[PR #12] [MERGED] fix: Only use i915 workaround if first modifier fails #16

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opened 2026-10-15 12:47:32 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/games-on-whales/gst-wayland-display/pull/12
Author: @DatCaptainHorse
Created: 6/13/2025
Status: ✅ Merged
Merged: 6/14/2025
Merged by: @ABeltramo

Base: dev-dmabuf ← Head: fix/better-i915-workaround


📝 Commits (1)

  • e24a52f Only use i915 workaround if first modifier fails

📊 Changes

1 file changed (+18 additions, -2 deletions)

View changed files

📝 wayland-display-core/src/utils/allocator/mod.rs (+18 -2)

📄 Description

It turns out GPUs that are older than DG2 can't handle 4-tiled modifiers afterall, so we'll do a "try, try another and fail" approach instead, to allow both cases to pass for time being.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/games-on-whales/gst-wayland-display/pull/12 **Author:** [@DatCaptainHorse](https://github.com/DatCaptainHorse) **Created:** 6/13/2025 **Status:** ✅ Merged **Merged:** 6/14/2025 **Merged by:** [@ABeltramo](https://github.com/ABeltramo) **Base:** `dev-dmabuf` ← **Head:** `fix/better-i915-workaround` --- ### 📝 Commits (1) - [`e24a52f`](https://github.com/games-on-whales/gst-wayland-display/commit/e24a52f14f38afe5c45698c3cd692967ed215334) Only use i915 workaround if first modifier fails ### 📊 Changes **1 file changed** (+18 additions, -2 deletions) <details> <summary>View changed files</summary> 📝 `wayland-display-core/src/utils/allocator/mod.rs` (+18 -2) </details> ### 📄 Description It turns out GPUs that are older than DG2 can't handle 4-tiled modifiers afterall, so we'll do a "try, try another and fail" approach instead, to allow both cases to pass for time being. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 12:47:32 +00:00
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games-on-whales/gst-wayland-display#16
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