Files
composable_kernel/include/ck_tile
Kiefer van Teutem 05615558c6 [rocm-libraries] ROCm/rocm-libraries#8315 (commit bda7d43)
feat: CK Tile unification - swizzle support + gfx950 mixed
 prec scale + misc (#8315)

ISSUE ID #8960
https://github.com/ROCm/rocm-libraries/issues/8960

## Motivation

This MR is about adding Swizzle support to the Tile Distribution
Encoding Calculator and Mma Pipelines in the Unification framework.
Swizzle is a modifier for Tile Distribution Encodings that effectively
performs a permutation in the M dimension. This means that it affects
the Tile Distribution Encodings of A and C. When combined with
CTranspose, it affects the Encodings of B and C instead. In principle,
for a regular gemm, the Swizzle factor does not affect the correctness
of the kernel, since matrix multiplication is symmetric under
permutations of rows and columns (M). However, this is only true if the
same Encodings are used for the loading and storing of the data. For
consecutive matrix multiplications, we may be in a situation where we
use Swizzle to account for the effective layout of an intermediate
result, so that it can immediately be used in another matrix operation
without additional shuffling. In these cases, the Swizzle factor is
crucial for correctness. As far as I know, this seems most likely to
occur in attention kernels.

### Changes

- I adapted the Tile Distribution Encoding Calculator to accept any
Swizzle modifier, and use this to modify the layouts just like in CK
Tile. Note that Swizzle is only compatible with certain intrinsics, due
to the restriction that the Swizzle factor divides kCMNumAccess. This is
possible for 32x32 MFMA instructions with SFactor 2 or 4, and for gfx11
WMMA instructions with SFactor 2, 4, or 8, although this is not used in
CK Tile.

- I adapted the layout test to check the correctness of layout *with*
Swizzle modification, for all possible Swizzle factors for each
intrinsic.

- I adapted the Unification Dispatcher to take a Swizzle Factor and pass
it on to the MmaPipelines. Note that the original dispatcher takes a
boolean instead, which I convert to an SFactor of 2 when true. I believe
this is correct since in all cases where CK Tile previously used the old
dispatcher, and SFactor of 2 ended up being used. However, there are two
named WarpGemms
(WarpGemmMfmaFp8Fp8F32M32N32K32SwizzleBTransposedCDistribution and
WarpGemmMfmaI8I8I32M32N32K32SwizzleBTransposedCDistribution) which can
support any Swizzle factor, and are actually used with Swizzle factors
up to 4. These were not used in the old dispatcher but instead always
used directly in CK Tile pipelines.

- I added custom named WarpGemms in case the Unification flag is ON, for
the named WarpGemms using Swizzle that are directly used in CK Tile
pipelines. There are only two of them and they are the ones mentioned in
the previous point.

### Changes part 2

While trying to get a swizzle example to work, I ended up having to add
a lot of other changes which would have normally been their own issue.
We have:

- Adding all mixed precision gfx950 scale intrinsics (50 in total)
- Adding these intrinsics to the layout test
- Tile distribution encoding tweak: Allow for simplified C layouts in
blockless cases
- MmaPipelines tweaks: Make pretty much all old-style layout params
available

### Note on AttrNumAccess
For the scale gfx950 intrinsics, the "canonical" layouts for A and B
have NumAccess 1 or 2, depending on the A and B types. The 8-bit types
have a canonical NumAccess of 2, and the others 1. So overall we may
have (1, 1), (2, 1), (1, 2), or (2, 2). This is reflected in the
intrinsic definitions. However, for the fully 8-bit intrinsics I still
define them with (1, 1). The reason for this is that it is in principle
possible to use these intrinsics with (1, 1) as long as you don't use
scale. This may actually happen in CK Tile. Furthermore, there are some
pipelines that instantiate a WarpGemm with (1, 1) just to peek at some
parameters. Note that the (1, 2) and (2, 1) cases MUST have these
NumAccess values or the base MMA does not work (regardless of scale).
This is because you can't just permute K for A without doing the same
for B and vice versa.

### Tests

Layout tests with swizzle work. tile_example_fmha_fwd and
tile_example_fmha_bwd now compile and run, with correct verification for
default settings. With fp8bf16 and init=3, get 5% wrong results on both
this branch and develop, and this one is definitely sensitive to
swizzle, because without swizzle it's 50% wrong.

Better test: test_ck_tile_fmha_fwd_fp8bf16. This one behaves as expected
and confirms that swizzle is genuinely necessary for correctness and
working properly in the unification framework. It passed on develop and
on my this branch with unification on, and failed when I forced a
swizzlefactor of 1 (failed 40 out of 43 unskipped tests).
2026-07-07 08:16:56 +00:00
..
2024-12-12 11:54:03 +08:00

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Composable Kernel Tile

concept

ck_tile provides a programming model with templated abstractions to enable users to implement performance-critical kernels for machine learning workloads. introduces following basic concepts to help users building your own operator

  • tensor coordinate transformation, this is the core concept of layout/index transform abstraction in both compiler time and run time.
  • tile-based programming model, including tile-level api and the concept of distributed tensor.

ck_tile is independently from the old ck, located under /include/ck_tile. You don't need to include anything from old CK, ck_tile has similiar (indeed almost the same) implementations for users to build operators. We will have a transition period to pull everything from old ck into ck_tile, stay tuned.

component

ck_tile is splitted into several componenets including core, host, ops/gemm, ops/fmha... each component you only need to include a single header (e.g #include "ck_tile/core.hpp", #include "ck_tile/ops/fmha.hpp") then you are able to use the function/structure inside (different from old ck)

[core]
ck_tile/core contains all the basic data structure and function to build the kernel, you can only include this header and build your own operators that utilizing all the basic building blocks introduced in ck.

core/container

  • array, store runtime variables with fixed length (tensor index, register buffer, etc...)
  • tuple, same as std::tuple, hold different type of data, and one of the solution to achieve multiple buffer.
  • sequence, compile time integer sequence used to build various internal structures, or to describe tile size
  • other convenient structure build on top of above 3

core/numeric

  • gpu data type like fp16_t, bf16_t, fp8_t... and the conversion between each other
  • constexpr integer similiar to std::integral_constant to be used as compile time integer.
  • math functions and numeric utilities

core/algorithm

  • coordinate transformation system, used to build tensor transform and compile time indexing. This is the core idea introduced in old ck to describe how a tensor is build by several basic transform primitives like merge/unmerge/embed etc... and how we indexing into a ND tensor that finally mapped to 1D memory offset.

core/tensor

  • tensor descriptor, to describe how a ND tensor
  • distributed tensor, describe the storage of this tensor, and the distribution of how a collection of threads collaborately work for this tensor.
  • tile level API, including load_tile, store_tile, shuffle_tile, slice_tile, etc...

[host]
ck_tile/host contains all the host side utilities to launch a kernel, create the device buffer, and some reference implementations. This can be used to create examples (like that under ck_tile example folder) and simple executable to invoke this kernel, so if you only need ck_tile to build your own device library then it's OK to not include this. Based on this, it is recommended to include the specific header you needed under this folder to avoid including unwanted headers (e.g, only include ck_tile/host/kernel_launch.hpp), unless you are writing a host executable.

[ops/gemm, ops/fmha, ops/reduce...]
our implementation of different device operators.

  • warp, warp tile level operator
  • block, block tile level operator
  • pipeline, pipeline that can achieve a customized tile level mainloop (or epilogue). By switching different pipeline to the kernel template you can have different kind of pipeline optimizations.
  • kernel, template interface for users to instantiate a particular kernel

[ops/epilogue]
epilogue part of our kernel. We may extend this epilogue part to let users to build their own cutomized epilogues.

[ref]
reference implementation of cpu or gpu. This folder is supposed to include a specific header on demand.

examples

currently we put all ck_tile related example under /example/ck_tile folder. Please check each example's subfolder.