Fixed tile distribution pattern for ping pong scheduler.

This commit is contained in:
Sudhir Kylasa
2025-04-09 20:41:23 -04:00
parent b0f3803bf3
commit 55d7cf487d

View File

@@ -145,11 +145,11 @@ struct TileDistributionEncodingPattern2D<BlockSize,
return make_static_tile_distribution(
tile_distribution_encoding<sequence<1>,
tuple<sequence<PX0, PX1>, sequence<PY0, PY1, PY2>>,
tuple<sequence<2>, sequence<2, 1>>,
tuple<sequence<PY0, PY1, PY2>, sequence<PX0, PX1>>,
tuple<sequence<1>, sequence<1, 2>>,
tuple<sequence<0>, sequence<1, 0>>,
sequence<1, 2>,
sequence<1, 2>>{}
sequence<2, 1>>{}
);
}