Use ceil instead of // for initial scale factor
Now you have the opportunity to use a large denoise (0.3-0.5) and not spawn many artifacts. Works on any video card, since you can use a 512x512 tile size and the image will converge.
All instructions can be found on the project's wiki.
More on wiki page
2k upscaled. Tile size: 512, Padding: 32, Mask blur: 16, Denoise: 0.4
2k upscaled. Tile size: 768, Padding: 55, Mask blur: 20, Denoise: 0.35
4k upscaled. Tile size: 768, Padding: 55, Mask blur: 20, Denoise: 0.35
4k upscaled. Tile size: 768, Padding: 55, Mask blur: 20, Denoise: 0.4