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open-gpu-kernel-modules/src/common/displayport/inc/dp_timer.h
Andy Ritger 1739a20efc 515.43.04
2022-05-09 13:18:59 -07:00

105 lines
3.7 KiB
C++

/*
* SPDX-FileCopyrightText: Copyright (c) 1993-2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/******************************* DisplayPort********************************\
* *
* Module: dp_timer.h *
* Local timer interface *
* *
\***************************************************************************/
#ifndef INCLUDED_DP_TIMER_H
#define INCLUDED_DP_TIMER_H
#include "dp_list.h"
namespace DisplayPort
{
//
// RawTimer
// This API is expected to be implemented by the
// library client.
//
class RawTimer : virtual public Object
{
public:
struct Callback : virtual public Object
{
virtual void expired() = 0;
};
virtual void queueCallback(Callback * callback, int milliseconds) = 0;
virtual NvU64 getTimeUs() = 0;
virtual void sleep(int milliseconds) = 0;
};
//
// Timer
//
class Timer : public RawTimer::Callback
{
public:
struct TimerCallback
{
virtual void expired(const void * context) = 0;
};
private:
RawTimer * raw;
NvU64 nextTimestamp;
List pending;
struct PendingCallback : ListElement
{
TimerCallback * target;
const void * context;
NvU64 timestamp; // in usec
bool executeInSleep;
};
virtual void expired();
unsigned fire(bool fromSleep);
void _pump(unsigned milliseconds, bool fromSleep);
public:
Timer(RawTimer * raw) : raw(raw) {}
virtual ~Timer() {}
//
// Queue a timer callback.
// Unless the dont-execute-in-sleep flag is
//
void queueCallback(Timer::TimerCallback * target, const void * context, unsigned milliseconds, bool executeInSleep = true);
NvU64 getTimeUs();
void sleep(unsigned milliseconds);
void cancelCallbacks(Timer::TimerCallback * to);
void cancelCallback(Timer::TimerCallback * to, const void * context);
void queueCallbackInOrder(Timer::TimerCallback * target, const void * context, unsigned milliseconds, bool executeInSleep);
void cancelCallbacksWithoutContext(const void * context);
void cancelAllCallbacks();
bool checkCallbacksOfSameContext(const void * context);
};
}
#endif //INCLUDED_DP_TIMER_H