[PR #229] [MERGED] kb: Black Ops Zombies data from your own T5 fastfiles, and a Zombies prototype in Crysis Warhead #231

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opened 2026-10-15 20:54:36 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/229
Author: @FreddyxS
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade

Base: main ← Head: codex/field-notes-warhead-black-ops


📝 Commits (4)

  • 7241f3b kb: Black Ops T5 recovery and Warhead native Zombies findings
  • ff9b85a kb: Black Ops T5 extraction note: review fixes
  • 5712174 Merge remote-tracking branch 'origin/main' into land/pr-229
  • df54c98 kb: regenerate the index

📊 Changes

5 files changed (+465 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+4 -1)
➕ knowledge/games/call-of-duty-black-ops/t5-zombies-script-animation-and-audio-recovery.md (+104 -0)
➕ knowledge/games/crysis-warhead/black-ops-zombies-native-animation-and-runtime.md (+147 -0)
➕ knowledge/games/crysis-warhead/build-711-static-analysis-and-level-pak-method-6.md (+77 -0)
📝 knowledge/index.json (+133 -0)

📄 Description

Adds three game-specific field notes from an owned offline Black Ops / Crysis Warhead investigation and private Zombies prototype. The upstream knowledge tree and PR search were checked before drafting; neither game had a dedicated note. The existing generic engine-recreation discussion is retained.

The notes cover T5 RawFile source recovery, skinned models/XAnim and resident audio; Warhead build 711 Lua/XML, native-analysis limits and its build-specific level PAK reader; and the later host prototype's collision, native CHR/CAF viewmodels, ammunition-conserving reloads, materials, hybrid HUD, sound and bounded verification.

Static extraction results are distinguished from real-game observations and host adaptations. The prototype is marked in-progress: 19 source-rig definitions are installed, all 68 definitions/73 skins have offline checks, and wider visual/state acceptance and long survival remain incomplete. Failed routes and the scope workaround are documented so another agent can avoid repeating them.

Validation: all three individual um kb check runs passed; um kb index regenerated the index; um kb check --index passed for 185 notes; publication checks reported no failures; git diff --cached --check passed. No new game was launched for this contribution.

Documentation and index only. No game files, extracted assets, decompiled bodies, native tables, private paths, captures or secrets are included. Agent attribution, exact observed builds, tool credits and verification limits are recorded in each note.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/229 **Author:** [@FreddyxS](https://github.com/FreddyxS) **Created:** 10/11/2026 **Status:** ✅ Merged **Merged:** 10/12/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `codex/field-notes-warhead-black-ops` --- ### 📝 Commits (4) - [`7241f3b`](https://github.com/rehan-remade/universal-modder/commit/7241f3b78468868b435765ad70660477e774b331) kb: Black Ops T5 recovery and Warhead native Zombies findings - [`ff9b85a`](https://github.com/rehan-remade/universal-modder/commit/ff9b85adadfbc6fc0b1350ff1dd85cb00a7b59b8) kb: Black Ops T5 extraction note: review fixes - [`5712174`](https://github.com/rehan-remade/universal-modder/commit/57121740b4dd93b1a3cea4ca42fe4f862efaa7f5) Merge remote-tracking branch 'origin/main' into land/pr-229 - [`df54c98`](https://github.com/rehan-remade/universal-modder/commit/df54c98b56c3e7ae19e904474a8ae8afbb6845f3) kb: regenerate the index ### 📊 Changes **5 files changed** (+465 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+4 -1) ➕ `knowledge/games/call-of-duty-black-ops/t5-zombies-script-animation-and-audio-recovery.md` (+104 -0) ➕ `knowledge/games/crysis-warhead/black-ops-zombies-native-animation-and-runtime.md` (+147 -0) ➕ `knowledge/games/crysis-warhead/build-711-static-analysis-and-level-pak-method-6.md` (+77 -0) 📝 `knowledge/index.json` (+133 -0) </details> ### 📄 Description Adds three game-specific field notes from an owned offline Black Ops / Crysis Warhead investigation and private Zombies prototype. The upstream knowledge tree and PR search were checked before drafting; neither game had a dedicated note. The existing generic engine-recreation discussion is retained. The notes cover T5 RawFile source recovery, skinned models/XAnim and resident audio; Warhead build 711 Lua/XML, native-analysis limits and its build-specific level PAK reader; and the later host prototype's collision, native CHR/CAF viewmodels, ammunition-conserving reloads, materials, hybrid HUD, sound and bounded verification. Static extraction results are distinguished from real-game observations and host adaptations. The prototype is marked in-progress: 19 source-rig definitions are installed, all 68 definitions/73 skins have offline checks, and wider visual/state acceptance and long survival remain incomplete. Failed routes and the scope workaround are documented so another agent can avoid repeating them. Validation: all three individual `um kb check` runs passed; `um kb index` regenerated the index; `um kb check --index` passed for 185 notes; publication checks reported no failures; `git diff --cached --check` passed. No new game was launched for this contribution. Documentation and index only. No game files, extracted assets, decompiled bodies, native tables, private paths, captures or secrets are included. Agent attribution, exact observed builds, tool credits and verification limits are recorded in each note. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:36 +00:00
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rehan-remade/universal-modder#231
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