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[PR #234] [MERGED] kb: Sunless (Shadow Slave) in Elden Ring (params, native DLL, retextures, shade army) #237
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/234
Author: @Abdullah0051
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade
Base:
main← Head:kb/elden-ring-sunless-shadow-slave📝 Commits (4)
59a5886kb: Sunless (Shadow Slave) in Elden Ring (params, native DLL, retextures, shade army)36654cfkb: Elden Ring Sunless note: review fixes84f0ca3Merge remote-tracking branch 'origin/main' into land/pr-2340a12acfkb: regenerate the index📊 Changes
3 files changed (+457 additions, -1 deletions)
View changed files
📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/elden-ring/sunless-shadow-slave-in-elden-ring-params-native-dll-retextu.md(+415 -0)📝
knowledge/index.json(+40 -0)📄 Description
Field note for Elden Ring 1.17.1 (exe 2.7.1.0) via me3 + a native Rust DLL on
fromsoftware-rs. Covers a scriptable param pipeline with a round-trip proof,
reading the game archives without RSA keys, the FLVER -> MATBIN -> TPF chain
that decides whether a model renders at all, and a full account of the
spirit-summon system as a general "spawn any creature as an ally" mechanism.
Includes a shader census settling whether a weapon can reflect (707 shaders,
110 with SSR, all map geometry) and 21 gotchas with symptom/cause/fix.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.