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[PR #229] [MERGED] fix: native linux games with the wrong audio output #242
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📋 Pull Request Information
Original PR: https://github.com/games-on-whales/gow/pull/229
Author: @ulibte
Created: 3/24/2025
Status: ✅ Merged
Merged: 4/16/2025
Merged by: @ABeltramo
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master← Head:master📝 Commits (1)
56cc8c8fix: native linux games with the wrong audio output📊 Changes
1 file changed (+2 additions, -2 deletions)
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📝
images/pulseaudio/build/configs/default.pa(+2 -2)📄 Description
I don’t know if this PR is right so I need some help, fill free to correct me.
I will try to explain the best way I can.
I had a problem that my audio didn’t work with native linux games, but with wine worked.
I tried with two native games, Minecraft and Valheim, the problem was that these games were choosing the wrong audio output, because inside of Minecraft audio config I had to change the output to "null output #2" for it to work, sadly Valheim don't have this option in the game.
I don’t know much about Pulseaudio so I tried to search a bit about this, and I tried messing with the config files, and when I tested commenting the line of "load-module module-null-sink" all the games worked e I don't even know why 😂
After changing this I tested the audio of Firefox, Steam and Heroic Games, and all of them work. But I don't know if this breaks something.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.