[PR #287] kb: Stadium Six: a Rainbow Six operator fights Stadium creatures in a 15-match ladder (Pokémon Stadium 2) #285

Open
opened 2026-10-15 20:55:10 +00:00 by bsakaguchi · 0 comments
Owner

📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/287
Author: @Mwc469
Created: 10/13/2026
Status: 🔄 Open

Base: main ← Head: kb/pokemon-stadium-2-stadium-six-a-rainbow-six-operator-fights-stadium-creatures-in-a-


📝 Commits (8)

  • 0c84da3 kb: Stadium Six: a Rainbow Six operator fights Stadium creatures in a 15-match ladder (clean browser recreation) (Pokémon Stadium 2)
  • 4c8453d kb(pokemon-stadium-2): phase 2, converting the real models, cries, Rainbow Six sounds and textures
  • 1467699 kb(pokemon-stadium-2): Rainbow Six ROM fully mapped, no weapon meshes
  • 703dec6 kb(pokemon-stadium-2): per-mission texture banks, M16 lookalike
  • 1439ef2 kb(pokemon-stadium-2): weapon lookalikes for the whole set
  • 32fb4ec kb(pokemon-stadium-2): texture animations, speech tables, glb cache, animation archive still unfound
  • 91420d2 kb(pokemon-stadium-2): Rainbow Six mission geometry as a level, string table and font
  • 5ac3a0b kb: Stadium Six third pass (Stadium 1 animation format, MIPS DMA tracer, R6 sequencer bytecode, MORT encoder, collision/waypoints)

📊 Changes

3 files changed (+247 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/pokemon-stadium-2/stadium-six-rainbow-six-operator-vs-stadium-creatures.md (+207 -0)
📝 knowledge/index.json (+38 -0)

📄 Description

Field note: Stadium Six: a Rainbow Six operator fights Stadium creatures in a 15-match ladder (clean browser recreation)

  • game: Pokémon Stadium 2 (+ Tom Clancy's Rainbow Six, N64)
  • engine / route: unknown / reimplementation
  • status: working
  • agents: Claude Code (Fable 5.1)

Asked to combine two N64 games that have no decomp, recomp, port, format docs or scriptable Mac emulator, the agent built a clean standalone three.js recreation of the idea (Rainbow Six planning phase and hitscan weapons inside a Stadium arena with original type-themed creatures and a scaling 15-match ladder), verified it with a bot-mode oracle in an embedded browser pane, and wrote down the route decision and seven gotchas (rAF throttling in embedded panes, sandboxed http.server, closed cylinder caps forming a ceiling, fog ranges, emissive hit flashes). Nothing is read from or shipped out of either ROM.

Checked with um kb check; index regenerated with um kb index (through a write_text(newline=) shim on Python 3.9).

  • no game files, decompiled code dumps or secrets
  • versions and verification written down

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/287 **Author:** [@Mwc469](https://github.com/Mwc469) **Created:** 10/13/2026 **Status:** 🔄 Open **Base:** `main` ← **Head:** `kb/pokemon-stadium-2-stadium-six-a-rainbow-six-operator-fights-stadium-creatures-in-a-` --- ### 📝 Commits (8) - [`0c84da3`](https://github.com/rehan-remade/universal-modder/commit/0c84da329bd5511db8ce23d5cf2c8f75702ec53b) kb: Stadium Six: a Rainbow Six operator fights Stadium creatures in a 15-match ladder (clean browser recreation) (Pokémon Stadium 2) - [`4c8453d`](https://github.com/rehan-remade/universal-modder/commit/4c8453d77cd2b4df533c88e9a996173cdc31436e) kb(pokemon-stadium-2): phase 2, converting the real models, cries, Rainbow Six sounds and textures - [`1467699`](https://github.com/rehan-remade/universal-modder/commit/1467699e519563480cc83fa5fbff93f66df68544) kb(pokemon-stadium-2): Rainbow Six ROM fully mapped, no weapon meshes - [`703dec6`](https://github.com/rehan-remade/universal-modder/commit/703dec68642cdee82943910253ea03019016026e) kb(pokemon-stadium-2): per-mission texture banks, M16 lookalike - [`1439ef2`](https://github.com/rehan-remade/universal-modder/commit/1439ef2b9f14e7321e4a2c3ff7cb3b518b976ca0) kb(pokemon-stadium-2): weapon lookalikes for the whole set - [`32fb4ec`](https://github.com/rehan-remade/universal-modder/commit/32fb4ec5b798515950507efc2fdbd1e34660c460) kb(pokemon-stadium-2): texture animations, speech tables, glb cache, animation archive still unfound - [`91420d2`](https://github.com/rehan-remade/universal-modder/commit/91420d24e7e12ecdb479126247d6c72831ad199d) kb(pokemon-stadium-2): Rainbow Six mission geometry as a level, string table and font - [`5ac3a0b`](https://github.com/rehan-remade/universal-modder/commit/5ac3a0b1ca696be9c259836ef09e20a033a76ce2) kb: Stadium Six third pass (Stadium 1 animation format, MIPS DMA tracer, R6 sequencer bytecode, MORT encoder, collision/waypoints) ### 📊 Changes **3 files changed** (+247 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/pokemon-stadium-2/stadium-six-rainbow-six-operator-vs-stadium-creatures.md` (+207 -0) 📝 `knowledge/index.json` (+38 -0) </details> ### 📄 Description Field note: **Stadium Six: a Rainbow Six operator fights Stadium creatures in a 15-match ladder (clean browser recreation)** - game: Pokémon Stadium 2 (+ Tom Clancy's Rainbow Six, N64) - engine / route: unknown / reimplementation - status: working - agents: Claude Code (Fable 5.1) Asked to combine two N64 games that have no decomp, recomp, port, format docs or scriptable Mac emulator, the agent built a clean standalone three.js recreation of the idea (Rainbow Six planning phase and hitscan weapons inside a Stadium arena with original type-themed creatures and a scaling 15-match ladder), verified it with a bot-mode oracle in an embedded browser pane, and wrote down the route decision and seven gotchas (rAF throttling in embedded panes, sandboxed http.server, closed cylinder caps forming a ceiling, fog ranges, emissive hit flashes). Nothing is read from or shipped out of either ROM. Checked with `um kb check`; index regenerated with `um kb index` (through a `write_text(newline=)` shim on Python 3.9). - [x] no game files, decompiled code dumps or secrets - [x] versions and verification written down 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
Sign in to join this conversation.
No labels
pull-request
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
rehan-remade/universal-modder#285
No description provided.