Limit overlap in image tile and combine nodes to prevent issues. (#12688)

This commit is contained in:
comfyanonymous
2026-02-27 17:16:24 -08:00
committed by GitHub
parent e721e24136
commit 94f1a1cc9d

View File

@@ -706,8 +706,8 @@ class SplitImageToTileList(IO.ComfyNode):
@staticmethod
def get_grid_coords(width, height, tile_width, tile_height, overlap):
coords = []
stride_x = max(1, tile_width - overlap)
stride_y = max(1, tile_height - overlap)
stride_x = round(max(tile_width * 0.25, tile_width - overlap))
stride_y = round(max(tile_width * 0.25, tile_height - overlap))
y = 0
while y < height:
@@ -764,34 +764,6 @@ class ImageMergeTileList(IO.ComfyNode):
],
)
@staticmethod
def get_grid_coords(width, height, tile_width, tile_height, overlap):
coords = []
stride_x = max(1, tile_width - overlap)
stride_y = max(1, tile_height - overlap)
y = 0
while y < height:
x = 0
y_end = min(y + tile_height, height)
y_start = max(0, y_end - tile_height)
while x < width:
x_end = min(x + tile_width, width)
x_start = max(0, x_end - tile_width)
coords.append((x_start, y_start, x_end, y_end))
if x_end >= width:
break
x += stride_x
if y_end >= height:
break
y += stride_y
return coords
@classmethod
def execute(cls, image_list, final_width, final_height, overlap):
w = final_width[0]
@@ -804,7 +776,7 @@ class ImageMergeTileList(IO.ComfyNode):
device = first_tile.device
dtype = first_tile.dtype
coords = cls.get_grid_coords(w, h, t_w, t_h, ovlp)
coords = SplitImageToTileList.get_grid_coords(w, h, t_w, t_h, ovlp)
canvas = torch.zeros((b, h, w, c), device=device, dtype=dtype)
weights = torch.zeros((b, h, w, 1), device=device, dtype=dtype)