minor changes

This commit is contained in:
Saeed Maleki
2023-03-23 04:47:34 +00:00
parent bf01f063fd
commit 3e6bb0ec0c

View File

@@ -25,7 +25,7 @@ extern "C" {
* connected via P2P NVLink or InfiniBand.
* The communication API is one-sided meaning that for every single data transfer, only one side
* needs to execute unlike a two-sided communication stack such as NCCL where both sides
* need to execute a send and a receive instruction respectively for every transfer.
* need to execute a send and a receive instruction, respectively, for every transfer.
***************************************************************************************************************
* At connection setup time, a sender and the matching receiver need to call mscclppConnect to register
* their buffers locally. Once all buffers are registered via mscclppConnect, mscclppConnectionSetup is
@@ -33,7 +33,7 @@ extern "C" {
* proxy thread that performs the actual data transfer using (R)DMA. DMA is optional for P2P NVLink connections
* where the GPU can perform the copy directly.
***************************************************************************************************************
* Before using any of functionality of connections, mscclppProxyLaunch needs to be called to spawn the
* Before using any of functionality of connections, mscclppProxyLaunch needs to be called to spawn the
* proxy threads. There are currently two types of connections:
*
* P2P via NVLink: the DMA engine can perform the copy between the buffers. DMA engine has higher latency
@@ -43,16 +43,16 @@ extern "C" {
***************************************************************************************************************
* At the runtime, a GPU kernel has access to a mscclppDevConn object that provides the following functions:
*
* put(): the sender initiates a data transfer to the receiver.
* put(): the sender initiates a data transfer to the receiver.
*
* signal(): the sender signals the receiver that data is ready to be consumed once the reciver has performed a wait().
*
* wait(): the reciever waits on the signal() to start reading the data.
*
* The sender should not reuse the buffer till the signal returns.
* The receiver should only access the data after the wait returns.
* The receiver should only access the data after the wait returns.
*
* putWithSignal(): The sender initiates a data transfer and signals the receiver that data is ready to be consumed.
* putWithSignal(): the sender initiates a data transfer and signals the receiver that data is ready to be consumed.
* This is an optimized version of a put followed by a signal.
*
* Example:
@@ -61,7 +61,7 @@ extern "C" {
* devConn.put(data1)
* devConn.put(data2)
* devConn.put(data3) // receiver GPU
* // not OK to write to data1, data2, data3 // not OK to read data1, data2, data3
* // not OK to write to data1, data2, data3 // not OK to read data1, data2, data3
* devConn.signal() -------------------------------> devConn.wait()
* // OK to write to data1, data2, data3 // OK to read data1, data2, data3
**************************************************************************************************************/