5.9 KiB
API
This document is intended to provide a brief introduction to new Litegraph APIs.
CanvasPointer API
CanvasPointer replaces much of the original pointer handling code. It provides a standard click, double-click, and drag UX for users.
Default behaviour changes
- Dragging multiple items no longer requires that the shift key be held down
- Clicking an item when multiple nodes / etc are selected will still deselect everything else
- Clicking a connected link on an input no longer disconnects and reconnects it
- Double-clicking requires that both clicks occur nearby
- Provides much room for extension, configuration, and changes
Bug fixes
- Intermittent issue where clicking a node slightly displaces it
- Alt-clicking to add a reroute creates two undo steps
Selecting multiple items
Ctrl + drag- Begin multi-selectCtrl + Shift + drag- Add to selectionCtrl + drag,Shift- Alternate add to selection
Ctrl + drag,Alt- Remove from selection
Click "drift"
A small amount of buffering is performed between down/up events to prevent accidental micro-drag events. If either of the two controls are exceeded, the event will be considered a drag event, not a click.
buffterTimeis the maximum time that tiny movements can be ignored (Default: 150ms)maxClickDriftcontrols how far a click can drift from its down event before it is considered a drag (Default: 6)
Double-click
When double clicking, the double click callback is executed shortly after one normal click callback (if present). At present, dragging from the second click simply invalidates the event - nothing will happen.
doubleClickTimeis the maximum time between twodownevents for them to be considered a double click (Default: 300ms)- Distance between the two events must be less than
3 * maxClickDrift
Configuration
All above configuration is via class static.
CanvasPointer.bufferTime = 150
CanvasPointer.maxClickDrift = 6
CanvasPointer.doubleClickTime = 300
Implementing
Clicking, double-clicking, and dragging can now all be configured during the initial pointerdown event, and the correct callback(s) will be executed.
A click event can be as simple as:
if (node.isClickedInSpot(e.canvasX, e.canvasY))
this.pointer.onClick = () => node.gotClickInSpot()
Full usage can be seen in the old processMouseDown handler, which is still in place (several monkey patches in the wild).
Registering a click or drag event
Example usage:
const { pointer } = this
// Click / double click - executed on pointerup
pointer.onClick = e => node.executeClick(e)
pointer.onDoubleClick = node.gotDoubleClick
// Drag events - executed on pointermove
pointer.onDragStart = e => {
node.isBeingDragged = true
canvas.startedDragging(e)
}
pointer.onDrag = () => {}
// finally() is preferred where possible, as it is guaranteed to run
pointer.onDragEnd = () => {}
// Always run, regardless of outcome
pointer.finally = () => (node.isBeingDragged = false)
Widgets
Adds onPointerDown callback to node widgets. A few benefits of the new API:
- Simplified usage
- Exposes callbacks like "double click", removing the need to time / measure multiple pointer events
- Unified UX - same API as used in the rest of Litegraph
- Honours the user's click speed and pointer accuracy settings
Usage
// Callbacks for each pointer action can be configured ahead of time
widget.onPointerDown = function (pointer, node, canvas) {
const e = pointer.eDown
const offsetFromNode = [e.canvasX - node.pos[0], e.canvasY - node.pos[1]]
// Click events - no overlap with drag events
pointer.onClick = upEvent => {
// Provides access to the whole lifecycle of events in every callback
console.log(pointer.eDown)
console.log(pointer.eMove ?? "Pointer didn't move")
console.log(pointer.eUp)
}
pointer.onDoubleClick = upEvent => this.customFunction(upEvent)
// Runs once before the first onDrag event
pointer.onDragStart = () => {}
// Receives every movement event
pointer.onDrag = moveEvent => {}
// The pointerup event of a drag
pointer.onDragEnd = upEvent => {}
// Semantics of a "finally" block (try/catch). Once set, the block always executes.
pointer.finally = () => {}
// Return true to cancel regular Litegraph handling of this click / drag
return true
}
TypeScript & JSDoc
In-IDE typing is available for use in at least mainstream editors. TypeScript definitions are available in the litegraph library.
/** @import { IWidget } from './path/to/litegraph/litegraph.d.ts' */
/** @type IWidget */
const widget = node.widgets[0]
widget.onPointerDown = function (pointer, node, canvas) {}
VS Code
Hovering over
Adds API for downstream consumers to handle custom cursors. A bitwise enum of items,
type LGraphCanvasState = {
/** If `true`, pointer move events will set the canvas cursor style. */
shouldSetCursor: boolean,
/** Bit flags indicating what is currently below the pointer. */
hoveringOver: CanvasItem,
...
}
// Disable litegraph cursors
canvas.state.shouldSetCursor = false
// Checking state - bit operators
if (canvas.state.hoveringOver & CanvasItem.ResizeSe) element.style.cursor = 'se-resize'
Removed public interfaces
All are unused and incomplete. Have bugs beyond just typescript typing, and are (currently) not worth maintaining. If any of these features are desired down the track, they can be reimplemented.
- Live mode
- Subgraph
dragged_node
LiteGraph
These features have not been maintained, and would require refactoring / rewrites. As code search revealed them to be unused, they are being removed.
- addNodeMethod
- compareObjects
- auto_sort_node_types (option)