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@@ -255,7 +255,7 @@ The `banding` and `scanlines` filters suit this look, so we apply them here, too
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#### Postprocessor example: HDR, cheap video camera, 1980s VHS tape
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After capturing the light with a cheap video camera (just like in the previous example), we simulate the effects of transporting the signal on a 1980s VHS tape. First, we blur the image with `analog_lowres`. Then we apply `alphanoise` with a nonzero `sigma` to make the noise blobs larger than a single pixel, and a rather high `magnitude`. This simulates the brightness noise on a VHS tape. Then we make the image ripple horizontally with `analog_badhsync`, and finally add a bad VHS tracking effect to complete the look.
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After capturing the light with a cheap video camera (just like in the previous example), we simulate the effects of transporting the signal on a 1980s VHS tape. First, we blur the image with `analog_lowres`. Then we apply `alphanoise` with a nonzero `sigma` to make the noise blobs larger than a single pixel, and a rather high `magnitude`. This simulates the brightness noise on a VHS tape. Then we make the image ripple horizontally with `analog_badhsync`, and add a damaged video tape effect with `analog_vhsglitches`. Finally, we add a bad VHS tracking effect to complete the "bad analog video" look.
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Then we again render the output on a simulated CRT TV, as appropriate for the 1980s time period.
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@@ -266,6 +266,7 @@ Then we again render the output on a simulated CRT TV, as appropriate for the 19
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["analog_lowres", {}],
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["alphanoise", {"magnitude": 0.2, "sigma": 2.0}],
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["analog_badhsync", {}],
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["analog_vhsglitches", {"unboost": 1.0}],
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["analog_vhstracking", {}],
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["banding", {}],
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["scanlines", {"dynamic": true}]
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@@ -302,6 +303,8 @@ To use this, save this **at the client end** as `SillyTavern/public/characters/y
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}
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```
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You can actually edit the configuration file while `talkinghead` is running. Once you have saved your changes to the file, make `talkinghead` reload your character. This also reloads the configuration, thus applying your changes.
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### Manual poser
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