Files
mscclpp/src/include/core.h
2023-03-27 20:40:15 +00:00

31 lines
1.0 KiB
C++

/*************************************************************************
* Copyright (c) 2015-2021, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef MSCCLPP_CORE_H_
#define MSCCLPP_CORE_H_
#include "alloc.h"
#include "debug.h"
#include "mscclpp.h"
#include "param.h"
#include <algorithm> // For std::min/std::max
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#ifdef PROFAPI
#define MSCCLPP_API(ret, func, args...) \
__attribute__((visibility("default"))) __attribute__((alias(#func))) ret p##func(args); \
extern "C" __attribute__((visibility("default"))) __attribute__((weak)) ret func(args)
#else
#define MSCCLPP_API(ret, func, args...) extern "C" __attribute__((visibility("default"))) ret func(args)
#endif // end PROFAPI
#endif // end include guard