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[PR #147] [MERGED] kb: Dark Souls Remastered portal gun prototype (player/camera/angle offsets, proxy DLL) #161
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/147
Author: @Ep1cNova
Created: 10/8/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade
Base:
main← Head:kb/dark-souls-remastered-portal-gun-prototype📝 Commits (6)
53c74a5kb: Portal gun prototype via dinput8 proxy DLL: player, camera and angle offsets (DARK SOULS: REMASTERED)02acc8bkb: update DSR portal gun note with Havok capsule, bullet system, spawn API and param access15d6c45kb: DSR portal gun note: aimed shot as a ray cast, wall portals, live param tables, collision-probe findingse213849kb: DSR portal gun note: review fixes9fe88b3Merge remote-tracking branch 'origin/main' into land/pr-14737a0447kb: regenerate the index📊 Changes
3 files changed (+394 additions, -1 deletions)
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📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/dark-souls-remastered/portal-gun-prototype-via-dinput8-proxy-dll-player-camera-and.md(+350 -0)📝
knowledge/index.json(+42 -0)📄 Description
First field note for Dark Souls Remastered (Steam build 10943698, exe 50,286,344 bytes).
Covers a dinput8 proxy DLL prototype: a verified memory map (player physics position, facing angle, camera matrix + FOV, RTTI-based singleton discovery), a graphics-hook-free overlay, and a teleport prototype. Nine numbered gotchas, including a game crash from DSR-Gadget's warp offsets on this build, the per-frame position copy trap, and the need to hold a teleport destination for a few ticks.
Status is in-progress: teleporting fails when walls lie between portals (hypothesis in the note, unconfirmed). No game files, decompiled code or leaked material; offsets and structure are described in the author's own words.
um kb checkpasses; index regenerated.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.