>
</div>
<!-- CTA -->
<a
href="/download"
class="mt-12 inline-block rounded-full bg-brand-yellow px-8 py-3 text-sm font-semibold text-black transition-opacity hover:opacity-90"
>
DOWNLOAD COMFY
</a>
</div>
</section>
</template>

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@@ -1,68 +0,0 @@
<script setup lang="ts">
const ctaButtons = [
{
label: 'GET STARTED',
href: 'https://app.comfy.org',
variant: 'solid' as const
},
{
label: 'LEARN MORE',
href: '/about',
variant: 'outline' as const
}
]
</script>
<template>
<section
class="relative flex min-h-screen items-center overflow-hidden bg-black pt-16"
>
<div
class="mx-auto flex w-full max-w-7xl flex-col items-center gap-12 px-6 md:flex-row md:gap-0"
>
<!-- Left: C Monogram -->
<div class="flex w-full items-center justify-center md:w-[55%]">
<div class="relative -ml-12 -rotate-15 md:-ml-24" aria-hidden="true">
<div
class="h-64 w-64 rounded-full border-[40px] border-brand-yellow md:h-[28rem] md:w-[28rem] md:border-[64px] lg:h-[36rem] lg:w-[36rem] lg:border-[80px]"
>
<!-- Gap on the right side to form "C" shape -->
<div
class="absolute right-0 top-1/2 h-32 w-24 -translate-y-1/2 translate-x-1/2 bg-black md:h-48 md:w-36 lg:h-64 lg:w-48"
/>
</div>
</div>
</div>
<!-- Right: Text content -->
<div class="flex w-full flex-col items-start md:w-[45%]">
<h1
class="text-5xl font-bold leading-tight tracking-tight text-white md:text-6xl lg:text-7xl"
>
Professional Control of Visual AI
</h1>
<p class="mt-6 max-w-lg text-lg text-smoke-700">
Comfy is the AI creation engine for visual professionals who demand
control over every model, every parameter, and every output.
</p>
<div class="mt-8 flex flex-wrap gap-4">
<a
v-for="btn in ctaButtons"
:key="btn.label"
:href="btn.href"
class="rounded-full px-8 py-3 text-sm font-semibold transition-opacity hover:opacity-90"
:class="
btn.variant === 'solid'
? 'bg-brand-yellow text-black'
: 'border border-brand-yellow text-brand-yellow'
"
>
{{ btn.label }}
</a>
</div>
</div>
</div>
</section>
</template>

View File

@@ -1,26 +0,0 @@
<template>
<section class="bg-black py-24">
<div class="mx-auto max-w-4xl px-6 text-center">
<!-- Decorative quote mark -->
<span class="text-6xl text-brand-yellow opacity-30" aria-hidden="true">
&laquo;
</span>
<h2 class="text-4xl font-bold text-white md:text-5xl">
Method, Not Magic
</h2>
<p class="mx-auto mt-6 max-w-2xl text-lg leading-relaxed text-smoke-700">
We believe in giving creators real control over AI. Not black boxes. Not
magic buttons. But transparent, reproducible, node-by-node control over
every step of the creative process.
</p>
<!-- Separator line -->
<div
class="mx-auto mt-8 h-0.5 w-24 bg-brand-yellow opacity-30"
aria-hidden="true"
/>
</div>
</section>
</template>

View File

@@ -1,51 +0,0 @@
<!-- TODO: Replace with actual workflow demo content -->
<script setup lang="ts">
const features = ['Node-Based Editor', 'Real-Time Preview', 'Version Control']
</script>
<template>
<section class="bg-charcoal-800 py-24">
<div class="mx-auto max-w-7xl px-6">
<!-- Section header -->
<div class="text-center">
<h2 class="text-3xl font-bold text-white">See Comfy in Action</h2>
<p class="mx-auto mt-4 max-w-2xl text-smoke-700">
Watch how professionals build AI workflows with unprecedented control
</p>
</div>
<!-- Placeholder video area -->
<div
class="mt-12 flex aspect-video items-center justify-center rounded-2xl border border-white/10 bg-charcoal-600"
>
<div class="flex flex-col items-center gap-4">
<!-- Play button triangle -->
<div
class="flex h-16 w-16 items-center justify-center rounded-full border-2 border-white/20"
aria-hidden="true"
>
<div
class="ml-1 h-0 w-0 border-y-8 border-l-[14px] border-y-transparent border-l-white"
/>
</div>
<p class="text-sm text-smoke-700">Workflow Demo Coming Soon</p>
</div>
</div>
<!-- Feature labels -->
<div class="mt-8 flex flex-wrap items-center justify-center gap-6">
<div
v-for="feature in features"
:key="feature"
class="flex items-center gap-2"
>
<span
class="h-2 w-2 rounded-full bg-brand-yellow"
aria-hidden="true"
/>
<span class="text-sm text-smoke-700">{{ feature }}</span>
</div>
</div>
</div>
</section>
</template>

View File

@@ -1,58 +0,0 @@
<script setup lang="ts">
const logos = [
'Harman',
'Tencent',
'Nike',
'HP',
'Autodesk',
'Apple',
'Ubisoft',
'Lucid',
'Amazon',
'Netflix',
'Pixomondo',
'EA'
]
const metrics = [
{ value: '60K+', label: 'Custom Nodes' },
{ value: '106K+', label: 'GitHub Stars' },
{ value: '500K+', label: 'Community Members' }
]
</script>
<template>
<section class="border-y border-white/10 bg-black py-16">
<div class="mx-auto max-w-7xl px-6">
<!-- Heading -->
<p
class="text-center text-xs font-medium uppercase tracking-widest text-smoke-700"
>
Trusted by Industry Leaders
</p>
<!-- Logo row -->
<div
class="mt-10 flex flex-wrap items-center justify-center gap-4 md:gap-6"
>
<span
v-for="company in logos"
:key="company"
class="rounded-full border border-white/10 px-6 py-2 text-sm text-smoke-700"
>
{{ company }}
</span>
</div>
<!-- Metrics row -->
<div
class="mt-14 flex flex-col items-center justify-center gap-10 sm:flex-row sm:gap-12"
>
<div v-for="metric in metrics" :key="metric.label" class="text-center">
<p class="text-3xl font-bold text-white">{{ metric.value }}</p>
<p class="mt-1 text-sm text-smoke-700">{{ metric.label }}</p>
</div>
</div>
</div>
</section>
</template>

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@@ -1,92 +0,0 @@
<script setup lang="ts">
import { computed, ref } from 'vue'
const activeFilter = ref('All')
const industries = ['All', 'VFX', 'Gaming', 'Advertising', 'Photography']
const testimonials = [
{
quote:
'Comfy has transformed our VFX pipeline. The node-based approach gives us unprecedented control over every step of the generation process.',
name: 'Sarah Chen',
title: 'Lead Technical Artist',
company: 'Studio Alpha',
industry: 'VFX'
},
{
quote:
'The level of control over AI generation is unmatched. We can iterate on game assets faster than ever before.',
name: 'Marcus Rivera',
title: 'Creative Director',
company: 'PixelForge',
industry: 'Gaming'
},
{
quote:
'We\u2019ve cut our iteration time by 70%. Comfy workflows let our team produce high-quality creative assets at scale.',
name: 'Yuki Tanaka',
title: 'Head of AI',
company: 'CreativeX',
industry: 'Advertising'
}
]
const filteredTestimonials = computed(() => {
if (activeFilter.value === 'All') return testimonials
return testimonials.filter((t) => t.industry === activeFilter.value)
})
</script>
<template>
<section class="bg-black py-24">
<div class="mx-auto max-w-7xl px-6">
<h2 class="text-center text-3xl font-bold text-white">
What Professionals Say
</h2>
<!-- Industry filter pills -->
<div class="mt-8 flex flex-wrap items-center justify-center gap-3">
<button
v-for="industry in industries"
:key="industry"
class="cursor-pointer rounded-full px-4 py-1.5 text-sm transition-colors"
:class="
activeFilter === industry
? 'bg-brand-yellow text-black'
: 'border border-white/10 text-smoke-700 hover:border-brand-yellow'
"
@click="activeFilter = industry"
>
{{ industry }}
</button>
</div>
<!-- Testimonial cards -->
<div class="mt-12 grid grid-cols-1 gap-6 md:grid-cols-3">
<article
v-for="testimonial in filteredTestimonials"
:key="testimonial.name"
class="rounded-xl border border-white/10 bg-charcoal-600 p-6"
>
<blockquote class="text-base italic text-white">
&ldquo;{{ testimonial.quote }}&rdquo;
</blockquote>
<p class="mt-4 text-sm font-semibold text-white">
{{ testimonial.name }}
</p>
<p class="text-sm text-smoke-700">
{{ testimonial.title }}, {{ testimonial.company }}
</p>
<span
class="mt-3 inline-block rounded-full bg-white/5 px-2 py-0.5 text-xs text-smoke-700"
>
{{ testimonial.industry }}
</span>
</article>
</div>
</div>
</section>
</template>

View File

@@ -1,74 +0,0 @@
<!-- TODO: Wire category content swap when final assets arrive -->
<script setup lang="ts">
import { ref } from 'vue'
const categories = [
'VFX & Animation',
'Creative Agencies',
'Gaming',
'eCommerce & Fashion',
'Community & Hobbyists'
]
const activeCategory = ref(0)
</script>
<template>
<section class="bg-charcoal-800 px-6 py-24">
<div class="mx-auto max-w-7xl">
<div class="flex flex-col items-center gap-12 lg:flex-row lg:gap-8">
<!-- Left placeholder image (desktop only) -->
<div class="hidden flex-1 lg:block">
<div
class="aspect-[2/3] rounded-full border border-white/10 bg-charcoal-600"
/>
</div>
<!-- Center content -->
<div class="flex flex-col items-center text-center lg:flex-[2]">
<h2 class="text-3xl font-bold text-white">
Built for Every Creative Industry
</h2>
<nav
class="mt-10 flex flex-col items-center gap-4"
aria-label="Industry categories"
>
<button
v-for="(category, index) in categories"
:key="category"
class="transition-colors"
:class="
index === activeCategory
? 'text-2xl text-white'
: 'text-xl text-ash-500 hover:text-white/70'
"
@click="activeCategory = index"
>
{{ category }}
</button>
</nav>
<p class="mt-10 max-w-lg text-smoke-700">
Powered by 60,000+ nodes, thousands of workflows, and a community
that builds faster than any one company could.
</p>
<a
href="/workflows"
class="mt-8 rounded-full border border-brand-yellow px-8 py-3 text-sm font-semibold text-brand-yellow transition-colors hover:bg-brand-yellow hover:text-black"
>
EXPLORE WORKFLOWS
</a>
</div>
<!-- Right placeholder image (desktop only) -->
<div class="hidden flex-1 lg:block">
<div
class="aspect-[2/3] rounded-3xl border border-white/10 bg-charcoal-600"
/>
</div>
</div>
</div>
</section>
</template>

View File

@@ -1,67 +0,0 @@
<script setup lang="ts">
const pillars = [
{
icon: '⚡',
title: 'Build',
description:
'Design complex AI workflows visually with our node-based editor'
},
{
icon: '🎨',
title: 'Customize',
description: 'Fine-tune every parameter across any model architecture'
},
{
icon: '🔧',
title: 'Refine',
description:
'Iterate on outputs with precision controls and real-time preview'
},
{
icon: '⚙️',
title: 'Automate',
description:
'Scale your workflows with batch processing and API integration'
},
{
icon: '🚀',
title: 'Run',
description: 'Deploy locally or in the cloud with identical results'
}
]
</script>
<template>
<section class="bg-black px-6 py-24">
<div class="mx-auto max-w-7xl">
<header class="mb-16 text-center">
<h2 class="text-3xl font-bold text-white md:text-4xl">
The Building Blocks of AI Production
</h2>
<p class="mt-4 text-smoke-700">
Five powerful capabilities that give you complete control
</p>
</header>
<div class="grid grid-cols-1 gap-6 sm:grid-cols-2 lg:grid-cols-5">
<article
v-for="pillar in pillars"
:key="pillar.title"
class="rounded-xl border border-white/10 bg-charcoal-600 p-6 transition-colors hover:border-brand-yellow"
>
<div
class="flex h-12 w-12 items-center justify-center rounded-full bg-brand-yellow text-xl"
>
{{ pillar.icon }}
</div>
<h3 class="mt-4 text-lg font-semibold text-white">
{{ pillar.title }}
</h3>
<p class="mt-2 text-sm text-smoke-700">
{{ pillar.description }}
</p>
</article>
</div>
</div>
</section>
</template>

View File

@@ -1,34 +0,0 @@
---
import BaseLayout from '../layouts/BaseLayout.astro'
import SiteNav from '../components/SiteNav.vue'
import HeroSection from '../components/HeroSection.vue'
import SocialProofBar from '../components/SocialProofBar.vue'
import ProductShowcase from '../components/ProductShowcase.vue'
import ValuePillars from '../components/ValuePillars.vue'
import UseCaseSection from '../components/UseCaseSection.vue'
import CaseStudySpotlight from '../components/CaseStudySpotlight.vue'
import TestimonialsSection from '../components/TestimonialsSection.vue'
import GetStartedSection from '../components/GetStartedSection.vue'
import CTASection from '../components/CTASection.vue'
import ManifestoSection from '../components/ManifestoSection.vue'
import AcademySection from '../components/AcademySection.vue'
import SiteFooter from '../components/SiteFooter.vue'
---
<BaseLayout title="Comfy — Professional Control of Visual AI">
<SiteNav client:load />
<main>
<HeroSection />
<SocialProofBar />
<ProductShowcase />
<ValuePillars />
<UseCaseSection client:visible />
<CaseStudySpotlight />
<TestimonialsSection client:visible />
<GetStartedSection />
<CTASection />
<ManifestoSection />
<AcademySection />
</main>
<SiteFooter />
</BaseLayout>

View File

@@ -1,34 +0,0 @@
---
import BaseLayout from '../../layouts/BaseLayout.astro'
import SiteNav from '../../components/SiteNav.vue'
import HeroSection from '../../components/HeroSection.vue'
import SocialProofBar from '../../components/SocialProofBar.vue'
import ProductShowcase from '../../components/ProductShowcase.vue'
import ValuePillars from '../../components/ValuePillars.vue'
import UseCaseSection from '../../components/UseCaseSection.vue'
import CaseStudySpotlight from '../../components/CaseStudySpotlight.vue'
import TestimonialsSection from '../../components/TestimonialsSection.vue'
import GetStartedSection from '../../components/GetStartedSection.vue'
import CTASection from '../../components/CTASection.vue'
import ManifestoSection from '../../components/ManifestoSection.vue'
import AcademySection from '../../components/AcademySection.vue'
import SiteFooter from '../../components/SiteFooter.vue'
---
<BaseLayout title="Comfy — 视觉 AI 的专业控制">
<SiteNav client:load />
<main>
<HeroSection />
<SocialProofBar />
<ProductShowcase />
<ValuePillars />
<UseCaseSection client:visible />
<CaseStudySpotlight />
<TestimonialsSection client:visible />
<GetStartedSection />
<CTASection />
<ManifestoSection />
<AcademySection />
</main>
<SiteFooter />
</BaseLayout>

View File

@@ -12,13 +12,12 @@ browser_tests/
│ ├── ComfyMouse.ts - Mouse interaction helper
│ ├── VueNodeHelpers.ts - Vue Nodes 2.0 helpers
│ ├── selectors.ts - Centralized TestIds
│ ├── data/ - Static test data (mock API responses, workflow JSONs, node definitions)
│ ├── components/ - Page object components (locators, user interactions)
│ ├── components/ - Page object components
│ │ ├── ContextMenu.ts
│ │ ├── SettingDialog.ts
│ │ ├── SidebarTab.ts
│ │ └── Topbar.ts
│ ├── helpers/ - Focused helper classes (domain-specific actions)
│ ├── helpers/ - Focused helper classes
│ │ ├── CanvasHelper.ts
│ │ ├── CommandHelper.ts
│ │ ├── KeyboardHelper.ts
@@ -26,18 +25,11 @@ browser_tests/
│ │ ├── SettingsHelper.ts
│ │ ├── WorkflowHelper.ts
│ │ └── ...
│ └── utils/ - Pure utility functions (no page dependency)
│ └── utils/ - Utility functions
├── helpers/ - Test-specific utilities
└── tests/ - Test files (*.spec.ts)
```
### Architectural Separation
- **`fixtures/data/`** — Static test data only. Mock API responses, workflow JSONs, node definitions. No code, no imports from Playwright.
- **`fixtures/components/`** — Page object components. Encapsulate locators and user interactions for a specific UI area.
- **`fixtures/helpers/`** — Focused helper classes. Domain-specific actions that coordinate multiple page objects (e.g. canvas operations, workflow loading).
- **`fixtures/utils/`** — Pure utility functions. No `Page` dependency; stateless helpers that can be used anywhere.
## Polling Assertions
Prefer `expect.poll()` over `expect(async () => { ... }).toPass()` when the block contains a single async call with a single assertion. `expect.poll()` is more readable and gives better error messages (shows actual vs expected on failure).

View File

@@ -119,7 +119,7 @@ When writing new tests, follow these patterns:
```typescript
// Import the test fixture
import { comfyPageFixture as test } from '@e2e/fixtures/ComfyPage'
import { comfyPageFixture as test } from '../fixtures/ComfyPage'
test.describe('Feature Name', () => {
// Set up test environment if needed
@@ -148,12 +148,6 @@ Always check for existing helpers and fixtures before implementing new ones:
Most common testing needs are already addressed by these helpers, which will make your tests more consistent and reliable.
### Import Conventions
- Prefer `@e2e/*` for imports within `browser_tests/`
- Continue using `@/*` for imports from `src/`
- Avoid introducing new deep relative imports within `browser_tests/` when the alias is available
### Key Testing Patterns
1. **Focus elements explicitly**:

View File

@@ -1,68 +0,0 @@
{
"last_node_id": 12,
"last_link_id": 0,
"nodes": [
{
"id": 10,
"type": "LoadImage",
"pos": [50, 50],
"size": [315, 314],
"flags": {},
"order": 0,
"mode": 0,
"inputs": [],
"outputs": [
{
"name": "IMAGE",
"type": "IMAGE",
"links": null
},
{
"name": "MASK",
"type": "MASK",
"links": null
}
],
"properties": {
"Node name for S&R": "LoadImage"
},
"widgets_values": ["nonexistent_test_image_aaa.png", "image"]
},
{
"id": 11,
"type": "LoadImage",
"pos": [450, 50],
"size": [315, 314],
"flags": {},
"order": 1,
"mode": 0,
"inputs": [],
"outputs": [
{
"name": "IMAGE",
"type": "IMAGE",
"links": null
},
{
"name": "MASK",
"type": "MASK",
"links": null
}
],
"properties": {
"Node name for S&R": "LoadImage"
},
"widgets_values": ["nonexistent_test_image_bbb.png", "image"]
}
],
"links": [],
"groups": [],
"config": {},
"extra": {
"ds": {
"offset": [0, 0],
"scale": 1
}
},
"version": 0.4
}

View File

@@ -1,42 +0,0 @@
{
"last_node_id": 10,
"last_link_id": 0,
"nodes": [
{
"id": 10,
"type": "LoadImage",
"pos": [50, 50],
"size": [315, 314],
"flags": {},
"order": 0,
"mode": 0,
"inputs": [],
"outputs": [
{
"name": "IMAGE",
"type": "IMAGE",
"links": null
},
{
"name": "MASK",
"type": "MASK",
"links": null
}
],
"properties": {
"Node name for S&R": "LoadImage"
},
"widgets_values": ["nonexistent_test_image_12345.png", "image"]
}
],
"links": [],
"groups": [],
"config": {},
"extra": {
"ds": {
"offset": [0, 0],
"scale": 1
}
},
"version": 0.4
}

View File

@@ -1,30 +0,0 @@
{
"1": {
"class_type": "KSampler",
"inputs": {
"seed": 42,
"steps": 20,
"cfg": 8.0,
"sampler_name": "euler",
"scheduler": "normal",
"denoise": 1.0
},
"_meta": { "title": "KSampler" }
},
"2": {
"class_type": "NonExistentCustomNode_XYZ_12345",
"inputs": {
"input1": "test"
},
"_meta": { "title": "Missing Node" }
},
"3": {
"class_type": "EmptyLatentImage",
"inputs": {
"width": 512,
"height": 512,
"batch_size": 1
},
"_meta": { "title": "Empty Latent Image" }
}
}

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View File

@@ -1,42 +1,45 @@
import type { APIRequestContext, Locator, Page } from '@playwright/test'
import { test as base } from '@playwright/test'
import type {
APIRequestContext,
ExpectMatcherState,
Locator,
Page
} from '@playwright/test'
import { test as base, expect } from '@playwright/test'
import { config as dotenvConfig } from 'dotenv'
import { TestIds } from './selectors'
import { NodeBadgeMode } from '../../src/types/nodeSource'
import { ComfyActionbar } from '@e2e/helpers/actionbar'
import { ComfyTemplates } from '@e2e/helpers/templates'
import { ComfyMouse } from '@e2e/fixtures/ComfyMouse'
import { TestIds } from '@e2e/fixtures/selectors'
import { comfyExpect } from '@e2e/fixtures/utils/customMatchers'
import { assetPath } from '@e2e/fixtures/utils/paths'
import { sleep } from '@e2e/fixtures/utils/timing'
import { VueNodeHelpers } from '@e2e/fixtures/VueNodeHelpers'
import { BottomPanel } from '@e2e/fixtures/components/BottomPanel'
import { ComfyNodeSearchBox } from '@e2e/fixtures/components/ComfyNodeSearchBox'
import { ComfyNodeSearchBoxV2 } from '@e2e/fixtures/components/ComfyNodeSearchBoxV2'
import { ContextMenu } from '@e2e/fixtures/components/ContextMenu'
import { QueuePanel } from '@e2e/fixtures/components/QueuePanel'
import { SettingDialog } from '@e2e/fixtures/components/SettingDialog'
import { ComfyActionbar } from '../helpers/actionbar'
import { ComfyTemplates } from '../helpers/templates'
import { ComfyMouse } from './ComfyMouse'
import { VueNodeHelpers } from './VueNodeHelpers'
import { ComfyNodeSearchBox } from './components/ComfyNodeSearchBox'
import { ComfyNodeSearchBoxV2 } from './components/ComfyNodeSearchBoxV2'
import { ContextMenu } from './components/ContextMenu'
import { SettingDialog } from './components/SettingDialog'
import { BottomPanel } from './components/BottomPanel'
import {
AssetsSidebarTab,
NodeLibrarySidebarTab,
WorkflowsSidebarTab
} from '@e2e/fixtures/components/SidebarTab'
import { Topbar } from '@e2e/fixtures/components/Topbar'
import { AppModeHelper } from '@e2e/fixtures/helpers/AppModeHelper'
import { AssetsHelper } from '@e2e/fixtures/helpers/AssetsHelper'
import { CanvasHelper } from '@e2e/fixtures/helpers/CanvasHelper'
import { ClipboardHelper } from '@e2e/fixtures/helpers/ClipboardHelper'
import { CommandHelper } from '@e2e/fixtures/helpers/CommandHelper'
import { DragDropHelper } from '@e2e/fixtures/helpers/DragDropHelper'
import { FeatureFlagHelper } from '@e2e/fixtures/helpers/FeatureFlagHelper'
import { KeyboardHelper } from '@e2e/fixtures/helpers/KeyboardHelper'
import { NodeOperationsHelper } from '@e2e/fixtures/helpers/NodeOperationsHelper'
import { PerformanceHelper } from '@e2e/fixtures/helpers/PerformanceHelper'
import { SettingsHelper } from '@e2e/fixtures/helpers/SettingsHelper'
import { SubgraphHelper } from '@e2e/fixtures/helpers/SubgraphHelper'
import { ToastHelper } from '@e2e/fixtures/helpers/ToastHelper'
import { WorkflowHelper } from '@e2e/fixtures/helpers/WorkflowHelper'
} from './components/SidebarTab'
import { Topbar } from './components/Topbar'
import { AssetsHelper } from './helpers/AssetsHelper'
import { CanvasHelper } from './helpers/CanvasHelper'
import { PerformanceHelper } from './helpers/PerformanceHelper'
import { QueueHelper } from './helpers/QueueHelper'
import { ClipboardHelper } from './helpers/ClipboardHelper'
import { CommandHelper } from './helpers/CommandHelper'
import { DragDropHelper } from './helpers/DragDropHelper'
import { FeatureFlagHelper } from './helpers/FeatureFlagHelper'
import { KeyboardHelper } from './helpers/KeyboardHelper'
import { NodeOperationsHelper } from './helpers/NodeOperationsHelper'
import { SettingsHelper } from './helpers/SettingsHelper'
import { AppModeHelper } from './helpers/AppModeHelper'
import { SubgraphHelper } from './helpers/SubgraphHelper'
import { ToastHelper } from './helpers/ToastHelper'
import { WorkflowHelper } from './helpers/WorkflowHelper'
import type { NodeReference } from './utils/litegraphUtils'
import type { WorkspaceStore } from '../types/globals'
dotenvConfig()
@@ -121,7 +124,7 @@ type KeysOfType<T, Match> = {
}[keyof T]
class ConfirmDialog {
public readonly root: Locator
private readonly root: Locator
public readonly delete: Locator
public readonly overwrite: Locator
public readonly reject: Locator
@@ -196,9 +199,9 @@ export class ComfyPage {
public readonly featureFlags: FeatureFlagHelper
public readonly command: CommandHelper
public readonly bottomPanel: BottomPanel
public readonly queuePanel: QueuePanel
public readonly perf: PerformanceHelper
public readonly assets: AssetsHelper
public readonly queue: QueueHelper
/** Worker index to test user ID */
public readonly userIds: string[] = []
@@ -239,13 +242,13 @@ export class ComfyPage {
this.workflow = new WorkflowHelper(this)
this.contextMenu = new ContextMenu(page)
this.toast = new ToastHelper(page)
this.dragDrop = new DragDropHelper(page)
this.dragDrop = new DragDropHelper(page, this.assetPath.bind(this))
this.featureFlags = new FeatureFlagHelper(page)
this.command = new CommandHelper(page)
this.bottomPanel = new BottomPanel(page)
this.queuePanel = new QueuePanel(page)
this.perf = new PerformanceHelper(page)
this.assets = new AssetsHelper(page)
this.queue = new QueueHelper(page)
}
get visibleToasts() {
@@ -340,9 +343,8 @@ export class ComfyPage {
await this.nextFrame()
}
/** @deprecated Use standalone `assetPath` from `browser_tests/fixtures/utils/assetPath` directly. */
public assetPath(fileName: string) {
return assetPath(fileName)
return `./browser_tests/assets/${fileName}`
}
async goto() {
@@ -356,7 +358,7 @@ export class ComfyPage {
}
async delay(ms: number) {
return sleep(ms)
return new Promise((resolve) => setTimeout(resolve, ms))
}
/**
@@ -474,4 +476,49 @@ export const comfyPageFixture = base.extend<{
}
})
export { comfyExpect }
const makeMatcher = function <T>(
getValue: (node: NodeReference) => Promise<T> | T,
type: string
) {
return async function (
this: ExpectMatcherState,
node: NodeReference,
options?: { timeout?: number; intervals?: number[] }
) {
const value = await getValue(node)
let assertion = expect(
value,
'Node is ' + (this.isNot ? '' : 'not ') + type
)
if (this.isNot) {
assertion = assertion.not
}
await expect(async () => {
assertion.toBeTruthy()
}).toPass({ timeout: 250, ...options })
return {
pass: !this.isNot,
message: () => 'Node is ' + (this.isNot ? 'not ' : '') + type
}
}
}
export const comfyExpect = expect.extend({
toBePinned: makeMatcher((n) => n.isPinned(), 'pinned'),
toBeBypassed: makeMatcher((n) => n.isBypassed(), 'bypassed'),
toBeCollapsed: makeMatcher((n) => n.isCollapsed(), 'collapsed'),
async toHaveFocus(locator: Locator, options = { timeout: 256 }) {
const isFocused = await locator.evaluate(
(el) => el === document.activeElement
)
await expect(async () => {
expect(isFocused).toBe(!this.isNot)
}).toPass(options)
return {
pass: isFocused,
message: () => `Expected element to ${isFocused ? 'not ' : ''}be focused.`
}
}
})

View File

@@ -1,24 +0,0 @@
import type { Locator, Page } from '@playwright/test'
import { comfyExpect as expect } from '../ComfyPage'
import { TestIds } from '../selectors'
export class QueuePanel {
readonly overlayToggle: Locator
readonly moreOptionsButton: Locator
constructor(readonly page: Page) {
this.overlayToggle = page.getByTestId(TestIds.queue.overlayToggle)
this.moreOptionsButton = page.getByLabel(/More options/i).first()
}
async openClearHistoryDialog() {
await this.moreOptionsButton.click()
const clearHistoryAction = this.page.getByTestId(
TestIds.queue.clearHistoryAction
)
await expect(clearHistoryAction).toBeVisible()
await clearHistoryAction.click()
}
}

View File

@@ -1,5 +1,4 @@
import type { Locator, Page } from '@playwright/test'
import { expect } from '@playwright/test'
import type { WorkspaceStore } from '../../types/globals'
import { TestIds } from '../selectors'
@@ -175,8 +174,6 @@ export class AssetsSidebarTab extends SidebarTab {
super(page, 'assets')
}
// --- Tab navigation ---
get generatedTab() {
return this.page.getByRole('tab', { name: 'Generated' })
}
@@ -185,8 +182,6 @@ export class AssetsSidebarTab extends SidebarTab {
return this.page.getByRole('tab', { name: 'Imported' })
}
// --- Empty state ---
get emptyStateMessage() {
return this.page.getByText(
'Upload files or generate content to see them here'
@@ -197,169 +192,8 @@ export class AssetsSidebarTab extends SidebarTab {
return this.page.getByText(title)
}
// --- Search & filter ---
get searchInput() {
return this.page.getByPlaceholder('Search Assets...')
}
get settingsButton() {
return this.page.getByRole('button', { name: 'View settings' })
}
// --- View mode ---
get listViewOption() {
return this.page.getByText('List view')
}
get gridViewOption() {
return this.page.getByText('Grid view')
}
// --- Sort options (cloud-only, shown inside settings popover) ---
get sortNewestFirst() {
return this.page.getByText('Newest first')
}
get sortOldestFirst() {
return this.page.getByText('Oldest first')
}
// --- Asset cards ---
get assetCards() {
return this.page.locator('[role="button"][data-selected]')
}
getAssetCardByName(name: string) {
return this.page.locator('[role="button"][data-selected]', {
hasText: name
})
}
get selectedCards() {
return this.page.locator('[data-selected="true"]')
}
// --- List view items ---
get listViewItems() {
return this.page.locator(
'.sidebar-content-container [role="button"][tabindex="0"]'
)
}
// --- Selection footer ---
get selectionFooter() {
return this.page
.locator('.sidebar-content-container')
.locator('..')
.locator('[class*="h-18"]')
}
get selectionCountButton() {
return this.page.getByText(/Assets Selected: \d+/)
}
get deselectAllButton() {
return this.page.getByText('Deselect all')
}
get deleteSelectedButton() {
return this.page
.getByTestId('assets-delete-selected')
.or(this.page.locator('button:has(.icon-\\[lucide--trash-2\\])').last())
.first()
}
get downloadSelectedButton() {
return this.page
.getByTestId('assets-download-selected')
.or(this.page.locator('button:has(.icon-\\[lucide--download\\])').last())
.first()
}
// --- Context menu ---
contextMenuItem(label: string) {
return this.page.locator('.p-contextmenu').getByText(label)
}
// --- Folder view ---
get backToAssetsButton() {
return this.page.getByText('Back to all assets')
}
// --- Loading ---
get skeletonLoaders() {
return this.page.locator('.sidebar-content-container .animate-pulse')
}
// --- Helpers ---
override async open() {
// Remove any toast notifications that may overlay the sidebar button
await this.dismissToasts()
await super.open()
await this.generatedTab.waitFor({ state: 'visible' })
}
/** Dismiss all visible toast notifications by clicking their close buttons. */
async dismissToasts() {
const closeButtons = this.page.locator('.p-toast-close-button')
for (const btn of await closeButtons.all()) {
await btn.click({ force: true }).catch(() => {})
}
// Wait for all toast elements to fully animate out and detach from DOM
await expect(this.page.locator('.p-toast-message'))
.toHaveCount(0, { timeout: 5000 })
.catch(() => {})
}
async switchToImported() {
await this.dismissToasts()
await this.importedTab.click()
await expect(this.importedTab).toHaveAttribute('aria-selected', 'true', {
timeout: 3000
})
}
async switchToGenerated() {
await this.dismissToasts()
await this.generatedTab.click()
await expect(this.generatedTab).toHaveAttribute('aria-selected', 'true', {
timeout: 3000
})
}
async openSettingsMenu() {
await this.dismissToasts()
await this.settingsButton.click()
// Wait for popover content to render
await this.listViewOption
.or(this.gridViewOption)
.first()
.waitFor({ state: 'visible', timeout: 3000 })
}
async rightClickAsset(name: string) {
const card = this.getAssetCardByName(name)
await card.click({ button: 'right' })
await this.page
.locator('.p-contextmenu')
.waitFor({ state: 'visible', timeout: 3000 })
}
async waitForAssets(count?: number) {
if (count !== undefined) {
await expect(this.assetCards).toHaveCount(count, { timeout: 5000 })
} else {
await this.assetCards.first().waitFor({ state: 'visible', timeout: 5000 })
}
}
}

View File

@@ -1,77 +0,0 @@
import type { Locator, Page } from '@playwright/test'
import { BaseDialog } from './BaseDialog'
export class SignInDialog extends BaseDialog {
readonly emailInput: Locator
readonly passwordInput: Locator
readonly signInButton: Locator
readonly forgotPasswordLink: Locator
readonly apiKeyButton: Locator
readonly termsLink: Locator
readonly privacyLink: Locator
constructor(page: Page) {
super(page)
this.emailInput = this.root.locator('#comfy-org-sign-in-email')
this.passwordInput = this.root.locator('#comfy-org-sign-in-password')
this.signInButton = this.root.getByRole('button', { name: 'Sign in' })
this.forgotPasswordLink = this.root.getByText('Forgot password?')
this.apiKeyButton = this.root.getByRole('button', {
name: 'Comfy API Key'
})
this.termsLink = this.root.getByRole('link', { name: 'Terms of Use' })
this.privacyLink = this.root.getByRole('link', { name: 'Privacy Policy' })
}
async open() {
await this.page.evaluate(() => {
void window.app!.extensionManager.dialog.showSignInDialog()
})
await this.waitForVisible()
}
get heading() {
return this.root.getByRole('heading').first()
}
get signUpLink() {
return this.root.getByText('Sign up', { exact: true })
}
get signInLink() {
return this.root.getByText('Sign in', { exact: true })
}
get signUpEmailInput() {
return this.root.locator('#comfy-org-sign-up-email')
}
get signUpPasswordInput() {
return this.root.locator('#comfy-org-sign-up-password')
}
get signUpConfirmPasswordInput() {
return this.root.locator('#comfy-org-sign-up-confirm-password')
}
get signUpButton() {
return this.root.getByRole('button', { name: 'Sign up', exact: true })
}
get apiKeyHeading() {
return this.root.getByRole('heading', { name: 'API Key' })
}
get apiKeyInput() {
return this.root.locator('#comfy-org-api-key')
}
get backButton() {
return this.root.getByRole('button', { name: 'Back' })
}
get dividerText() {
return this.root.getByText('Or continue with')
}
}

View File

@@ -1,41 +0,0 @@
# Mock Data Fixtures
Deterministic mock data for browser (Playwright) tests. Each fixture
exports typed objects that conform to generated types from
`packages/ingest-types` or Zod schemas in `src/schemas/`.
## Usage with `page.route()`
> **Note:** `comfyPageFixture` navigates to the app during `setup()`,
> before the test body runs. Routes must be registered before navigation
> to intercept initial page-load requests. Set up routes in a custom
> fixture or `test.beforeEach` that runs before `comfyPage.setup()`.
```ts
import { createMockNodeDefinitions } from '../fixtures/data/nodeDefinitions'
import { mockSystemStats } from '../fixtures/data/systemStats'
// Extend the base set with test-specific nodes
const nodeDefs = createMockNodeDefinitions({
MyCustomNode: {
/* ... */
}
})
await page.route('**/api/object_info', (route) =>
route.fulfill({ json: nodeDefs })
)
await page.route('**/api/system_stats', (route) =>
route.fulfill({ json: mockSystemStats })
)
```
## Adding new fixtures
1. Locate the generated type in `packages/ingest-types` or Zod schema
in `src/schemas/` for the endpoint you need.
2. Create a new `.ts` file here that imports and satisfies the
corresponding TypeScript type.
3. Keep values realistic but stable — avoid dates, random IDs, or
values that would cause test flakiness.

View File

@@ -1,155 +0,0 @@
import type { ComfyNodeDef } from '@/schemas/nodeDefSchema'
/**
* Base node definitions covering the default workflow.
* Use {@link createMockNodeDefinitions} to extend with per-test overrides.
*/
const baseNodeDefinitions: Record<string, ComfyNodeDef> = {
KSampler: {
input: {
required: {
model: ['MODEL', {}],
seed: [
'INT',
{
default: 0,
min: 0,
max: 0xfffffffffffff,
control_after_generate: true
}
],
steps: ['INT', { default: 20, min: 1, max: 10000 }],
cfg: ['FLOAT', { default: 8.0, min: 0.0, max: 100.0, step: 0.1 }],
sampler_name: [['euler', 'euler_ancestral', 'heun', 'dpm_2'], {}],
scheduler: [['normal', 'karras', 'exponential', 'simple'], {}],
positive: ['CONDITIONING', {}],
negative: ['CONDITIONING', {}],
latent_image: ['LATENT', {}]
},
optional: {
denoise: ['FLOAT', { default: 1.0, min: 0.0, max: 1.0, step: 0.01 }]
}
},
output: ['LATENT'],
output_is_list: [false],
output_name: ['LATENT'],
name: 'KSampler',
display_name: 'KSampler',
description: 'Samples latents using the provided model and conditioning.',
category: 'sampling',
output_node: false,
python_module: 'nodes',
deprecated: false,
experimental: false
},
CheckpointLoaderSimple: {
input: {
required: {
ckpt_name: [
['v1-5-pruned.safetensors', 'sd_xl_base_1.0.safetensors'],
{}
]
}
},
output: ['MODEL', 'CLIP', 'VAE'],
output_is_list: [false, false, false],
output_name: ['MODEL', 'CLIP', 'VAE'],
name: 'CheckpointLoaderSimple',
display_name: 'Load Checkpoint',
description: 'Loads a diffusion model checkpoint.',
category: 'loaders',
output_node: false,
python_module: 'nodes',
deprecated: false,
experimental: false
},
CLIPTextEncode: {
input: {
required: {
text: ['STRING', { multiline: true, dynamicPrompts: true }],
clip: ['CLIP', {}]
}
},
output: ['CONDITIONING'],
output_is_list: [false],
output_name: ['CONDITIONING'],
name: 'CLIPTextEncode',
display_name: 'CLIP Text Encode (Prompt)',
description: 'Encodes a text prompt using a CLIP model.',
category: 'conditioning',
output_node: false,
python_module: 'nodes',
deprecated: false,
experimental: false
},
EmptyLatentImage: {
input: {
required: {
width: ['INT', { default: 512, min: 16, max: 16384, step: 8 }],
height: ['INT', { default: 512, min: 16, max: 16384, step: 8 }],
batch_size: ['INT', { default: 1, min: 1, max: 4096 }]
}
},
output: ['LATENT'],
output_is_list: [false],
output_name: ['LATENT'],
name: 'EmptyLatentImage',
display_name: 'Empty Latent Image',
description: 'Creates an empty latent image of the specified dimensions.',
category: 'latent',
output_node: false,
python_module: 'nodes',
deprecated: false,
experimental: false
},
VAEDecode: {
input: {
required: {
samples: ['LATENT', {}],
vae: ['VAE', {}]
}
},
output: ['IMAGE'],
output_is_list: [false],
output_name: ['IMAGE'],
name: 'VAEDecode',
display_name: 'VAE Decode',
description: 'Decodes latent images back into pixel space.',
category: 'latent',
output_node: false,
python_module: 'nodes',
deprecated: false,
experimental: false
},
SaveImage: {
input: {
required: {
images: ['IMAGE', {}],
filename_prefix: ['STRING', { default: 'ComfyUI' }]
}
},
output: [],
output_is_list: [],
output_name: [],
name: 'SaveImage',
display_name: 'Save Image',
description: 'Saves images to the output directory.',
category: 'image',
output_node: true,
python_module: 'nodes',
deprecated: false,
experimental: false
}
}
export function createMockNodeDefinitions(
overrides?: Record<string, ComfyNodeDef>
): Record<string, ComfyNodeDef> {
const base = structuredClone(baseNodeDefinitions)
return overrides ? { ...base, ...overrides } : base
}

View File

@@ -1,22 +0,0 @@
import type { SystemStatsResponse } from '@comfyorg/ingest-types'
export const mockSystemStats: SystemStatsResponse = {
system: {
os: 'posix',
python_version: '3.11.9 (main, Apr 2 2024, 08:25:04) [GCC 13.2.0]',
embedded_python: false,
comfyui_version: '0.3.10',
pytorch_version: '2.4.0+cu124',
argv: ['main.py', '--listen', '0.0.0.0'],
ram_total: 67108864000,
ram_free: 52428800000
},
devices: [
{
name: 'NVIDIA GeForce RTX 4090',
type: 'cuda',
vram_total: 25769803776,
vram_free: 23622320128
}
]
}

View File

@@ -5,63 +5,6 @@ import type { RawJobListItem } from '../../../src/platform/remote/comfyui/jobs/j
const jobsListRoutePattern = /\/api\/jobs(?:\?.*)?$/
const inputFilesRoutePattern = /\/internal\/files\/input(?:\?.*)?$/
/** Factory to create a mock completed job with preview output. */
export function createMockJob(
overrides: Partial<RawJobListItem> & { id: string }
): RawJobListItem {
const now = Date.now() / 1000
return {
status: 'completed',
create_time: now,
execution_start_time: now,
execution_end_time: now + 5,
preview_output: {
filename: `output_${overrides.id}.png`,
subfolder: '',
type: 'output',
nodeId: '1',
mediaType: 'images'
},
outputs_count: 1,
priority: 0,
...overrides
}
}
/** Create multiple mock jobs with sequential IDs and staggered timestamps. */
export function createMockJobs(
count: number,
baseOverrides?: Partial<RawJobListItem>
): RawJobListItem[] {
const now = Date.now() / 1000
return Array.from({ length: count }, (_, i) =>
createMockJob({
id: `job-${String(i + 1).padStart(3, '0')}`,
create_time: now - i * 60,
execution_start_time: now - i * 60,
execution_end_time: now - i * 60 + 5 + i,
preview_output: {
filename: `image_${String(i + 1).padStart(3, '0')}.png`,
subfolder: '',
type: 'output',
nodeId: '1',
mediaType: 'images'
},
...baseOverrides
})
)
}
/** Create mock imported file names with various media types. */
export function createMockImportedFiles(count: number): string[] {
const extensions = ['png', 'jpg', 'mp4', 'wav', 'glb', 'txt']
return Array.from(
{ length: count },
(_, i) =>
`imported_${String(i + 1).padStart(3, '0')}.${extensions[i % extensions.length]}`
)
}
function parseLimit(url: URL, total: number): number {
const value = Number(url.searchParams.get('limit'))
if (!Number.isInteger(value) || value <= 0) {

View File

@@ -30,10 +30,6 @@ export class BuilderFooterHelper {
return this.page.getByTestId(TestIds.builder.saveButton)
}
get saveGroup(): Locator {
return this.page.getByTestId(TestIds.builder.saveGroup)
}
get saveAsButton(): Locator {
return this.page.getByTestId(TestIds.builder.saveAsButton)
}

View File

@@ -4,10 +4,12 @@ import type { Page } from '@playwright/test'
import type { Position } from '../types'
import { getMimeType } from './mimeTypeUtil'
import { assetPath } from '../utils/paths'
export class DragDropHelper {
constructor(private readonly page: Page) {}
constructor(
private readonly page: Page,
private readonly assetPath: (fileName: string) => string
) {}
private async nextFrame(): Promise<void> {
await this.page.evaluate(() => {
@@ -47,7 +49,7 @@ export class DragDropHelper {
} = { dropPosition, preserveNativePropagation }
if (fileName) {
const filePath = assetPath(fileName)
const filePath = this.assetPath(fileName)
const buffer = readFileSync(filePath)
evaluateParams.fileName = fileName

View File

@@ -30,8 +30,6 @@ export interface PerfMeasurement {
eventListeners: number
totalBlockingTimeMs: number
frameDurationMs: number
p95FrameDurationMs: number
allFrameDurationsMs: number[]
}
export class PerformanceHelper {
@@ -103,13 +101,13 @@ export class PerformanceHelper {
}
/**
* Measure individual frame durations via rAF timing over a sample window.
* Returns all per-frame durations so callers can compute avg, p95, etc.
* Measure average frame duration via rAF timing over a sample window.
* Returns average ms per frame (lower = better, 16.67 = 60fps).
*/
private async measureFrameDurations(sampleFrames = 30): Promise<number[]> {
private async measureFrameDuration(sampleFrames = 10): Promise<number> {
return this.page.evaluate((frames) => {
return new Promise<number[]>((resolve) => {
const timeout = setTimeout(() => resolve([]), 5000)
return new Promise<number>((resolve) => {
const timeout = setTimeout(() => resolve(0), 5000)
const timestamps: number[] = []
let count = 0
function tick(ts: number) {
@@ -120,14 +118,11 @@ export class PerformanceHelper {
} else {
clearTimeout(timeout)
if (timestamps.length < 2) {
resolve([])
resolve(0)
return
}
const durations: number[] = []
for (let i = 1; i < timestamps.length; i++) {
durations.push(timestamps[i] - timestamps[i - 1])
}
resolve(durations)
const total = timestamps[timestamps.length - 1] - timestamps[0]
resolve(total / (timestamps.length - 1))
}
}
requestAnimationFrame(tick)
@@ -182,21 +177,11 @@ export class PerformanceHelper {
return after[key] - before[key]
}
const [totalBlockingTimeMs, allFrameDurationsMs] = await Promise.all([
const [totalBlockingTimeMs, frameDurationMs] = await Promise.all([
this.collectTBT(),
this.measureFrameDurations()
this.measureFrameDuration()
])
const frameDurationMs =
allFrameDurationsMs.length > 0
? allFrameDurationsMs.reduce((a, b) => a + b, 0) /
allFrameDurationsMs.length
: 0
const sorted = [...allFrameDurationsMs].sort((a, b) => a - b)
const p95FrameDurationMs =
sorted.length > 0 ? sorted[Math.ceil(sorted.length * 0.95) - 1] : 0
return {
name,
durationMs: delta('Timestamp') * 1000,
@@ -212,9 +197,7 @@ export class PerformanceHelper {
scriptDurationMs: delta('ScriptDuration') * 1000,
eventListeners: delta('JSEventListeners'),
totalBlockingTimeMs,
frameDurationMs,
p95FrameDurationMs,
allFrameDurationsMs
frameDurationMs
}
}
}

View File

@@ -0,0 +1,79 @@
import type { Page, Route } from '@playwright/test'
export class QueueHelper {
private queueRouteHandler: ((route: Route) => void) | null = null
private historyRouteHandler: ((route: Route) => void) | null = null
constructor(private readonly page: Page) {}
/**
* Mock the /api/queue endpoint to return specific queue state.
*/
async mockQueueState(
running: number = 0,
pending: number = 0
): Promise<void> {
this.queueRouteHandler = (route: Route) =>
route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify({
queue_running: Array.from({ length: running }, (_, i) => [
i,
`running-${i}`,
{},
{},
[]
]),
queue_pending: Array.from({ length: pending }, (_, i) => [
i,
`pending-${i}`,
{},
{},
[]
])
})
})
await this.page.route('**/api/queue', this.queueRouteHandler)
}
/**
* Mock the /api/history endpoint with completed/failed job entries.
*/
async mockHistory(
jobs: Array<{ promptId: string; status: 'success' | 'error' }>
): Promise<void> {
const history: Record<string, unknown> = {}
for (const job of jobs) {
history[job.promptId] = {
prompt: [0, job.promptId, {}, {}, []],
outputs: {},
status: {
status_str: job.status === 'success' ? 'success' : 'error',
completed: true
}
}
}
this.historyRouteHandler = (route: Route) =>
route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify(history)
})
await this.page.route('**/api/history**', this.historyRouteHandler)
}
/**
* Clear all route mocks set by this helper.
*/
async clearMocks(): Promise<void> {
if (this.queueRouteHandler) {
await this.page.unroute('**/api/queue', this.queueRouteHandler)
this.queueRouteHandler = null
}
if (this.historyRouteHandler) {
await this.page.unroute('**/api/history**', this.historyRouteHandler)
this.historyRouteHandler = null
}
}
}

View File

@@ -7,7 +7,6 @@ import type {
} from '../../../src/platform/workflow/validation/schemas/workflowSchema'
import type { WorkspaceStore } from '../../types/globals'
import type { ComfyPage } from '../ComfyPage'
import { assetPath } from '../utils/paths'
type FolderStructure = {
[key: string]: FolderStructure | string
@@ -21,7 +20,7 @@ export class WorkflowHelper {
for (const [key, value] of Object.entries(structure)) {
if (typeof value === 'string') {
const filePath = assetPath(value)
const filePath = this.comfyPage.assetPath(value)
result[key] = readFileSync(filePath, 'utf-8')
} else {
result[key] = this.convertLeafToContent(value)
@@ -60,7 +59,7 @@ export class WorkflowHelper {
async loadWorkflow(workflowName: string) {
await this.comfyPage.workflowUploadInput.setInputFiles(
assetPath(`${workflowName}.json`)
this.comfyPage.assetPath(`${workflowName}.json`)
)
await this.comfyPage.nextFrame()
}
@@ -147,16 +146,6 @@ export class WorkflowHelper {
})
}
async waitForWorkflowIdle(timeout = 5000): Promise<void> {
await this.comfyPage.page.waitForFunction(
() =>
!(window.app?.extensionManager as WorkspaceStore | undefined)?.workflow
?.isBusy,
undefined,
{ timeout }
)
}
async getExportedWorkflow(options: { api: true }): Promise<ComfyApiWorkflow>
async getExportedWorkflow(options?: {
api?: false

View File

@@ -20,7 +20,6 @@ export const TestIds = {
main: 'graph-canvas',
contextMenu: 'canvas-context-menu',
toggleMinimapButton: 'toggle-minimap-button',
closeMinimapButton: 'close-minimap-button',
toggleLinkVisibilityButton: 'toggle-link-visibility-button',
zoomControlsButton: 'zoom-controls-button',
zoomInAction: 'zoom-in-action',
@@ -44,15 +43,7 @@ export const TestIds = {
about: 'about-panel',
whatsNewSection: 'whats-new-section',
missingNodePacksGroup: 'error-group-missing-node',
missingModelsGroup: 'error-group-missing-model',
missingMediaGroup: 'error-group-missing-media',
missingMediaRow: 'missing-media-row',
missingMediaUploadDropzone: 'missing-media-upload-dropzone',
missingMediaLibrarySelect: 'missing-media-library-select',
missingMediaStatusCard: 'missing-media-status-card',
missingMediaConfirmButton: 'missing-media-confirm-button',
missingMediaCancelButton: 'missing-media-cancel-button',
missingMediaLocateButton: 'missing-media-locate-button'
missingModelsGroup: 'error-group-missing-model'
},
keybindings: {
presetMenu: 'keybinding-preset-menu'
@@ -69,16 +60,6 @@ export const TestIds = {
propertiesPanel: {
root: 'properties-panel'
},
subgraphEditor: {
toggle: 'subgraph-editor-toggle',
shownSection: 'subgraph-editor-shown-section',
hiddenSection: 'subgraph-editor-hidden-section',
widgetToggle: 'subgraph-widget-toggle',
widgetLabel: 'subgraph-widget-label',
iconLink: 'icon-link',
iconEye: 'icon-eye',
widgetActionsMenuButton: 'widget-actions-menu-button'
},
node: {
titleInput: 'node-title-input'
},
@@ -88,9 +69,6 @@ export const TestIds = {
colorBlue: 'blue',
colorRed: 'red'
},
menu: {
moreMenuContent: 'more-menu-content'
},
widgets: {
container: 'node-widgets',
widget: 'node-widget',
@@ -103,7 +81,6 @@ export const TestIds = {
footerNav: 'builder-footer-nav',
saveButton: 'builder-save-button',
saveAsButton: 'builder-save-as-button',
saveGroup: 'builder-save-group',
saveAsChevron: 'builder-save-as-chevron',
ioItem: 'builder-io-item',
ioItemTitle: 'builder-io-item-title',
@@ -120,10 +97,6 @@ export const TestIds = {
user: {
currentUserIndicator: 'current-user-indicator'
},
queue: {
overlayToggle: 'queue-overlay-toggle',
clearHistoryAction: 'clear-history-action'
},
errors: {
imageLoadError: 'error-loading-image',
videoLoadError: 'error-loading-video'
@@ -152,7 +125,4 @@ export type TestIdValue =
(id: string) => string
>
| (typeof TestIds.user)[keyof typeof TestIds.user]
| (typeof TestIds.menu)[keyof typeof TestIds.menu]
| (typeof TestIds.subgraphEditor)[keyof typeof TestIds.subgraphEditor]
| (typeof TestIds.queue)[keyof typeof TestIds.queue]
| (typeof TestIds.errors)[keyof typeof TestIds.errors]

View File

@@ -1,49 +0,0 @@
import type { ExpectMatcherState, Locator } from '@playwright/test'
import { expect } from '@playwright/test'
import type { NodeReference } from './litegraphUtils'
function makeMatcher<T>(
getValue: (node: NodeReference) => Promise<T> | T,
type: string
) {
return async function (
this: ExpectMatcherState,
node: NodeReference,
options?: { timeout?: number; intervals?: number[] }
) {
await expect(async () => {
const value = await getValue(node)
const assertion = this.isNot
? expect(value, 'Node is ' + type).not
: expect(value, 'Node is not ' + type)
assertion.toBeTruthy()
}).toPass({ timeout: 250, ...options })
return {
pass: !this.isNot,
message: () => 'Node is ' + (this.isNot ? 'not ' : '') + type
}
}
}
export const comfyExpect = expect.extend({
toBePinned: makeMatcher((n) => n.isPinned(), 'pinned'),
toBeBypassed: makeMatcher((n) => n.isBypassed(), 'bypassed'),
toBeCollapsed: makeMatcher((n) => n.isCollapsed(), 'collapsed'),
async toHaveFocus(locator: Locator, options = { timeout: 256 }) {
await expect
.poll(
() => locator.evaluate((el) => el === document.activeElement),
options
)
.toBe(!this.isNot)
const isFocused = await locator.evaluate(
(el) => el === document.activeElement
)
return {
pass: isFocused,
message: () => `Expected element to ${isFocused ? 'not ' : ''}be focused.`
}
}
})

View File

@@ -1,3 +0,0 @@
export function assetPath(fileName: string): string {
return `./browser_tests/assets/${fileName}`
}

View File

@@ -1,98 +0,0 @@
import { expect } from '@playwright/test'
import type { Page } from '@playwright/test'
export interface SlotMeasurement {
key: string
offsetX: number
offsetY: number
}
export interface NodeSlotData {
nodeId: string
nodeW: number
nodeH: number
slots: SlotMeasurement[]
}
/**
* Collect slot center offsets relative to the parent node element.
* Returns `null` when the node element is not found.
*/
export async function measureNodeSlotOffsets(
page: Page,
nodeId: string
): Promise<NodeSlotData | null> {
return page.evaluate((id) => {
const nodeEl = document.querySelector(`[data-node-id="${id}"]`)
if (!nodeEl || !(nodeEl instanceof HTMLElement)) return null
const nodeRect = nodeEl.getBoundingClientRect()
const slotEls = nodeEl.querySelectorAll('[data-slot-key]')
const slots: SlotMeasurement[] = []
for (const slotEl of slotEls) {
const slotRect = slotEl.getBoundingClientRect()
slots.push({
key: (slotEl as HTMLElement).dataset.slotKey ?? 'unknown',
offsetX: slotRect.left + slotRect.width / 2 - nodeRect.left,
offsetY: slotRect.top + slotRect.height / 2 - nodeRect.top
})
}
return {
nodeId: id,
nodeW: nodeRect.width,
nodeH: nodeRect.height,
slots
}
}, nodeId)
}
/**
* Assert that every slot falls within the node dimensions (± `margin` px).
*/
export function expectSlotsWithinBounds(
data: NodeSlotData,
margin: number,
label?: string
) {
const prefix = label ? `${label}: ` : ''
for (const slot of data.slots) {
expect(
slot.offsetX,
`${prefix}Slot ${slot.key} X=${slot.offsetX} outside width=${data.nodeW}`
).toBeGreaterThanOrEqual(-margin)
expect(
slot.offsetX,
`${prefix}Slot ${slot.key} X=${slot.offsetX} outside width=${data.nodeW}`
).toBeLessThanOrEqual(data.nodeW + margin)
expect(
slot.offsetY,
`${prefix}Slot ${slot.key} Y=${slot.offsetY} outside height=${data.nodeH}`
).toBeGreaterThanOrEqual(-margin)
expect(
slot.offsetY,
`${prefix}Slot ${slot.key} Y=${slot.offsetY} outside height=${data.nodeH}`
).toBeLessThanOrEqual(data.nodeH + margin)
}
}
/**
* Wait for slots, measure, and assert within bounds — single-node convenience.
*/
export async function assertNodeSlotsWithinBounds(
page: Page,
nodeId: string,
margin: number = 20
) {
await page
.locator(`[data-node-id="${nodeId}"] [data-slot-key]`)
.first()
.waitFor()
const data = await measureNodeSlotOffsets(page, nodeId)
expect(data, `Node ${nodeId} not found in DOM`).not.toBeNull()
expectSlotsWithinBounds(data!, margin, `Node ${nodeId}`)
}

View File

@@ -1,3 +0,0 @@
export function sleep(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms))
}

View File

@@ -47,8 +47,7 @@ export function logMeasurement(
export function recordMeasurement(m: PerfMeasurement) {
mkdirSync(TEMP_DIR, { recursive: true })
const filename = `${m.name}-${Date.now()}.json`
const { allFrameDurationsMs: _, ...serializable } = m
writeFileSync(join(TEMP_DIR, filename), JSON.stringify(serializable))
writeFileSync(join(TEMP_DIR, filename), JSON.stringify(m))
}
export function writePerfReport(

View File

@@ -2,8 +2,8 @@ import type { Response } from '@playwright/test'
import { expect, mergeTests } from '@playwright/test'
import type { StatusWsMessage } from '../../src/schemas/apiSchema'
import { comfyPageFixture } from '@e2e/fixtures/ComfyPage'
import { webSocketFixture } from '@e2e/fixtures/ws'
import { comfyPageFixture } from '../fixtures/ComfyPage'
import { webSocketFixture } from '../fixtures/ws'
import type { WorkspaceStore } from '../types/globals'
const test = mergeTests(comfyPageFixture, webSocketFixture)

View File

@@ -189,41 +189,6 @@ test.describe('Builder save flow', { tag: ['@ui'] }, () => {
await expect(saveAs.nameInput).toBeVisible()
})
test('Save button width is consistent across all states', async ({
comfyPage
}) => {
const { appMode } = comfyPage
await comfyPage.workflow.loadWorkflow('default')
await fitToViewInstant(comfyPage)
await appMode.enterBuilder()
// State 1: Disabled "Save as" (no outputs selected)
const disabledBox = await appMode.footer.saveAsButton.boundingBox()
expect(disabledBox).toBeTruthy()
// Select I/O to enable the button
await appMode.steps.goToInputs()
const ksampler = await comfyPage.nodeOps.getNodeRefById('3')
await appMode.select.selectInputWidget(ksampler)
await appMode.steps.goToOutputs()
await appMode.select.selectOutputNode()
// State 2: Enabled "Save as" (unsaved, has outputs)
const enabledBox = await appMode.footer.saveAsButton.boundingBox()
expect(enabledBox).toBeTruthy()
expect(enabledBox!.width).toBe(disabledBox!.width)
// Save the workflow to transition to the Save + chevron state
await builderSaveAs(appMode, `${Date.now()} width-test`, 'App')
await appMode.saveAs.closeButton.click()
await comfyPage.nextFrame()
// State 3: Save + chevron button group (saved workflow)
const saveButtonGroupBox = await appMode.footer.saveGroup.boundingBox()
expect(saveButtonGroupBox).toBeTruthy()
expect(saveButtonGroupBox!.width).toBe(disabledBox!.width)
})
test('Connect output popover appears when no outputs selected', async ({
comfyPage
}) => {

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@@ -1,68 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../fixtures/ComfyPage'
import { assertNodeSlotsWithinBounds } from '../fixtures/utils/slotBoundsUtil'
const NODE_ID = '3'
const NODE_TITLE = 'KSampler'
test.describe(
'Collapsed node link positions',
{ tag: ['@canvas', '@node'] },
() => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.workflow.loadWorkflow('default')
await comfyPage.vueNodes.waitForNodes()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.canvasOps.resetView()
})
test('link endpoints stay within collapsed node bounds', async ({
comfyPage
}) => {
const node = await comfyPage.vueNodes.getFixtureByTitle(NODE_TITLE)
await node.toggleCollapse()
await comfyPage.nextFrame()
await assertNodeSlotsWithinBounds(comfyPage.page, NODE_ID)
})
test('links follow collapsed node after drag', async ({ comfyPage }) => {
const node = await comfyPage.vueNodes.getFixtureByTitle(NODE_TITLE)
await node.toggleCollapse()
await comfyPage.nextFrame()
const box = await node.boundingBox()
expect(box).not.toBeNull()
await comfyPage.page.mouse.move(
box!.x + box!.width / 2,
box!.y + box!.height / 2
)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(
box!.x + box!.width / 2 + 200,
box!.y + box!.height / 2 + 100,
{ steps: 10 }
)
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
await assertNodeSlotsWithinBounds(comfyPage.page, NODE_ID)
})
test('links recover correct positions after expand', async ({
comfyPage
}) => {
const node = await comfyPage.vueNodes.getFixtureByTitle(NODE_TITLE)
await node.toggleCollapse()
await comfyPage.nextFrame()
await node.toggleCollapse()
await comfyPage.nextFrame()
await assertNodeSlotsWithinBounds(comfyPage.page, NODE_ID)
})
}
)

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@@ -1,126 +0,0 @@
import {
comfyPageFixture as test,
comfyExpect as expect
} from '../../fixtures/ComfyPage'
test.describe('Queue Clear History Dialog', { tag: '@ui' }, () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.setup()
await comfyPage.queuePanel.overlayToggle.click()
})
test('Dialog opens from queue panel history actions menu', async ({
comfyPage
}) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
})
test('Dialog shows confirmation message with title, description, and assets note', async ({
comfyPage
}) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
await expect(
dialog.getByText('Clear your job queue history?')
).toBeVisible()
await expect(
dialog.getByText(
'All the finished or failed jobs below will be removed from this Job queue panel.'
)
).toBeVisible()
await expect(
dialog.getByText(
'Assets generated by these jobs won\u2019t be deleted and can always be viewed from the assets panel.'
)
).toBeVisible()
})
test('Cancel button closes dialog without clearing history', async ({
comfyPage
}) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
let clearCalled = false
await comfyPage.page.route('**/api/history', (route) => {
if (route.request().method() === 'POST') {
clearCalled = true
}
return route.continue()
})
await dialog.getByRole('button', { name: 'Cancel' }).click()
await expect(dialog).not.toBeVisible()
expect(clearCalled).toBe(false)
await comfyPage.page.unroute('**/api/history')
})
test('Close (X) button closes dialog without clearing history', async ({
comfyPage
}) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
let clearCalled = false
await comfyPage.page.route('**/api/history', (route) => {
if (route.request().method() === 'POST') {
clearCalled = true
}
return route.continue()
})
await dialog.getByLabel('Close').click()
await expect(dialog).not.toBeVisible()
expect(clearCalled).toBe(false)
await comfyPage.page.unroute('**/api/history')
})
test('Confirm clears queue history and closes dialog', async ({
comfyPage
}) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
const clearPromise = comfyPage.page.waitForRequest(
(req) => req.url().includes('/api/history') && req.method() === 'POST'
)
await dialog.getByRole('button', { name: 'Clear' }).click()
const request = await clearPromise
expect(request.postDataJSON()).toEqual({ clear: true })
await expect(dialog).not.toBeVisible()
})
test('Dialog state resets after close and reopen', async ({ comfyPage }) => {
await comfyPage.queuePanel.openClearHistoryDialog()
const dialog = comfyPage.confirmDialog.root
await expect(dialog).toBeVisible()
await dialog.getByRole('button', { name: 'Cancel' }).click()
await expect(dialog).not.toBeVisible()
await comfyPage.queuePanel.openClearHistoryDialog()
await expect(dialog).toBeVisible()
const clearButton = dialog.getByRole('button', { name: 'Clear' })
await expect(clearButton).toBeVisible()
await expect(clearButton).toBeEnabled()
})
})

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@@ -1,94 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { SignInDialog } from '../../fixtures/components/SignInDialog'
test.describe('Sign In dialog', { tag: '@ui' }, () => {
let dialog: SignInDialog
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.UseNewMenu', 'Top')
dialog = new SignInDialog(comfyPage.page)
await dialog.open()
})
test('Should open and show the sign-in form by default', async () => {
await expect(
dialog.root.getByRole('heading', { name: 'Log in to your account' })
).toBeVisible()
await expect(dialog.emailInput).toBeVisible()
await expect(dialog.passwordInput).toBeVisible()
await expect(dialog.signInButton).toBeVisible()
})
test('Should toggle from sign-in to sign-up form', async () => {
await dialog.signUpLink.click()
await expect(
dialog.root.getByRole('heading', { name: 'Create an account' })
).toBeVisible()
await expect(dialog.signUpEmailInput).toBeVisible()
await expect(dialog.signUpPasswordInput).toBeVisible()
await expect(dialog.signUpConfirmPasswordInput).toBeVisible()
await expect(dialog.signUpButton).toBeVisible()
})
test('Should toggle back from sign-up to sign-in form', async () => {
await dialog.signUpLink.click()
await expect(
dialog.root.getByRole('heading', { name: 'Create an account' })
).toBeVisible()
await dialog.signInLink.click()
await expect(
dialog.root.getByRole('heading', { name: 'Log in to your account' })
).toBeVisible()
await expect(dialog.emailInput).toBeVisible()
await expect(dialog.passwordInput).toBeVisible()
})
test('Should navigate to the API Key form and back', async () => {
await dialog.apiKeyButton.click()
await expect(dialog.apiKeyHeading).toBeVisible()
await expect(dialog.apiKeyInput).toBeVisible()
await dialog.backButton.click()
await expect(
dialog.root.getByRole('heading', { name: 'Log in to your account' })
).toBeVisible()
})
test('Should display Terms of Service and Privacy Policy links', async () => {
await expect(dialog.termsLink).toBeVisible()
await expect(dialog.termsLink).toHaveAttribute(
'href',
'https://www.comfy.org/terms-of-service'
)
await expect(dialog.privacyLink).toBeVisible()
await expect(dialog.privacyLink).toHaveAttribute(
'href',
'https://www.comfy.org/privacy'
)
})
test('Should display the "Or continue with" divider and API key button', async () => {
await expect(dialog.dividerText).toBeVisible()
await expect(dialog.apiKeyButton).toBeVisible()
})
test('Should show forgot password link on sign-in form', async () => {
await expect(dialog.forgotPasswordLink).toBeVisible()
})
test('Should close dialog via close button', async () => {
await dialog.close()
await expect(dialog.root).toBeHidden()
})
test('Should close dialog via Escape key', async ({ comfyPage }) => {
await comfyPage.page.keyboard.press('Escape')
await expect(dialog.root).toBeHidden()
})
})

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@@ -78,66 +78,4 @@ test.describe('Minimap', { tag: '@canvas' }, () => {
await expect(minimapContainer).toBeVisible()
})
test('Close button hides minimap', async ({ comfyPage }) => {
const minimap = comfyPage.page.locator('.litegraph-minimap')
await expect(minimap).toBeVisible()
await comfyPage.page.getByTestId(TestIds.canvas.closeMinimapButton).click()
await expect(minimap).not.toBeVisible()
const toggleButton = comfyPage.page.getByTestId(
TestIds.canvas.toggleMinimapButton
)
await expect(toggleButton).toBeVisible()
})
test(
'Panning canvas moves minimap viewport',
{ tag: '@screenshot' },
async ({ comfyPage }) => {
const minimap = comfyPage.page.locator('.litegraph-minimap')
await expect(minimap).toBeVisible()
await expect(minimap).toHaveScreenshot('minimap-before-pan.png')
await comfyPage.page.evaluate(() => {
const canvas = window.app!.canvas
canvas.ds.scale = 3
canvas.ds.offset[0] = -800
canvas.ds.offset[1] = -600
canvas.setDirty(true, true)
})
await expect(minimap).toHaveScreenshot('minimap-after-pan.png')
}
)
test(
'Viewport rectangle is visible and positioned within minimap',
{ tag: '@screenshot' },
async ({ comfyPage }) => {
const minimap = comfyPage.page.locator('.litegraph-minimap')
await expect(minimap).toBeVisible()
const viewport = minimap.locator('.minimap-viewport')
await expect(viewport).toBeVisible()
const minimapBox = await minimap.boundingBox()
const viewportBox = await viewport.boundingBox()
expect(minimapBox).toBeTruthy()
expect(viewportBox).toBeTruthy()
expect(viewportBox!.width).toBeGreaterThan(0)
expect(viewportBox!.height).toBeGreaterThan(0)
expect(viewportBox!.x + viewportBox!.width).toBeGreaterThan(minimapBox!.x)
expect(viewportBox!.y + viewportBox!.height).toBeGreaterThan(
minimapBox!.y
)
expect(viewportBox!.x).toBeLessThan(minimapBox!.x + minimapBox!.width)
expect(viewportBox!.y).toBeLessThan(minimapBox!.y + minimapBox!.height)
await expect(minimap).toHaveScreenshot('minimap-with-viewport.png')
}
)
})

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@@ -1,225 +0,0 @@
import { expect } from '@playwright/test'
import type { ComfyPage } from '../fixtures/ComfyPage'
import { comfyPageFixture as test } from '../fixtures/ComfyPage'
import { TestIds } from '../fixtures/selectors'
async function loadMissingMediaAndOpenErrorsTab(
comfyPage: ComfyPage,
workflow = 'missing/missing_media_single'
) {
await comfyPage.workflow.loadWorkflow(workflow)
const errorOverlay = comfyPage.page.getByTestId(TestIds.dialogs.errorOverlay)
await expect(errorOverlay).toBeVisible()
await errorOverlay.getByTestId(TestIds.dialogs.errorOverlaySeeErrors).click()
await expect(errorOverlay).not.toBeVisible()
}
async function uploadFileViaDropzone(comfyPage: ComfyPage) {
const dropzone = comfyPage.page.getByTestId(
TestIds.dialogs.missingMediaUploadDropzone
)
const [fileChooser] = await Promise.all([
comfyPage.page.waitForEvent('filechooser'),
dropzone.click()
])
await fileChooser.setFiles(comfyPage.assetPath('test_upload_image.png'))
}
async function confirmPendingSelection(comfyPage: ComfyPage) {
const confirmButton = comfyPage.page.getByTestId(
TestIds.dialogs.missingMediaConfirmButton
)
await expect(confirmButton).toBeEnabled()
await confirmButton.click()
}
function getMediaRow(comfyPage: ComfyPage) {
return comfyPage.page.getByTestId(TestIds.dialogs.missingMediaRow)
}
function getStatusCard(comfyPage: ComfyPage) {
return comfyPage.page.getByTestId(TestIds.dialogs.missingMediaStatusCard)
}
function getDropzone(comfyPage: ComfyPage) {
return comfyPage.page.getByTestId(TestIds.dialogs.missingMediaUploadDropzone)
}
test.describe('Missing media inputs in Error Tab', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.UseNewMenu', 'Top')
await comfyPage.settings.setSetting(
'Comfy.RightSidePanel.ShowErrorsTab',
true
)
})
test.describe('Detection', () => {
test('Shows error overlay when workflow has missing media inputs', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow('missing/missing_media_single')
const errorOverlay = comfyPage.page.getByTestId(
TestIds.dialogs.errorOverlay
)
await expect(errorOverlay).toBeVisible()
const messages = errorOverlay.getByTestId(
TestIds.dialogs.errorOverlayMessages
)
await expect(messages).toBeVisible()
await expect(messages).toHaveText(/missing required inputs/i)
})
test('Shows missing media group in errors tab after clicking See Errors', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
await expect(
comfyPage.page.getByTestId(TestIds.dialogs.missingMediaGroup)
).toBeVisible()
})
test('Shows correct number of missing media rows', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(
comfyPage,
'missing/missing_media_multiple'
)
await expect(getMediaRow(comfyPage)).toHaveCount(2)
})
test('Shows upload dropzone and library select for each missing item', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
await expect(getDropzone(comfyPage)).toBeVisible()
await expect(
comfyPage.page.getByTestId(TestIds.dialogs.missingMediaLibrarySelect)
).toBeVisible()
})
test('Does not show error overlay when all media inputs exist', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow('widgets/load_image_widget')
await expect(
comfyPage.page.getByTestId(TestIds.dialogs.errorOverlay)
).not.toBeVisible()
})
})
test.describe('Upload flow (2-step confirm)', () => {
test('Upload via file picker shows status card then allows confirm', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
await uploadFileViaDropzone(comfyPage)
await expect(getStatusCard(comfyPage)).toBeVisible()
await confirmPendingSelection(comfyPage)
await expect(getMediaRow(comfyPage)).toHaveCount(0)
})
})
test.describe('Library select flow (2-step confirm)', () => {
test('Selecting from library shows status card then allows confirm', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
const librarySelect = comfyPage.page.getByTestId(
TestIds.dialogs.missingMediaLibrarySelect
)
await librarySelect.getByRole('combobox').click()
const optionCount = await comfyPage.page.getByRole('option').count()
if (optionCount === 0) {
test.skip()
return
}
await comfyPage.page.getByRole('option').first().click()
await expect(getStatusCard(comfyPage)).toBeVisible()
await confirmPendingSelection(comfyPage)
await expect(getMediaRow(comfyPage)).toHaveCount(0)
})
})
test.describe('Cancel selection', () => {
test('Cancelling pending selection returns to upload/library UI', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
await uploadFileViaDropzone(comfyPage)
await expect(getStatusCard(comfyPage)).toBeVisible()
await expect(getDropzone(comfyPage)).not.toBeVisible()
await comfyPage.page
.getByTestId(TestIds.dialogs.missingMediaCancelButton)
.click()
await expect(getStatusCard(comfyPage)).not.toBeVisible()
await expect(getDropzone(comfyPage)).toBeVisible()
})
})
test.describe('All resolved', () => {
test('Missing Inputs group disappears when all items are resolved', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
await uploadFileViaDropzone(comfyPage)
await confirmPendingSelection(comfyPage)
await expect(
comfyPage.page.getByTestId(TestIds.dialogs.missingMediaGroup)
).not.toBeVisible()
})
})
test.describe('Locate node', () => {
test('Locate button navigates canvas to the missing media node', async ({
comfyPage
}) => {
await loadMissingMediaAndOpenErrorsTab(comfyPage)
const offsetBefore = await comfyPage.page.evaluate(() => {
const canvas = window['app']?.canvas
return canvas?.ds?.offset
? [canvas.ds.offset[0], canvas.ds.offset[1]]
: null
})
const locateButton = comfyPage.page.getByTestId(
TestIds.dialogs.missingMediaLocateButton
)
await expect(locateButton).toBeVisible()
await locateButton.click()
await expect
.poll(async () => {
return await comfyPage.page.evaluate(() => {
const canvas = window['app']?.canvas
return canvas?.ds?.offset
? [canvas.ds.offset[0], canvas.ds.offset[1]]
: null
})
})
.not.toEqual(offsetBefore)
})
})
})

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@@ -1,34 +0,0 @@
# Properties Panel E2E Tests
Tests for the right-side properties panel (`RightSidePanel.vue`).
## Structure
| File | Coverage |
| --------------------------------- | ----------------------------------------------------------- |
| `openClose.spec.ts` | Panel open/close via actionbar and close button |
| `workflowOverview.spec.ts` | No-selection state: tabs, nodes list, global settings |
| `nodeSelection.spec.ts` | Single/multi-node selection, selection changes, tab labels |
| `titleEditing.spec.ts` | Node title editing via pencil icon |
| `searchFiltering.spec.ts` | Widget search and clear |
| `nodeSettings.spec.ts` | Settings tab: node state, color, pinned (requires VueNodes) |
| `infoTab.spec.ts` | Node help content |
| `errorsTab.spec.ts` | Errors tab visibility |
| `propertiesPanelPosition.spec.ts` | Panel position relative to sidebar |
## Shared Helper
`PropertiesPanelHelper.ts` — Encapsulates panel locators and actions. Instantiated in `beforeEach`:
```typescript
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
})
```
## Conventions
- Tests requiring VueNodes rendering enable it in `beforeEach` via `comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)` and call `comfyPage.vueNodes.waitForNodes()`.
- Verify node state changes via user-facing indicators (text labels like "Bypassed"/"Muted", pin indicator test IDs) rather than internal properties.
- Color changes are verified via `page.evaluate` accessing node properties, per the guidance in `docs/guidance/playwright.md`.

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@@ -1,100 +0,0 @@
import type { Locator, Page } from '@playwright/test'
import { expect } from '@playwright/test'
import { TestIds } from '../../fixtures/selectors'
export class PropertiesPanelHelper {
readonly root: Locator
readonly panelTitle: Locator
readonly searchBox: Locator
readonly closeButton: Locator
constructor(readonly page: Page) {
this.root = page.getByTestId(TestIds.propertiesPanel.root)
this.panelTitle = this.root.locator('h3')
this.searchBox = this.root.getByPlaceholder(/^Search/)
this.closeButton = this.root.locator('button[aria-pressed]')
}
get tabs(): Locator {
return this.root.locator('nav button')
}
getTab(label: string): Locator {
return this.root.locator('nav button', { hasText: label })
}
get titleEditIcon(): Locator {
return this.panelTitle.locator('i[class*="lucide--pencil"]')
}
get titleInput(): Locator {
return this.root.getByTestId(TestIds.node.titleInput)
}
getNodeStateButton(state: 'Normal' | 'Bypass' | 'Mute'): Locator {
return this.root.locator('button', { hasText: state })
}
getColorSwatch(colorName: string): Locator {
return this.root.locator(`[data-testid="${colorName}"]`)
}
get pinnedSwitch(): Locator {
return this.root.locator('[data-p-checked]').first()
}
get subgraphEditButton(): Locator {
return this.root.locator('button:has(i[class*="lucide--settings-2"])')
}
get contentArea(): Locator {
return this.root.locator('.scrollbar-thin')
}
get errorsTabIcon(): Locator {
return this.root.locator('nav i[class*="lucide--octagon-alert"]')
}
get viewAllSettingsButton(): Locator {
return this.root.getByRole('button', { name: /view all settings/i })
}
get collapseToggleButton(): Locator {
return this.root.locator(
'button:has(i[class*="lucide--chevrons-down-up"]), button:has(i[class*="lucide--chevrons-up-down"])'
)
}
async open(actionbar: Locator): Promise<void> {
if (!(await this.root.isVisible())) {
await actionbar.click()
await expect(this.root).toBeVisible()
}
}
async close(): Promise<void> {
if (await this.root.isVisible()) {
await this.closeButton.click()
await expect(this.root).not.toBeVisible()
}
}
async switchToTab(label: string): Promise<void> {
await this.getTab(label).click()
}
async editTitle(newTitle: string): Promise<void> {
await this.titleEditIcon.click()
await this.titleInput.fill(newTitle)
await this.titleInput.press('Enter')
}
async searchWidgets(query: string): Promise<void> {
await this.searchBox.fill(query)
}
async clearSearch(): Promise<void> {
await this.searchBox.fill('')
}
}

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@@ -1,31 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Errors tab', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
})
test('should show Errors tab when errors exist', async ({ comfyPage }) => {
await comfyPage.settings.setSetting(
'Comfy.RightSidePanel.ShowErrorsTab',
true
)
await comfyPage.workflow.loadWorkflow('missing/missing_nodes')
await comfyPage.actionbar.propertiesButton.click()
await comfyPage.nextFrame()
await expect(panel.errorsTabIcon).toBeVisible()
})
test('should not show Errors tab when errors are disabled', async ({
comfyPage
}) => {
await comfyPage.actionbar.propertiesButton.click()
await expect(panel.errorsTabIcon).not.toBeVisible()
})
})

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@@ -1,22 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Info tab', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.actionbar.propertiesButton.click()
await comfyPage.nodeOps.selectNodes(['KSampler'])
await panel.switchToTab('Info')
})
test('should show node help content', async () => {
await expect(panel.contentArea).toBeVisible()
await expect(
panel.contentArea.getByRole('heading', { name: 'Inputs' })
).toBeVisible()
})
})

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@@ -1,126 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Node selection', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.actionbar.propertiesButton.click()
})
test.describe('Single node', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.nodeOps.selectNodes(['KSampler'])
})
test('should show node title in panel header', async () => {
await expect(panel.panelTitle).toContainText('KSampler')
})
test('should show Parameters, Info, and Settings tabs', async () => {
await expect(panel.getTab('Parameters')).toBeVisible()
await expect(panel.getTab('Info')).toBeVisible()
await expect(panel.getTab('Settings')).toBeVisible()
})
test('should not show Nodes tab for single node', async () => {
await expect(panel.getTab('Nodes')).not.toBeVisible()
})
test('should display node widgets in Parameters tab', async () => {
await expect(panel.contentArea.getByText('seed')).toBeVisible()
await expect(panel.contentArea.getByText('steps')).toBeVisible()
})
})
test.describe('Multi-node', () => {
test('should show item count in title', async ({ comfyPage }) => {
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(panel.panelTitle).toContainText('3 items selected')
})
test('should list all selected nodes in Parameters tab', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(panel.root.getByText('KSampler')).toHaveCount(1)
await expect(
panel.root.getByText('CLIP Text Encode (Prompt)')
).toHaveCount(2)
})
test('should not show Info tab for multi-selection', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(panel.getTab('Info')).not.toBeVisible()
})
})
test.describe('Selection changes', () => {
test('should update from no selection to node selection', async ({
comfyPage
}) => {
await expect(panel.panelTitle).toContainText('Workflow Overview')
await comfyPage.nodeOps.selectNodes(['KSampler'])
await expect(panel.panelTitle).toContainText('KSampler')
})
test('should update from node selection back to no selection', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes(['KSampler'])
await expect(panel.panelTitle).toContainText('KSampler')
await comfyPage.page.evaluate(() => {
window.app!.canvas.deselectAll()
})
await comfyPage.nextFrame()
await expect(panel.panelTitle).toContainText('Workflow Overview')
})
test('should update between different single node selections', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes(['KSampler'])
await expect(panel.panelTitle).toContainText('KSampler')
await comfyPage.page.evaluate(() => {
window.app!.canvas.deselectAll()
})
await comfyPage.nextFrame()
await comfyPage.nodeOps.selectNodes(['Empty Latent Image'])
await expect(panel.panelTitle).toContainText('Empty Latent Image')
})
})
test.describe('Tab labels', () => {
test('should show "Parameters" tab for single node', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes(['KSampler'])
await expect(panel.getTab('Parameters')).toBeVisible()
})
test('should show "Nodes" tab label for multi-selection', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(panel.getTab('Nodes')).toBeVisible()
})
})
})

View File

@@ -1,122 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Node settings', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.vueNodes.waitForNodes()
await comfyPage.actionbar.propertiesButton.click()
await comfyPage.nodeOps.selectNodes(['KSampler'])
await panel.switchToTab('Settings')
})
test.describe('Node state', () => {
test('should show Normal, Bypass, and Mute state buttons', async () => {
await expect(panel.getNodeStateButton('Normal')).toBeVisible()
await expect(panel.getNodeStateButton('Bypass')).toBeVisible()
await expect(panel.getNodeStateButton('Mute')).toBeVisible()
})
test('should set node to Bypass mode', async ({ comfyPage }) => {
await panel.getNodeStateButton('Bypass').click()
const nodeLocator = comfyPage.vueNodes.getNodeByTitle('KSampler')
await expect(nodeLocator.getByText('Bypassed')).toBeVisible()
})
test('should set node to Mute mode', async ({ comfyPage }) => {
await panel.getNodeStateButton('Mute').click()
const nodeLocator = comfyPage.vueNodes.getNodeByTitle('KSampler')
await expect(nodeLocator.getByText('Muted')).toBeVisible()
})
test('should restore node to Normal mode', async ({ comfyPage }) => {
await panel.getNodeStateButton('Bypass').click()
const nodeLocator = comfyPage.vueNodes.getNodeByTitle('KSampler')
await expect(nodeLocator.getByText('Bypassed')).toBeVisible()
await panel.getNodeStateButton('Normal').click()
await expect(nodeLocator.getByText('Bypassed')).not.toBeVisible()
await expect(nodeLocator.getByText('Muted')).not.toBeVisible()
})
})
test.describe('Node color', () => {
test('should display color swatches', async () => {
await expect(panel.getColorSwatch('noColor')).toBeVisible()
await expect(panel.getColorSwatch('red')).toBeVisible()
await expect(panel.getColorSwatch('blue')).toBeVisible()
})
test('should apply color to node', async ({ comfyPage }) => {
await panel.getColorSwatch('red').click()
await expect
.poll(() =>
comfyPage.page.evaluate(() => {
const selected = window.app!.canvas.selected_nodes
const node = Object.values(selected)[0]
return node?.color != null
})
)
.toBe(true)
})
test('should remove color with noColor swatch', async ({ comfyPage }) => {
await panel.getColorSwatch('red').click()
await expect
.poll(() =>
comfyPage.page.evaluate(() => {
const selected = window.app!.canvas.selected_nodes
const node = Object.values(selected)[0]
return node?.color != null
})
)
.toBe(true)
await panel.getColorSwatch('noColor').click()
await expect
.poll(() =>
comfyPage.page.evaluate(() => {
const selected = window.app!.canvas.selected_nodes
const node = Object.values(selected)[0]
return node?.color
})
)
.toBeFalsy()
})
})
test.describe('Pinned state', () => {
test('should display pinned toggle', async () => {
await expect(panel.pinnedSwitch).toBeVisible()
})
test('should toggle pinned state', async ({ comfyPage }) => {
await panel.pinnedSwitch.click()
const nodeLocator = comfyPage.vueNodes.getNodeByTitle('KSampler')
await expect(nodeLocator.getByTestId('node-pin-indicator')).toBeVisible()
})
test('should unpin previously pinned node', async ({ comfyPage }) => {
const nodeLocator = comfyPage.vueNodes.getNodeByTitle('KSampler')
await panel.pinnedSwitch.click()
await expect(nodeLocator.getByTestId('node-pin-indicator')).toBeVisible()
await panel.pinnedSwitch.click()
await expect(
nodeLocator.getByTestId('node-pin-indicator')
).not.toBeVisible()
})
})
})

View File

@@ -1,32 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Open and close', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
})
test('should open via actionbar toggle button', async ({ comfyPage }) => {
await expect(panel.root).not.toBeVisible()
await comfyPage.actionbar.propertiesButton.click()
await expect(panel.root).toBeVisible()
})
test('should close via panel close button', async ({ comfyPage }) => {
await comfyPage.actionbar.propertiesButton.click()
await expect(panel.root).toBeVisible()
await panel.closeButton.click()
await expect(panel.root).not.toBeVisible()
})
test('should close via close button after opening', async ({ comfyPage }) => {
await comfyPage.actionbar.propertiesButton.click()
await expect(panel.root).toBeVisible()
await panel.close()
await expect(panel.root).not.toBeVisible()
})
})

View File

@@ -0,0 +1,36 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
test.describe('Properties panel', () => {
test('opens and updates title based on selection', async ({ comfyPage }) => {
await comfyPage.actionbar.propertiesButton.click()
const { propertiesPanel } = comfyPage.menu
await expect(propertiesPanel.panelTitle).toContainText('Workflow Overview')
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(propertiesPanel.panelTitle).toContainText('3 items selected')
await expect(propertiesPanel.root.getByText('KSampler')).toHaveCount(1)
await expect(
propertiesPanel.root.getByText('CLIP Text Encode (Prompt)')
).toHaveCount(2)
await propertiesPanel.searchBox.fill('seed')
await expect(propertiesPanel.root.getByText('KSampler')).toHaveCount(1)
await expect(
propertiesPanel.root.getByText('CLIP Text Encode (Prompt)')
).toHaveCount(0)
await propertiesPanel.searchBox.fill('')
await expect(propertiesPanel.root.getByText('KSampler')).toHaveCount(1)
await expect(
propertiesPanel.root.getByText('CLIP Text Encode (Prompt)')
).toHaveCount(2)
})
})

View File

@@ -1,41 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Search filtering', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.actionbar.propertiesButton.click()
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
})
test('should filter nodes by search query', async () => {
await panel.searchWidgets('seed')
await expect(panel.root.getByText('KSampler')).toHaveCount(1)
await expect(panel.root.getByText('CLIP Text Encode (Prompt)')).toHaveCount(
0
)
})
test('should restore all nodes when search is cleared', async () => {
await panel.searchWidgets('seed')
await panel.clearSearch()
await expect(panel.root.getByText('KSampler')).toHaveCount(1)
await expect(panel.root.getByText('CLIP Text Encode (Prompt)')).toHaveCount(
2
)
})
test('should show empty state for no matches', async () => {
await panel.searchWidgets('nonexistent_widget_xyz')
await expect(
panel.contentArea.getByText(/no .* match|no results|no items/i)
).toBeVisible()
})
})

View File

@@ -1,50 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Title editing', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.actionbar.propertiesButton.click()
await comfyPage.nodeOps.selectNodes(['KSampler'])
})
test('should show pencil icon for editable title', async () => {
await expect(panel.titleEditIcon).toBeVisible()
})
test('should enter edit mode on pencil click', async () => {
await panel.titleEditIcon.click()
await expect(panel.titleInput).toBeVisible()
})
test('should update node title on edit', async () => {
const newTitle = 'My Custom Sampler'
await panel.editTitle(newTitle)
await expect(panel.panelTitle).toContainText(newTitle)
})
test('should not show pencil icon for multi-selection', async ({
comfyPage
}) => {
await comfyPage.nodeOps.selectNodes([
'KSampler',
'CLIP Text Encode (Prompt)'
])
await expect(panel.titleEditIcon).not.toBeVisible()
})
test('should not show pencil icon when nothing is selected', async ({
comfyPage
}) => {
await comfyPage.page.evaluate(() => {
window.app!.canvas.deselectAll()
})
await comfyPage.nextFrame()
await expect(panel.panelTitle).toContainText('Workflow Overview')
await expect(panel.titleEditIcon).not.toBeVisible()
})
})

View File

@@ -1,70 +0,0 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import { PropertiesPanelHelper } from './PropertiesPanelHelper'
test.describe('Properties panel - Workflow Overview', () => {
let panel: PropertiesPanelHelper
test.beforeEach(async ({ comfyPage }) => {
panel = new PropertiesPanelHelper(comfyPage.page)
await comfyPage.actionbar.propertiesButton.click()
await expect(panel.root).toBeVisible()
})
test('should show "Workflow Overview" title when nothing is selected', async () => {
await expect(panel.panelTitle).toContainText('Workflow Overview')
})
test('should show Parameters, Nodes, and Settings tabs', async () => {
await expect(panel.getTab('Parameters')).toBeVisible()
await expect(panel.getTab('Nodes')).toBeVisible()
await expect(panel.getTab('Settings')).toBeVisible()
})
test('should not show Info tab when nothing is selected', async () => {
await expect(panel.getTab('Info')).not.toBeVisible()
})
test('should switch to Nodes tab and list all workflow nodes', async ({
comfyPage
}) => {
await panel.switchToTab('Nodes')
const nodeCount = await comfyPage.nodeOps.getNodeCount()
expect(nodeCount).toBeGreaterThan(0)
await expect(panel.contentArea.locator('text=KSampler')).toBeVisible()
})
test('should filter nodes by search in Nodes tab', async () => {
await panel.switchToTab('Nodes')
await panel.searchWidgets('KSampler')
await expect(panel.contentArea.getByText('KSampler').first()).toBeVisible()
})
test('should switch to Settings tab and show global settings', async () => {
await panel.switchToTab('Settings')
await expect(panel.viewAllSettingsButton).toBeVisible()
})
test('should show "View all settings" button', async () => {
await panel.switchToTab('Settings')
await expect(panel.viewAllSettingsButton).toBeVisible()
})
test('should show Nodes section with toggles', async () => {
await panel.switchToTab('Settings')
await expect(
panel.contentArea.getByRole('button', { name: 'NODES' })
).toBeVisible()
})
test('should show Canvas section with grid settings', async () => {
await panel.switchToTab('Settings')
await expect(panel.contentArea.getByText('Canvas')).toBeVisible()
})
test('should show Connection Links section', async () => {
await panel.switchToTab('Settings')
await expect(panel.contentArea.getByText('Connection Links')).toBeVisible()
})
})

View File

@@ -1,23 +1,8 @@
import { expect } from '@playwright/test'
import type { components } from '@comfyorg/registry-types'
type ReleaseNote = components['schemas']['ReleaseNote']
import { comfyPageFixture as test } from '../fixtures/ComfyPage'
import { TestIds } from '../fixtures/selectors'
function createMockRelease(overrides?: Partial<ReleaseNote>): ReleaseNote {
return {
id: 1,
project: 'comfyui',
version: 'v0.3.44',
attention: 'medium',
content: '## New Features\n\n- Added awesome feature',
published_at: new Date().toISOString(),
...overrides
}
}
test.describe('Release Notifications', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.UseNewMenu', 'Top')
@@ -37,10 +22,15 @@ test.describe('Release Notifications', () => {
status: 200,
contentType: 'application/json',
body: JSON.stringify([
createMockRelease({
{
id: 1,
project: 'comfyui',
version: 'v0.3.44',
attention: 'medium',
content:
'## New Features\n\n- Added awesome feature\n- Fixed important bug'
})
'## New Features\n\n- Added awesome feature\n- Fixed important bug',
published_at: new Date().toISOString()
}
])
})
} else {
@@ -167,7 +157,16 @@ test.describe('Release Notifications', () => {
await route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify([createMockRelease({ attention: 'high' })])
body: JSON.stringify([
{
id: 1,
project: 'comfyui',
version: 'v0.3.44',
attention: 'high',
content: '## New Features\n\n- Added awesome feature',
published_at: new Date().toISOString()
}
])
})
} else {
await route.continue()
@@ -251,7 +250,16 @@ test.describe('Release Notifications', () => {
await route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify([createMockRelease()])
body: JSON.stringify([
{
id: 1,
project: 'comfyui',
version: 'v0.3.44',
attention: 'medium',
content: '## New Features\n\n- Added awesome feature',
published_at: new Date().toISOString()
}
])
})
} else {
await route.continue()
@@ -295,10 +303,14 @@ test.describe('Release Notifications', () => {
status: 200,
contentType: 'application/json',
body: JSON.stringify([
createMockRelease({
{
id: 1,
project: 'comfyui',
version: 'v0.3.44',
attention: 'low',
content: '## Bug Fixes\n\n- Fixed minor issue'
})
content: '## Bug Fixes\n\n- Fixed minor issue',
published_at: new Date().toISOString()
}
])
})
} else {

View File

@@ -1,72 +1,8 @@
import { expect } from '@playwright/test'
import { comfyPageFixture as test } from '../../fixtures/ComfyPage'
import {
createMockJob,
createMockJobs
} from '../../fixtures/helpers/AssetsHelper'
import type { RawJobListItem } from '../../../src/platform/remote/comfyui/jobs/jobTypes'
// ---------------------------------------------------------------------------
// Shared fixtures
// ---------------------------------------------------------------------------
const SAMPLE_JOBS: RawJobListItem[] = [
createMockJob({
id: 'job-alpha',
create_time: 1000,
execution_start_time: 1000,
execution_end_time: 1010,
preview_output: {
filename: 'landscape.png',
subfolder: '',
type: 'output',
nodeId: '1',
mediaType: 'images'
},
outputs_count: 1
}),
createMockJob({
id: 'job-beta',
create_time: 2000,
execution_start_time: 2000,
execution_end_time: 2003,
preview_output: {
filename: 'portrait.png',
subfolder: '',
type: 'output',
nodeId: '2',
mediaType: 'images'
},
outputs_count: 1
}),
createMockJob({
id: 'job-gamma',
create_time: 3000,
execution_start_time: 3000,
execution_end_time: 3020,
preview_output: {
filename: 'abstract_art.png',
subfolder: '',
type: 'output',
nodeId: '3',
mediaType: 'images'
},
outputs_count: 2
})
]
const SAMPLE_IMPORTED_FILES = [
'reference_photo.png',
'background.jpg',
'audio_clip.wav'
]
// ==========================================================================
// 1. Empty states
// ==========================================================================
test.describe('Assets sidebar - empty states', () => {
test.describe('Assets sidebar', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockEmptyState()
await comfyPage.setup()
@@ -76,594 +12,19 @@ test.describe('Assets sidebar - empty states', () => {
await comfyPage.assets.clearMocks()
})
test('Shows empty-state copy for generated tab', async ({ comfyPage }) => {
test('Shows empty-state copy for generated and imported tabs', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await expect(tab.emptyStateTitle('No generated files found')).toBeVisible()
await expect(tab.emptyStateMessage).toBeVisible()
})
test('Shows empty-state copy for imported tab', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.switchToImported()
await tab.importedTab.click()
await expect(tab.emptyStateTitle('No imported files found')).toBeVisible()
await expect(tab.emptyStateMessage).toBeVisible()
})
test('No asset cards are rendered when empty', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await expect(tab.assetCards).toHaveCount(0)
})
})
// ==========================================================================
// 2. Tab navigation
// ==========================================================================
test.describe('Assets sidebar - tab navigation', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles(SAMPLE_IMPORTED_FILES)
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Generated tab is active by default', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await expect(tab.generatedTab).toHaveAttribute('aria-selected', 'true')
await expect(tab.importedTab).toHaveAttribute('aria-selected', 'false')
})
test('Can switch between Generated and Imported tabs', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
// Switch to Imported
await tab.switchToImported()
await expect(tab.importedTab).toHaveAttribute('aria-selected', 'true')
await expect(tab.generatedTab).toHaveAttribute('aria-selected', 'false')
// Switch back to Generated
await tab.switchToGenerated()
await expect(tab.generatedTab).toHaveAttribute('aria-selected', 'true')
})
test('Search is cleared when switching tabs', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
// Type search in Generated tab
await tab.searchInput.fill('landscape')
await expect(tab.searchInput).toHaveValue('landscape')
// Switch to Imported tab
await tab.switchToImported()
await expect(tab.searchInput).toHaveValue('')
})
})
// ==========================================================================
// 3. Asset display - grid view
// ==========================================================================
test.describe('Assets sidebar - grid view display', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles(SAMPLE_IMPORTED_FILES)
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Displays generated assets as cards in grid view', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
const count = await tab.assetCards.count()
expect(count).toBeGreaterThanOrEqual(1)
})
test('Displays imported files when switching to Imported tab', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.switchToImported()
// Wait for imported assets to render
await expect(tab.assetCards.first()).toBeVisible({ timeout: 5000 })
// Imported tab should show the mocked files
const count = await tab.assetCards.count()
expect(count).toBeGreaterThanOrEqual(1)
})
})
// ==========================================================================
// 4. View mode toggle (grid <-> list)
// ==========================================================================
test.describe('Assets sidebar - view mode toggle', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Can switch to list view via settings menu', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Open settings menu and select list view
await tab.openSettingsMenu()
await tab.listViewOption.click()
// List view items should now be visible
await expect(tab.listViewItems.first()).toBeVisible({ timeout: 5000 })
})
test('Can switch back to grid view', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Switch to list view
await tab.openSettingsMenu()
await tab.listViewOption.click()
await expect(tab.listViewItems.first()).toBeVisible({ timeout: 5000 })
// Switch back to grid view (settings popover is still open)
await tab.gridViewOption.click()
await tab.waitForAssets()
// Grid cards (with data-selected attribute) should be visible again
await expect(tab.assetCards.first()).toBeVisible({ timeout: 5000 })
})
})
// ==========================================================================
// 5. Search functionality
// ==========================================================================
test.describe('Assets sidebar - search', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Search input is visible', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await expect(tab.searchInput).toBeVisible()
})
test('Filtering assets by search query reduces displayed count', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
const initialCount = await tab.assetCards.count()
// Search for a specific filename that matches only one asset
await tab.searchInput.fill('landscape')
// Wait for filter to reduce the count
await expect(async () => {
const filteredCount = await tab.assetCards.count()
expect(filteredCount).toBeLessThan(initialCount)
}).toPass({ timeout: 5000 })
})
test('Clearing search restores all assets', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
const initialCount = await tab.assetCards.count()
// Filter then clear
await tab.searchInput.fill('landscape')
await expect(async () => {
expect(await tab.assetCards.count()).toBeLessThan(initialCount)
}).toPass({ timeout: 5000 })
await tab.searchInput.fill('')
await expect(tab.assetCards).toHaveCount(initialCount, { timeout: 5000 })
})
test('Search with no matches shows empty state', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.searchInput.fill('nonexistent_file_xyz')
await expect(tab.assetCards).toHaveCount(0, { timeout: 5000 })
})
})
// ==========================================================================
// 6. Asset selection
// ==========================================================================
test.describe('Assets sidebar - selection', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Clicking an asset card selects it', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Click first asset card
await tab.assetCards.first().click()
// Should have data-selected="true"
await expect(tab.selectedCards).toHaveCount(1)
})
test('Ctrl+click adds to selection', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
const cards = tab.assetCards
const cardCount = await cards.count()
expect(cardCount).toBeGreaterThanOrEqual(2)
// Click first card
await cards.first().click()
await expect(tab.selectedCards).toHaveCount(1)
// Ctrl+click second card
await cards.nth(1).click({ modifiers: ['ControlOrMeta'] })
await expect(tab.selectedCards).toHaveCount(2)
})
test('Selection shows footer with count and actions', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Select an asset
await tab.assetCards.first().click()
// Footer should show selection count
await expect(tab.selectionCountButton).toBeVisible({ timeout: 3000 })
})
test('Deselect all clears selection', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Select an asset
await tab.assetCards.first().click()
await expect(tab.selectedCards).toHaveCount(1)
// Hover over the selection count button to reveal "Deselect all"
await tab.selectionCountButton.hover()
await expect(tab.deselectAllButton).toBeVisible({ timeout: 3000 })
// Click "Deselect all"
await tab.deselectAllButton.click()
await expect(tab.selectedCards).toHaveCount(0)
})
test('Selection is cleared when switching tabs', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Select an asset
await tab.assetCards.first().click()
await expect(tab.selectedCards).toHaveCount(1)
// Switch to Imported tab
await tab.switchToImported()
// Switch back - selection should be cleared
await tab.switchToGenerated()
await tab.waitForAssets()
await expect(tab.selectedCards).toHaveCount(0)
})
})
// ==========================================================================
// 7. Context menu
// ==========================================================================
test.describe('Assets sidebar - context menu', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Right-clicking an asset shows context menu', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Right-click first asset
await tab.assetCards.first().click({ button: 'right' })
// Context menu should appear with standard items
const contextMenu = comfyPage.page.locator('.p-contextmenu')
await expect(contextMenu).toBeVisible({ timeout: 3000 })
})
test('Context menu contains Download action for output asset', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click({ button: 'right' })
await comfyPage.page
.locator('.p-contextmenu')
.waitFor({ state: 'visible', timeout: 3000 })
await expect(tab.contextMenuItem('Download')).toBeVisible()
})
test('Context menu contains Inspect action for image assets', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click({ button: 'right' })
await comfyPage.page
.locator('.p-contextmenu')
.waitFor({ state: 'visible', timeout: 3000 })
await expect(tab.contextMenuItem('Inspect asset')).toBeVisible()
})
test('Context menu contains Delete action for output assets', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click({ button: 'right' })
await comfyPage.page
.locator('.p-contextmenu')
.waitFor({ state: 'visible', timeout: 3000 })
await expect(tab.contextMenuItem('Delete')).toBeVisible()
})
test('Context menu contains Copy job ID for output assets', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click({ button: 'right' })
await comfyPage.page
.locator('.p-contextmenu')
.waitFor({ state: 'visible', timeout: 3000 })
await expect(tab.contextMenuItem('Copy job ID')).toBeVisible()
})
test('Context menu contains workflow actions for output assets', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click({ button: 'right' })
const contextMenu = comfyPage.page.locator('.p-contextmenu')
await expect(contextMenu).toBeVisible({ timeout: 3000 })
await expect(
tab.contextMenuItem('Open as workflow in new tab')
).toBeVisible()
await expect(tab.contextMenuItem('Export workflow')).toBeVisible()
})
test('Bulk context menu shows when multiple assets selected', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
const cards = tab.assetCards
const cardCount = await cards.count()
expect(cardCount).toBeGreaterThanOrEqual(2)
// Dismiss any toasts that appeared after asset loading
await tab.dismissToasts()
// Multi-select: use keyboard.down/up so useKeyModifier('Control') detects
// the modifier — click({ modifiers }) only sets the mouse event flag and
// does not fire a keydown event that VueUse tracks.
await cards.first().click()
await comfyPage.page.keyboard.down('Control')
await cards.nth(1).click()
await comfyPage.page.keyboard.up('Control')
// Verify multi-selection took effect and footer is stable before right-clicking
await expect(tab.selectedCards).toHaveCount(2, { timeout: 3000 })
await expect(tab.selectionFooter).toBeVisible({ timeout: 3000 })
// Use dispatchEvent instead of click({ button: 'right' }) to avoid any
// overlay intercepting the event, and assert directly without toPass.
const contextMenu = comfyPage.page.locator('.p-contextmenu')
await cards.first().dispatchEvent('contextmenu', {
bubbles: true,
cancelable: true,
button: 2
})
await expect(contextMenu).toBeVisible()
// Bulk menu should show bulk download action
await expect(tab.contextMenuItem('Download all')).toBeVisible()
})
})
// ==========================================================================
// 8. Bulk actions (footer)
// ==========================================================================
test.describe('Assets sidebar - bulk actions', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Footer shows download button when assets selected', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click()
// Download button in footer should be visible
await expect(tab.downloadSelectedButton).toBeVisible({ timeout: 3000 })
})
test('Footer shows delete button when output assets selected', async ({
comfyPage
}) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
await tab.assetCards.first().click()
// Delete button in footer should be visible
await expect(tab.deleteSelectedButton).toBeVisible({ timeout: 3000 })
})
test('Selection count displays correct number', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Select two assets
const cards = tab.assetCards
const cardCount = await cards.count()
expect(cardCount).toBeGreaterThanOrEqual(2)
await cards.first().click()
await cards.nth(1).click({ modifiers: ['ControlOrMeta'] })
// Selection count should show the count
await expect(tab.selectionCountButton).toBeVisible({ timeout: 3000 })
const text = await tab.selectionCountButton.textContent()
expect(text).toMatch(/Assets Selected: \d+/)
})
})
// ==========================================================================
// 9. Pagination
// ==========================================================================
test.describe('Assets sidebar - pagination', () => {
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Initially loads a batch of assets with has_more pagination', async ({
comfyPage
}) => {
// Create a large set of jobs to trigger pagination
const manyJobs = createMockJobs(30)
await comfyPage.assets.mockOutputHistory(manyJobs)
await comfyPage.setup()
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.waitForAssets()
// Should load at least the first batch
const count = await tab.assetCards.count()
expect(count).toBeGreaterThanOrEqual(1)
})
})
// ==========================================================================
// 10. Settings menu visibility
// ==========================================================================
test.describe('Assets sidebar - settings menu', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.assets.mockOutputHistory(SAMPLE_JOBS)
await comfyPage.assets.mockInputFiles([])
await comfyPage.setup()
})
test.afterEach(async ({ comfyPage }) => {
await comfyPage.assets.clearMocks()
})
test('Settings menu shows view mode options', async ({ comfyPage }) => {
const tab = comfyPage.menu.assetsTab
await tab.open()
await tab.openSettingsMenu()
await expect(tab.listViewOption).toBeVisible()
await expect(tab.gridViewOption).toBeVisible()
})
})

View File

@@ -7,10 +7,6 @@ import type { ComfyWorkflowJSON } from '@/platform/workflow/validation/schemas/w
import { comfyPageFixture as test, comfyExpect } from '../../fixtures/ComfyPage'
import { SubgraphHelper } from '../../fixtures/helpers/SubgraphHelper'
import {
expectSlotsWithinBounds,
measureNodeSlotOffsets
} from '../../fixtures/utils/slotBoundsUtil'
// Constants
const RENAMED_INPUT_NAME = 'renamed_input'
@@ -23,6 +19,20 @@ const SELECTORS = {
promptDialog: '.graphdialog input'
} as const
interface SlotMeasurement {
key: string
offsetX: number
offsetY: number
}
interface NodeSlotData {
nodeId: string
isSubgraph: boolean
nodeW: number
nodeH: number
slots: SlotMeasurement[]
}
test.describe('Subgraph Slots', { tag: ['@slow', '@subgraph'] }, () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.UseNewMenu', 'Disabled')
@@ -594,19 +604,71 @@ test.describe('Subgraph Slots', { tag: ['@slow', '@subgraph'] }, () => {
)
await comfyPage.nextFrame()
// Wait for slot elements to appear in DOM
await comfyPage.page.locator('[data-slot-key]').first().waitFor()
const nodeIds = await comfyPage.page.evaluate(() =>
window
.app!.graph._nodes.filter((n) => !!n.isSubgraphNode?.())
.map((n) => String(n.id))
)
expect(nodeIds.length).toBeGreaterThan(0)
const result: NodeSlotData[] = await comfyPage.page.evaluate(() => {
const nodes = window.app!.graph._nodes
const slotData: NodeSlotData[] = []
for (const nodeId of nodeIds) {
const data = await measureNodeSlotOffsets(comfyPage.page, nodeId)
expect(data, `Node ${nodeId} not found in DOM`).not.toBeNull()
expectSlotsWithinBounds(data!, SLOT_BOUNDS_MARGIN, `Node ${nodeId}`)
for (const node of nodes) {
const nodeId = String(node.id)
const nodeEl = document.querySelector(
`[data-node-id="${nodeId}"]`
) as HTMLElement | null
if (!nodeEl) continue
const slotEls = nodeEl.querySelectorAll('[data-slot-key]')
if (slotEls.length === 0) continue
const slots: SlotMeasurement[] = []
const nodeRect = nodeEl.getBoundingClientRect()
for (const slotEl of slotEls) {
const slotRect = slotEl.getBoundingClientRect()
const slotKey = (slotEl as HTMLElement).dataset.slotKey ?? 'unknown'
slots.push({
key: slotKey,
offsetX: slotRect.left + slotRect.width / 2 - nodeRect.left,
offsetY: slotRect.top + slotRect.height / 2 - nodeRect.top
})
}
slotData.push({
nodeId,
isSubgraph: !!node.isSubgraphNode?.(),
nodeW: nodeRect.width,
nodeH: nodeRect.height,
slots
})
}
return slotData
})
const subgraphNodes = result.filter((n) => n.isSubgraph)
expect(subgraphNodes.length).toBeGreaterThan(0)
for (const node of subgraphNodes) {
for (const slot of node.slots) {
expect(
slot.offsetX,
`Slot ${slot.key} on node ${node.nodeId}: X offset ${slot.offsetX} outside node width ${node.nodeW}`
).toBeGreaterThanOrEqual(-SLOT_BOUNDS_MARGIN)
expect(
slot.offsetX,
`Slot ${slot.key} on node ${node.nodeId}: X offset ${slot.offsetX} outside node width ${node.nodeW}`
).toBeLessThanOrEqual(node.nodeW + SLOT_BOUNDS_MARGIN)
expect(
slot.offsetY,
`Slot ${slot.key} on node ${node.nodeId}: Y offset ${slot.offsetY} outside node height ${node.nodeH}`
).toBeGreaterThanOrEqual(-SLOT_BOUNDS_MARGIN)
expect(
slot.offsetY,
`Slot ${slot.key} on node ${node.nodeId}: Y offset ${slot.offsetY} outside node height ${node.nodeH}`
).toBeLessThanOrEqual(node.nodeH + SLOT_BOUNDS_MARGIN)
}
}
})
})

View File

@@ -1,148 +0,0 @@
import type { Locator } from '@playwright/test'
import type { ComfyPage } from '../fixtures/ComfyPage'
import {
comfyPageFixture as test,
comfyExpect as expect
} from '../fixtures/ComfyPage'
import { TestIds } from '../fixtures/selectors'
async function ensurePropertiesPanel(comfyPage: ComfyPage) {
const panel = comfyPage.menu.propertiesPanel.root
if (!(await panel.isVisible())) {
await comfyPage.actionbar.propertiesButton.click()
}
await expect(panel).toBeVisible()
return panel
}
async function selectSubgraphAndOpenEditor(
comfyPage: ComfyPage,
nodeTitle: string
) {
const subgraphNodes = await comfyPage.nodeOps.getNodeRefsByTitle(nodeTitle)
expect(subgraphNodes.length).toBeGreaterThan(0)
await subgraphNodes[0].click('title')
await ensurePropertiesPanel(comfyPage)
const editorToggle = comfyPage.page.getByTestId(TestIds.subgraphEditor.toggle)
await expect(editorToggle).toBeVisible()
await editorToggle.click()
const shownSection = comfyPage.page.getByTestId(
TestIds.subgraphEditor.shownSection
)
await expect(shownSection).toBeVisible()
return shownSection
}
async function collectWidgetLabels(shownSection: Locator) {
const labels = shownSection.getByTestId(TestIds.subgraphEditor.widgetLabel)
const texts = await labels.allTextContents()
return texts.map((t) => t.trim())
}
test.describe(
'Subgraph promoted widget panel',
{ tag: ['@node', '@widget'] },
() => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.UseNewMenu', 'Top')
})
test.describe('SubgraphEditor (Settings panel)', () => {
test('linked promoted widgets have hide toggle disabled', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow(
'subgraphs/subgraph-nested-promotion'
)
const shownSection = await selectSubgraphAndOpenEditor(
comfyPage,
'Sub 0'
)
const toggleButtons = shownSection.getByTestId(
TestIds.subgraphEditor.widgetToggle
)
await expect(toggleButtons.first()).toBeVisible()
const count = await toggleButtons.count()
for (let i = 0; i < count; i++) {
await expect(toggleButtons.nth(i)).toBeDisabled()
}
})
test('linked promoted widgets show link icon instead of eye icon', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow(
'subgraphs/subgraph-nested-promotion'
)
const shownSection = await selectSubgraphAndOpenEditor(
comfyPage,
'Sub 0'
)
const linkIcons = shownSection.getByTestId(
TestIds.subgraphEditor.iconLink
)
await expect(linkIcons.first()).toBeVisible()
const eyeIcons = shownSection.getByTestId(
TestIds.subgraphEditor.iconEye
)
await expect(eyeIcons).toHaveCount(0)
})
test('widget labels display renamed values instead of raw names', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow(
'subgraphs/test-values-input-subgraph'
)
const shownSection = await selectSubgraphAndOpenEditor(
comfyPage,
'Input Test Subgraph'
)
const allTexts = await collectWidgetLabels(shownSection)
expect(allTexts.length).toBeGreaterThan(0)
// The fixture has a widget with name="text" but
// label="renamed_from_sidepanel". The panel should show the
// renamed label, not the raw widget name.
expect(allTexts).toContain('renamed_from_sidepanel')
expect(allTexts).not.toContain('text')
})
})
test.describe('Parameters tab (WidgetActions menu)', () => {
test('linked promoted widget menu should not show Hide/Show input', async ({
comfyPage
}) => {
await comfyPage.workflow.loadWorkflow(
'subgraphs/subgraph-nested-promotion'
)
const subgraphNodes =
await comfyPage.nodeOps.getNodeRefsByTitle('Sub 0')
expect(subgraphNodes.length).toBeGreaterThan(0)
await subgraphNodes[0].click('title')
const panel = await ensurePropertiesPanel(comfyPage)
const moreButtons = panel.getByTestId(
TestIds.subgraphEditor.widgetActionsMenuButton
)
await expect(moreButtons.first()).toBeVisible()
await moreButtons.first().click()
const menu = comfyPage.page.getByTestId(TestIds.menu.moreMenuContent)
await expect(menu).toBeVisible()
await expect(menu.getByText('Hide input')).toHaveCount(0)
await expect(menu.getByText('Show input')).toHaveCount(0)
await expect(menu.getByText('Rename')).toBeVisible()
})
})
}
)

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