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23 Commits

Author SHA1 Message Date
Christian Byrne
d4916fa999 Change monorepo conversion ADR status to accepted (#5364) 2025-09-04 22:47:02 -07:00
Christian Byrne
a49cbab684 [docs] ADR: Centralized Layout Management with CRDT (#5233)
Adds ADR-0004 documenting the architectural decision to implement centralized layout management using CRDT backing store with command pattern architecture.

## Key Technical Decisions Documented

- **Centralized State Management**: Move from scattered `node.position` mutations to single authoritative layout store
- **CRDT Foundation**: Yjs-backed store provides conflict resolution and collaboration readiness
- **Command Pattern**: All spatial mutations flow through explicit commands for undo/redo and system coordination
- **Reactive Architecture**: Transition from O(n) diff-based change detection to O(1) signal-based reactivity

## Current Architecture Problems Addressed

- Performance bottlenecks from polling-based change detection in complex workflows
- Position conflicts between LiteGraph canvas and DOMwidgets.ts overlay systems
- Inability to support collaborative editing due to direct mutation patterns
- Renderer lock-in preventing alternative rendering backends
2025-09-04 22:32:06 -07:00
Alexander Brown
3fbcf4aa7e knip: YOLO pass, all the unused exports enabled, YAGNI for the rest (#5313)
* knip: Enable unusedBinaries, add two exceptions

* knip: YOLO pass, all the unused exports enabled.
Paired with @christian-byrne to allow for some special cases to remain with custom knip ignore tags.

* knip: remove post-rebase
2025-09-04 22:29:44 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00
Alexander Brown
58313ea05b devex: re-add caching of playwright browser installs (#5350) 2025-09-04 12:18:11 -07:00
filtered
ae690bbfa4 DevX: Update CSS directives for Tailwind v4 (#5347)
- Provides proper IDE hints and removes warnings from .vue SFC files.
- Replaces all the v2 info with v4.
2025-09-04 10:32:22 -07:00
filtered
9920f310be [CI] Fix action throws after pnpm change (#5342) 2025-09-04 00:27:05 -07:00
Comfy Org PR Bot
ec7de6f4c5 [release] Increment version to 1.27.0 (#5343)
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
2025-09-03 23:58:58 -07:00
Alexander Brown
a82fcd8ec6 Knip: Enable more rules (#5309)
* knip: Simplify config

* knip: enable unlisted, fix issues

* knip: Add ignore for build dependencies (Vite plugin indirect reference)

* knip: Prune dependencies

* knip: One more Unused dep

* git: Standard line end for yaml

* [auto-fix] Apply ESLint and Prettier fixes

* knip: Add exceptions for tailwindcss post-rebase.
Not sure why we need to except it.

* Update test expectations [skip ci]

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 22:57:53 -07:00
filtered
9a9f8c72f2 Fix electron types update command in CI (#5337)
Use --workspace-root flag to install at workspace level
2025-09-03 22:45:51 -07:00
filtered
065d9e82b9 [chore] Update electron-types to 0.4.69 (#5339) 2025-09-03 22:35:01 -07:00
Alexander Piskun
4748378387 add prices for ByteDance Video API nodes (#5336) 2025-09-03 22:28:19 -07:00
Arjan Singh
ad64dbb81a [feat] register UNETLoader, UpscaleModelLoader, StylemModelLoader... (#5324)
* [feat] register UNETLoader, UpscaleModelLoader, StylemModelLoader, GLIGENLoader

Also added tests for modelToNodeStore

* [fix] code review feedback on tests

* [fix] typescript bikeshedding

* [fix] remove unnecessary interface mocks
2025-09-04 01:24:24 +00:00
Johnpaul Chiwetelu
3c247e57f3 Remove caching of Playwright browsers from CI workflow (#5325)
* [refactor] Remove caching of Playwright browsers from CI workflow

* restore upload artifact path

* [fix] Adjust timeout for playwright tests to allow up to 15 minutes

* [fix] Update artifact name for Playwright report to match standard naming convention
2025-09-03 23:22:36 +01:00
Christian Byrne
589c362bc6 Trigger CI (#5326)
* Trigger CI

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 14:34:54 -07:00
AustinMroz
c4bb8a1435 Improve click regions for widget interaction (#5253) 2025-09-03 12:44:13 -07:00
Simula_r
c74c1c014f Feat/adaptive lod threshold (#5249)
* feat: use a physical min font size as the LOD threshold instead of an abritrary zoom level that is different on different screens

* feat: min 1px font size, max 24ox font size

* refactor: settings text

* refactor: settings text

* refactor: version

* fix: default font size from 10 to 8

* feat: cache the threshold and move it's calculation out of the render loop

* refactor: comments

* refactor: removed package-lock

* refactor: improve how we manage deprecated settings, and removed any types

* refactor: how the migration settings formula works so we get prev settings closer to the new font size setting

* test: add in zoom and settings test for LOD

* refactor: tests to use best practices

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-03 12:38:44 -07:00
Alexander Brown
85017dbba0 Upgrade: Tailwind v4 (#5246)
* temp: move tailwind calls out of the layer

* temp: ts tailwind config

* upgrade: Tailwind v4
This got a little out of hand.
Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly.

* upgrade: bg-opacity is now a modifier

* fix: Classic menu buttons assume a border

* Update test expectations [skip ci]

* fix: New preflight removal pattern

* fix: Skeletons don't have skin

* Update test expectations [skip ci]

* fix: Missing @reference

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-03 12:37:43 -07:00
Johnpaul Chiwetelu
caee3832a5 Playwright Test Sharding (#5311)
* [feat] Enhance Playwright testing workflow with sharding and report merging

* feat: shard playwright tests into 8 processes
2025-09-03 12:16:37 -07:00
Christian Byrne
e1f29465a9 [fix] Enable mouse gestures over video previews (#5279)
* [fix] Enable mouse gestures over video previews - fixes ctrl+scroll zoom and space+drag panning

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [improve] Enhance code clarity in media gesture handling with descriptive constants

* [clean] Remove dangling comment in handlePointer method

* [improve] Use satisfies and partial mocking for better type safety in tests

- Replace 'as any' with vi.mocked({partial: true}) for store mocks
- Use 'satisfies Partial<Event>' for better event type checking
- Remove 'not.toThrow' test as it tests default behavior
- Improve test readability and type safety per review feedback

* [improve] Test actual canvas existence check instead of side effects

- Replace vague 'graceful handling' test with specific 'early return' test
- Verify that getCanvas() is actually called to check canvas existence
- Test early return behavior when canvas is null rather than just preventDefault side effect
- More robust test that validates the intended logic flow

* [refactor] Use localized mocking instead of global mock functions

- Replace global mockGetCanvas and mockGet with in-situ vi.mocked() calls
- Extract store functions directly in test cases for better locality
- Follow DrJKL's suggestion for cleaner test structure
- Maintains same test coverage with improved readability

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-03 12:01:45 -07:00
Comfy Org PR Bot
0afbf94eb7 [release] Increment version to 1.26.9 (#5322)
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
2025-09-03 13:53:47 -04:00
snomiao
f7889b514e [test] Fix flaky TTL expiration test in remoteWidgets.spec.ts (#5306)
* [test] Fix flaky TTL expiration test in remoteWidgets.spec.ts

The test 'refreshes options when TTL expires' was flaky due to timing issues.
Fixed by:
- Increasing initial widget update wait from 256ms to 300ms for stability
- Extending TTL expiration wait from 512ms to 600ms to ensure TTL has fully expired
- Adding explicit click location and wait after refresh trigger
- Adding clear comments explaining the timing requirements

This should make the test more reliable by providing sufficient buffer time for the TTL to expire and the widget to refresh properly.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* [chore] Fix formatting in remoteWidgets.spec.ts

Remove trailing whitespace as per prettier rules

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-04 02:22:11 +09:00
Christian Byrne
a704d6e56f Fix snapshot tests and update PR title (#5314)
Updates outdated snapshots to match current LiteGraph behavior.
2025-09-03 10:13:06 -07:00
485 changed files with 20200 additions and 3289 deletions

1
.gitattributes vendored
View File

@@ -9,6 +9,7 @@
*.mts text eol=lf
*.ts text eol=lf
*.vue text eol=lf
*.yaml text eol=lf
# Generated files
src/types/comfyRegistryTypes.ts linguist-generated=true

View File

@@ -56,39 +56,14 @@ jobs:
fi
echo "branch=${{ fromJSON(steps.pr-info.outputs.result).sanitized_branch }}" >> $GITHUB_OUTPUT
- name: Install pnpm
if: fromJSON(steps.pr-info.outputs.result).number != null
uses: pnpm/action-setup@v4
with:
version: 10
- uses: actions/setup-node@v4
if: fromJSON(steps.pr-info.outputs.result).number != null
with:
node-version: lts/*
- name: Download playwright report shards
- name: Download playwright report
if: fromJSON(steps.pr-info.outputs.result).number != null
uses: actions/download-artifact@v4
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
run-id: ${{ github.event.workflow_run.id }}
pattern: playwright-report-${{ matrix.browser }}-shard-*
path: playwright-shards
- name: Install Playwright
if: fromJSON(steps.pr-info.outputs.result).number != null
run: npm install @playwright/test
- name: Merge reports
if: fromJSON(steps.pr-info.outputs.result).number != null
run: |
npx playwright merge-reports --reporter html ./playwright-shards
mv playwright-report merged-report
- name: Rename merged report
if: fromJSON(steps.pr-info.outputs.result).number != null
run: mv merged-report playwright-report
name: playwright-report-${{ matrix.browser }}
path: playwright-report
- name: Install Wrangler
if: fromJSON(steps.pr-info.outputs.result).number != null
@@ -103,20 +78,14 @@ jobs:
RETRY_COUNT=0
MAX_RETRIES=3
SUCCESS=false
DEPLOYMENT_URL=""
while [ $RETRY_COUNT -lt $MAX_RETRIES ] && [ $SUCCESS = false ]; do
RETRY_COUNT=$((RETRY_COUNT + 1))
echo "Deployment attempt $RETRY_COUNT of $MAX_RETRIES..."
OUTPUT=$(npx wrangler pages deploy playwright-report --project-name=${{ steps.project-name.outputs.name }} --branch=${{ steps.project-name.outputs.branch }} 2>&1)
EXIT_CODE=$?
if [ $EXIT_CODE -eq 0 ]; then
if npx wrangler pages deploy playwright-report --project-name=${{ steps.project-name.outputs.name }} --branch=${{ steps.project-name.outputs.branch }}; then
SUCCESS=true
DEPLOYMENT_URL=$(echo "$OUTPUT" | grep -oE 'https://[^ ]+\.pages\.dev' | head -1)
echo "Deployment successful on attempt $RETRY_COUNT"
echo "URL: $DEPLOYMENT_URL"
else
echo "Deployment failed on attempt $RETRY_COUNT"
if [ $RETRY_COUNT -lt $MAX_RETRIES ]; then
@@ -130,25 +99,10 @@ jobs:
echo "All deployment attempts failed"
exit 1
fi
echo "deployment_url=$DEPLOYMENT_URL" >> $GITHUB_OUTPUT
env:
CLOUDFLARE_API_TOKEN: ${{ secrets.CLOUDFLARE_API_TOKEN }}
CLOUDFLARE_ACCOUNT_ID: ${{ secrets.CLOUDFLARE_ACCOUNT_ID }}
- name: Save deployment info
if: fromJSON(steps.pr-info.outputs.result).number != null
run: |
echo "${{ matrix.browser }}|${{ steps.cloudflare-deploy.outcome == 'success' && '0' || '1' }}|${{ steps.cloudflare-deploy.outputs.deployment_url || '#' }}" > deployment-info-${{ matrix.browser }}.txt
- name: Upload deployment info
if: fromJSON(steps.pr-info.outputs.result).number != null
uses: actions/upload-artifact@v4
with:
name: deployment-info-${{ matrix.browser }}
path: deployment-info-${{ matrix.browser }}.txt
retention-days: 1
comment-tests-starting:
runs-on: ubuntu-latest
if: github.repository == 'Comfy-Org/ComfyUI_frontend' && github.event.workflow_run.event == 'pull_request' && github.event.action == 'requested'
@@ -190,14 +144,14 @@ jobs:
echo "" >> comment.md
echo "⏰ Started at: ${{ steps.completion-time.outputs.time }} UTC" >> comment.md
echo "" >> comment.md
echo "### 🚀 Running Tests (5 parallel shards per browser)" >> comment.md
echo "- 🧪 **chromium**: Running tests in 5 shards..." >> comment.md
echo "- 🧪 **chromium-0.5x**: Running tests in 5 shards..." >> comment.md
echo "- 🧪 **chromium-2x**: Running tests in 5 shards..." >> comment.md
echo "- 🧪 **mobile-chrome**: Running tests in 5 shards..." >> comment.md
echo "### 🚀 Running Tests" >> comment.md
echo "- 🧪 **chromium**: Running tests..." >> comment.md
echo "- 🧪 **chromium-0.5x**: Running tests..." >> comment.md
echo "- 🧪 **chromium-2x**: Running tests..." >> comment.md
echo "- 🧪 **mobile-chrome**: Running tests..." >> comment.md
echo "" >> comment.md
echo "---" >> comment.md
echo "⏱️ Tests are running in parallel across 20 jobs (4 browsers × 5 shards)..." >> comment.md
echo "⏱️ Please wait while tests are running across all browsers..." >> comment.md
- name: Comment PR - Tests Started
if: steps.pr.outputs.result != 'null'

View File

@@ -12,6 +12,7 @@ jobs:
runs-on: ubuntu-latest
outputs:
cache-key: ${{ steps.cache-key.outputs.key }}
playwright-version: ${{ steps.playwright-version.outputs.PLAYWRIGHT_VERSION }}
steps:
- name: Checkout ComfyUI
uses: actions/checkout@v4
@@ -44,7 +45,6 @@ jobs:
cache: 'pnpm'
cache-dependency-path: 'ComfyUI_frontend/pnpm-lock.yaml'
- name: Cache tool outputs
uses: actions/cache@v4
with:
@@ -67,6 +67,13 @@ jobs:
id: cache-key
run: echo "key=$(date +%s)" >> $GITHUB_OUTPUT
- name: Playwright Version
id: playwright-version
run: |
PLAYWRIGHT_VERSION=$(pnpm ls @playwright/test --json | jq --raw-output '.[0].devDependencies["@playwright/test"].version')
echo "PLAYWRIGHT_VERSION=$PLAYWRIGHT_VERSION" >> $GITHUB_OUTPUT
working-directory: ComfyUI_frontend
- name: Save cache
uses: actions/cache/save@5a3ec84eff668545956fd18022155c47e93e2684
with:
@@ -75,7 +82,8 @@ jobs:
ComfyUI_frontend
key: comfyui-setup-${{ steps.cache-key.outputs.key }}
playwright-tests:
# Sharded chromium tests
playwright-tests-chromium-sharded:
needs: setup
runs-on: ubuntu-latest
permissions:
@@ -83,33 +91,8 @@ jobs:
strategy:
fail-fast: false
matrix:
include:
# Chromium tests with 5 shards (optimized distribution)
- browser: chromium
shard: 1
shard-total: 5
- browser: chromium
shard: 2
shard-total: 5
- browser: chromium
shard: 3
shard-total: 5
- browser: chromium
shard: 4
shard-total: 5
- browser: chromium
shard: 5
shard-total: 5
# Other browser variants without sharding (faster tests)
- browser: chromium-2x
shard: 1
shard-total: 1
- browser: chromium-0.5x
shard: 1
shard-total: 1
- browser: mobile-chrome
shard: 1
shard-total: 1
shardIndex: [1, 2, 3, 4, 5, 6, 7, 8]
shardTotal: [8]
steps:
- name: Wait for cache propagation
run: sleep 10
@@ -133,6 +116,85 @@ jobs:
python-version: '3.10'
cache: 'pip'
- name: Install requirements
run: |
python -m pip install --upgrade pip
pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cpu
pip install -r requirements.txt
pip install wait-for-it
working-directory: ComfyUI
- name: Cache Playwright Browsers
uses: actions/cache@v4
id: cache-playwright-browsers
with:
path: '~/.cache/ms-playwright'
key: '${{ runner.os }}-playwright-browsers-${{ needs.setup.outputs.playwright-version }}'
- name: Install Playwright Browsers
if: steps.cache-playwright-browsers.outputs.cache-hit != 'true'
run: pnpm exec playwright install chromium --with-deps
working-directory: ComfyUI_frontend
- name: Install Playwright Browsers (operating system dependencies)
if: steps.cache-playwright-browsers.outputs.cache-hit == 'true'
run: pnpm exec playwright install-deps
working-directory: ComfyUI_frontend
- name: Start ComfyUI server
run: |
python main.py --cpu --multi-user --front-end-root ../ComfyUI_frontend/dist &
wait-for-it --service 127.0.0.1:8188 -t 600
working-directory: ComfyUI
- name: Run Playwright tests (Shard ${{ matrix.shardIndex }}/${{ matrix.shardTotal }})
id: playwright
run: npx playwright test --project=chromium --shard=${{ matrix.shardIndex }}/${{ matrix.shardTotal }} --reporter=blob
working-directory: ComfyUI_frontend
env:
PLAYWRIGHT_BLOB_OUTPUT_DIR: ../blob-report
- uses: actions/upload-artifact@v4
if: ${{ !cancelled() }}
with:
name: blob-report-chromium-${{ matrix.shardIndex }}
path: blob-report/
retention-days: 1
playwright-tests:
# Ideally, each shard runs test in 6 minutes, but allow up to 15 minutes
timeout-minutes: 15
needs: setup
runs-on: ubuntu-latest
permissions:
contents: read
strategy:
fail-fast: false
matrix:
browser: [chromium-2x, chromium-0.5x, mobile-chrome]
steps:
- name: Wait for cache propagation
run: sleep 10
- name: Restore cached setup
uses: actions/cache/restore@5a3ec84eff668545956fd18022155c47e93e2684
with:
fail-on-cache-miss: true
path: |
ComfyUI
ComfyUI_frontend
key: comfyui-setup-${{ needs.setup.outputs.cache-key }}
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- uses: actions/setup-python@v4
with:
python-version: '3.10'
cache: 'pip'
- name: Install requirements
run: |
@@ -142,57 +204,83 @@ jobs:
pip install wait-for-it
working-directory: ComfyUI
- name: Cache Playwright Browsers
uses: actions/cache@v4
id: cache-playwright-browsers
with:
path: '~/.cache/ms-playwright'
key: '${{ runner.os }}-playwright-browsers-${{ needs.setup.outputs.playwright-version }}'
- name: Install Playwright Browsers
if: steps.cache-playwright-browsers.outputs.cache-hit != 'true'
run: pnpm exec playwright install chromium --with-deps
working-directory: ComfyUI_frontend
- name: Install Playwright Browsers (operating system dependencies)
if: steps.cache-playwright-browsers.outputs.cache-hit == 'true'
run: pnpm exec playwright install-deps
working-directory: ComfyUI_frontend
- name: Start ComfyUI server
run: |
python main.py --cpu --multi-user --front-end-root ../ComfyUI_frontend/dist &
wait-for-it --service 127.0.0.1:8188 -t 600
working-directory: ComfyUI
- name: Cache Playwright browsers
uses: actions/cache@v4
with:
path: ~/.cache/ms-playwright
key: playwright-browsers-${{ runner.os }}-${{ hashFiles('ComfyUI_frontend/pnpm-lock.yaml') }}-${{ matrix.browser }}
restore-keys: |
playwright-browsers-${{ runner.os }}-${{ hashFiles('ComfyUI_frontend/pnpm-lock.yaml') }}-
playwright-browsers-${{ runner.os }}-
- name: Install Playwright Browsers
run: npx playwright install chromium --with-deps
working-directory: ComfyUI_frontend
- name: Run Playwright tests (${{ matrix.browser }}${{ matrix.shard-total > 1 && format(', shard {0}/{1}', matrix.shard, matrix.shard-total) || '' }})
- name: Run Playwright tests (${{ matrix.browser }})
id: playwright
run: |
if [ "${{ matrix.shard-total }}" -gt 1 ]; then
npx playwright test --project=${{ matrix.browser }} --shard=${{ matrix.shard }}/${{ matrix.shard-total }}
else
npx playwright test --project=${{ matrix.browser }}
fi
run: npx playwright test --project=${{ matrix.browser }} --reporter=html
working-directory: ComfyUI_frontend
- uses: actions/upload-artifact@v4
if: always() # note: use always() to allow results to be upload/report even tests failed.
if: always()
with:
name: playwright-report-${{ matrix.browser }}-shard-${{ matrix.shard }}
name: playwright-report-${{ matrix.browser }}
path: ComfyUI_frontend/playwright-report/
retention-days: 30
# Merge sharded test reports
merge-reports:
needs: playwright-tests
if: always()
needs: [playwright-tests-chromium-sharded]
runs-on: ubuntu-latest
if: ${{ !cancelled() }}
steps:
- name: Download all workflow artifacts
- name: Checkout ComfyUI_frontend
uses: actions/checkout@v4
with:
repository: 'Comfy-Org/ComfyUI_frontend'
path: 'ComfyUI_frontend'
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- uses: actions/setup-node@v4
with:
node-version: lts/*
cache: 'pnpm'
cache-dependency-path: 'ComfyUI_frontend/pnpm-lock.yaml'
- name: Install dependencies
run: |
pnpm install --frozen-lockfile
working-directory: ComfyUI_frontend
- name: Download blob reports
uses: actions/download-artifact@v4
with:
pattern: playwright-report-*
path: all-reports/
path: ComfyUI_frontend/all-blob-reports
pattern: blob-report-chromium-*
merge-multiple: true
- name: Upload merged report
- name: Merge into HTML Report
run: npx playwright merge-reports --reporter html ./all-blob-reports
working-directory: ComfyUI_frontend
- name: Upload HTML report
uses: actions/upload-artifact@v4
with:
name: playwright-report-merged
path: all-reports/
name: playwright-report-chromium
path: ComfyUI_frontend/playwright-report/
retention-days: 30

View File

@@ -35,12 +35,12 @@ jobs:
electron-types-tools-cache-${{ runner.os }}-
- name: Update electron types
run: pnpm install @comfyorg/comfyui-electron-types@latest
run: pnpm install --workspace-root @comfyorg/comfyui-electron-types@latest
- name: Get new version
id: get-version
run: |
NEW_VERSION=$(node -e "console.log(JSON.parse(require('fs').readFileSync('./pnpm-lock.yaml')).packages['node_modules/@comfyorg/comfyui-electron-types'].version)")
NEW_VERSION=$(pnpm list @comfyorg/comfyui-electron-types --json --depth=0 | jq -r '.[0].version')
echo "NEW_VERSION=$NEW_VERSION" >> $GITHUB_OUTPUT
- name: Create Pull Request

44
.vscode/tailwind.json vendored
View File

@@ -2,12 +2,32 @@
"version": 1.1,
"atDirectives": [
{
"name": "@tailwind",
"description": "Use the `@tailwind` directive to insert Tailwind's `base`, `components`, `utilities` and `screens` styles into your CSS.",
"name": "@import",
"description": "Use the `@import` directive to inline CSS files, including Tailwind itself, into your stylesheet.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#tailwind"
"url": "https://tailwindcss.com/docs/functions-and-directives#import"
}
]
},
{
"name": "@theme",
"description": "Use the `@theme` directive to define custom design tokens like fonts, colors, and breakpoints.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#theme"
}
]
},
{
"name": "@layer",
"description": "Use the `@layer` directive inside `@theme` to organize custom styles into different layers like `base`, `components`, and `utilities`.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#layer"
}
]
},
@@ -22,32 +42,32 @@
]
},
{
"name": "@responsive",
"description": "You can generate responsive variants of your own classes by wrapping their definitions in the `@responsive` directive:\n```css\n@responsive {\n .alert {\n background-color: #E53E3E;\n }\n}\n```\n",
"name": "@config",
"description": "Use the `@config` directive to load a legacy JavaScript-based Tailwind configuration file.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#responsive"
"url": "https://tailwindcss.com/docs/functions-and-directives#config"
}
]
},
{
"name": "@screen",
"description": "The `@screen` directive allows you to create media queries that reference your breakpoints by **name** instead of duplicating their values in your own CSS:\n```css\n@screen sm {\n /* ... */\n}\n```\n…gets transformed into this:\n```css\n@media (min-width: 640px) {\n /* ... */\n}\n```\n",
"name": "@reference",
"description": "Use the `@reference` directive to import theme variables, custom utilities, and custom variants from other files without duplicating CSS.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#screen"
"url": "https://tailwindcss.com/docs/functions-and-directives#reference"
}
]
},
{
"name": "@variants",
"description": "Generate `hover`, `focus`, `active` and other **variants** of your own utilities by wrapping their definitions in the `@variants` directive:\n```css\n@variants hover, focus {\n .btn-brand {\n background-color: #3182CE;\n }\n}\n```\n",
"name": "@plugin",
"description": "Use the `@plugin` directive to load a legacy JavaScript-based Tailwind plugin.",
"references": [
{
"name": "Tailwind Documentation",
"url": "https://tailwindcss.com/docs/functions-and-directives#variants"
"url": "https://tailwindcss.com/docs/functions-and-directives#plugin"
}
]
}

View File

@@ -127,3 +127,6 @@ const value = api.getServerFeature('config_name', defaultValue) // Get config
- NEVER use `--no-verify` flag when committing
- NEVER delete or disable tests to make them pass
- NEVER circumvent quality checks
- NEVER use `dark:` prefix - always use `dark-theme:` for dark mode styles, for example: `dark-theme:text-white dark-theme:bg-black`
- NEVER use `:class="[]"` to merge class names - always use `import { cn } from '@/utils/tailwindUtil'`, for example: `<div :class="cn('bg-red-500', { 'bg-blue-500': condition })" />`

View File

@@ -1,87 +0,0 @@
# Playwright Test Sharding Strategy
## Overview
This document describes the optimized sharding strategy for Playwright tests to achieve balanced execution times across parallel CI jobs.
## Problem
The original naive sharding approach (dividing tests equally by file count) resulted in imbalanced execution times:
- Shard 5 (chromium): 9 minutes
- Other shards: 2-6 minutes
This was due to `interaction.spec.ts` containing 61 tests with 81 screenshot comparisons, making it significantly heavier than other test files.
## Solution
### 1. Weighted Test Distribution
Tests are assigned weights based on:
- Number of test cases
- Screenshot comparisons (heavy operations)
- Test complexity (DOM manipulation, async operations)
- Historical execution time
### 2. Optimized Shard Configuration
The sharding configuration uses a greedy algorithm to distribute tests:
1. Sort tests by weight (heaviest first)
2. Assign each test to the shard with lowest total weight
3. Result: ~4.5% imbalance vs. previous 80% imbalance
### 3. Project-Specific Sharding
- **chromium**: 5 shards with optimized distribution
- **chromium-2x, chromium-0.5x**: No sharding (fast enough)
- **mobile-chrome**: No sharding (fast enough)
## Implementation
### Generated Configuration
Run `pnpm test:browser:optimize-shards` to regenerate the shard configuration based on current test weights.
### Files
- `shardConfig.generated.ts`: Auto-generated shard assignments
- `playwright-sharded.config.ts`: Playwright config using optimized shards
- `scripts/optimizeSharding.js`: Script to analyze and optimize distribution
### CI Configuration
The GitHub workflow uses a matrix strategy with explicit shard configurations:
```yaml
matrix:
include:
- browser: chromium
shard: 1
shard-total: 5
# ... etc
```
## Shard Distribution (Balanced)
| Shard | Weight | Key Tests |
|-------|--------|-----------|
| 1 | 225 | interaction.spec.ts (heavy screenshots) |
| 2 | 220 | subgraph.spec.ts, workflows, primitives |
| 3 | 225 | widget.spec.ts, nodeLibrary, templates |
| 4 | 215 | nodeSearchBox, rightClickMenu, colorPalette |
| 5 | 215 | dialog, groupNode, remoteWidgets |
## Monitoring
After deployment, monitor CI execution times to ensure shards remain balanced. If new heavy tests are added, re-run the optimization script.
## Maintenance
1. When adding new heavy tests, update `TEST_WEIGHTS` in `optimizeSharding.js`
2. Run `pnpm test:browser:optimize-shards`
3. Commit the updated `shardConfig.generated.ts`
## Expected Results
- All chromium shards complete in 3-4 minutes (vs. 2-9 minutes)
- Total CI time reduced from 9 minutes to ~4 minutes
- Better resource utilization in CI runners

View File

@@ -1,73 +0,0 @@
#!/usr/bin/env node
/**
* Custom test runner for optimized sharding
* This script determines which tests to run based on shard configuration
*/
import { spawn } from 'child_process'
import { NO_SHARD_PROJECTS, getShardTests } from './shardConfig'
const projectName = process.env.PLAYWRIGHT_PROJECT || 'chromium'
const shardInfo = process.env.PLAYWRIGHT_SHARD
// Parse shard information from environment variable (format: "current/total")
let shardIndex = 1
let totalShards = 1
if (shardInfo) {
const [current, total] = shardInfo.split('/').map(Number)
shardIndex = current
totalShards = total
}
// Check if this project should skip sharding
if (NO_SHARD_PROJECTS.includes(projectName)) {
// For projects that don't need sharding, only run on shard 1
if (shardIndex > 1) {
console.log(
`Skipping shard ${shardIndex}/${totalShards} for project ${projectName} (no sharding needed)`
)
process.exit(0)
}
console.log(`Running all tests for project ${projectName} (no sharding)`)
} else {
console.log(
`Running shard ${shardIndex}/${totalShards} for project ${projectName}`
)
}
// Get the test files for this shard
const shardTests = getShardTests(shardIndex, totalShards, projectName)
// Build the Playwright command
const args = ['playwright', 'test', `--project=${projectName}`]
if (shardTests && shardTests.length > 0) {
// Add specific test files for this shard
shardTests.forEach((testFile) => {
args.push(`browser_tests/tests/${testFile}`)
})
} else if (shardTests === null) {
// Run all tests (no custom sharding)
// Don't add any test file filters
} else {
// Empty shard - no tests to run
console.log(`No tests assigned to shard ${shardIndex}/${totalShards}`)
process.exit(0)
}
// Add CI-specific options if running in CI
if (process.env.CI) {
args.push('--reporter=github')
}
// Execute Playwright with the constructed arguments
console.log(`Executing: npx ${args.join(' ')}`)
const child = spawn('npx', args, {
stdio: 'inherit',
shell: true
})
child.on('exit', (code) => {
process.exit(code || 0)
})

View File

@@ -1,5 +1,4 @@
import { test as base } from '@playwright/test'
import { Page } from 'playwright'
import { Page, test as base } from '@playwright/test'
export class UserSelectPage {
constructor(

View File

@@ -1,7 +1,7 @@
import type { Request, Route } from '@playwright/test'
import _ from 'es-toolkit/compat'
import fs from 'fs'
import path from 'path'
import type { Request, Route } from 'playwright'
import { v4 as uuidv4 } from 'uuid'
import type {

View File

@@ -0,0 +1,131 @@
import type { Locator, Page } from '@playwright/test'
import type { NodeReference } from './litegraphUtils'
/**
* VueNodeFixture provides Vue-specific testing utilities for interacting with
* Vue node components. It bridges the gap between litegraph node references
* and Vue UI components.
*/
export class VueNodeFixture {
constructor(
private readonly nodeRef: NodeReference,
private readonly page: Page
) {}
/**
* Get the node's header element using data-testid
*/
async getHeader(): Promise<Locator> {
const nodeId = this.nodeRef.id
return this.page.locator(`[data-testid="node-header-${nodeId}"]`)
}
/**
* Get the node's title element
*/
async getTitleElement(): Promise<Locator> {
const header = await this.getHeader()
return header.locator('[data-testid="node-title"]')
}
/**
* Get the current title text
*/
async getTitle(): Promise<string> {
const titleElement = await this.getTitleElement()
return (await titleElement.textContent()) || ''
}
/**
* Set a new title by double-clicking and entering text
*/
async setTitle(newTitle: string): Promise<void> {
const titleElement = await this.getTitleElement()
await titleElement.dblclick()
const input = (await this.getHeader()).locator(
'[data-testid="node-title-input"]'
)
await input.fill(newTitle)
await input.press('Enter')
}
/**
* Cancel title editing
*/
async cancelTitleEdit(): Promise<void> {
const titleElement = await this.getTitleElement()
await titleElement.dblclick()
const input = (await this.getHeader()).locator(
'[data-testid="node-title-input"]'
)
await input.press('Escape')
}
/**
* Check if the title is currently being edited
*/
async isEditingTitle(): Promise<boolean> {
const header = await this.getHeader()
const input = header.locator('[data-testid="node-title-input"]')
return await input.isVisible()
}
/**
* Get the collapse/expand button
*/
async getCollapseButton(): Promise<Locator> {
const header = await this.getHeader()
return header.locator('[data-testid="node-collapse-button"]')
}
/**
* Toggle the node's collapsed state
*/
async toggleCollapse(): Promise<void> {
const button = await this.getCollapseButton()
await button.click()
}
/**
* Get the collapse icon element
*/
async getCollapseIcon(): Promise<Locator> {
const button = await this.getCollapseButton()
return button.locator('i')
}
/**
* Get the collapse icon's CSS classes
*/
async getCollapseIconClass(): Promise<string> {
const icon = await this.getCollapseIcon()
return (await icon.getAttribute('class')) || ''
}
/**
* Check if the collapse button is visible
*/
async isCollapseButtonVisible(): Promise<boolean> {
const button = await this.getCollapseButton()
return await button.isVisible()
}
/**
* Get the node's body/content element
*/
async getBody(): Promise<Locator> {
const nodeId = this.nodeRef.id
return this.page.locator(`[data-testid="node-body-${nodeId}"]`)
}
/**
* Check if the node body is visible (not collapsed)
*/
async isBodyVisible(): Promise<boolean> {
const body = await this.getBody()
return await body.isVisible()
}
}

View File

@@ -1,201 +0,0 @@
#!/usr/bin/env node
/**
* Script to analyze test distribution and create optimized shard configurations
* Run with: node browser_tests/scripts/optimizeSharding.js
*/
import { execSync } from 'child_process'
import fs from 'fs'
import path from 'path'
import { fileURLToPath } from 'url'
const __filename = fileURLToPath(import.meta.url)
const __dirname = path.dirname(__filename)
// Test weights based on empirical data and test characteristics
const TEST_WEIGHTS = {
'interaction.spec.ts': 180, // Very heavy - 61 tests with 81 screenshots
'subgraph.spec.ts': 60, // Heavy - 23 complex tests
'widget.spec.ts': 50, // Medium-heavy - screenshots
'nodeSearchBox.spec.ts': 45, // Medium-heavy - screenshots
'dialog.spec.ts': 40,
'groupNode.spec.ts': 40,
'rightClickMenu.spec.ts': 35,
'sidebar/workflows.spec.ts': 35,
'sidebar/nodeLibrary.spec.ts': 35,
'colorPalette.spec.ts': 30,
'nodeDisplay.spec.ts': 25,
'primitiveNode.spec.ts': 25,
'templates.spec.ts': 25,
'remoteWidgets.spec.ts': 25,
'useSettingSearch.spec.ts': 25,
'nodeHelp.spec.ts': 25,
'extensionAPI.spec.ts': 20,
'bottomPanelShortcuts.spec.ts': 20,
'featureFlags.spec.ts': 20,
'sidebar/queue.spec.ts': 20,
'graphCanvasMenu.spec.ts': 20,
'nodeBadge.spec.ts': 20,
'noteNode.spec.ts': 15,
'domWidget.spec.ts': 15,
'selectionToolbox.spec.ts': 15,
'execution.spec.ts': 15,
'rerouteNode.spec.ts': 15,
'copyPaste.spec.ts': 15,
'loadWorkflowInMedia.spec.ts': 15,
'menu.spec.ts': 15,
// Light tests
'backgroundImageUpload.spec.ts': 10,
'browserTabTitle.spec.ts': 10,
'changeTracker.spec.ts': 10,
'chatHistory.spec.ts': 10,
'commands.spec.ts': 10,
'customIcons.spec.ts': 10,
'graph.spec.ts': 10,
'keybindings.spec.ts': 10,
'litegraphEvent.spec.ts': 10,
'minimap.spec.ts': 10,
'releaseNotifications.spec.ts': 10,
'subgraph-rename-dialog.spec.ts': 10,
'userSelectView.spec.ts': 10,
'versionMismatchWarnings.spec.ts': 10,
'workflowTabThumbnail.spec.ts': 10,
'actionbar.spec.ts': 10
}
/**
* Get all test files from the browser_tests directory
*/
function getTestFiles() {
const testsDir = path.join(__dirname, '..', 'tests')
const files = []
function scanDir(dir, prefix = '') {
const items = fs.readdirSync(dir)
for (const item of items) {
const fullPath = path.join(dir, item)
const relativePath = prefix ? `${prefix}/${item}` : item
if (fs.statSync(fullPath).isDirectory()) {
scanDir(fullPath, relativePath)
} else if (item.endsWith('.spec.ts')) {
files.push(relativePath)
}
}
}
scanDir(testsDir)
return files
}
/**
* Create balanced shards based on test weights
*/
function createBalancedShards(testFiles, numShards) {
// Create test entries with weights
const tests = testFiles.map((file) => ({
file,
weight: TEST_WEIGHTS[file] || 15 // Default weight for unknown tests
}))
// Sort tests by weight (heaviest first)
tests.sort((a, b) => b.weight - a.weight)
// Initialize shards
const shards = Array.from({ length: numShards }, () => ({
tests: [],
totalWeight: 0
}))
// Distribute tests using a greedy algorithm (assign to shard with least weight)
for (const test of tests) {
// Find shard with minimum weight
let minShard = shards[0]
for (const shard of shards) {
if (shard.totalWeight < minShard.totalWeight) {
minShard = shard
}
}
// Add test to the lightest shard
minShard.tests.push(test.file)
minShard.totalWeight += test.weight
}
return shards
}
/**
* Print shard configuration
*/
function printShardConfig(shards) {
console.log('\n=== Optimized Shard Configuration ===\n')
shards.forEach((shard, index) => {
console.log(`Shard ${index + 1} (weight: ${shard.totalWeight})`)
console.log(' Tests:')
shard.tests.forEach((test) => {
const weight = TEST_WEIGHTS[test] || 15
console.log(` - ${test} (weight: ${weight})`)
})
console.log()
})
// Print weight balance analysis
const weights = shards.map((s) => s.totalWeight)
const maxWeight = Math.max(...weights)
const minWeight = Math.min(...weights)
const avgWeight = weights.reduce((a, b) => a + b, 0) / weights.length
console.log('=== Balance Analysis ===')
console.log(`Max weight: ${maxWeight}`)
console.log(`Min weight: ${minWeight}`)
console.log(`Avg weight: ${avgWeight.toFixed(1)}`)
console.log(
`Imbalance: ${(((maxWeight - minWeight) / avgWeight) * 100).toFixed(1)}%`
)
}
/**
* Generate TypeScript configuration file
*/
function generateConfigFile(shards) {
const config = `/**
* Auto-generated shard configuration for balanced test distribution
* Generated on: ${new Date().toISOString()}
*/
export const OPTIMIZED_SHARDS = ${JSON.stringify(
shards.map((s) => s.tests),
null,
2
)}
export function getShardTests(shardIndex: number): string[] {
return OPTIMIZED_SHARDS[shardIndex - 1] || []
}
export function getShardPattern(shardIndex: number): string[] {
return getShardTests(shardIndex).map(test => \`**/\${test}\`)
}
`
const configPath = path.join(__dirname, '..', 'shardConfig.generated.ts')
fs.writeFileSync(configPath, config)
console.log(`\n✅ Generated configuration file: ${configPath}`)
}
// Main execution
function main() {
const numShards = parseInt(process.argv[2]) || 5
console.log(`Analyzing test distribution for ${numShards} shards...`)
const testFiles = getTestFiles()
console.log(`Found ${testFiles.length} test files`)
const shards = createBalancedShards(testFiles, numShards)
printShardConfig(shards)
generateConfigFile(shards)
}
main()

View File

@@ -1,71 +0,0 @@
/**
* Auto-generated shard configuration for balanced test distribution
* Generated on: 2025-09-02T16:09:27.236Z
*/
export const OPTIMIZED_SHARDS = [
[
'interaction.spec.ts',
'selectionToolbox.spec.ts',
'chatHistory.spec.ts',
'litegraphEvent.spec.ts',
'versionMismatchWarnings.spec.ts'
],
[
'subgraph.spec.ts',
'sidebar/workflows.spec.ts',
'primitiveNode.spec.ts',
'bottomPanelShortcuts.spec.ts',
'nodeBadge.spec.ts',
'execution.spec.ts',
'rerouteNode.spec.ts',
'changeTracker.spec.ts',
'keybindings.spec.ts',
'userSelectView.spec.ts'
],
[
'widget.spec.ts',
'sidebar/nodeLibrary.spec.ts',
'nodeHelp.spec.ts',
'templates.spec.ts',
'featureFlags.spec.ts',
'copyPaste.spec.ts',
'loadWorkflowInMedia.spec.ts',
'actionbar.spec.ts',
'commands.spec.ts',
'minimap.spec.ts',
'workflowTabThumbnail.spec.ts'
],
[
'nodeSearchBox.spec.ts',
'rightClickMenu.spec.ts',
'colorPalette.spec.ts',
'useSettingSearch.spec.ts',
'graphCanvasMenu.spec.ts',
'domWidget.spec.ts',
'menu.spec.ts',
'backgroundImageUpload.spec.ts',
'customIcons.spec.ts',
'releaseNotifications.spec.ts'
],
[
'dialog.spec.ts',
'groupNode.spec.ts',
'nodeDisplay.spec.ts',
'remoteWidgets.spec.ts',
'extensionAPI.spec.ts',
'sidebar/queue.spec.ts',
'noteNode.spec.ts',
'browserTabTitle.spec.ts',
'graph.spec.ts',
'subgraph-rename-dialog.spec.ts'
]
]
export function getShardTests(shardIndex: number): string[] {
return OPTIMIZED_SHARDS[shardIndex - 1] || []
}
export function getShardPattern(shardIndex: number): string[] {
return getShardTests(shardIndex).map((test) => `**/${test}`)
}

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@@ -1,158 +0,0 @@
/**
* Custom sharding configuration for Playwright tests
* Balances test execution time across shards based on test complexity
*/
export interface ShardConfig {
testFiles: string[]
weight: number // Estimated relative execution time
}
// Group tests by execution characteristics
export const HEAVY_SCREENSHOT_TESTS = [
'interaction.spec.ts' // 61 tests, 81 screenshots - heaviest test file
]
export const MEDIUM_SCREENSHOT_TESTS = [
'widget.spec.ts', // 17 tests with screenshots
'rightClickMenu.spec.ts', // 11 tests with screenshots
'nodeSearchBox.spec.ts', // 23 tests with screenshots
'groupNode.spec.ts' // 17 tests with screenshots
]
export const LIGHT_SCREENSHOT_TESTS = [
'colorPalette.spec.ts',
'primitiveNode.spec.ts',
'nodeDisplay.spec.ts',
'graphCanvasMenu.spec.ts',
'nodeBadge.spec.ts',
'noteNode.spec.ts',
'domWidget.spec.ts',
'templates.spec.ts',
'selectionToolbox.spec.ts',
'execution.spec.ts',
'rerouteNode.spec.ts',
'copyPaste.spec.ts',
'loadWorkflowInMedia.spec.ts'
]
export const HEAVY_LOGIC_TESTS = [
'subgraph.spec.ts', // 23 tests, complex logic
'dialog.spec.ts', // 21 tests
'sidebar/workflows.spec.ts', // 18 tests
'sidebar/nodeLibrary.spec.ts' // 18 tests
]
export const MEDIUM_LOGIC_TESTS = [
'remoteWidgets.spec.ts', // 14 tests
'useSettingSearch.spec.ts', // 13 tests
'sidebar/queue.spec.ts', // 12 tests
'nodeHelp.spec.ts', // 12 tests
'extensionAPI.spec.ts', // 11 tests
'bottomPanelShortcuts.spec.ts', // 11 tests
'featureFlags.spec.ts', // 9 tests
'menu.spec.ts' // 9 tests
]
export const LIGHT_LOGIC_TESTS = [
'backgroundImageUpload.spec.ts',
'browserTabTitle.spec.ts',
'changeTracker.spec.ts',
'chatHistory.spec.ts',
'commands.spec.ts',
'customIcons.spec.ts',
'graph.spec.ts',
'keybindings.spec.ts',
'litegraphEvent.spec.ts',
'minimap.spec.ts',
'releaseNotifications.spec.ts',
'subgraph-rename-dialog.spec.ts',
'userSelectView.spec.ts',
'versionMismatchWarnings.spec.ts',
'workflowTabThumbnail.spec.ts',
'actionbar.spec.ts'
]
// Optimized shard distribution for chromium tests
export const CHROMIUM_SHARDS: ShardConfig[] = [
{
// Shard 1: Heavy screenshot test (interaction.spec.ts alone)
testFiles: HEAVY_SCREENSHOT_TESTS,
weight: 100
},
{
// Shard 2: Medium screenshot tests
testFiles: MEDIUM_SCREENSHOT_TESTS,
weight: 80
},
{
// Shard 3: Light screenshot tests
testFiles: LIGHT_SCREENSHOT_TESTS,
weight: 70
},
{
// Shard 4: Heavy logic tests
testFiles: HEAVY_LOGIC_TESTS,
weight: 75
},
{
// Shard 5: Medium and light logic tests
testFiles: [...MEDIUM_LOGIC_TESTS, ...LIGHT_LOGIC_TESTS],
weight: 65
}
]
// No sharding needed for these projects
export const NO_SHARD_PROJECTS = [
'mobile-chrome',
'chromium-0.5x',
'chromium-2x'
]
/**
* Get the test files for a specific shard
* @param shardIndex 1-based shard index
* @param totalShards Total number of shards
* @param projectName Name of the Playwright project
*/
export function getShardTests(
shardIndex: number,
totalShards: number,
projectName: string
): string[] | null {
// For projects that don't need sharding, return null to run all tests
if (NO_SHARD_PROJECTS.includes(projectName)) {
return null
}
// For chromium project, use custom sharding
if (projectName === 'chromium' && totalShards === 5) {
const shard = CHROMIUM_SHARDS[shardIndex - 1]
return shard ? shard.testFiles : []
}
// Fallback to default sharding for other configurations
return null
}
/**
* Get a grep pattern to filter tests for a specific shard
* @param shardIndex 1-based shard index
* @param totalShards Total number of shards
* @param projectName Name of the Playwright project
*/
export function getShardGrep(
shardIndex: number,
totalShards: number,
projectName: string
): RegExp | null {
const tests = getShardTests(shardIndex, totalShards, projectName)
if (!tests || tests.length === 0) {
return null
}
// Create a regex pattern that matches any of the test files
const pattern = tests.map((file) => file.replace(/\./g, '\\.')).join('|')
return new RegExp(pattern)
}

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