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[PR #231] [MERGED] kb: Hooking a host engine's post-world render pass so world geometry occludes your overlay #233
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rehan-remade/universal-modder#233
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/231
Author: @Proudnoob4
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade
Base:
main← Head:kb/technique-hooking-a-host-engine-s-post-world-render-pass-so-world-geom📝 Commits (4)
eb6cb5fkb: Hooking a host engine's post-world render pass so world geometry occludes your overlaya158bd2kb: render-pass hook technique: review fixesd8c26ffMerge remote-tracking branch 'origin/main' into land/pr-231194bc2fkb: regenerate the index📊 Changes
3 files changed (+208 additions, -1 deletions)
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📝
knowledge/INDEX.md(+2 -1)📝
knowledge/index.json(+24 -0)➕
knowledge/techniques/hooking-a-host-post-world-render-pass-so-the-world-occludes-your-overlay.md(+182 -0)📄 Description
Adds a technique note: drawing an overlay so the HOST engine's world geometry occludes it.
Verified in Fallout: New Vegas (host) with Halo 3/MCC content (guest). Honest tags kept: occlusion is MATCHED in the host but has NO Halo 3 reference frame, so it is UNVERIFIED on the guest side.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.