mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-02-18 22:20:03 +00:00
rework description
This commit is contained in:
@@ -759,10 +759,8 @@ class GLSLShader(io.ComfyNode):
|
||||
display_name="GLSL Shader",
|
||||
category="image/shader",
|
||||
description=(
|
||||
f"Apply GLSL fragment shaders to images. "
|
||||
f"Inputs: u_image0-{MAX_IMAGES-1} (sampler2D), u_resolution (vec2), "
|
||||
f"u_float0-{MAX_UNIFORMS-1}, u_int0-{MAX_UNIFORMS-1}. "
|
||||
f"Outputs: layout(location = 0-{MAX_OUTPUTS-1}) out vec4 fragColor0-{MAX_OUTPUTS-1}."
|
||||
f"Apply GLSL ES fragment shaders to images. "
|
||||
f"u_resolution (vec2) is always available."
|
||||
),
|
||||
inputs=[
|
||||
io.String.Input(
|
||||
@@ -795,15 +793,15 @@ class GLSLShader(io.ComfyNode):
|
||||
],
|
||||
tooltip="Output size: 'from_input' uses first input image dimensions, 'custom' allows manual size",
|
||||
),
|
||||
io.Autogrow.Input("images", template=image_template),
|
||||
io.Autogrow.Input("floats", template=float_template),
|
||||
io.Autogrow.Input("ints", template=int_template),
|
||||
io.Autogrow.Input("images", template=image_template, tooltip=f"Images are available as u_image0-{MAX_IMAGES-1} (sampler2D) in the shader code"),
|
||||
io.Autogrow.Input("floats", template=float_template, tooltip=f"Floats are available as u_float0-{MAX_UNIFORMS-1} in the shader code"),
|
||||
io.Autogrow.Input("ints", template=int_template, tooltip=f"Ints are available as u_int0-{MAX_UNIFORMS-1} in the shader code"),
|
||||
],
|
||||
outputs=[
|
||||
io.Image.Output(display_name="IMAGE0"),
|
||||
io.Image.Output(display_name="IMAGE1"),
|
||||
io.Image.Output(display_name="IMAGE2"),
|
||||
io.Image.Output(display_name="IMAGE3"),
|
||||
io.Image.Output(display_name="IMAGE0", tooltip="Available via layout(location = 0) out vec4 fragColor0 in the shader code"),
|
||||
io.Image.Output(display_name="IMAGE1", tooltip="Available via layout(location = 1) out vec4 fragColor1 in the shader code"),
|
||||
io.Image.Output(display_name="IMAGE2", tooltip="Available via layout(location = 2) out vec4 fragColor2 in the shader code"),
|
||||
io.Image.Output(display_name="IMAGE3", tooltip="Available via layout(location = 3) out vec4 fragColor3 in the shader code"),
|
||||
],
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user