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ComfyUI_frontend/docs/architecture/node-data-store.md
DrJKL a6b9d4e254 docs: draft node badge store design record
Badges go straight to plain BadgeData rows in a dedicated store,
written by a reactive badge system; core badges materialize as rows
too, killing the dual derivation and positional slice(1). Adds badge
vocabulary to the domain glossary and repoints the node-data-store
badges row.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 13:47:07 -07:00

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# Node Data Store
Date: 2026-07-05
Status: Draft (design interview in progress; follow-up to the
[link topology store](link-topology-store.md) and
[reroute chain store](reroute-chain-store.md))
Design record for extracting the remaining Node-owned components into a
dedicated store per [ADR 0008](../adr/0008-entity-component-system.md),
eliminating the `VueNodeData` mirror and most of
`src/composables/graph/useGraphNodeManager.ts`.
## Decision 1: One store, one plain state object per node
`nodeDataStore` holds a single plain `NodeState` object per node,
registered by reference with proxy-returning registration (the
`BaseWidget` pattern, [reroute store Decision 4](reroute-chain-store.md)).
ADR 0008's Node component rows (`NodeVisual`, `Execution`, ...) become
field groupings inside `NodeState`, not separate records or stores.
Buckets are root-graph-scoped (`rootGraph.id`), keyed by `NodeId`.
Node-id uniqueness across sibling subgraph definitions is already
guaranteed by the load-time dedup pass
(`src/lib/litegraph/src/subgraph/subgraphDeduplication.ts`).
## Decision 2: Field set — what is NodeState, what is elsewhere
```
NodeState {
id: NodeId
graphId: UUID // owning (sub)graph — partitioning + locator ids
type: string // identity, with apiNode?: boolean
title: string
titleMode?: TitleMode
mode: number
flags: { collapsed?, pinned?, ghost? }
color?: string
bgcolor?: string
shape?: number
resizable?: boolean
showAdvanced?: boolean
}
```
Excluded — owned or derived elsewhere; referencing them here would be a
mirror (the hard constraint of this phase):
| Field | Owner |
| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `selected` | `canvasStore.selectedNodeIds` (already what `LGraphNode.vue` reads) |
| `executing` | `executionStore` via `useNodeExecutionState` (already what Vue reads) |
| `hasErrors` | derived from `executionErrorStore` / missing-model/media stores; `node.has_errors` stays a legacy-canvas class field written by `useNodeErrorFlagSync` |
| position / size / z | `layoutStore` |
| widget values / order | `widgetValueStore` |
| input link connectivity | `linkStore` (`getInputSlotLink` / `isInputSlotConnected`) |
| `badges` | `nodeBadgeStore` — plain `BadgeData` rows written by a badge system; see [Node Badge Store](node-badge-store.md) |
| `inputs` / `outputs` | deferred — see Decision 3 |
`VueNodeData.selected` and `.executing` are dead fields today (no
production consumer reads them); they are deleted, not migrated.
## Decision 3: Slot arrays deferred; `inputs[].link` readers migrate now
`NodeInputSlot` / `NodeOutputSlot` are class instances with methods —
Slot entity extraction (ADR 0008 `SlotIdentity` etc.) is its own future
phase. The slot arrays stay class-side, keeping the `shallowReactive`
graft for renderer reactivity.
What this phase does remove is the last `inputs[].link` dependency: the
three remaining readers (`nodeDataUtils.linkedWidgetedInputs` used by
`NodeSlots`, and `usePartitionedBadges`' badge computed plus its
exported `trackNodePrice`) move to `linkStore.isInputSlotConnected`
queries — presence is all any of them needed — which deletes the
`node:slot-links:changed``refreshNodeInputs` reprojection in
`useGraphNodeManager`, the dead `node:slot-errors:changed` handler
(zero emitters repo-wide), and the node-removal refresh-all loop.
Shipped ahead of the store itself (2026-07-05).
## Decision 4: Renderer consumes the NodeState proxy, `VueNodeData` dies
`GraphCanvas` iterates the store's bucket for the active graph (filtered
by `NodeState.graphId`) and passes the reactive `NodeState` proxy down
the existing prop-drilling path (`LGraphNode``NodeHeader` /
`NodeSlots` / `NodeContent` / `NodeWidgets`). Children read proxy fields
directly; Vue tracks the store state, so the per-property
`node:property:changed` → snapshot-rewrite handlers in
`useGraphNodeManager` are deleted wholesale.
Slot arrays reach `NodeSlots` via the existing live-node access
(`getNodeByLocatorId`), not through `NodeState`.
`LGraphNodePreview` constructs a synthetic `NodeState` (as it does a
synthetic `VueNodeData` today). `AppModeWidgetList` stops calling
`extractVueNodeData` and reads the registered `NodeState` + live node.
## Decision 5: Registration lifecycle and class adoption
Follows the shipped trio convention (`LLink` / `Reroute`):
- `LGraphNode` constructs its `_state: NodeState` at instantiation;
`registerNodeState(graph, node)` inserts it by reference and the class
adopts the returned reactive proxy; `node._graphId` (root id) is the
registration-ownership marker.
- Chokepoints: `LGraph.add` / `LGraph.remove` (the canonical sites),
`unregisterAllNodeStates(graph)` on graph `clear()`, identity-checked
delete (`toRaw` compare) so only the registered state vacates its key.
- Class fields become accessors reading through `_state`.
`LGraphNodeProperties`' instrumented descriptors keep their
get/set + `node:property:changed` emission but store the value in
`_state` instead of a closure — trigger consumers (minimap,
`useErrorClearingHooks`) keep working unchanged.
- Serialization is unaffected: `serialize()` reads the same properties
through the accessors.
## Decision 6: What remains of useGraphNodeManager
Deleted: `extractVueNodeData`, the `vueNodeData` map, all
`node:property:changed` handlers, `syncWithGraph`, `getNode()`
(consumers use `graph.getNodeById`), the `node:slot-links:changed`
handler (Decision 3).
Remaining renderer-side lifecycle, slimmed into `useVueNodeLifecycle`
(or a small successor):
- layoutStore seeding on node add/remove (`createNode`/`deleteNode`
layout mutations, including the `onAfterGraphConfigured` deferral) —
layout is renderer policy, not entity data.
- `node:slot-label:changed` slot-array reprojection — dies with the
Slot extraction phase.
## Scope
Covers node shell state, the `VueNodeData` deletion, and the
`inputs[].link` reader migration. Out of scope: Slot entity extraction,
`Properties` (`properties` / `properties_info`) and `NodeType` metadata
beyond `type`/`apiNode` (`category`, `nodeData`, `description` remain on
the class/constructor), badges, `WidgetContainer` (already owned by
`widgetValueStore`), and command-pattern mutators (future work per
ADR 0003/0008).