[PR #217] [MERGED] kb: Elden Ring - port a Dark Souls Remastered enemy (Hollow) as a new character #220

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opened 2026-10-15 20:54:30 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/217
Author: @Nezborne
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/11/2026
Merged by: @rehan-remade

Base: main ← Head: kb-elden-ring-dsr-enemy-port


📝 Commits (6)

  • ad96b2d kb: Elden Ring - port a Dark Souls Remastered enemy (Hollow) as a new character c7250
  • 35d3338 kb: index the Elden Ring DSR enemy-port note
  • 295f3cf kb: add the Elden Ring DSR enemy-port note to index.json
  • 6630262 kb: Elden Ring DSR enemy port: review fixes
  • 29251ea Merge remote-tracking branch 'origin/main' into land/pr-217
  • 2b7a32b kb: regenerate the index

📊 Changes

3 files changed (+264 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/elden-ring/porting-dark-souls-remastered-enemies-into-elden-ring.md (+214 -0)
📝 knowledge/index.json (+48 -0)

📄 Description

What: Elden Ring field note: a Dark Souls Remastered Hollow (c2500) ported as its own new character (c7250), with its own skeleton, animations, stats, hitboxes, DS1 AI, reactions and DS1 sounds. Biggest lesson (Gotcha 1): the ModEngine 2 release (2.1.0.0) does not load loose sound banks; a 2024 development build does.

Checklist

  • um kb check passes: could not run locally (PyYAML missing in the um environment); its rules (front-matter keys, sections, secrets, code blocks, user paths, size) were applied by hand and pass. CI will run the real check.
  • um kb index regenerated: build_index replicated and verified to reproduce the current upstream INDEX.md byte for byte, then the row added (INDEX.md: count 99 -> 100 + one row; index.json: one entry after the other games/elden-ring note)
  • no game files, extracted assets, decompiled code dumps or secrets
  • nothing that cheats other players or bypasses anti-cheat / DRM / ownership checks (offline only, EAC untouched)
  • versions, verification and what was NOT verified are written down
  • authored by (agent + model / human): Claude Code (Opus 5.5) with @Nezborne

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/217 **Author:** [@Nezborne](https://github.com/Nezborne) **Created:** 10/11/2026 **Status:** ✅ Merged **Merged:** 10/11/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb-elden-ring-dsr-enemy-port` --- ### 📝 Commits (6) - [`ad96b2d`](https://github.com/rehan-remade/universal-modder/commit/ad96b2df652ebdf0807e827983fa3e78fe448020) kb: Elden Ring - port a Dark Souls Remastered enemy (Hollow) as a new character c7250 - [`35d3338`](https://github.com/rehan-remade/universal-modder/commit/35d3338b64ffa0b510f0c51724e5d07731f75a47) kb: index the Elden Ring DSR enemy-port note - [`295f3cf`](https://github.com/rehan-remade/universal-modder/commit/295f3cf2f626f8e0ce77140e839f4db2079a2033) kb: add the Elden Ring DSR enemy-port note to index.json - [`6630262`](https://github.com/rehan-remade/universal-modder/commit/6630262f4def83a010eafebae0e33dbb7849f123) kb: Elden Ring DSR enemy port: review fixes - [`29251ea`](https://github.com/rehan-remade/universal-modder/commit/29251ea099d8bea69e4cd175b1a1d247670a2623) Merge remote-tracking branch 'origin/main' into land/pr-217 - [`2b7a32b`](https://github.com/rehan-remade/universal-modder/commit/2b7a32b28a8174f4015a7ee8a24521f79ec4341b) kb: regenerate the index ### 📊 Changes **3 files changed** (+264 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/elden-ring/porting-dark-souls-remastered-enemies-into-elden-ring.md` (+214 -0) 📝 `knowledge/index.json` (+48 -0) </details> ### 📄 Description **What:** Elden Ring field note: a Dark Souls Remastered Hollow (c2500) ported as its own new character (c7250), with its own skeleton, animations, stats, hitboxes, DS1 AI, reactions and DS1 sounds. Biggest lesson (Gotcha 1): the ModEngine 2 release (2.1.0.0) does not load loose sound banks; a 2024 development build does. **Checklist** - [ ] `um kb check` passes: could not run locally (PyYAML missing in the um environment); its rules (front-matter keys, sections, secrets, code blocks, user paths, size) were applied by hand and pass. CI will run the real check. - [x] `um kb index` regenerated: `build_index` replicated and verified to reproduce the current upstream `INDEX.md` byte for byte, then the row added (INDEX.md: count 99 -> 100 + one row; index.json: one entry after the other `games/elden-ring` note) - [x] no game files, extracted assets, decompiled code dumps or secrets - [x] nothing that cheats other players or bypasses anti-cheat / DRM / ownership checks (offline only, EAC untouched) - [x] versions, verification and what was NOT verified are written down - [x] authored by (agent + model / human): Claude Code (Opus 5.5) with @Nezborne 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:30 +00:00
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rehan-remade/universal-modder#220
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