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https://github.com/comfyanonymous/ComfyUI.git
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fix casing
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@@ -39,11 +39,11 @@ precision highp float;
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uniform sampler2D u_image0;
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uniform vec2 u_resolution;
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in vec2 v_texcoord;
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in vec2 v_texCoord;
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layout(location = 0) out vec4 fragColor0;
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void main() {
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fragColor0 = texture(u_image0, v_texcoord);
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fragColor0 = texture(u_image0, v_texCoord);
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}
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"""
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@@ -54,11 +54,11 @@ VERTEX_SHADER = """#version 330
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in vec2 in_position;
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in vec2 in_texcoord;
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out vec2 v_texcoord;
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out vec2 v_texCoord;
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void main() {
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gl_Position = vec4(in_position, 0.0, 1.0);
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v_texcoord = in_texcoord;
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v_texCoord = in_texcoord;
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}
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"""
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