[rocm-libraries] ROCm/rocm-libraries#4277 (commit 4348901)

Add a README.md file to ck/library/util
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I'm collecting information about our current testing (#3664). As part of
this work I a README to the directory to emphasize the GPU-first testing
strategy and our support for type-specific tolerances.

This readme contains internal code comments for CK developers and does
not need ROCm documentation review.
This commit is contained in:
John Shumway
2026-02-10 21:27:27 +00:00
committed by assistant-librarian[bot]
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# CK Library Utility
This directory contains utility headers for testing, benchmarking, and validating Composable Kernel (CK) operations. The utilities support both modern GPU-first validation for high-performance testing and legacy CPU-based approaches for backward compatibility.
## Quick Start
1. **Use GPU validation** for all new tests (10-100x faster than CPU validation)
2. **Let the system compute tolerances** automatically based on data types
3. **Only transfer error statistics**, not full tensors
## File-to-Purpose Quick Reference
| Need to... | Use this file | Key function/class |
|-------------------------------------|-----------------------------------|---------------------------|
| Validate on GPU (recommended) | `gpu_verification.hpp` | `gpu_verify()` |
| Validate on CPU (legacy/debugging) | `check_err.hpp` | `check_err()` |
| Compute tolerances automatically | `check_err.hpp` | `get_relative_threshold<>()` |
| Allocate GPU memory | `device_memory.hpp` | `DeviceMem` |
| Create CPU tensors | `host_tensor.hpp` | `Tensor<T>` |
| Generate test data on GPU | `device_tensor_generator.hpp` | `FillUniformRandFp()` |
| Generate test data on CPU (legacy) | `host_tensor_generator.hpp` | `GeneratorTensor_*` |
| Set up convolution parameters | `convolution_parameter.hpp` | `ConvParam` |
| Create tensor descriptors | `host_tensor.hpp` | `HostTensorDescriptor` |
## Core Validation Tools
### GPU Validation (Recommended)
**`gpu_verification.hpp`** - Complete on-device verification
- `gpu_verify()`: Compares device tensors entirely on GPU
- Automatic tolerance computation based on data types
- Only transfers error statistics (~12 bytes), not tensors
- Detailed error reporting (count, max error, percentage)
- Supports all CK data types (fp32, fp16, bf16, fp8, int8, etc.)
- `gpu_reduce_max()`: Computes max(abs(tensor)) on GPU for tolerance scaling
- Grid-stride kernels with LDS reduction for optimal performance
**Performance**: 10-100x faster than CPU validation for large tensors.
**Example usage:**
```cpp
// Explicit tolerance
bool pass = gpu_verify<float>(output_dev, reference_dev, 1e-5f, 1e-6f, size);
// Automatic tolerance for mixed precision
bool pass = gpu_verify<float, half_t, float>(output_dev, reference_dev, K_dim, size);
```
**See:** `test/gpu_verification/test_gpu_verification.cpp`
### Tolerance Computation
**`check_err.hpp`** - Automatic tolerance calculation
- `get_relative_threshold<ComputeType, OutType, AccType>()`: Computes relative tolerance from mantissa bits
- `get_absolute_threshold<ComputeType, OutType, AccType>()`: Computes absolute tolerance scaled by magnitude
- Type-specific overloads for all CK data types
- Accumulation-aware error bounds
**Theory**: Based on IEEE 754 floating-point arithmetic and error propagation analysis.
### Legacy CPU Validation
**`check_err.hpp`** - CPU-based error checking (legacy)
- Overloaded `check_err()` functions for different data types
- Type-aware default tolerances
- Detailed error reporting (first 5 mismatches, statistics)
**Note**: Requires full tensor transfer to CPU - slow for large tensors. Use `gpu_verification.hpp` for new tests.
**See:** `test/convnd_fwd/convnd_fwd_naive.cpp` for legacy CPU validation patterns
## Numerical Validation Strategy
**TL;DR:** CK computes tolerances from IEEE 754 precision limits, not arbitrary values. FP32 gets ~1e-5 relative tolerance, FP16 gets ~1e-3, etc. The system accounts for accumulation effects in matrix operations.
CK implements a **theoretically-grounded approach to numerical validation** that goes beyond simple fixed tolerances. The validation system is designed around three core principles:
### 1. Type-Aware Tolerance Computation
Rather than using arbitrary threshold values, CK computes tolerances based on the datatypes:
- **Relative tolerance**: Derived from mantissa bits as `2^(-mantissa_bits) * 0.5`
- **Absolute tolerance**: Scaled by value magnitude as `2^(exponent - mantissa_bits) * 0.5`
- **Multi-type analysis**: Considers compute type, output type, and accumulator type separately
- **Conservative bounds**: Takes maximum error across all data paths
### 2. Algorithm-Aware Validation
Different algorithms have different error characteristics:
- **Accumulation effects**: Matrix operations (GEMM, convolution) accumulate errors proportional to the number of operations
- **Precision cascades**: Mixed-precision operations require careful tolerance selection based on the weakest link
- **Operation-specific bounds**: Tolerances scale with problem size (e.g., K dimension in GEMM)
The validation system accepts `number_of_accumulations` to adjust tolerances for algorithmic context.
### 3. Data Type Characteristics
Each data type has inherent precision limits that inform validation:
| Data Type | Mantissa Bits | Typical rtol | Typical atol |
|-----------|---------------|--------------|--------------|
| FP32 | 23 | 1e-5 | 3e-6 |
| TF32 | 10 | 5e-4 | 5e-4 |
| FP16 | 10 | 1e-3 | 1e-3 |
| BF16 | 7 | 1e-1 | 1e-3 |
| FP8 | 3-4 | 1e-3 | 1e-3 |
| BF8 | 2-3 | 1e-3 | 1e-3 |
| FP4 | 2 | 0.5 | 0.5 |
| INT8/INT32| N/A | 0 | 0 |
## GPU-First Validation Philosophy
Modern CK testing emphasizes **pure GPU validation** to eliminate performance bottlenecks:
### Traditional CPU-Based Approach (Legacy)
```text
GPU Kernel → Transfer to CPU → CPU Verification
↑ BOTTLENECK: PCIe transfer of entire tensor
```
- **Problem**: Transferring multi-GB tensors over PCIe is 10-100x slower than computation
- **Impact**: Test suites become I/O bound rather than compute bound
- **Limitation**: Cannot efficiently test large-scale problems
### Modern GPU-First Approach (Recommended)
```text
GPU Kernel → GPU Reference → GPU Verification → Transfer scalars only
↑ Only ~12 bytes transferred
```
- **Advantage**: All data stays on GPU, only error statistics transfer to CPU
- **Performance**: 10-100x faster for large tensors
- **Scalability**: Enables testing of multi-GB tensors efficiently
- **Completeness**: Detailed error reporting (count, max error, percentage) without full transfer
### When to Use Each Approach
**Use GPU-First Validation When:**
- Testing production kernels (performance matters)
- Working with large tensors (>1MB)
- Running extensive test suites
- Validating at scale
**Use CPU-Based Validation When:**
- Debugging specific values (need to inspect individual elements)
- Working with tiny tensors (<1KB)
- Maintaining backward compatibility
- Implementing CPU reference algorithms
## Testing Workflow Comparison
### Modern GPU-First Workflow (Recommended)
```cpp
// 1. Allocate device memory only
DeviceMem input_dev(size), output_dev(size), reference_dev(size);
// 2. Initialize on GPU (no CPU involvement)
input_dev.FillUniformRandFp<float>(-1.0f, 1.0f);
// 3. Run kernel under test
run_kernel(input_dev, output_dev, params);
// 4. Run reference on GPU
run_reference_kernel(input_dev, reference_dev, params);
// 5. Verify on GPU (only transfers ~12 bytes of error stats)
bool pass = gpu_verify<float>(output_dev, reference_dev, rtol, atol, size);
if (!pass) {
std::cout << "Validation failed!" << std::endl;
return false;
}
```
**Key advantage**: Zero tensor transfers - all data stays on GPU.
### Legacy CPU-Based Workflow
```cpp
// 1. Create host tensors (allocates CPU memory)
Tensor<float> input_host(dims), output_host(dims), reference_host(dims);
// 2. Generate on CPU
input_host.GenerateTensorValue(GeneratorTensor_3<float>{-1.0f, 1.0f});
// 3. Allocate device memory
DeviceMem input_dev(size), output_dev(size);
// 4. Transfer to device (slow for large tensors)
input_dev.ToDevice(input_host.data());
// 5. Run kernel
run_kernel(input_dev, output_dev, params);
// 6. Transfer back to CPU (slow for large tensors)
output_dev.FromDevice(output_host.data());
// 7. Compute reference on CPU
compute_reference(input_host, reference_host, params);
// 8. Verify on CPU
bool pass = check_err(output_host, reference_host, "Test failed");
```
**Bottleneck**: Steps 4 and 6 transfer entire tensors over PCIe.
## Supporting Utilities
### Tensor Management
- **`host_tensor.hpp`**: CPU-side tensor container with multi-dimensional support
- `HostTensorDescriptor`: Dimension, stride, and layout management
- `Tensor<T>`: Host tensor with generation and conversion utilities
- **`device_memory.hpp`**: GPU memory management with RAII semantics
- `DeviceMem`: Device allocation, transfer, and initialization
- Device-side random value generation
- `SetZero()`: Zero-initialize device memory (required for backward passes)
### Data Generation
- **`device_tensor_generator.hpp`**: GPU-side tensor initialization (recommended)
- `FillUniformRandFp<T>()`: Fill with uniform random floating-point values
- `FillUniformRandInt<T>()`: Fill with uniform random integer values
- **`host_tensor_generator.hpp`**: CPU-side functor-based generators (legacy)
- Various patterns: zero, constant, random, sequential, diagonal, checkerboard
- **`fill.hpp`**: STL-style fill functors for containers
### Convolution Utilities
- **`convolution_parameter.hpp`**: Convolution parameter management
- `ConvParam`: Encapsulates dimensions, strides, padding, dilations
- Output dimension calculation and FLOP estimation
- **`convolution_host_tensor_descriptor_helper.hpp`**: Tensor descriptor creation helpers
- **`conv_common.hpp`**: Common convolution utilities
**See:** `test/convnd_fwd/convnd_fwd_naive.cpp` for convolution parameter usage
### Workspace Management
Some operations require temporary GPU memory for intermediate computations:
```cpp
// Check if workspace is needed
const std::size_t workspace_sz = op_ptr->GetWorkSpaceSize(argument_ptr.get());
// Allocate and set workspace if needed
if (workspace_sz > 0) {
DeviceMem workspace_dev(workspace_sz);
op_ptr->SetWorkSpacePointer(argument_ptr.get(), workspace_dev.GetDeviceBuffer());
}
```
### Algorithmic Utilities
- **`algorithm.hpp`**: Generic algorithms
- **`ranges.hpp`**: Range-based utilities and concepts
- **`iterator.hpp`**: Custom iterator implementations
- **`numeric.hpp`**: Numeric operations
### Miscellaneous
- **`host_common_util.hpp`**: Common host-side utilities
- **`host_gemm.hpp`**: CPU reference GEMM implementation
- **`literals.hpp`**: User-defined literals
- **`thread.hpp`**: Threading utilities
## Best Practices
### Choosing Tolerances
1. **Prefer automatic computation**: Use `gpu_verify()` with automatic tolerance calculation
2. **Consider accumulation**: Pass `number_of_accumulations` for matrix operations
3. **Respect data type limits**: Don't expect FP16 to match FP32 precision
4. **Account for algorithm**: Different operations have different error characteristics
### Performance Optimization
1. **Use GPU-first validation** for all new tests
2. **Avoid CPU transfers** unless debugging specific values
3. **Generate data on GPU** when possible
4. **Batch verification** to amortize kernel launch overhead