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Details: - Added documentation for commonly-used object mutator functions in BLISObjectAPI.md. Previously, only accessor functions were documented. Thanks to Jeff Diamond for pointing out this omission. - Explicitly set the 'diag' property of objects in oapi example modules (08level2.c and 09level3.c).
330 lines
9.5 KiB
C
330 lines
9.5 KiB
C
/*
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BLIS
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An object-based framework for developing high-performance BLAS-like
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libraries.
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Copyright (C) 2014, The University of Texas at Austin
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of The University of Texas nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include "blis.h"
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int main( int argc, char** argv )
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{
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num_t dt;
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dim_t m, n;
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inc_t rs, cs;
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obj_t a, x, y, b;
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obj_t* alpha;
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obj_t* beta;
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//
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// This file demonstrates level-2 operations.
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//
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//
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// Example 1: Perform a general rank-1 update (ger) operation.
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//
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printf( "\n#\n# -- Example 1 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 4; n = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, n, rs, cs, &a );
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bli_obj_create( dt, m, 1, rs, cs, &x );
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bli_obj_create( dt, 1, n, rs, cs, &y );
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// Set alpha.
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alpha = &BLIS_ONE;
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// Initialize vectors 'x' and 'y'.
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bli_randv( &x );
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bli_setv( &BLIS_MINUS_ONE, &y );
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// Initialize 'a' to 1.0.
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bli_setm( &BLIS_ONE, &a );
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bli_printm( "x: set to random values", &x, "%4.1f", "" );
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bli_printm( "y: set to -1.0", &y, "%4.1f", "" );
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bli_printm( "a: initial value", &a, "%4.1f", "" );
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// a := a + alpha * x * y, where 'a' is general.
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bli_ger( alpha, &x, &y, &a );
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bli_printm( "a: after ger", &a, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &x );
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bli_obj_free( &y );
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//
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// Example 2: Perform a general matrix-vector multiply (gemv) operation.
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//
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printf( "\n#\n# -- Example 2 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 4; n = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, n, rs, cs, &a );
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bli_obj_create( dt, 1, n, rs, cs, &x );
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bli_obj_create( dt, 1, m, rs, cs, &y );
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// Notice that we created vectors 'x' and 'y' as row vectors, even though
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// we often think of them as column vectors so that the overall problem
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// dimensions remain conformal. Note that this flexibility only comes
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// from the fact that the operation requires those operands to be vectors.
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// If we were instead looking at an operation where the operands were of
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// general shape (such as with the gemm operation), then typically the
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// dimensions matter, and column vectors would not be interchangeable with
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// row vectors and vice versa.
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// Set the scalars to use.
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alpha = &BLIS_ONE;
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beta = &BLIS_ONE;
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// Initialize vectors 'x' and 'y'.
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bli_setv( &BLIS_ONE, &x );
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bli_setv( &BLIS_ZERO, &y );
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// Randomize 'a'.
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bli_randm( &a );
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bli_printm( "a: randomized", &a, "%4.1f", "" );
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bli_printm( "x: set to 1.0", &x, "%4.1f", "" );
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bli_printm( "y: initial value", &y, "%4.1f", "" );
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// y := beta * y + alpha * a * x, where 'a' is general.
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bli_gemv( alpha, &a, &x, beta, &y );
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bli_printm( "y: after gemv", &y, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &x );
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bli_obj_free( &y );
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//
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// Example 3: Perform a symmetric rank-1 update (syr) operation.
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//
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printf( "\n#\n# -- Example 3 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, m, rs, cs, &a );
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bli_obj_create( dt, 1, m, rs, cs, &x );
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// Set alpha.
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alpha = &BLIS_ONE;
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// Initialize vector 'x'.
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bli_randv( &x );
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// Zero out all of matrix 'a'. This is optional, but will avoid possibly
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// displaying junk values in the unstored triangle.
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bli_setm( &BLIS_ZERO, &a );
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// Mark matrix 'a' as symmetric and stored in the lower triangle, and
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// then randomize that lower triangle.
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bli_obj_set_struc( BLIS_SYMMETRIC, &a );
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bli_obj_set_uplo( BLIS_LOWER, &a );
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bli_randm( &a );
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bli_printm( "x: set to random values", &x, "%4.1f", "" );
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bli_printm( "a: initial value (zeros in upper triangle)", &a, "%4.1f", "" );
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// a := a + alpha * x * x^T, where 'a' is symmetric and lower-stored.
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bli_syr( alpha, &x, &a );
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bli_printm( "a: after syr", &a, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &x );
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//
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// Example 4: Perform a symmetric matrix-vector multiply (symv) operation.
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//
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printf( "\n#\n# -- Example 4 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, m, rs, cs, &a );
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bli_obj_create( dt, 1, m, rs, cs, &x );
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bli_obj_create( dt, 1, m, rs, cs, &y );
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// Set the scalars to use.
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alpha = &BLIS_ONE;
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beta = &BLIS_ONE;
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// Initialize vectors 'x' and 'y'.
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bli_setv( &BLIS_ONE, &x );
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bli_setv( &BLIS_ZERO, &y );
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// Zero out all of matrix 'a'. This is optional, but will avoid possibly
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// displaying junk values in the unstored triangle.
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bli_setm( &BLIS_ZERO, &a );
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// Mark matrix 'a' as symmetric and stored in the upper triangle, and
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// then randomize that upper triangle.
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bli_obj_set_struc( BLIS_SYMMETRIC, &a );
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bli_obj_set_uplo( BLIS_UPPER, &a );
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bli_randm( &a );
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bli_printm( "a: randomized (zeros in lower triangle)", &a, "%4.1f", "" );
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bli_printm( "x: set to 1.0", &x, "%4.1f", "" );
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bli_printm( "y: initial value", &y, "%4.1f", "" );
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// y := beta * y + alpha * a * x, where 'a' is symmetric and upper-stored.
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bli_symv( alpha, &a, &x, beta, &y );
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bli_printm( "y: after symv", &y, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &x );
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bli_obj_free( &y );
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//
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// Example 5: Perform a triangular matrix-vector multiply (trmv) operation.
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//
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printf( "\n#\n# -- Example 5 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, m, rs, cs, &a );
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bli_obj_create( dt, 1, m, rs, cs, &x );
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// Set the scalars to use.
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alpha = &BLIS_ONE;
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// Initialize vector 'x'.
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bli_setv( &BLIS_ONE, &x );
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// Zero out all of matrix 'a'. This is optional, but will avoid possibly
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// displaying junk values in the unstored triangle.
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bli_setm( &BLIS_ZERO, &a );
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// Mark matrix 'a' as triangular, stored in the lower triangle, and
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// having a non-unit diagonal. Then randomize that lower triangle.
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bli_obj_set_struc( BLIS_TRIANGULAR, &a );
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bli_obj_set_uplo( BLIS_LOWER, &a );
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bli_obj_set_diag( BLIS_NONUNIT_DIAG, &a );
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bli_randm( &a );
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bli_printm( "a: randomized (zeros in upper triangle)", &a, "%4.1f", "" );
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bli_printm( "x: initial value", &x, "%4.1f", "" );
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// x := alpha * a * x, where 'a' is triangular and lower-stored.
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bli_trmv( alpha, &a, &x );
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bli_printm( "x: after trmv", &x, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &x );
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//
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// Example 6: Perform a triangular solve (trsv) operation.
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//
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printf( "\n#\n# -- Example 6 --\n#\n\n" );
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// Create some matrix and vector operands to work with.
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dt = BLIS_DOUBLE;
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m = 5; rs = 0; cs = 0;
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bli_obj_create( dt, m, m, rs, cs, &a );
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bli_obj_create( dt, 1, m, rs, cs, &b );
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bli_obj_create( dt, 1, m, rs, cs, &y );
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// Set the scalars to use.
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alpha = &BLIS_ONE;
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// Initialize vector 'x'.
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bli_setv( &BLIS_ONE, &b );
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// Zero out all of matrix 'a'. This is optional, but will avoid possibly
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// displaying junk values in the unstored triangle.
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bli_setm( &BLIS_ZERO, &a );
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// Mark matrix 'a' as triangular, stored in the lower triangle, and
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// having a non-unit diagonal. Then randomize that lower triangle.
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bli_obj_set_struc( BLIS_TRIANGULAR, &a );
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bli_obj_set_uplo( BLIS_LOWER, &a );
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bli_obj_set_diag( BLIS_NONUNIT_DIAG, &a );
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bli_randm( &a );
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// Load the diagonal. By setting the diagonal to something of greater
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// absolute value than the off-diagonal elements, we increase the odds
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// that the matrix is not singular (singular matrices have no inverse).
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bli_shiftd( &BLIS_TWO, &a );
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bli_printm( "a: randomized (zeros in upper triangle)", &a, "%4.1f", "" );
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bli_printm( "b: initial value", &b, "%4.1f", "" );
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// solve a * x = alpha * b, where 'a' is triangular and lower-stored, and
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// overwrite b with the solution vector x.
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bli_trsv( alpha, &a, &b );
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bli_printm( "b: after trsv", &b, "%4.1f", "" );
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// We can confirm the solution by comparing the product of a and x to the
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// original value of b.
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bli_copyv( &b, &y );
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bli_trmv( alpha, &a, &y );
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bli_printm( "y: should equal initial value of b", &y, "%4.1f", "" );
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// Free the objects.
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bli_obj_free( &a );
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bli_obj_free( &b );
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return 0;
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}
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// -----------------------------------------------------------------------------
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