[CK Tile] Support multi-vector reads in static encoding patterns (#7528) ## Motivation The thread-raked / warp-raked / block-raked static tile distribution patterns in `ck_tile` silently produce wrong results when the contiguous tile dimension is larger than `warp_size * vector_size`, because the encoding has no per-thread iteration dimension along X. Concretely, with `M_Tile=N_Tile=128`, `VectorSize{A,B,C}=1` in `ConvConfigComputeV3`, the grouped convolution backward-weight example reports about 50 percent wrong values, with errors starting exactly at the `X0*X1 = 64` boundary. The second pass over the contiguous dim is never performed. This PR extends the encoding so multi-vector reads in the contiguous tile dimension are supported, while keeping every existing call site bit-for-bit identical. ## Technical Details Three files changed. ### 1. `include/ck_tile/core/algorithm/static_encoding_pattern.hpp` Add a per-thread X iteration dimension in all three raked specializations: - `X0 = min(warp_size, XPerTile / X1)` — threads in X dim - `X1 = min(LargestVec, VecSize)` — vector size per access - `X2 = XPerTile / (X0 * X1)` — number of X-iters per thread (new) `X2` is gated with `if constexpr (X2 == 1) { old } else { new }` in both `make_2d_static_tile_distribution()` and `make_shuffled_2d_static_tile_distribution()`. The new encoding places `X2` in the middle of the Ys iteration list, which preserves reverse symmetry between the regular `<..., X2, X1>` and shuffled `<X1, X2, ...>` encodings. Patterns updated: `thread_raked`, `warp_raked`, `block_raked`. ### 2. `include/ck_tile/core/tensor/transpose_tile.hpp` Added a parallel `else if constexpr (... && NDimY == 3 && ...)` branch alongside the existing `NDimY == 2` branch. The original branch is byte-for-byte unchanged. Both branches dispatch to the same `transpose_tile2d_impl_in_thread`, whose body has always been NDimY-generic (iterates with `static_for<0, NDimY, 1>` and `number<NDimY>{}`). ### 3. `experimental/grouped_convolution_tile_instances/generate_instances.py` Removed the two now-obsolete skip guards in `parse_bwd_weight_instances` and `parse_bwd_data_instances`: ```python if m_per_block > (warp_size * a_scalar_per_vector) or n_per_block > (warp_size * b_scalar_per_vector): print(f"Skipping instance {instance_id} with multiple warps per continous tile dim since it's not supported yet.") continue ``` Other unrelated skips (V5 / V6 / ASYNC_V4 pipeline gating, irregular-load shapes, scalar-per-vector > tile size) are kept untouched. ### Compatibility Strict. Every existing caller has `X2 == 1` and therefore hits the original encoding path verbatim. No upstream config or pipeline behavior changes. ## Test Plan The grouped convolution example is the natural exerciser since `GroupedConvUniversalPipelineAgBgCrPolicy` selects `thread_raked` for both A and B tiles, and all three conv directions share the same `ConvConfigComputeV3`. For each test below we ran: ``` ./build/bin/tile_example_grouped_conv_bwd_weight [-prec={fp16,bf16}] ./build/bin/tile_example_grouped_conv_fwd [-prec={fp16,bf16}] ./build/bin/tile_example_grouped_conv_bwd_data [-prec={fp16,bf16}] ``` with `ConvConfigComputeV3` tile/vector parameters tweaked to cover both code paths: | Test | M / N / K | VecA/B/C | A path | B path | dtype | |------|-------------|----------|------------|----------------|-------------| | T1 | 16/64/32 | 4/8/4 | old (X2=1) | old (X2=1) | fp16 | | T2 | 128/128/64 | 2/2/2 | old (X2=1) | old (X2=1) | fp16 | | T3 | 256/256/64 | 1/1/1 | old (X2=1) | new (X2=4) | fp16 | | T5 | 256/256/64 | 1/1/1 | old (X2=1) | new (X2=4) | fp16 (3 dir)| | T4b | 128/128/128 | 1/1/1 | new (X2=2) | new (X2=2) | fp16 + bf16 (3 dir) | A larger T4a (256/256/128) was attempted to stress both A and B with X2>1 on bigger tiles but was blocked by the gfx942 hardware LDS cap (128 KB > 64 KB limit), independent of this PR. For the generator change we ran: ``` python3 generate_instances.py --mode profiler --direction all ``` and verified `Skipping instance ... with multiple warps per continous tile dim` no longer appears (count went from non-zero to 0); other skip categories are unchanged. `clang-format-18` was applied to both modified `.hpp` files (matches the repo's `.clang-format`). ## Test Result - T1 and T2 (compat-strict, every X2 is 1, old code path): `correct`. Confirms existing callers are unaffected. - T3 (X2=4 on B only): `correct`. First true exercise of the new NDimY=3 encoding + transpose branch. - T5 (T3 across `fwd` + `bwd_data` + `bwd_weight`, fp16): all 3 `correct`. - T4b (X2>1 on both A and B, fp16 + bf16, all 3 directions): all 6 runs `correct`. - Generator: 0 `multiple warps per continous tile dim` skips remaining; other skips unchanged. Sample run output (T4b, bf16, bwd_data): ``` shape: tile_gemm_shape_128x128x128x4_1x4x1_16x16x32 pipeline: pipeline_AgBgCrCompV3_128x128x128_256_1x1x1_1x4_1x1x1_..._DoubleSmemBuffer_0 Vector size A: 1, Vector size B: 1, Vector size C: 1 0.934907 ms, 8.34683 TFlops, 34.3178 GB/s Relative error threshold: 0.00390625 Absolute error threshold: 0.25 The CPU verification result is: correct ``` ## Submission Checklist - [x] Look over the contributing guidelines at https://github.com/ROCm/ROCm/blob/develop/CONTRIBUTING.md#pull-requests. --------- Co-authored-by: Cursor <cursoragent@cursor.com>
Composable Kernel Tile
concept
ck_tile provides a programming model with templated abstractions to enable users to implement performance-critical kernels for machine learning workloads. introduces following basic concepts to help users building your own operator
- tensor coordinate transformation, this is the core concept of layout/index transform abstraction in both compiler time and run time.
- tile-based programming model, including tile-level api and the concept of distributed tensor.
ck_tile is independently from the old ck, located under /include/ck_tile. You don't need to include anything from old CK, ck_tile has similiar (indeed almost the same) implementations for users to build operators. We will have a transition period to pull everything from old ck into ck_tile, stay tuned.
component
ck_tile is splitted into several componenets including core, host, ops/gemm, ops/fmha... each component you only need to include a single header (e.g #include "ck_tile/core.hpp", #include "ck_tile/ops/fmha.hpp") then you are able to use the function/structure inside (different from old ck)
[core]
ck_tile/core contains all the basic data structure and function to build the kernel, you can only include this header and build your own operators that utilizing all the basic building blocks introduced in ck.
core/container
- array, store runtime variables with fixed length (tensor index, register buffer, etc...)
- tuple, same as std::tuple, hold different type of data, and one of the solution to achieve multiple buffer.
- sequence, compile time integer sequence used to build various internal structures, or to describe tile size
- other convenient structure build on top of above 3
core/numeric
- gpu data type like
fp16_t,bf16_t,fp8_t... and the conversion between each other - constexpr integer similiar to std::integral_constant to be used as compile time integer.
- math functions and numeric utilities
core/algorithm
- coordinate transformation system, used to build tensor transform and compile time indexing. This is the core idea introduced in old
ckto describe how a tensor is build by several basic transform primitives likemerge/unmerge/embedetc... and how we indexing into a ND tensor that finally mapped to 1D memory offset.
core/tensor
- tensor descriptor, to describe how a ND tensor
- distributed tensor, describe the storage of this tensor, and the distribution of how a collection of threads collaborately work for this tensor.
- tile level API, including
load_tile,store_tile,shuffle_tile,slice_tile, etc...
[host]
ck_tile/host contains all the host side utilities to launch a kernel, create the device buffer, and some reference implementations. This can be used to create examples (like that under ck_tile example folder) and simple executable to invoke this kernel, so if you only need ck_tile to build your own device library then it's OK to not include this. Based on this, it is recommended to include the specific header you needed under this folder to avoid including unwanted headers (e.g, only include ck_tile/host/kernel_launch.hpp), unless you are writing a host executable.
[ops/gemm, ops/fmha, ops/reduce...]
our implementation of different device operators.
- warp, warp tile level operator
- block, block tile level operator
- pipeline, pipeline that can achieve a customized tile level mainloop (or epilogue). By switching different pipeline to the kernel template you can have different kind of pipeline optimizations.
- kernel, template interface for users to instantiate a particular kernel
[ops/epilogue]
epilogue part of our kernel. We may extend this epilogue part to let users to build their own cutomized epilogues.
[ref]
reference implementation of cpu or gpu. This folder is supposed to include a specific header on demand.
examples
currently we put all ck_tile related example under /example/ck_tile folder. Please check each example's subfolder.