Adds `async_load_raw_lazy_rebase` (+ free-function wrapper
`async_load_tile_raw_lazy_rebase`) to `tile_scatter_gather`, and wires
the unified-attention pipeline's overflow branch to it instead of
`async_load_tile_raw_long`. The fast non-overflow short path is
untouched.
Idea: keep using the cheap `buffer_load_dword_lds` (wave-uniform 4 GB
SRD) for the >4 GB cache pool case, but at each issue check whether the
wave-uniform anchor (lane-0's page offset, extracted via
`amd_wave_read_first_lane`) has drifted outside the current int32
voffset window around `cur_anchor_`. If it has, shift the SRD base
pointer to `p_data_orig_ + wave_anchor`, reinit the buffer resource,
and update `cur_anchor_`. The per-lane voffset is then
`lane_page_offset - cur_anchor_`, which fits in int32 by construction.
State added to `tile_scatter_gather`:
- `p_data_orig_` : original SRD base pointer (write-once)
- `buffer_size_orig_` : original SRD size in elements (write-once)
- `cur_anchor_` : current wave-uniform SRD shift (in elements),
only ever assigned from
amd_wave_read_first_lane, so it stays in SGPRs.
Capture is done by a sister method `init_raw_lazy_rebase()` (used by the
pipeline when `cache_ptr_int32_overflow_possible` is true); on the
non-overflow path the existing `init_raw()` is used so the helper state
is write-never and DCE-eligible.
Correctness precondition: within a single issue every lane of the wave
must map to the same physical page block (WaveSpanInN <= runtime
page_size). Under this precondition the per-lane spread around the
wave-uniform anchor stays inside a half-INT32 element window. When the
precondition does not hold, `async_load_tile_raw_long` is the correct
fallback.
Tested on gfx950 / GPU 2 (no contention), BF16 only:
* ua-test-scripts/test_unified_attention_ck_correctness.py: 245/245
BF16/FP16 pass.
* test_single_shape.py overflow shapes (BF16): correctness passes.
Perf vs `_long` baseline (BF16, overflowing cache, CUDA graph):
| Shape | _long | _lazy | delta |
| b=1 sq=1 sk=1M d=64 nb=200k | 2.4149 ms | 2.7849 ms | +15.3% |
| b=8 sq=1 sk=200k d=128 nb=100k | 1.3762 ms | 1.4225 ms | +3.4% |
| b=128 sq=1 sk=128k d=128 nb=80k | 14.0319 ms | 14.4643 ms | +3.1% |
| b=32 sq=1 sk=512k d=64 nb=200k | 7.5211 ms | 7.5206 ms | 0.0% |
Verdict: the lazy variant is roughly perf-neutral with `_long` on the
multi-batch decode shapes that dominate real workloads, and ~15% slower
on the single-batch huge-context corner where the rebase rate is
highest. Combined with the WaveSpanInN <= page_size precondition (which
`_long` does not require), `_long` remains the right default. Parked
on a side branch for future experimentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
Composable Kernel Tile
concept
ck_tile provides a programming model with templated abstractions to enable users to implement performance-critical kernels for machine learning workloads. introduces following basic concepts to help users building your own operator
- tensor coordinate transformation, this is the core concept of layout/index transform abstraction in both compiler time and run time.
- tile-based programming model, including tile-level api and the concept of distributed tensor.
ck_tile is independently from the old ck, located under /include/ck_tile. You don't need to include anything from old CK, ck_tile has similiar (indeed almost the same) implementations for users to build operators. We will have a transition period to pull everything from old ck into ck_tile, stay tuned.
component
ck_tile is splitted into several componenets including core, host, ops/gemm, ops/fmha... each component you only need to include a single header (e.g #include "ck_tile/core.hpp", #include "ck_tile/ops/fmha.hpp") then you are able to use the function/structure inside (different from old ck)
[core]
ck_tile/core contains all the basic data structure and function to build the kernel, you can only include this header and build your own operators that utilizing all the basic building blocks introduced in ck.
core/container
- array, store runtime variables with fixed length (tensor index, register buffer, etc...)
- tuple, same as std::tuple, hold different type of data, and one of the solution to achieve multiple buffer.
- sequence, compile time integer sequence used to build various internal structures, or to describe tile size
- other convenient structure build on top of above 3
core/numeric
- gpu data type like
fp16_t,bf16_t,fp8_t... and the conversion between each other - constexpr integer similiar to std::integral_constant to be used as compile time integer.
- math functions and numeric utilities
core/algorithm
- coordinate transformation system, used to build tensor transform and compile time indexing. This is the core idea introduced in old
ckto describe how a tensor is build by several basic transform primitives likemerge/unmerge/embedetc... and how we indexing into a ND tensor that finally mapped to 1D memory offset.
core/tensor
- tensor descriptor, to describe how a ND tensor
- distributed tensor, describe the storage of this tensor, and the distribution of how a collection of threads collaborately work for this tensor.
- tile level API, including
load_tile,store_tile,shuffle_tile,slice_tile, etc...
[host]
ck_tile/host contains all the host side utilities to launch a kernel, create the device buffer, and some reference implementations. This can be used to create examples (like that under ck_tile example folder) and simple executable to invoke this kernel, so if you only need ck_tile to build your own device library then it's OK to not include this. Based on this, it is recommended to include the specific header you needed under this folder to avoid including unwanted headers (e.g, only include ck_tile/host/kernel_launch.hpp), unless you are writing a host executable.
[ops/gemm, ops/fmha, ops/reduce...]
our implementation of different device operators.
- warp, warp tile level operator
- block, block tile level operator
- pipeline, pipeline that can achieve a customized tile level mainloop (or epilogue). By switching different pipeline to the kernel template you can have different kind of pipeline optimizations.
- kernel, template interface for users to instantiate a particular kernel
[ops/epilogue]
epilogue part of our kernel. We may extend this epilogue part to let users to build their own cutomized epilogues.
[ref]
reference implementation of cpu or gpu. This folder is supposed to include a specific header on demand.
examples
currently we put all ck_tile related example under /example/ck_tile folder. Please check each example's subfolder.