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[PR #264] [MERGED] kb: Binding of Terraria follow-up: ResourceExtractor usage, title logo via logo.png, Rep+ completion marks #264
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/264
Author: @FraserDuncan
Created: 10/12/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade
Base:
main← Head:kb/binding-of-terraria-followup-extractor-title-executecmd📝 Commits (3)
2982504kb: Binding of Terraria follow-up: extractor works, title logo via logo.png, MC_EXECUTE_CMD dead on Rep+841a0c6kb: binding of terraria: review fixes6a0cfd6Merge remote-tracking branch 'origin/main' into land/pr-264📊 Changes
1 file changed (+39 additions, -22 deletions)
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knowledge/games/the-binding-of-isaac-rebirth/binding-of-terraria-terraria-bosses-weapons-minions-and-a-ho.md(+39 -22)📄 Description
Follow-up to #248, answering the two open questions and fixing what they uncovered. All verified in game on Repentance+ v1.9.7.17.
Where the vanilla
titlemenu.anm2came from (gotcha 13 / 21): from the Derugon/TBoIR-resources mirror of 1.7.9b, not the extractor. The extractor does work: runtools/ResourceExtractor/ResourceExtractor.exefrom its own folder with no arguments (its first argument is the input path; it appendsresources/packed), and it unpacks every Rep+ archive to<game>/extracted_resources. Gotcha 13 now says that.Title screen, real cause (gotcha 21): Rep+ draws the logo from
gfx/ui/main menu/logo.png(480x320, logo + blurred shadow) throughLogo/LogoShadowlayers of itstitlemenu.anm2;titlemenu.pngis only the background. The 1.7.9b anm2 worked because it still crops the logo fromtitlemenu.png. Fix is now: overridelogo.pngalone, ship no anm2 and nothing from the game.MC_EXECUTE_CMD(gotcha 6): triedterraria,bot,botxin the console andIsaac.ExecuteCommand("botx 1")from Lua with a catch-all logger; nothing fires, whileIsaac.GetCallbacks(MC_EXECUTE_CMD)shows the handler registered. Dead on Rep+ for any name, not a collision.Bonus (gotcha 20): the extraction showed Rep+'s
completion_widget*.pngare 384x384 with a one-row layout (Hush at x=128, Greed at 144), which is why a Repentance-layout 256 sheet hangs the game and why the padded 512 sheet lost the character-select paper. Stamping the extracted sheet at its coordinates fixes both.Checked with
um kb check; index regenerated withum kb index.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.