[PR #234] [MERGED] kb: Sunless (Shadow Slave) in Elden Ring (params, native DLL, retextures, shade army) #237

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opened 2026-10-15 20:54:39 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/234
Author: @Abdullah0051
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade

Base: main ← Head: kb/elden-ring-sunless-shadow-slave


📝 Commits (4)

  • 59a5886 kb: Sunless (Shadow Slave) in Elden Ring (params, native DLL, retextures, shade army)
  • 36654cf kb: Elden Ring Sunless note: review fixes
  • 84f0ca3 Merge remote-tracking branch 'origin/main' into land/pr-234
  • 0a12acf kb: regenerate the index

📊 Changes

3 files changed (+457 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/elden-ring/sunless-shadow-slave-in-elden-ring-params-native-dll-retextu.md (+415 -0)
📝 knowledge/index.json (+40 -0)

📄 Description

Field note for Elden Ring 1.17.1 (exe 2.7.1.0) via me3 + a native Rust DLL on
fromsoftware-rs. Covers a scriptable param pipeline with a round-trip proof,
reading the game archives without RSA keys, the FLVER -> MATBIN -> TPF chain
that decides whether a model renders at all, and a full account of the
spirit-summon system as a general "spawn any creature as an ally" mechanism.

Includes a shader census settling whether a weapon can reflect (707 shaders,
110 with SSR, all map geometry) and 21 gotchas with symptom/cause/fix.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/234 **Author:** [@Abdullah0051](https://github.com/Abdullah0051) **Created:** 10/11/2026 **Status:** ✅ Merged **Merged:** 10/12/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/elden-ring-sunless-shadow-slave` --- ### 📝 Commits (4) - [`59a5886`](https://github.com/rehan-remade/universal-modder/commit/59a588696a3adf927d674206ad7c2ecc4e1275a0) kb: Sunless (Shadow Slave) in Elden Ring (params, native DLL, retextures, shade army) - [`36654cf`](https://github.com/rehan-remade/universal-modder/commit/36654cff3b0b73a67770361499103889083edb5f) kb: Elden Ring Sunless note: review fixes - [`84f0ca3`](https://github.com/rehan-remade/universal-modder/commit/84f0ca3b8cfa64141feaca4504ee00b13266d5d9) Merge remote-tracking branch 'origin/main' into land/pr-234 - [`0a12acf`](https://github.com/rehan-remade/universal-modder/commit/0a12acf6881f03bacd2e187fb63fa6f2c57077d5) kb: regenerate the index ### 📊 Changes **3 files changed** (+457 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/elden-ring/sunless-shadow-slave-in-elden-ring-params-native-dll-retextu.md` (+415 -0) 📝 `knowledge/index.json` (+40 -0) </details> ### 📄 Description Field note for Elden Ring 1.17.1 (exe 2.7.1.0) via me3 + a native Rust DLL on fromsoftware-rs. Covers a scriptable param pipeline with a round-trip proof, reading the game archives without RSA keys, the FLVER -> MATBIN -> TPF chain that decides whether a model renders at all, and a full account of the spirit-summon system as a general "spawn any creature as an ally" mechanism. Includes a shader census settling whether a weapon can reflect (707 shaders, 110 with SSR, all map geometry) and 21 gotchas with symptom/cause/fix. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:39 +00:00
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rehan-remade/universal-modder#237
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