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[GH-ISSUE #3] Add support for zero-copy pipeline #3
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games-on-whales/gst-wayland-display#3
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Originally created by @ABeltramo on GitHub (Jun 22, 2024).
Original GitHub issue: https://github.com/games-on-whales/gst-wayland-display/issues/3
In our pipeline we are currently doing one unnecessary GPU -> CPU copy in order to expose our raw frame buffer as a
gstreamer buffer. The rationale behind it is explained in
the docs.
This will cause some overhead that will eventually be a bottleneck when going with high resolutions and frame rates (on
Discord it has been reported that the current pipeline can't handle 1080p when going over 200 fps).
There are at least two ways to achieve this in Gstreamer:
a
GstGLBuffer, design docsGstBufferbacked bya
dmabuf, design docsvaapishould) it should be possible to importDMABufusing
glupload -> cudaupload.This needs more research...
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