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https://github.com/ROCm/composable_kernel.git
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Add more instances.
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@@ -22,14 +22,143 @@ using tile_grouped_conv_bwd_weight_bf16_instances = std::tuple<
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//#####################################| Dim| | | | Type| Type| Type| Elementwise| Elementwise| Elementwise| per| | | | | | | tile| tile| tile| size| size| size|
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//#####################################| Spatial| | | | | | | Operation| Operation| Operation| CU| | | | | | | size| size| size| A| B| C|
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//#####################################| | | | | | | | | | |
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 1, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 8>
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 1, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 1, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 2, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 2>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 4>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 8, 8>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 1>,
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 2>,
|
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GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 1, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 2, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 4, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 4, 8, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 1, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 2, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 4>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 4, 8>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 1>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 8, 8, 4>,
|
||||
|
||||
//#####################################| Num| InLayout| WeiLayout| OutLayout| InData| WeiData| OutData| In| Wei| Out| K-block| M-tile| N-tile | K-tile | M-warp| N-warp| K-warp| M-warp| N-warp| K-warp| Vector| Vector| Vector|
|
||||
//#####################################| Dim| | | | Type| Type| Type| Elementwise| Elementwise| Elementwise| per| | | | | | | tile| tile| tile| size| size| size|
|
||||
//#####################################| Spatial| | | | | | | Operation| Operation| Operation| CU| | | | | | | size| size| size| A| B| C|
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 16, 2, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 32, 32, 8, 2, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 64, 64, 64, 2, 2, 1, 16, 16, 32, 2, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 8, 128, 64, 2, 2, 1, 4, 64, 16, 2, 4, 2>,
|
||||
GroupedConvolutionBackwardWeightInvoker<NDimSpatial, ALayout, BLayout, ELayout, BF16, BF16, BF16, PassThrough, PassThrough, PassThrough, 2, 128, 8, 64, 2, 2, 1, 64, 4, 16, 2, 4, 2>
|
||||
// // clang-format on
|
||||
// clang-format on
|
||||
>;
|
||||
|
||||
|
||||
@@ -119,16 +119,12 @@ int tile_profile_grouped_conv_bwd_weight(int argc, char* argv[])
|
||||
using TF32 = ck::tf32_t;
|
||||
#endif
|
||||
|
||||
//using namespace ck::tensor_layout::convolution;
|
||||
//using NWGC = ck_tile::tensor_layout::convolution::NWGC;
|
||||
using NHWGC = ck_tile::tensor_layout::convolution::NHWGC;
|
||||
using NDHWGC = ck_tile::tensor_layout::convolution::NDHWGC;
|
||||
|
||||
//using GKXC = ck_tile::tensor_layout::convolution::GKXC;
|
||||
using GKYXC = ck_tile::tensor_layout::convolution::GKYXC;
|
||||
using GKZYXC = ck_tile::tensor_layout::convolution::GKZYXC;
|
||||
|
||||
//using NWGK = ck_tile::tensor_layout::convolution::NWGK;
|
||||
using NHWGK = ck_tile::tensor_layout::convolution::NHWGK;
|
||||
using NDHWGK = ck_tile::tensor_layout::convolution::NDHWGK;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user