[PR #147] [MERGED] kb: Dark Souls Remastered portal gun prototype (player/camera/angle offsets, proxy DLL) #161

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opened 2026-10-15 20:53:55 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/147
Author: @Ep1cNova
Created: 10/8/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade

Base: main ← Head: kb/dark-souls-remastered-portal-gun-prototype


📝 Commits (6)

  • 53c74a5 kb: Portal gun prototype via dinput8 proxy DLL: player, camera and angle offsets (DARK SOULS: REMASTERED)
  • 02acc8b kb: update DSR portal gun note with Havok capsule, bullet system, spawn API and param access
  • 15d6c45 kb: DSR portal gun note: aimed shot as a ray cast, wall portals, live param tables, collision-probe findings
  • e213849 kb: DSR portal gun note: review fixes
  • 9fe88b3 Merge remote-tracking branch 'origin/main' into land/pr-147
  • 37a0447 kb: regenerate the index

📊 Changes

3 files changed (+394 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/dark-souls-remastered/portal-gun-prototype-via-dinput8-proxy-dll-player-camera-and.md (+350 -0)
📝 knowledge/index.json (+42 -0)

📄 Description

First field note for Dark Souls Remastered (Steam build 10943698, exe 50,286,344 bytes).

Covers a dinput8 proxy DLL prototype: a verified memory map (player physics position, facing angle, camera matrix + FOV, RTTI-based singleton discovery), a graphics-hook-free overlay, and a teleport prototype. Nine numbered gotchas, including a game crash from DSR-Gadget's warp offsets on this build, the per-frame position copy trap, and the need to hold a teleport destination for a few ticks.

Status is in-progress: teleporting fails when walls lie between portals (hypothesis in the note, unconfirmed). No game files, decompiled code or leaked material; offsets and structure are described in the author's own words. um kb check passes; index regenerated.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/147 **Author:** [@Ep1cNova](https://github.com/Ep1cNova) **Created:** 10/8/2026 **Status:** ✅ Merged **Merged:** 10/10/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/dark-souls-remastered-portal-gun-prototype` --- ### 📝 Commits (6) - [`53c74a5`](https://github.com/rehan-remade/universal-modder/commit/53c74a5c00f4bb5dbe0fffca5001c7bba76e59b7) kb: Portal gun prototype via dinput8 proxy DLL: player, camera and angle offsets (DARK SOULS: REMASTERED) - [`02acc8b`](https://github.com/rehan-remade/universal-modder/commit/02acc8b3a141d343d2967e6bad7fa2dffb6320d6) kb: update DSR portal gun note with Havok capsule, bullet system, spawn API and param access - [`15d6c45`](https://github.com/rehan-remade/universal-modder/commit/15d6c45027983b1b3eeec5064ac9ca989849bc24) kb: DSR portal gun note: aimed shot as a ray cast, wall portals, live param tables, collision-probe findings - [`e213849`](https://github.com/rehan-remade/universal-modder/commit/e213849f5e3cb617c6f91f7fa9f771f0abf9cbb4) kb: DSR portal gun note: review fixes - [`9fe88b3`](https://github.com/rehan-remade/universal-modder/commit/9fe88b3b4fad743cd0e8a1c3d99cf7581b1d305b) Merge remote-tracking branch 'origin/main' into land/pr-147 - [`37a0447`](https://github.com/rehan-remade/universal-modder/commit/37a0447aa35832e489a7e86ff824015d333d0a76) kb: regenerate the index ### 📊 Changes **3 files changed** (+394 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/dark-souls-remastered/portal-gun-prototype-via-dinput8-proxy-dll-player-camera-and.md` (+350 -0) 📝 `knowledge/index.json` (+42 -0) </details> ### 📄 Description First field note for Dark Souls Remastered (Steam build 10943698, exe 50,286,344 bytes). Covers a dinput8 proxy DLL prototype: a verified memory map (player physics position, facing angle, camera matrix + FOV, RTTI-based singleton discovery), a graphics-hook-free overlay, and a teleport prototype. Nine numbered gotchas, including a game crash from DSR-Gadget's warp offsets on this build, the per-frame position copy trap, and the need to hold a teleport destination for a few ticks. Status is in-progress: teleporting fails when walls lie between portals (hypothesis in the note, unconfirmed). No game files, decompiled code or leaked material; offsets and structure are described in the author's own words. `um kb check` passes; index regenerated. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:55 +00:00
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rehan-remade/universal-modder#161
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