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debug, not info
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@@ -452,7 +452,7 @@ class Animator:
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should_blink = (random.random() <= p_scaled)
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debug_fps = round(avg_render_fps, 1)
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logger.info(f"animate_blinking: p @ {CALIBRATION_FPS} FPS = {p_orig}, scaled p @ {debug_fps:.1f} FPS = {p_scaled:0.6g}")
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logger.debug(f"animate_blinking: p @ {CALIBRATION_FPS} FPS = {p_orig}, scaled p @ {debug_fps:.1f} FPS = {p_scaled:0.6g}")
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# Prevent blinking too fast in succession.
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time_now = time.time_ns()
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