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included StandAlone/ResourceLimits.h in src/Shader.cpp?
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@@ -1,6 +1,7 @@
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#if !defined(KOMPUTE_DISABLE_SHADER_UTILS) || !KOMPUTE_DISABLE_SHADER_UTILS
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#include "kompute/Shader.hpp"
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#include <StandAlone/ResourceLimits.h>
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namespace kp {
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