Comfy Org PR Bot 10f2f2ca67 0.9.4 (#696)
Patch version increment to 0.9.4

Co-authored-by: webfiltered <176114999+webfiltered@users.noreply.github.com>
2025-03-03 17:54:49 +00:00
2023-04-11 08:57:53 +02:00
2024-11-03 06:57:25 +04:00
2023-04-11 08:57:53 +02:00
2015-10-23 16:10:44 +02:00
2025-03-03 17:54:49 +00:00
2025-03-03 17:54:49 +00:00

@ComfyOrg/litegraph

This is the litegraph version used in ComfyUI_frontend.

It is a fork of the original litegraph.js. Some APIs may by unchanged, however it is largely incompatible with the original.

Some early highlights:

Install

npm i @comfyorg/litegraph

litegraph.js

A TypeScript library to create graphs in the browser similar to Unreal Blueprints.

Description of the original litegraph.js

A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.

It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

Node Graph

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

Installation

You can install it using npm

npm install @comfyorg/litegraph

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

import { LiteGraph, LGraphNode } from "./litegraph"

class MyAddNode extends LGraphNode {
  // Name to show
  title = "Sum"

  constructor() {
    this.addInput("A", "number")
    this.addInput("B", "number")
    this.addOutput("A+B", "number")
    this.properties.precision = 1
  }

  // Function to call when the node is executed
  onExecute() {
    var A = this.getInputData(0)
    if (A === undefined) A = 0
    var B = this.getInputData(1)
    if (B === undefined) B = 0
    this.setOutputData(0, A + B)
  }
}

// Register the node type
LiteGraph.registerNodeType("basic/sum", MyAddNode)

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

import { LiteGraph, LGraph } from "./litegraph.js"

const graph = new LGraph()

const firstNode = LiteGraph.createNode("basic/sum")
graph.add(firstNode)

const secondNode = LiteGraph.createNode("basic/sum")
graph.add(secondNode)

firstNode.connect(0, secondNode, 1)

graph.start()

Projects using it

ComfyUI

ComfyUI default workflow

Projects using the original litegraph.js

Click to expand

webglstudio.org

WebGLStudio

MOI Elephant

MOI Elephant

Mynodes

MyNodes

Feedback

Please open an issue on the GitHub repo.

Contributors

You can find the current list of contributors on GitHub.

Contributors (pre-fork)

  • atlasan
  • kriffe
  • rappestad
  • InventivetalentDev
  • NateScarlet
  • coderofsalvation
  • ilyabesk
  • gausszhou
Description
Official front-end implementation of ComfyUI
Readme GPL-3.0 679 MiB
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