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[PR #16] [MERGED] fix: Only use Intel workaround for DG2 #19
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games-on-whales/gst-wayland-display#19
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📋 Pull Request Information
Original PR: https://github.com/games-on-whales/gst-wayland-display/pull/16
Author: @DatCaptainHorse
Created: 8/10/2025
Status: ✅ Merged
Merged: 8/13/2025
Merged by: @ABeltramo
Base:
stable← Head:more-intel-workaround-improvements📝 Commits (3)
31243b8fix: Only use Intel workaround for DG298c7ecflint: added log when the workaround is disabled and runcargo fmt7fd64caImprove unknown vendor and workaround-option logic📊 Changes
10 files changed (+251 additions, -16 deletions)
View changed files
📝
Cargo.lock(+17 -0)📝
gst-plugin-wayland-display/src/waylandsrc/imp.rs(+63 -16)📝
wayland-display-core/Cargo.toml(+1 -0)📝
wayland-display-core/src/comp/mod.rs(+18 -0)📝
wayland-display-core/src/lib.rs(+9 -0)➕
wayland-display-core/src/tests/device.rs(+22 -0)📝
wayland-display-core/src/tests/mod.rs(+1 -0)➕
wayland-display-core/src/utils/device/gpu.rs(+85 -0)➕
wayland-display-core/src/utils/device/mod.rs(+34 -0)📝
wayland-display-core/src/utils/mod.rs(+1 -0)📄 Description
Took a bit, needed bit more than I thought.
Added mainly utilities for devices, with PCI vendor enums and Vulkan-based enumeration for GPUs.
New command to get the render device based on
state.render_node, I thought about changingRenderTargetto use the new GPUDevice to make the enumeration-on-command unneeded, however I feel that's overreaching for a "fix" PR 😅Draft initially as I reckon you might want some changes @ABeltramo ?
Should fix: #14
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.