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nvbench/cmake/header_test.in.cxx
2025-04-14 17:26:12 +00:00

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// This source file checks that:
// 1) Header <${header_str}> compiles without error.
// 2) Common macro collisions with platform/system headers are avoided.
// Turn off failures for certain configurations:
#ifndef NVBench_IGNORE_MACRO_CHECKS
// Define NVBench_MACRO_CHECK(macro, header), which emits a diagnostic indicating
// a potential macro collision and halts.
//
// Hacky way to build a string, but it works on all tested platforms.
#define NVBench_MACRO_CHECK(MACRO, HEADER) \
NVBench_MACRO_CHECK_IMPL( \
Identifier MACRO should not be used from NVBench headers due to conflicts with HEADER macros.)
// Use raw platform checks instead of the NVBench_HOST_COMPILER macros since we
// don't want to #include any headers other than the one being tested.
//
// This is only implemented for GCC/Clang.
#if defined(__clang__) || defined(__GNUC__)
// GCC/clang are easy:
#define NVBench_MACRO_CHECK_IMPL(msg) NVBench_MACRO_CHECK_IMPL0(GCC error #msg)
#define NVBench_MACRO_CHECK_IMPL0(expr) _Pragma(#expr)
#endif // defined(__clang__) || defined(__GNUC__)
// complex.h conflicts
#define I NVBench_MACRO_CHECK('I', complex.h)
// windows.h conflicts
#define small NVBench_MACRO_CHECK('small', windows.h)
// We can't enable these checks without breaking some builds -- some standard
// library implementations unconditionally `#undef` these macros, which then
// causes random failures later.
// Leaving these commented out as a warning: Here be dragons.
// #define min(...) NVBench_MACRO_CHECK('min', windows.h)
// #define max(...) NVBench_MACRO_CHECK('max', windows.h)
// termios.h conflicts (NVIDIA/thrust#1547)
#define B0 NVBench_MACRO_CHECK("B0", termios.h)
#endif // NVBench_IGNORE_MACRO_CHECKS
#include <${header_str}>