I was not using the ciorrect scale sign to compute
mse when checking the solution with the sign flipped.
iq4_kss is now almost on par with the 4-bit Trellis.
Go to groups of 8 for iq3_kt. 2 x 8 = 16 bits for the magnitude
plus 1 bpw for the sign. It goves a visible improvement in the
PPL vs bpw plot, but that comes at the expense of much longer
quantization time (7.5 minutes for LLaMA-3.1-8B on the Ryzen-5975WX).
I also notices that the 3INST generator is not actually generating a
Gaussian distribution. But going to a better generator means
readjusting all the hyper-parameters, so leaving it for later.
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 8.9627
PPL(LLaMA-2-7B, 4096) = 6.3825
Quantization is faster too: ~200 seconds for LLaMA-3.1-8B
on Ryzen-5975WX.
Same trick as last commit applied to iq2_kt. Here we get
an even larger speedup: quantization time on the Ryzen-5975WX
for LLaMA-3.1-8B drops to 195 seconds from 375 seconds!
Nearly 60% improvement of quantization speed by having the
points nelonging to a cluster copied to contiguous memory
during initialization, and then accessed sequantially while
searching for the closest point. LLaMA-3.1-8B now gets
quantized in ~150 seconds on the Ryzen-5975WX.
We arrive at 139 t/s (no FA), and 149 t/s (FA).
My RTX-4080 is ~20% slower than the RTX-6000 quoted in the
QTIP repository, so with FA (which I'm sure they also used)
we are at around ~180 t/s on their GPU, so almost matching
their performance.
Implemented as DMMV.
Very slow - just 81 t/s for LLaMA-3.1-8B.
Then again, Q2_K_S with forced to use DMMV only
gets 112 t/s vs 145 t/s via MMVQ. My memory is that
when the DMMV kernels were properly maintained/used,
DMMV was about on par with MMVQ for k-quants on my GPU.
Using blocks of 32 and 16 bits per group of 8 weights
it beats iq2_xxs in terms of PPL by a significant margin.
It is 0.0625 bpw larger, but even if we go to 15 bits per
group od 8 (so 0.0625 bpw less than iq2_xxs), PPL is still
lower.
With blocks of 32 and 16 bits per groups of 8 the brute force
seach becomes prohibitive in terms of CPU time (30+ minutes
for 8B LLaMA after SIMDifying with AVX2). The trick is to
group the points in clusters, find the nearest cluster,
and only search within the cluster.