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rehan-remade/universal-modder#174
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/164
Author: @Selene0623
Created: 10/8/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade
Base:
main← Head:kb/followup-wording-oct8📝 Commits (3)
caebbdfkb: follow-up wording for the merged #129 and #134 notes80ed13bkb: ForzaTech burG and Detroit SEGS notes: review fixes31939f4Merge remote-tracking branch 'origin/main' into land/pr-164📊 Changes
2 files changed (+19 additions, -10 deletions)
View changed files
📝
knowledge/games/detroit-become-human/segs-data-container-mesh-animation-and-cloth-in-blender.md(+6 -6)📝
knowledge/techniques/forzatech-burg-modelbin-containers-and-makeh2o.md(+13 -4)📄 Description
Follow-up to the merged #129 and #134. These are the wording items that did not make it into the merged copies; nothing else changed.
Detroit: Become Human (#129)
mods/139, credited as Detroit Blender Addon by TheLeonX. So it is not marked "(unpublished)" and the credit stays. The citations in the merged note are module names only (segs.py,cloth_route.py, …), neversegs.py:NNNline numbers, so that half of the ask was already satisfied.0x140296B40); not re-checked in the exe here (native.py)". The flag-1 detail is not dropped — it moves to the verification list, where it is already labelled as read from the add-on's source rather than checked against the exe.humans: ["Selene0623"], TheLeonX credited in the body, andgame_version:already ends "build not pinned" — left as they are.ForzaTech burG (#134)
lekS; "where a modern parser succeeds" is gone; the heading is "Why the_fbuild finds nothing in two FH3 tyre files"; gotcha 8 and the rea link are absent;D3FEKT/ForzaTechStudiois not linked.burGand the little-endianu320x47727562, theBundleTagNenkai's ForzaTools names.XMemCreateDecompressionContext/XMemDecompress, codec id1), the Xbox texture tilings (XG_TILE_MODE_2D_THIN/1D_THIN) and Granny for animation. That split is precisely why an MIT project can still ship proprietary binaries, and swapping those three for open codecs is all an open-source-only build needs. For the archive layer the note adds the open route: the QuickBMS scriptforza_horizon.bms(ships with Forza Studio), which maps compression method0stored /8deflate /13/15/21XMem/LZX onto QuickBMS's built-inXMemDecompress, so it needs no proprietary DLL.Gate:
um kb index·um kb check --indexPASS 128 notes ·uv run --with pytest pytest -q tests76 passed, 1 skipped ·um publish check .437 files, 0 failures, 2 warnings (both pre-existing, absolute user paths in unrelated notes).🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.