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[PR #232] [MERGED] kb: Porting a vehicle from another game: the semantic traps #234
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/232
Author: @Proudnoob4
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade
Base:
main← Head:kb/technique-porting-a-vehicle-semantic-traps📝 Commits (3)
1ca61d2kb: Porting a vehicle from another game: the semantic traps09c06edkb: vehicle semantic-traps technique: review fixes88ed6e5Merge remote-tracking branch 'origin/main' into land/pr-232📊 Changes
3 files changed (+182 additions, -1 deletions)
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📝
knowledge/INDEX.md(+2 -1)📝
knowledge/index.json(+21 -0)➕
knowledge/techniques/porting-a-vehicle-semantic-traps.md(+159 -0)📄 Description
Adds a technique note: the SEMANTIC traps when porting a vehicle between games - our most expensive defect class.
Named traps, each with the guest value, what the consuming code MEANS, and how we got it wrong first:
Includes the PORT CONTRACT table (name / value / units / meaning / source / host mechanism / conversion / oracle / reference / tolerance) with the rule that an empty semantics cell BLOCKS implementation.
Verified in Fallout: New Vegas (host) with Halo 3/MCC content (guest); unverified items are tagged.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.