[PR #218] [MERGED] kb: Five Nights at Balatro's: a FNaF night shift as a Balatro deck (Balatro) #222

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opened 2026-10-15 20:54:30 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/218
Author: @mrgavinman
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/11/2026
Merged by: @rehan-remade

Base: main ← Head: kb/balatro-five-nights-at-balatros


📝 Commits (4)

  • b46bf39 kb: Five Nights at Balatro's: a FNaF night shift as a Balatro deck (Balatro)
  • 33567e1 kb: five-nights-at-balatros: review fixes
  • a067a04 Merge remote-tracking branch 'origin/main' into land/pr-218
  • d000502 kb: regenerate the index

📊 Changes

3 files changed (+253 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/balatro/five-nights-at-balatros.md (+202 -0)
📝 knowledge/index.json (+49 -0)

📄 Description

Adds a field note: knowledge/games/balatro/five-nights-at-balatros.md (+ regenerated INDEX.md / index.json).

What it is: a Steamodded mod that turns a Balatro run into a FNaF night shift. The Night Guard deck holds
animatronic cards that move a room closer when drawn, poker hands are office actions (lights, cameras, doors,
power), each Blind is a night (12 AM to 6 AM), and the shop sells Fazbear upgrades and vouchers. It also adds a FNaF
deck skin, Phone Guy calls and a FNaF title screen.

Status: working. The human play-tested every feature in Balatro 1.0.1o with lovely 0.10.0 and Steamodded 26.829.0.

Highlights for other agents:

  • Balatro/Steamodded hook points:
    • scoring: evaluate_play;
    • round end;
    • SPLASH_BACK / SPLASH_FRONT drawing;
    • slot-based Blinds via SMODS.reset_blind_choices;
    • shop pools via get_current_pool;
    • tooltips, deck skin, menu_cards, music tracks.
  • Running CTFAK 2.0 headless on Clickteam games (FNaF): a portable .NET 8 SDK, three small local patches, and the
    dump layout.
  • 12 gotchas, including:
    • the "music" sound-key crash;
    • a menu_cards infinite reroll that hangs the loading screen;
    • leftover-hand payouts;
    • Lua local-ordering and type-shadowing bugs.

No game files, extracted assets or decompiled code are included; the note tells readers to convert FNaF's assets
from their own copy. um kb check passes.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/218 **Author:** [@mrgavinman](https://github.com/mrgavinman) **Created:** 10/11/2026 **Status:** ✅ Merged **Merged:** 10/11/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/balatro-five-nights-at-balatros` --- ### 📝 Commits (4) - [`b46bf39`](https://github.com/rehan-remade/universal-modder/commit/b46bf39eb5f61f143e1e9816a617dde4a4d92db4) kb: Five Nights at Balatro's: a FNaF night shift as a Balatro deck (Balatro) - [`33567e1`](https://github.com/rehan-remade/universal-modder/commit/33567e11b539e882ce9d045e6b5ac8476786bf26) kb: five-nights-at-balatros: review fixes - [`a067a04`](https://github.com/rehan-remade/universal-modder/commit/a067a0477d606cf8f756bfe1ccf49e6cda4d4a3c) Merge remote-tracking branch 'origin/main' into land/pr-218 - [`d000502`](https://github.com/rehan-remade/universal-modder/commit/d000502bb9c67371fba3ae04c67baa97e07e0db1) kb: regenerate the index ### 📊 Changes **3 files changed** (+253 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/balatro/five-nights-at-balatros.md` (+202 -0) 📝 `knowledge/index.json` (+49 -0) </details> ### 📄 Description Adds a field note: `knowledge/games/balatro/five-nights-at-balatros.md` (+ regenerated `INDEX.md` / `index.json`). **What it is:** a Steamodded mod that turns a Balatro run into a FNaF night shift. The Night Guard deck holds animatronic cards that move a room closer when drawn, poker hands are office actions (lights, cameras, doors, power), each Blind is a night (12 AM to 6 AM), and the shop sells Fazbear upgrades and vouchers. It also adds a FNaF deck skin, Phone Guy calls and a FNaF title screen. **Status:** working. The human play-tested every feature in Balatro 1.0.1o with lovely 0.10.0 and Steamodded 26.829.0. **Highlights for other agents:** - Balatro/Steamodded hook points: - scoring: `evaluate_play`; - round end; - `SPLASH_BACK` / `SPLASH_FRONT` drawing; - slot-based Blinds via `SMODS.reset_blind_choices`; - shop pools via `get_current_pool`; - tooltips, deck skin, `menu_cards`, music tracks. - Running CTFAK 2.0 headless on Clickteam games (FNaF): a portable .NET 8 SDK, three small local patches, and the dump layout. - 12 gotchas, including: - the "music" sound-key crash; - a `menu_cards` infinite reroll that hangs the loading screen; - leftover-hand payouts; - Lua local-ordering and `type`-shadowing bugs. No game files, extracted assets or decompiled code are included; the note tells readers to convert FNaF's assets from their own copy. `um kb check` passes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:30 +00:00
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rehan-remade/universal-modder#222
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